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by FanofSMBX
Thu Feb 22, 2018 2:16 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1488
Views: 93129

Re: Perfect SMBX Screenshot Thread 10

https://i.imgur.com/PEX7tyC.png I honestly don't really have much to say really, but I had fun working on this with the idea I originally had back in 2017 so... hey didn't I make that dry goomba except as normal version? Does it replace npc-189 because it most likely is..? Yeah!
by FanofSMBX
Wed Feb 21, 2018 8:01 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1488
Views: 93129

Re: Perfect SMBX Screenshot Thread 10

Ness-Wednesday wrote:
Spoiler: show
Image

I honestly don't really have much to say really, but I had fun working on this with the idea I originally had back in 2017 so...

hey didn't I make that dry goomba except as normal version?
by FanofSMBX
Tue Jan 23, 2018 5:16 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3078
Views: 205932

Re: SMBX2 (2.0 Beta 3)

The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels Trouble is exists on slow computers and computers where is OpenGL doesn't works right be...
by FanofSMBX
Fri Jan 19, 2018 11:28 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3078
Views: 205932

Re: SMBX2 (2.0 Beta 3)

New NPCs will exist alongside old ones - from an editor perspective there won't be a visible difference. All new NPCs will be useable without LunaLua, though some may have optional extensions from the Lua side. No, what I meant is wouldn't it be easier in the long run to extend PGE instead of SMBX....
by FanofSMBX
Fri Jan 12, 2018 5:15 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3078
Views: 205932

Re: SMBX2 (2.0 Beta 3)

New NPCs will exist alongside old ones - from an editor perspective there won't be a visible difference. All new NPCs will be useable without LunaLua, though some may have optional extensions from the Lua side. No, what I meant is wouldn't it be easier in the long run to extend PGE instead of SMBX....
by FanofSMBX
Thu Jan 11, 2018 1:20 am
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 58
Views: 2152

Re: Please Don't Use SMBX 38A - Here's Why

@Catskart: a friend of mine emailed Nintendo and it turns out sprites are okay. Anyways, it's simple. Both SMBXs infringe copyright, but one of them has developer problems affecting its development, community, and future. The other doesn't. Also, it's fine to make a thread about views on copyright i...
by FanofSMBX
Thu Jan 11, 2018 1:14 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3078
Views: 205932

Re: SMBX2 (2.0 Beta 3)

I have a question, with all the hundreds of coded NPCs in the upcoming version, wouldn't it be better in the long run to remake the original NPCs in PGE instead of relying on the SMBX hack? All this talk about limitations inherent to hacking an exe just made me wonder. And this isn't meant to change...
by FanofSMBX
Mon Jan 01, 2018 2:44 am
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 58
Views: 2152

Re: Please Don't Use SMBX 38A - Here's Why

I never understood the general negativity towards 38A and then subsequent direct promotion of 2.0 over completely trivial matters. 38A's SMBX is unarguably a disaster, but at the same time it's doing no considerate harm that people use it in the first place, every aspect of how it's absolutely terr...
by FanofSMBX
Sat Dec 30, 2017 2:14 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1488
Views: 93129

Re: Perfect SMBX Screenshot Thread 10

litchh wrote:Image

You made those own NPC behaviors yourself?
by FanofSMBX
Sat Dec 30, 2017 2:03 am
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 58
Views: 2152

Please Don't Use SMBX 38A - Here's Why

So you probably know me, the guy who, despite the name, doesn't use SMBX. However, that doesn't mean that I haven't seen some causes for concern - namely, the new SMBX38A version. Here are some reasons why you may want to rethink it. 1. It's glitchy without prompt fixes. You may be wondering if Wohl...
by FanofSMBX
Sat Dec 30, 2017 1:45 am
Forum: Graphics
Topic: Murphmario's GFX Pack (Taking Requests)
Replies: 27
Views: 11518

Re: Murphmario's GFX Pack (Taking Requests)

Where you got that Bob-omb Battlefield picture?
by FanofSMBX
Sat Dec 09, 2017 9:06 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1488
Views: 93129

Re: Perfect SMBX Screenshot Thread 10

HenryRichard wrote:Have new Yoshi colors been considered? On that note, would they even be possible?

Bunp-ump
by FanofSMBX
Mon Nov 20, 2017 10:51 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3078
Views: 205932

Re: SMBX2 (2.0 Beta 3)

we are engaging in technically illegal activities. Except we're not. Fan projects like this fall into the grey area of the fair use clause, so it's only reaaally illegal if Nintendo asks us to shut it down and we don't, which is not going to happen. But back to the point - please drop this. It's no...
by FanofSMBX
Mon Nov 20, 2017 2:51 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3078
Views: 205932

Re: SMBX2 (2.0 Beta 3)

Honestly, I'm doing this because I don't want anybody in the future to go through what I did. I used to play Nintendo fangames for many years, but when I got inspired to ask Nintendo for permission (due to stuff like AM2R), I got a no. This made me realize that through all those years no one decided...
by FanofSMBX
Mon Nov 20, 2017 1:48 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3078
Views: 205932

Re: SMBX2 (2.0 Beta 3)

So why isn't it better to check out Nintendo's opinion of our making this fangame before we do any more work on it by contacting them? After all, you can do so right here: http://en-americas-support.nintendo.com/app/contact It's their property, so I feel as though they should be consulted before usi...
by FanofSMBX
Thu Nov 16, 2017 2:54 am
Forum: Help and Support
Topic: Double cherry?
Replies: 10
Views: 274

Re: Double cherry?

It's strange, I rebember I saw the double cherry in a project made in the 1.3... I think I'm bad from the head or something Oh wait https://www.youtube.com/watch?v=5s9UdEeT7c8 (I don't know if that project used lua and of that way zlaker managed to make the double cherry and the pipe cannon) He lit...
by FanofSMBX
Tue Nov 07, 2017 1:58 am
Forum: Projects
Topic: Simple Mario Bros
Replies: 24
Views: 814

Re: Simple Mario Bros

Umm... I don't think it's a joke. It actually looks pretty good for a first try.
by FanofSMBX
Sun Nov 05, 2017 7:30 pm
Forum: Graphics
Topic: kirby character Remplace for mario or peach 1.3.0.1 or 1.4.4
Replies: 13
Views: 585

Re: kirby character Remplace for mario or peach 1.3.0.1 or 1.4.4

I have one that replaces Peach and has normal, large, fire, ice, and hammersuit. But it needs LunaDLL for the correct height. Do you want it?
by FanofSMBX
Thu Nov 02, 2017 12:40 pm
Forum: Graphics
Topic: Super Mario Land 2 Graphics
Replies: 3
Views: 508

Re: Super Mario Land 2 Graphics

Hi, I was just wondering if there are any graphics or graphics packs that contain most NPCs or blocks or BGOs from Super Mario Land 2. I can find some, but others like those screws or umbrella enemies or even the spiked ants are nowhere to be seen. I would appreciate any help. All three of those ar...
by FanofSMBX
Wed Nov 01, 2017 12:23 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1488
Views: 93129

Re: Perfect SMBX Screenshot Thread 10

Pop Yoshi Bros wrote:Image

It's in SMBX 1.0?

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