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by Valkyy
Sun May 07, 2017 8:34 am
Forum: LunaLua
Topic: Why is the game lagging?
Replies: 11
Views: 1562

Re: Why is the game lagging?

arcade999 wrote:Ok, the thing is then, I discovered smbx run slower the first times you start it. After some time, it may work correctly.
That, or it might be just an old/slow computer. smbx was slow on my old pc.
by Valkyy
Tue May 02, 2017 7:51 am
Forum: Help and Support
Topic: Alternate Mario and Luigi
Replies: 11
Views: 1629

Re: Alternate Mario and Luigi

It is sort of a request, which I don't think those are allowed here Yep you're right it's just a stupid request. I think....... It doesn't sound like a request, I think that all the op wants to know is how to replace mario/luigi sprites. He can just find a sprite sheet or something and modify the m...
by Valkyy
Sun Apr 30, 2017 12:21 pm
Forum: LunaLua
Topic: Shell-throwing hammer bro help
Replies: 8
Views: 1835

Re: Shell-throwing hammer bro help

Well I became interested in trying this and wrote the code. You can use it if you like, it seems to work perfectly. I commented on basically every single line to try to help you understand what's going on. Click "Select all" and then copy it to a lunadll.lua file if you want to make use of it: loca...
by Valkyy
Fri Apr 28, 2017 1:58 pm
Forum: Video Games
Topic: Pokémon Topic
Replies: 1410
Views: 151444

Re: Pokémon Topic

Noodle wrote:
Valkyy wrote:Sun and Moon was great, just finished it about a week ago.
What, the whole Season 1?
No I mean the game lol. I Should've said that in my other post.
by Valkyy
Fri Apr 28, 2017 10:32 am
Forum: Projects
Topic: 100 Trials
Replies: 5
Views: 991

Re: 100 Trials

Amine Retro wrote:Well yeah but no screenshots no project.
Yeah I didn't think ahead of time sorry about that. Trying really fast to create screen shots.
by Valkyy
Fri Apr 28, 2017 9:10 am
Forum: Projects
Topic: 100 Trials
Replies: 5
Views: 991

100 Trials

http://fontmeme.com/permalink/170428/af98451ff683e20fd2c8832fc1027a21.png This project is basically the super paper mario 100 trials in smbx. The objective of this is to defeat all enemies or bosses per room/trial to move on. There aren't any screen shots yet, but I will update this post when I hav...
by Valkyy
Fri Apr 28, 2017 8:37 am
Forum: Projects
Topic: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
Replies: 104
Views: 27936

Re: Super Mario Bros X. Greendan Edition Demo V.1 Coming Soon!!!

Personally I like it. I think the use of the nsmb graphics look very interesting. Hope you finish this project!
by Valkyy
Fri Apr 28, 2017 8:15 am
Forum: Help and Support
Topic: Palette editor?
Replies: 4
Views: 589

Re: Palette editor?

PixelPest wrote:There isn't one built in but it's really easy to do by yourself
How would I do it?
by Valkyy
Fri Apr 28, 2017 8:04 am
Forum: LunaLua
Topic: Shell-throwing hammer bro help
Replies: 8
Views: 1835

Re: Shell-throwing hammer bro help

Lunadll.txt is at this point insanely outdated. It only exists so that older levels aren't broken. I would very strongly suggest NOT using it, and trying LunaLua instead. You could easily do this there by temporarily setting the shell or hammer bro friendly when it's thrown, or by moving the shell ...
by Valkyy
Thu Apr 27, 2017 11:00 pm
Forum: Video Games
Topic: Pokémon Topic
Replies: 1410
Views: 151444

Re: Pokémon Topic

Sun and Moon was great, just finished it about a week ago.
by Valkyy
Thu Apr 27, 2017 10:58 pm
Forum: LunaLua
Topic: Shell-throwing hammer bro help
Replies: 8
Views: 1835

Shell-throwing hammer bro help

When a hammer bro throws a green shell using this code from lunadll.txt: NPCMemSet,30,0xE2,113,0,0,w It kills itself when it throws the shell (and not just green shells but any type of shell). So I made a npc text file saying noshell=1 which means that it won't get killed by other npcs. Well, the ha...
by Valkyy
Thu Apr 27, 2017 10:09 pm
Forum: Art Board
Topic: SMBxBOUND: Rebirth [NEW 12/24/17][Issue 56: Turn of Events]
Replies: 250
Views: 38182

Re: SMBxBOUND: Rebirth [NEW 4/2/17][Issue 53: The Plan]

I really like these series. Looking forward to the next issue! Also your drawing is really good.
by Valkyy
Thu Apr 27, 2017 6:51 pm
Forum: Help and Support
Topic: Palette editor?
Replies: 4
Views: 589

Palette editor?

Is there a pallete editor for smbx? I thought there was in 2.0, just don't know where it is.
by Valkyy
Thu Apr 27, 2017 6:12 pm
Forum: Help and Support
Topic: smbx crashes code 0cx000008f
Replies: 16
Views: 2402

Re: smbx crashes code 0cx000008f

you dont need a different section for each trial tho. Now that you mention it, I think that I'd be better off with this. That way I don't have to cram all lunadll's, events, layers, etc into one huge level. Just an idea I had. Basically an smbx version of the 100 trials in super paper mario Hate to...
by Valkyy
Thu Apr 27, 2017 4:06 pm
Forum: Levels
Topic: Kuribo Wooden Land [SMBX2 PAL]
Replies: 39
Views: 3219

Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Very nice level! Would love to see more like this!
by Valkyy
Thu Apr 27, 2017 3:56 pm
Forum: Levels
Topic: Winged Boots
Replies: 6
Views: 1362

Re: Winged Boots

Nice level, good job!
by Valkyy
Thu Apr 27, 2017 3:39 pm
Forum: Episodes
Topic: Return to Dinosaur Land
Replies: 138
Views: 80394

Re: Return to Dinosaur Land

GG! This episode is amazing! 10/10

Really like how everything is original and like super mario world.
by Valkyy
Thu Apr 27, 2017 2:54 pm
Forum: Help and Support
Topic: smbx crashes code 0cx000008f
Replies: 16
Views: 2402

Re: smbx crashes code 0cx000008f

There aren't any .txt files in the folder. Although I should note that the level file is a .lvlx file with over 100 sections (my current project is a 100 level episode). Would that effect it in any way? I mean, in order to make 100 levels, one level in each section, would I have to make 5 .lvl file...
by Valkyy
Thu Apr 27, 2017 2:50 pm
Forum: Help and Support
Topic: smbx crashes code 0cx000008f
Replies: 16
Views: 2402

Re: smbx crashes code 0cx000008f

Kevsoft wrote:Well, then of course it crashes. LVLX is not supported in smbx
oh ok. I'll have to adjust then...

Also if it isn't supported why is there an option to save a level as .lvlx? Or will there ever be support for .lvlx in later versions of smbx?
by Valkyy
Thu Apr 27, 2017 1:27 pm
Forum: Help and Support
Topic: How to make a No World Map Episode Work?
Replies: 28
Views: 3358

Re: How to make a No World Map Episode Work?

I was having trouble with this as well. Thanks for the help!

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