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by 1AmPlayer
Tue Jan 21, 2020 12:31 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 20
Views: 2980

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

I wish that Devil rotten mushroom can insta-kill even starman powered Mario. Update AI accordingly. Perhaps maybe have an option to set whenever the Devil Rotten Mushroom can or can not instantly kill Starman-powered characters? Yeah, I'll make it an optional thing instead. An NPC property would do...
by 1AmPlayer
Mon Jan 20, 2020 7:37 pm
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 20
Views: 2980

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

TheGameyFireBro105 wrote:
Mon Jan 20, 2020 11:13 am
will u make smb1 and smb3 styled gfx for it?
No, but you can always reskin it. I already have mine, but I don't use it as of now.

Actually, I'll make a section dedicated for Rotten Mushroom custom graphics. Just so that people can send in custom graphics, and i'll put it in the main post.
by 1AmPlayer
Fri Dec 27, 2019 9:02 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update
Replies: 24
Views: 1296

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1 Update

Nice job, I really dig the firebars. One suggestion I have is to add speed variable to the .json file so you could set rotation speed, like this: { "control": "spinbox", "name": "speed", "title": "Rotation Speed", "tooltip": "Speed of firebar rotation.", "type": "int", "value-default": 5, "value-mi...
by 1AmPlayer
Thu Dec 26, 2019 9:52 pm
Forum: LunaLua
Topic: [NPC Pack] MrDoubleA's NPC Pack v1.0 (Spikes and Chain Chomps!)
Replies: 10
Views: 641

Re: [NPC Pack] MrDoubleA's NPC Pack v1.0 (Spikes and Chain Chomps!)

Nice, it's finally out. I'm gonna have to mess around with all these now!
by 1AmPlayer
Thu Dec 26, 2019 8:48 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1098
Views: 402769

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

FireyPaperMario wrote:
Thu Dec 26, 2019 5:58 am
  • Power-ups from the "Real" sequel to SMB1, Super Mario Bros. Special
I made this in June already, and it still works, so you can just use mine.
by 1AmPlayer
Sun Dec 22, 2019 8:01 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update
Replies: 24
Views: 1296

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1 Update

Sounds like it cannot find an effect of the corresponding ID. Did you rename any files? No, I didn't. I checked through the files of the NPC Pack and realized how dumb I am to forget to include effect-751. Here's a quick ZIP file that you can use at the moment. I'll include it for the main pack lat...
by 1AmPlayer
Sat Dec 21, 2019 10:40 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update
Replies: 24
Views: 1296

Re: [NPC Pack] Super Mario Maker Pack, I guess.

Assuming the firebar comes with the block, would it be possible to add an option to make it not have a block? Edit: I realized that you can just edit the code of the NPC and make it's graphics invisible to achieve exactly that. So for anyone wanting a convenient firebar without the block, here you ...
by 1AmPlayer
Fri Dec 20, 2019 8:36 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update
Replies: 24
Views: 1296

Re: [NPC Pack] Super Mario Maker Pack, I guess.

Yeah, that code might do it. I don't have any Clear Conditions type of code.
by 1AmPlayer
Fri Dec 20, 2019 1:23 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update
Replies: 24
Views: 1296

Re: [NPC Pack] Super Mario Maker Pack, I guess.

https://i.imgur.com/IetYn6t.gif I discovered a bug that upon jumping the firebar block moves down a bit. Don't know if you were already aware. Just wanted to point this out. Completely unrelated to jumping. The issue is that all npcs with nogravity still collide with the ceiling. The bump event tha...
by 1AmPlayer
Thu Dec 19, 2019 9:51 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update
Replies: 24
Views: 1296

Re: [NPC Pack] Super Mario Maker Pack, I guess.

MarioLover64 wrote:
Thu Dec 19, 2019 9:42 am
Can burners use line guides like in nsmb2 bowsers castle?
It can, it's just not normally intended. You can still register it yourself though.
by 1AmPlayer
Thu Dec 19, 2019 4:13 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update
Replies: 24
Views: 1296

Re: [NPC Pack] Super Mario Maker Pack, I guess.

DrMekar wrote:
Thu Dec 19, 2019 3:35 am
Wow, this looks really neat. I'll defenitly use something of that. I do have a Question: Can the Firebar be moved via an Event? The Orginal can't and that always bothered me.
Unfortunately, it can't. But I will try to get it to be able to work.
by 1AmPlayer
Thu Dec 19, 2019 2:45 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update
Replies: 24
Views: 1296

[NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update

So, I made a bunch of NPCs from Super Mario Maker recently. This pack includes Icicles from Super Mario Maker 2, carriable Stone blocks from the story mode of Super Mario Maker 2, Burners from Super Mario Maker 1 and 2 with an additional variant for upwards facing Burners and with a whole new Rotati...
by 1AmPlayer
Sat Dec 14, 2019 5:58 am
Forum: General
Topic: What is the meaning of bland levels
Replies: 13
Views: 616

Re: What is the meaning of bland levels

lazy beginner designers choose to not use custom graphics anyway. Guess I'm a lazy Designer, I often love making Levels without cgfx. It's not that i hate using them, but having some non cgfx Levels is pretty nice as well. Vanilla levels are good, it's just that some stuff are more limited than the...
by 1AmPlayer
Tue Dec 10, 2019 10:56 pm
Forum: Video Games
Topic: RIP Minecraft Console Edition
Replies: 7
Views: 299

Re: RIP Minecraft Console Edition

Well, it was fun playing Minecraft on my Nintendo Switch while it lasted! :roll: Too bad I discontinued my You Tube let's play of the Switch edition due to freaking OneDrive rn Guess it's not worth it to get the Nintendo Switch version now... Not exactly, you can get the Switch version if you want ...
by 1AmPlayer
Fri Dec 06, 2019 2:56 am
Forum: Video Games
Topic: SMBX Game engine for Unity?
Replies: 10
Views: 434

Re: SMBX Game engine for Unity?

Also SMBX is made using Visual Basic as the coding language, which is definitely not a part of Game Maker engine.
by 1AmPlayer
Tue Dec 03, 2019 2:51 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 20
Views: 2980

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

PROX wrote:
Tue Dec 03, 2019 12:21 am
ah muuuuuuuuuch better
Glad you liked it!
by 1AmPlayer
Sat Nov 30, 2019 12:59 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 20
Views: 2980

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

The rewrite is now out! Hopefully this works a lot better to make it similar to the original behaviour it has in Super Mario Maker 2!
by 1AmPlayer
Sat Nov 23, 2019 3:40 am
Forum: Help and Support
Topic: Cheat Codes, Custom NPC Codes, Hidden NPC Tab
Replies: 217
Views: 117562

Re: Cheat Codes, Custom NPC Codes, Hidden NPC Tab

TreyHaxz1010 wrote:
Fri Nov 22, 2019 9:41 pm
how do I even enter the cheats
You can just press the letters on the keyboard.
by 1AmPlayer
Wed Nov 20, 2019 5:18 am
Forum: Graphics
Topic: Squishy Rex's CGFX Pack v1.8
Replies: 403
Views: 132817

Re: Squishy Rex's CGFX Pack v1.8

Cigarettes wrote:
Wed Nov 20, 2019 3:28 am
Cedur wrote:
Wed Nov 20, 2019 3:25 am
Cigarettes wrote:
Wed Nov 20, 2019 1:00 am
Will this work for smbx 1.3?

You can expect that, yes.
All of them?
This pack was made during that time of SMBX, so yes.
by 1AmPlayer
Tue Nov 19, 2019 11:04 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed
Replies: 51
Views: 13160

Re: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed

Dark Soron wrote:
Tue Nov 19, 2019 9:59 pm
I tried to use the walls in one of my recent levels, but the wall in question still acts like a real wall. What am I missing that needs to be changed?
You need to place/move the blocks that wanted to be the fake walls to the layer named "nsmbwalls".

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