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- by 1AmPlayer
- Mon Dec 21, 2020 10:50 pm
- Forum: LunaLua
- Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2.0.1 Update
- Replies: 57
- Views: 8336
I would make the firebars customisable in the editor rather than in npc settings. In what way, exactly? I don't know if you can make things customizable in the editor on the fly like Mario Maker does. I assume he means via extra settings, like what, say, dolphins, have. Oh, that. I'm gonna mess aro...
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- by 1AmPlayer
- Tue Sep 01, 2020 12:06 pm
- Forum: Archives
- Topic: ---Delete this topic----
- Replies: 13
- Views: 394
what do you want dude, i thought you left this community by now because of your post from the past stating that
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- by 1AmPlayer
- Wed Jul 29, 2020 9:21 pm
- Forum: LunaLua
- Topic: [NPC Pack] helmets.lua - Protect your head!
- Replies: 16
- Views: 2624
JamesR624 wrote: ↑Wed Jul 29, 2020 7:49 pm
I do not mean to be annoying but many of the offsets even for these costume are severely broken, particularly when small and riding yoshi or going through a clear pipe.
Those have been already fixed in the recent patch.
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- by 1AmPlayer
- Wed Jul 08, 2020 4:22 am
- Forum: LunaLua
- Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1.1
- Replies: 30
- Views: 6459
3rd quick update: I'm a moron and didn't realize the fix ONLY contained the fix files and not the rest of the NPC. I downloaded "the rest from the "previous versions" part in the original post and now it all works fine. Oops. Quick update: This error just now happens ANY time the mushroom "exists" ...
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- by 1AmPlayer
- Mon Jul 06, 2020 1:55 pm
- Forum: LunaLua
- Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1.1
- Replies: 30
- Views: 6459
No, it is still usable in Beta 4. Nope, upon the sprite spawning from a question block, this error code happens: ==> worlds/test/npc-841.lua:235: attempt to index field 'sprite' (a nil value) ============= stack traceback: scripts/base/game/npcEventManager.lua:153: in function 'event' scripts/base/...
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- by 1AmPlayer
- Tue Jun 09, 2020 4:04 pm
- Forum: LunaLua Help
- Topic: travL.lua
- Replies: 1
- Views: 317
It's already in the game. All you need to do is load the Lua library.
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- by 1AmPlayer
- Thu May 07, 2020 4:11 am
- Forum: LunaLua
- Topic: noFloatingDoors.lua
- Replies: 6
- Views: 887
I know that this library is so self-explanatory or simple, but shouldn't there be at least a screenshot or gif recording, based on the guideline?
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- by 1AmPlayer
- Mon May 04, 2020 9:53 am
- Forum: General
- Topic: How long did YOU play smbx
- Replies: 68
- Views: 5856
I think I started at late 2016-early 2017, not sure though, but I did make my forum account in 21st May 2017, so I'm just gonna say 2017, which is 3 years.
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- by 1AmPlayer
- Tue Apr 21, 2020 5:09 am
- Forum: LunaLua
- Topic: Next Lua project
- Replies: 21
- Views: 2260
Wow that's quite funny. I have been working on the SMB3 inventory system a while back, along with the chest NPC in Toad Houses. I have showcased it before in Discord, and since I'm not sure how to polish it to release for myself, I would want to see how you would do it. Here's the gif I showcased in...
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