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by 1AmPlayer
Thu Jun 25, 2020 10:29 am
Forum: Graphics
Topic: SMBX:SMAS SMB1 New Mario and Luigi
Replies: 16
Views: 2347

Re: SMBX:SMAS SMB1 New Mario and Luigi

SuperMarioGrava wrote:
Thu Jun 25, 2020 8:21 am
Finally, SMAS sprites where the characters have GLOVES.
SMAS SMB1 sprites has the characters with gloves in the first place though.
by 1AmPlayer
Fri Jun 12, 2020 11:35 am
Forum: LunaLua
Topic: [Custom Powerup V2.3]Phoenix Suit: Burn the House Down!
Replies: 36
Views: 7302

Re: [Custom Powerup V2.3]Phoenix Suit: Burn the House Down!

helpfulCheats.lua is no longer a thing, so that error popped up.
by 1AmPlayer
Tue Jun 09, 2020 4:04 pm
Forum: LunaLua Help
Topic: travL.lua
Replies: 1
Views: 138

Re: travL.lua

It's already in the game. All you need to do is load the Lua library.
by 1AmPlayer
Mon Jun 01, 2020 5:39 am
Forum: Projects
Topic: Super Mario Bros. ReDeluxe'd! (Demo V1.1)
Replies: 20
Views: 1391

Re: Super Mario Bros. ReDeluxe'd! (Demo V1.1)

Animebryan wrote:
Sun May 31, 2020 7:55 pm
Why do the green koopas & Lakitu have green skin? That don't look right :(
stylistic choices exists
by 1AmPlayer
Thu May 07, 2020 4:11 am
Forum: LunaLua
Topic: noFloatingDoors.lua
Replies: 6
Views: 470

Re: noFloatingDoors.lua

I know that this library is so self-explanatory or simple, but shouldn't there be at least a screenshot or gif recording, based on the guideline?
by 1AmPlayer
Wed May 06, 2020 2:41 pm
Forum: Site Discussion
Topic: The SMBX Wiki
Replies: 94
Views: 36924

Re: The SMBX Wiki

lmao most of the character pages are copypasted from mariowiki
by 1AmPlayer
Wed May 06, 2020 6:21 am
Forum: General
Topic: The Novaverse Main Hub - Partnership Program/News/Events/Workshops
Replies: 61
Views: 2931

Re: The Novaverse Main Hub - Partnership Program/News/Events

Teemster2 wrote:
Tue May 05, 2020 9:38 pm
If you want to push this I will say kids 15 and under are very immature and I would do the same thing in Eri's position.
Oof, what a low blow considering some people who are being partnered are around that age.
by 1AmPlayer
Wed May 06, 2020 5:09 am
Forum: Episodes
Topic: (Mini-sode) Trouble from Purple Planet
Replies: 10
Views: 1007

Re: (Mini-sode) Trouble from Purple Planet

So, uh, in Red Bubble Trouble, this happened. Would you be able to fix it?
Spoiler: show
Image
by 1AmPlayer
Mon May 04, 2020 9:53 am
Forum: General
Topic: How long did YOU play smbx
Replies: 67
Views: 3084

Re: How long did YOU play smbx

I think I started at late 2016-early 2017, not sure though, but I did make my forum account in 21st May 2017, so I'm just gonna say 2017, which is 3 years.
by 1AmPlayer
Tue Apr 21, 2020 5:09 am
Forum: LunaLua
Topic: Next Lua project
Replies: 21
Views: 1339

Re: Next Lua project

Wow that's quite funny. I have been working on the SMB3 inventory system a while back, along with the chest NPC in Toad Houses. I have showcased it before in Discord, and since I'm not sure how to polish it to release for myself, I would want to see how you would do it. Here's the gif I showcased in...
by 1AmPlayer
Sat Apr 11, 2020 3:33 pm
Forum: General
Topic: SMBX Videos Thread
Replies: 982
Views: 185803

Re: SMBX Videos Thread

Just passing through.

Original Link: https://youtu.be/m3gKrg5PA58
by 1AmPlayer
Wed Mar 25, 2020 10:42 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (Beta 4 Fix)
Replies: 59
Views: 15656

Re: NSMBWalls.lua - Fake Walls! (Beta 4 Fix)

This new fix doesn't require the dummy images anymore, am I right?
by 1AmPlayer
Wed Mar 25, 2020 8:35 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 4987

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Ah dammit I thought you meant the stone blocks. But no, the stones on the icicles is just a stylistic choice, using just colors doesn't work for people with colorblind based on the suggestions at Codehaus. I'm not gonna bother making a big one.
by 1AmPlayer
Mon Mar 23, 2020 7:49 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 4987

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Wait why are you talking about icicles when you said about stone before?
by 1AmPlayer
Mon Mar 23, 2020 8:30 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 4987

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

TheGameyFireBro105 wrote:
Sun Mar 22, 2020 11:55 am
they have a damaging hitbox until landing, essentially becoming a block afterwards.
Isn't that what every block npcs in SMBX do?
by 1AmPlayer
Sat Mar 21, 2020 11:28 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 4987

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

TheGameyFireBro105 wrote:
Sat Mar 21, 2020 3:07 pm
i know, but the stone ones behave pretty similar to the big icicles of the nsmb games.
In what way?
by 1AmPlayer
Sat Mar 21, 2020 6:52 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 4987

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Chilly14 wrote:
Tue Mar 17, 2020 1:59 pm
I get this error:
Spoiler: show
Image
Perhaps it has something to do with pausing the game through lua?
Hmm... I guess I just need to put line 314's data.sprite:draw{args} in a condition to check if data.sprite isn't nil. This should be quick.
by 1AmPlayer
Sat Mar 21, 2020 6:47 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 4987

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

TheGameyFireBro105 wrote:
Fri Mar 20, 2020 12:20 pm
Shouldn't the stone ones be big?
That's the same size as the one in SMM2.
by 1AmPlayer
Thu Feb 13, 2020 5:52 am
Forum: LunaLua Help
Topic: Request: Lua code to stop Super Mushroom going left
Replies: 9
Views: 487

Re: Request: Lua code to stop Super Mushroom going left

I looked through my codes, and sure enough, I have it. Someone asked this before to me, so you can reuse this. local mushroom = {9, 184, 185} function onTick() for k,v in ipairs(NPC.get(mushroom)) do if v:mem(0x138, FIELD_WORD) == 1 then v.direction = DIR_RIGHT end end end

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