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by FanofSMBX
Tue Oct 23, 2018 10:35 am
Forum: Graphics
Topic: The SMBX CGFX Pack (Up & Running)
Replies: 569
Views: 151756

Re: The SMBX CGFX Pack (Up & Running)

What happened to this pack?
by FanofSMBX
Tue May 29, 2018 9:46 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 413332

Re: SMBX2 (2.0 Beta 3)

The0x539 wrote:
Tue May 29, 2018 9:43 pm
Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play
However, this would be good for a PGE "accurate" configuration mode.
by FanofSMBX
Mon May 28, 2018 11:13 am
Forum: General
Topic: SMBX, better than Mario Maker?
Replies: 39
Views: 1961

Re: SMBX, better than Mario Maker?

You can get SMBX more easily than Mario Maker. It is free and available on PC. Mario Maker costs money and you need a Wii U (unless you want the watered down version on the 3DS). Not necessarily a factor in how good the games are but may result in one choosing SMBX over Mario Maker. Let's not forge...
by FanofSMBX
Sun May 27, 2018 3:18 am
Forum: Graphics
Topic: SMB3 Playable Toad And Peach
Replies: 15
Views: 1608

Re: SMB3 Playable Toad

This may be a bit off topic, but isn't it possible to save money by dual booting Windows and Linux on one computer?
by FanofSMBX
Sat Mar 03, 2018 1:06 pm
Forum: General
Topic: I Made A Word Cloud Out Of Topic Titles
Replies: 47
Views: 2108

Re: I Made A Word Cloud Out Of Topic Titles

144 Luigis Required
by FanofSMBX
Mon Feb 26, 2018 12:02 pm
Forum: Episodes
Topic: Super Mario Miracle (Odyssey-esque Collectathon!)
Replies: 82
Views: 9966

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Don't forget that Chad made the main one
by FanofSMBX
Sun Feb 25, 2018 11:14 pm
Forum: Episodes
Topic: Yoshi's Archipelago {SMBX}
Replies: 50
Views: 10036

Re: Yoshi's Archipelago {SMBX}

I wish I knew who those hidden characters were, but they're hidden in black

I'm really happy to see this done. I thought this was cancelled.
by FanofSMBX
Sun Feb 25, 2018 1:26 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 413332

Re: SMBX2 (2.0 Beta 3)

Well I have not been on here since last year patiently waiting to give time for more NPC's to be ready for Beta4 and the airship cannons are cool but I am still disappointing nobody is interested in creating Urchin, the remaining Hammer Bros and Beezo. Also I heard that Beta4 is now planned for the...
by FanofSMBX
Fri Feb 23, 2018 9:05 pm
Forum: Episodes
Topic: Super Mario Miracle (Odyssey-esque Collectathon!)
Replies: 82
Views: 9966

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

I'm flattered that you used my Chilly Castle recolor!
by FanofSMBX
Thu Feb 22, 2018 2:16 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1673
Views: 168390

Re: Perfect SMBX Screenshot Thread 10

Ness-Wednesday wrote:
FanofSMBX wrote:
Ness-Wednesday wrote:
Spoiler: show
Image
I honestly don't really have much to say really, but I had fun working on this with the idea I originally had back in 2017 so...
hey didn't I make that dry goomba except as normal version?
Does it replace npc-189 because it most likely is..?
Yeah!
by FanofSMBX
Wed Feb 21, 2018 8:01 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1673
Views: 168390

Re: Perfect SMBX Screenshot Thread 10

Ness-Wednesday wrote:
Spoiler: show
Image
I honestly don't really have much to say really, but I had fun working on this with the idea I originally had back in 2017 so...
hey didn't I make that dry goomba except as normal version?
by FanofSMBX
Tue Jan 23, 2018 5:16 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 413332

Re: SMBX2 (2.0 Beta 3)

The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels Trouble is exists on slow computers and computers where is OpenGL doesn't works right be...
by FanofSMBX
Fri Jan 19, 2018 11:28 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 413332

Re: SMBX2 (2.0 Beta 3)

New NPCs will exist alongside old ones - from an editor perspective there won't be a visible difference. All new NPCs will be useable without LunaLua, though some may have optional extensions from the Lua side. No, what I meant is wouldn't it be easier in the long run to extend PGE instead of SMBX....
by FanofSMBX
Fri Jan 12, 2018 5:15 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 413332

Re: SMBX2 (2.0 Beta 3)

New NPCs will exist alongside old ones - from an editor perspective there won't be a visible difference. All new NPCs will be useable without LunaLua, though some may have optional extensions from the Lua side. No, what I meant is wouldn't it be easier in the long run to extend PGE instead of SMBX....
by FanofSMBX
Thu Jan 11, 2018 1:20 am
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 90
Views: 5889

Re: Please Don't Use SMBX 38A - Here's Why

@Catskart: a friend of mine emailed Nintendo and it turns out sprites are okay. Anyways, it's simple. Both SMBXs infringe copyright, but one of them has developer problems affecting its development, community, and future. The other doesn't. Also, it's fine to make a thread about views on copyright i...
by FanofSMBX
Thu Jan 11, 2018 1:14 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 413332

Re: SMBX2 (2.0 Beta 3)

I have a question, with all the hundreds of coded NPCs in the upcoming version, wouldn't it be better in the long run to remake the original NPCs in PGE instead of relying on the SMBX hack? All this talk about limitations inherent to hacking an exe just made me wonder. And this isn't meant to change...
by FanofSMBX
Mon Jan 01, 2018 2:44 am
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 90
Views: 5889

Re: Please Don't Use SMBX 38A - Here's Why

I never understood the general negativity towards 38A and then subsequent direct promotion of 2.0 over completely trivial matters. 38A's SMBX is unarguably a disaster, but at the same time it's doing no considerate harm that people use it in the first place, every aspect of how it's absolutely terr...
by FanofSMBX
Sat Dec 30, 2017 2:14 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1673
Views: 168390

Re: Perfect SMBX Screenshot Thread 10

litchh wrote:Image
You made those own NPC behaviors yourself?
by FanofSMBX
Sat Dec 30, 2017 2:03 am
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 90
Views: 5889

Please Don't Use SMBX 38A - Here's Why

So you probably know me, the guy who, despite the name, doesn't use SMBX. However, that doesn't mean that I haven't seen some causes for concern - namely, the new SMBX38A version. Here are some reasons why you may want to rethink it. 1. It's glitchy without prompt fixes. You may be wondering if Wohl...
by FanofSMBX
Sat Dec 30, 2017 1:45 am
Forum: Graphics
Topic: Murphmario's GFX Pack (Taking Requests)
Replies: 32
Views: 14087

Re: Murphmario's GFX Pack (Taking Requests)

Where you got that Bob-omb Battlefield picture?

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