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by OffensiveLemon
Mon Jan 01, 2018 6:25 pm
Forum: General
Topic: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)
Replies: 50
Views: 15402

Re: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)

You should avoid this pack as it breaks the backwards compatibility with 2.0. Well, I'm not using 2.0, so... I guess that doesn't matter that much. 2.0 players will be unable to play otherwise compatible levels using this pack, so you should avoid using this (as well as any other use of the dummy t...
by OffensiveLemon
Mon Jan 01, 2018 2:11 pm
Forum: General
Topic: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)
Replies: 50
Views: 15402

Re: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)

Electriking wrote:
OffensiveLemon wrote:The extra NPCs just show up as blinking black Goombas with question marks...
You should avoid this pack as it breaks the backwards compatibility with 2.0.
Well, I'm not using 2.0, so... I guess that doesn't matter that much.
by OffensiveLemon
Fri Dec 29, 2017 6:09 pm
Forum: General
Topic: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)
Replies: 50
Views: 15402

Re: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)

The extra NPCs just show up as blinking black Goombas with question marks...
by OffensiveLemon
Sat Nov 11, 2017 3:07 pm
Forum: Sandbox
Topic: Quick question.
Replies: 0
Views: 363

Quick question.

I’ve noticed that in a player rip of Super Mario Bros. 3 (link below), there are eight palettes for the Mario bros. This confuses me, as the NES should only be able to work with four palettes at a time for sprites. How is this possible?

https://www.spriters-resource.com/fullview/4230/
by OffensiveLemon
Sun Jul 02, 2017 9:59 pm
Forum: Help and Support
Topic: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?
Replies: 8
Views: 1011

Re: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?

inside, they won't, you need to put them near the wall to make it look like it comes out from the wall. Well, I'm using a projectile generator so the "cannonballs" come from X and Y positions halfway inside one of the blocks. I'll try to show you what I mean... http://i.imgur.com/iHI41mh.png You ca...
by OffensiveLemon
Sat Jul 01, 2017 9:41 pm
Forum: Help and Support
Topic: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?
Replies: 8
Views: 1011

Re: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?

Well, it's not such a big deal. I'm going to use Shy Guy Airtubs in Invasion Over Sarasaland, which is currently the third item on my list. And I might not even use them. Heh. Bien, ce n'est pas tellement toute une histoire. Je vais ulitliser les Vaisseaux Maskass dans Invasion au-Desseus de Sarasa...
by OffensiveLemon
Sat Jul 01, 2017 8:31 pm
Forum: Help and Support
Topic: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?
Replies: 8
Views: 1011

Re: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?

Well, it's not such a big deal. I'm going to use Shy Guy Airtubs in Invasion Over Sarasaland, which is currently the third item on my list. And I might not even use them. Heh. Bien, ce n'est pas tellement toute une histoire. Je vais ulitliser les Vaisseaux Maskass dans Invasion au-Desseus de Sarasal...
by OffensiveLemon
Sat Jul 01, 2017 5:44 pm
Forum: Help and Support
Topic: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?
Replies: 8
Views: 1011

Re: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?

RudeGuy07 wrote:inside, they won't, you need to put them near the wall to make it look like it comes out from the wall.
Well, I'm using a projectile generator so the "cannonballs" come from X and Y positions halfway inside one of the blocks. I'll try to show you what I mean...

Image
by OffensiveLemon
Sat Jul 01, 2017 4:49 pm
Forum: Help and Support
Topic: NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?
Replies: 8
Views: 1011

NPC Generators In Walls? / Les Générateurs Des NPCs Dans Les Murs?

Hello, it's me again. Is it at all possible to have a functional NPC generator inside a block? For example, let's say I have an airship that I want to spew out Cheep Cheeps retextured to look like cannonballs, and I want the Cheep Cheeps to come out from the walls. However, the airship is far too sm...
by OffensiveLemon
Fri Jun 23, 2017 5:57 pm
Forum: Help and Support
Topic: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.
Replies: 7
Views: 1033

Re: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.

It doesn't like my custom scene-65.gif for some reason. I wonder why?

EDIT: So, I remade the graphic, and it works now. Yay.
by OffensiveLemon
Fri Jun 23, 2017 5:41 pm
Forum: Help and Support
Topic: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.
Replies: 7
Views: 1033

Re: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.

Aaaaand it works perfectly as soon as I delete the custom graphics I used, while failing on me again when I re-add the images. Huh.
by OffensiveLemon
Fri Jun 23, 2017 9:57 am
Forum: Help and Support
Topic: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.
Replies: 7
Views: 1033

Re: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.

I figured I'd add a screenshot to show exactly what happens the second I start a new game. It's supposed to start up marios_house.lvl, but instead, it puts me... somewhere. By the way, this started happening after I placed down and retextured a bunch of random pieces of scenery crap to serve as one...
by OffensiveLemon
Fri Jun 23, 2017 9:53 am
Forum: Help and Support
Topic: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.
Replies: 7
Views: 1033

Re: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.

I figured I'd add a screenshot to show exactly what happens the second I start a new game. It's supposed to start up marios_house.lvl, but instead, it puts me... somewhere. By the way, this started happening after I placed down and retextured a bunch of random pieces of scenery crap to serve as one ...
by OffensiveLemon
Fri Jun 23, 2017 9:29 am
Forum: Help and Support
Topic: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.
Replies: 7
Views: 1033

Re: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.

Electriking wrote:You need to set the game start point, and yeah, only 1 game start point should be on the map.
I did. There is only one game start point, but it fails anyway.
by OffensiveLemon
Thu Jun 22, 2017 9:06 pm
Forum: Help and Support
Topic: I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.
Replies: 7
Views: 1033

I Might Be Screwed. / Il Se Pourrait Que Je Sois Fichu.

So, I'm testing out my world, and whenever I start a new save, the game puts me in some weird spot way outside the map. I made the game so it starts me at marios_house.lvl, but the editor doesn't seem to care, or apparently even know what the hell I'm trying to do. Note that I am using PGE. Here is ...
by OffensiveLemon
Mon Jun 19, 2017 10:29 am
Forum: Help and Support
Topic: Latin Extended Sets? / Group de Latin Agrandi?
Replies: 4
Views: 754

Re: Latin Extended Sets? / Group de Latin Agrandi?

Electriking wrote:There is no support for international characters currently (I think a future release of 2.0 might though)
Dang.
by OffensiveLemon
Sun Jun 18, 2017 8:15 pm
Forum: Help and Support
Topic: Latin Extended Sets? / Group de Latin Agrandi?
Replies: 4
Views: 754

Latin Extended Sets? / Group de Latin Agrandi?

Is it possible to use the Latin Extended Unicode blocks in in-game messages? As in, if you wanted to include accents? I'm thinking of translating my upcoming episode into French and need accents. Est-ce qu'il est possible qu'on peut utiliser les blocs d'Unicode de Latin Agrandi dans les messages dan...
by OffensiveLemon
Sat Jun 17, 2017 12:52 pm
Forum: Art Board
Topic: Hail to the Lemons / Vive les Citrons
Replies: 6
Views: 1029

Re: Hail to the Lemons / Vive les Citrons

I got so scared, I wet my pants! :shock: Really. What is wrong with you. That was so unnecessary. Anyway, pretty interesting song. Has a lot of potential and is really fun to listen to. Just a few suggestions: I like the general melody after you get to about 33s in, however before that I'm not sure...
by OffensiveLemon
Fri Jun 16, 2017 8:07 pm
Forum: Help and Support
Topic: Dummy blocks? / Faux blocs?
Replies: 4
Views: 775

Re: Dummy blocks? / Faux blocs?

They do have the ability to use custom graphics to use up with but be aware... it miiiight be not fully supportive depending if they do have graphics or not in the main default graphics folders so it's best to let it be for now. Infact in the future of SMBX they probably will be occupied with more ...
by OffensiveLemon
Thu Jun 15, 2017 8:11 pm
Forum: Help and Support
Topic: Dummy blocks? / Faux blocs?
Replies: 4
Views: 775

Dummy blocks? / Faux blocs?

So, I noticed that when using PGE, there is a section filled with dummy blocks that have IDs not found in the graphics folder of SMBX. What are these used for anyway? Can I use them for custom graphics in my levels? A response would be greatly appreciated. Thanks! Alors, j'ai remarqué que quand on u...

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