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by 1AmPlayer
Sun Aug 18, 2019 1:23 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 800
Views: 148230

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Animebryan wrote:
Sat Aug 17, 2019 5:23 pm
How do I get a Star Coin counter to display in the HUD?
You just need a Star Coin to be placed in a level.
by 1AmPlayer
Fri Aug 09, 2019 9:26 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 137
Views: 10024

Re: Need help with lua? - LunaLua General Help

How do I have Venus Firetraps shoot multiple fireballs at once? You can make a check if the Venus Firetraps' AI 2 field (npc.ai2) is on "Watch for a player and shoot" state (value of 2) and if the AI 1 (npc.ai1) field is set to 50 (the time when the Venus Firetrap shoots fire) and with pnpc library...
by 1AmPlayer
Sun Aug 04, 2019 12:54 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 1076

Re: apparently these were suppose to be in smbx

1. where did you get the information about these supposedly be in smbx
2. they seem possible, but would change link's playstyle heavily from the 1.3 version if it's in the basegame
by 1AmPlayer
Sun Jul 28, 2019 9:39 am
Forum: Graphics
Topic: SMAS:SMB1 Buzzy Beetle GFX
Replies: 8
Views: 1061

Re: SMAS:SMB1 Buzzy Beetle GFX

looking at this, it seems like you did the resizing wrong, since they look very blurry. you should use the "Nearest Neighbor" settings to make them not blurry when resized.
by 1AmPlayer
Sun Jul 28, 2019 12:44 am
Forum: LunaLua
Topic: Powerup Guard (Stay super!)
Replies: 5
Views: 910

Re: Powerup Guard (Stay super!)

If I recall correctly, there's a similar system called "altpsystem.lua", but considering this one doesn't really need a configuration might be useful for just a quick setup.
by 1AmPlayer
Fri Jul 26, 2019 7:29 am
Forum: Graphics
Topic: What on earth are the "Customizable" and "Dummy" objects?
Replies: 6
Views: 906

Re: What on earth are the "Customizable" and "Dummy" objects?

Dummy objects are unfinished objects that will appear in the game in a future update. They are more like "reserved" spots for future objects (bgos, blocks, npcs). Whereas Custom objects are objects that you can use to create custom objects without taking real space, or overwriting any NPCs. As for u...
by 1AmPlayer
Sun Jul 07, 2019 11:37 am
Forum: Graphics
Topic: Bloody GFX Pack
Replies: 22
Views: 5648

Re: Bloody GFX Pack

MegaDood wrote:
Sun Jul 07, 2019 1:46 am
thesmbxgamer1 wrote:
Fri Jul 05, 2019 7:28 pm
1AmPlayer wrote:
Thu Jul 04, 2019 2:47 am


apparently the .exe version have jumpscares.
Also, the .smc version has a cool boss fight vs Luigi in place of the cutscene.
Why didn't they just include all of it in both versions?
iirc the .exe version is older, but I don't remember it that much.
by 1AmPlayer
Thu Jul 04, 2019 2:47 am
Forum: Graphics
Topic: Bloody GFX Pack
Replies: 22
Views: 5648

Re: Bloody GFX Pack

Honestly, that reminds me of Super Mario World's I HATE YOU creepypasta after you touch the death mushroom. If you don't know what this is, It's a creepypasta where Luigi works with Bowser in SMW. Here's a link to the .smc version, which is better than the .exe version: http://www.boredbro.com/play...
by 1AmPlayer
Wed Jun 26, 2019 7:56 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Bros. Special's Powerups v.1.3.1
Replies: 2
Views: 852

Re: [NPC Pack] Super Mario Bros. Special's Powerups v.1.2

Well, that's the last update for a while. The hammer will come later.
by 1AmPlayer
Sun Jun 23, 2019 3:38 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Bros. Special's Powerups v.1.3.1
Replies: 2
Views: 852

[NPC Pack] Super Mario Bros. Special's Powerups v.1.3.1

https://cdn.discordapp.com/attachments/584962343663042582/604926550600581140/SMB_Special_Powerups.png Working on this quite a while ago, but it's finished now. This NPC pack includes all five exclusive powerups in Super Mario Bros. Special by Hudson Soft. The wing powerup allows you to "fly" tempor...
by 1AmPlayer
Thu Jun 20, 2019 7:12 am
Forum: Video Games
Topic: Forgotten games?
Replies: 19
Views: 1566

Re: Forgotten games?

No one seems to be talking about Kirby Squeak Squad, so I'd say it's a forgotten game.
by 1AmPlayer
Wed Jun 19, 2019 1:38 am
Forum: SLAM
Topic: [Grass/Shadows] Amiable Hills
Replies: 7
Views: 857

Re: [Grass/Shadows] Amiable Hills

This level is pretty good, in my opinion. It is fun going through a traditional Mario-styled levels, and the gimmick is used well. The thing is, the gimmick is introduced in the middle of the stage, while the early 10 screens are basically breathing rooms (first two screens doesn't count as one). Wh...
by 1AmPlayer
Mon Jun 17, 2019 9:23 am
Forum: Graphics
Topic: AirShit Custom NPCS Pack.
Replies: 10
Views: 3112

Re: AirShit Custom NPCS Pack.

sadlust wrote:
Mon Jun 17, 2019 8:48 am
"AirShit Custom NPCS Pack."

please don't post such an offensive title since it has the word "shit" in it

look at rule 3 here: http://www.supermariobrosx.org/forums/v ... =69&t=4288
You don't need to necrobump a thread either, a DM would work.
by 1AmPlayer
Sun Jun 16, 2019 11:34 am
Forum: Help and Support
Topic: The dummies in SMBX2MAGLX3
Replies: 5
Views: 230

Re: The dummies in SMBX2MAGLX3

Hi,i've recently downloaded the pre-build of beta 4 and i find it really cool. i've started using mario editor recently and i thought of making separate backgrounds for the hills so i could do custom looks of the hills. It was finally the time for me to use the dummies but i saw something weird...i...
by 1AmPlayer
Sat Jun 15, 2019 5:18 am
Forum: Graphics
Topic: 8-Bit Super Mario Bros. 3 Mario with Modern Colors.
Replies: 16
Views: 2287

Re: 8-Bit Super Mario Bros. 3 Mario with Modern Colors.

Cedur wrote:
Sat Jun 15, 2019 4:56 am
ThePieSkyHigh wrote:
Fri Jun 14, 2019 7:16 pm
Cedur wrote:
Thu Jun 13, 2019 12:09 pm



wdym
Isn't it like Mega as the download site?
But still a guess

as Electriking said, the downloads are instant
I think the guy wanted a mega mushroom sprite of it.
by 1AmPlayer
Fri Jun 14, 2019 11:27 pm
Forum: SLAM
Topic: Royalty-free Ideas!
Replies: 20
Views: 1890

Re: Royalty-free Ideas!

Here's some simple concept. The player can only move in the direction as the enemy NPCs. If they try to move in the other direction, they can't, because the key is blocked (unpressed immediately). This can be bypassed by spin jumping, so disabling spinjump will be useful to make players not being ab...
by 1AmPlayer
Fri Jun 14, 2019 3:50 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 800
Views: 148230

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

LGLMAKING wrote:
Fri Jun 14, 2019 3:22 am
1AmPlayer wrote:
Thu Jun 13, 2019 9:47 pm
LGLMAKING wrote:
Thu Jun 13, 2019 9:16 am
Image
Is this intended?
Probably as intended as Yoshi Island's Fuzzy with id 420.
That is not a reference to The Hitchhikers Guide To The Galaxy
I don't even know that series. I just think it's like that because of the rinka joke people does.
by 1AmPlayer
Thu Jun 13, 2019 9:47 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 800
Views: 148230

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

LGLMAKING wrote:
Thu Jun 13, 2019 9:16 am
Image
Is this intended?
Probably as intended as Yoshi Island's Fuzzy with id 420.
by 1AmPlayer
Thu Jun 13, 2019 9:48 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 800
Views: 148230

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

how do i expand level borders (for example when you want to expand right 3 blocks) IS ANYONE RESPONDING TO MY QUESTION?! Calm down. No need to be amped up when no one answers it. Anyway, you can go to the Section Settings, with the gear icon, located between Level Items Browser and Warps and Doors....
by 1AmPlayer
Wed Jun 12, 2019 10:56 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 800
Views: 148230

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

How would I synchronize the animations of NPCs (i.e. Coins) to a global timer, instead of order loaded. The SMB1 coins had synchronized animations in the original game, so I want to replicate that. I guess you can make them have the despawn timer set to 180, so that they have their frames change of...

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