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by JustInPassing
Mon Jul 29, 2019 4:01 am
Forum: Graphics
Topic: SMAS:SMB1 Buzzy Beetle GFX
Replies: 8
Views: 719

Re: SMAS:SMB1 Buzzy Beetle GFX

There's a SMB1 Buzzy Beetle in the Community Graphics Pack's old version (parts 1 and 2). Seriously, why does no one notice it nowadays? You can add me to the list of people who did not notice it. Now I feel like a fool. I think it was likely because I was trying to use the advance search and expli...
by JustInPassing
Sun Jul 28, 2019 10:20 am
Forum: Graphics
Topic: SMAS:SMB1 Buzzy Beetle GFX
Replies: 8
Views: 719

Re: SMAS:SMB1 Buzzy Beetle GFX

1AmPlayer wrote:
Sun Jul 28, 2019 9:39 am
looking at this, it seems like you did the resizing wrong, since they look very blurry. you should use the "Nearest Neighbor" settings to make them not blurry when resized.
Hi, thank you for the constructive criticism. The new files should be resized correctly now.
by JustInPassing
Sun Jul 28, 2019 7:36 am
Forum: Graphics
Topic: SMAS:SMB1 Buzzy Beetle GFX
Replies: 8
Views: 719

Re: SMAS:SMB1 Buzzy Beetle GFX

I apologize, this is my very first attempt at custom graphics. I will try to create an effect and provide screenshots soon.
by JustInPassing
Sun Jul 28, 2019 1:38 am
Forum: Graphics
Topic: SMAS:SMB1 Buzzy Beetle GFX
Replies: 8
Views: 719

SMAS:SMB1 Buzzy Beetle GFX

Hi community, I have been looking for SMAS:SMB1 Buzzy Beetle graphics for a while now and came up empty-handed, so I made them myself in case anybody would like to use them. https://1drv.ms/u/s!Ag5jY6OMuuyagrtnQ-pNoqGkaJUi2A?e=Lw8wlO And some screenshots: https://i.postimg.cc/hJtnq3My/buzzy-1.png ht...
by JustInPassing
Sat Jun 15, 2019 10:21 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 726
Views: 72009

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Just wanted to say, thank you for adding the option for Koopa Paratroopas that jump lower for the upcoming Beta 4. I always did think the Koopa Paratroopas in SMBX jumped too high.
by JustInPassing
Tue Apr 02, 2019 7:44 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 726
Views: 72009

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

This is intentional. NPCs that are missing from the Tileset Item Box are missing because they are unfinished and not suitable for use in the engine. They're extremely likely to not function, or to cause errors in the game. It is HIGHLY recommended you do NOT use them. Thank you for clarifying that....
by JustInPassing
Tue Apr 02, 2019 7:17 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 726
Views: 72009

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

This isn't really a bug, but Blerts and Golblerts are missing from PGE's Tileset Item Box. They should be in the NPC section of Misc., but they aren't there. You can find them by clicking on View → Level Items Browser and searching for them there, but it would be convenient to have them in the Tiles...
by JustInPassing
Thu Jan 31, 2019 4:32 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 557431

Re: SMBX2 (2.0 Beta 3)

You can still edit the post. Using your phone is not a valid excuse for leaving your post difficult to understand. The post isn't really that difficult to understand. Editing is a good idea, hiwever, in case there are people gere who have trouble with English. It is rather amusing that you spelled ...
by JustInPassing
Sat Dec 15, 2018 9:46 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 557431

Re: SMBX2 (2.0 Beta 3)

Out of curiosity, are there plans for branching dialogues, if they haven't been implemented for the next beta already? I thought it'd be nice if you could select options in dialogue and make different things happen depending on the choice, such as "Do you want to hear what I said again?"
by JustInPassing
Thu Oct 04, 2018 8:22 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 557431

Re: SMBX2 (2.0 Beta 3)

There are some people who are more worried by the prospect of Nintendo potentially shutting dow SMBX2 than they should be. What makes you think that? Besides, if (Nintendo) would, they'll shut down not only S M B X 2.0, but almost EVERY You Tube channel that supports and/or has many videos on the f...
by JustInPassing
Sat May 19, 2018 3:59 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 557431

Re: SMBX2 (2.0 Beta 3)

Actually I would prefer a better hammer bros that can jump up and down from platforms which the one in SMBX can't do currently while not getting rid of the original. I would agree that they should write a new hammer bro NPC that does behave like the actual hammer bros (since SMBX's hammer bros kind...
by JustInPassing
Sat Apr 15, 2017 6:03 am
Forum: General
Topic: enemys that should be added to SMBx
Replies: 47
Views: 4218

Re: enemys that should be added to SMBx

We are talking about 2.0!!! Anyway I think the rotating Spike Balls from SMW (can be done with layers and CG but an AI made one would be much better) All the other kooplings from SMB3/SMW All the other bosses from SMB2 The fyling fork carrying things from SMB2 Chain Chomp that is actually attached ...
by JustInPassing
Fri Apr 14, 2017 8:17 am
Forum: General
Topic: enemys that should be added to SMBx
Replies: 47
Views: 4218

Re: enemys that should be added to SMBx

Danny wrote:Image

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