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by 1AmPlayer
Wed Mar 25, 2020 10:42 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (Beta 4 Fix)
Replies: 59
Views: 14286

Re: NSMBWalls.lua - Fake Walls! (Beta 4 Fix)

This new fix doesn't require the dummy images anymore, am I right?
by 1AmPlayer
Wed Mar 25, 2020 8:35 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Ah dammit I thought you meant the stone blocks. But no, the stones on the icicles is just a stylistic choice, using just colors doesn't work for people with colorblind based on the suggestions at Codehaus. I'm not gonna bother making a big one.
by 1AmPlayer
Mon Mar 23, 2020 7:49 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Wait why are you talking about icicles when you said about stone before?
by 1AmPlayer
Mon Mar 23, 2020 8:30 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

TheGameyFireBro105 wrote:
Sun Mar 22, 2020 11:55 am
they have a damaging hitbox until landing, essentially becoming a block afterwards.
Isn't that what every block npcs in SMBX do?
by 1AmPlayer
Sat Mar 21, 2020 11:28 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

TheGameyFireBro105 wrote:
Sat Mar 21, 2020 3:07 pm
i know, but the stone ones behave pretty similar to the big icicles of the nsmb games.
In what way?
by 1AmPlayer
Sat Mar 21, 2020 6:52 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Chilly14 wrote:
Tue Mar 17, 2020 1:59 pm
I get this error:
Spoiler: show
Image
Perhaps it has something to do with pausing the game through lua?
Hmm... I guess I just need to put line 314's data.sprite:draw{args} in a condition to check if data.sprite isn't nil. This should be quick.
by 1AmPlayer
Sat Mar 21, 2020 6:47 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

TheGameyFireBro105 wrote:
Fri Mar 20, 2020 12:20 pm
Shouldn't the stone ones be big?
That's the same size as the one in SMM2.
by 1AmPlayer
Thu Feb 13, 2020 5:52 am
Forum: LunaLua Help
Topic: Request: Lua code to stop Super Mushroom going left
Replies: 9
Views: 334

Re: Request: Lua code to stop Super Mushroom going left

I looked through my codes, and sure enough, I have it. Someone asked this before to me, so you can reuse this. local mushroom = {9, 184, 185} function onTick() for k,v in ipairs(NPC.get(mushroom)) do if v:mem(0x138, FIELD_WORD) == 1 then v.direction = DIR_RIGHT end end end
by 1AmPlayer
Thu Feb 13, 2020 4:27 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 26
Views: 3989

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Enzo Ferracini wrote:
Wed Feb 12, 2020 4:56 pm
You Will Upgrade To Beta 4?
No, it is still usable in Beta 4.
by 1AmPlayer
Sat Feb 08, 2020 2:27 am
Forum: Video Games
Topic: SMBX Levels in SMM2
Replies: 4
Views: 267

Re: SMBX Levels in SMM2

uh why is this here
by 1AmPlayer
Sat Feb 08, 2020 12:11 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Murphmario wrote:
Fri Feb 07, 2020 12:33 pm
Why are the Super Mario Bros. Special power-ups here?
Huh? Ah dammit.

EDIT: It's fixed now.
by 1AmPlayer
Fri Feb 07, 2020 6:18 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

The player takes damage from the firebar when on top of it, even if the firebar is not touching it. Sorry, but I can't provide a gif now I think it has something to do with the firebar collision. Because when the firebar is set to friendly, you can stand on it without any problem. If I can fix it t...
by 1AmPlayer
Thu Feb 06, 2020 8:04 am
Forum: LunaLua Help
Topic: GOLD FLOWER!
Replies: 11
Views: 414

Re: GOLD FLOWER!

well, if you're desperate for one, you could try to make it yourself.
by 1AmPlayer
Thu Feb 06, 2020 5:29 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 26
Views: 3989

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

BroccoliRampage wrote:
Wed Feb 05, 2020 11:43 pm
Dunno if you've discovered this yet. Just FYI. The custom NPC slots you have used are 753 & 754 but these are coded to 758 and 759.

I saw that and made a quick fix in my game but thought you should be aware of it.
Yes, I am aware of it. I changed it when I merged my test levels a while back.
by 1AmPlayer
Sun Feb 02, 2020 10:06 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Alright, Update v.1.2 is out! I'll be back once I have more stuff and also if there's any bugs or mistakes I should fix.
by 1AmPlayer
Fri Jan 31, 2020 11:25 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 3550

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update

Tomorrow, when Beta 4 comes out.
by 1AmPlayer
Thu Jan 30, 2020 10:55 pm
Forum: LunaLua Help
Topic: HELP! Episode PROGRESS!
Replies: 7
Views: 348

Re: HELP! Episode PROGRESS!

I’m not using stars in my episode though. What’s a global variable??? SaveData table and GameData table is a table that can be filled with variables that are saved between levels (aka global variables). The difference between SaveData and GameData is that GameData got discarded after a game session...
by 1AmPlayer
Tue Jan 21, 2020 12:31 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 26
Views: 3989

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

I wish that Devil rotten mushroom can insta-kill even starman powered Mario. Update AI accordingly. Perhaps maybe have an option to set whenever the Devil Rotten Mushroom can or can not instantly kill Starman-powered characters? Yeah, I'll make it an optional thing instead. An NPC property would do...
by 1AmPlayer
Mon Jan 20, 2020 7:37 pm
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 26
Views: 3989

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

TheGameyFireBro105 wrote:
Mon Jan 20, 2020 11:13 am
will u make smb1 and smb3 styled gfx for it?
No, but you can always reskin it. I already have mine, but I don't use it as of now.

Actually, I'll make a section dedicated for Rotten Mushroom custom graphics. Just so that people can send in custom graphics, and i'll put it in the main post.

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