This is a modified version of the desert background from Koko's GFX Pack made to parallax I made for my desert level in SLAM a while back. Despite deserts usually being dead some neat parallax can bring some life into it. Just plop all the download contents in your level folder and select the SMW Tr...
Doesn't look bad in the screenshots. It actually looks pretty neat. If I could make one suggestion it would be the dark level in the screenshots. Maybe make it a tad brighter or the light around the player a tad wider if that's possible. I can see the level just fine but others with different kind o...
The 2.0 download has been updated so multipoints will no longer make depreciated windows show up in beta 4. It also includes some minor edits such as what cedur suggested above and fixes to the dark special world level which had some darkness overlapping problems. Hopefully everything works correctly.
Having 2.0 in the title really does that? Weird. I wanted to show a difference between the 2.0 and 1.3 versions but since beta4 doesn't like that I'll have to remove it then. I'll try to fix that sometime soon. I'll see about the other 2 things as well. Slide jumps can be janky so I'll fix that. App...
Easyluna is still used but for the api script "altpsystem" if I remember right. It also uses some pipecannon scripts so just deleting easyluna make the first level unbeatable I'm sure. Just deleting it will cause some problems. I can take a look at it tomorrow and get an update up if you really want...
why is Your Journey Awaits not mentioned under "check out my completed episode"? I never had any banner for it so I just didn't bother. I figured if people were to find your journey awaits it would be through this episodes launcher page. I'm awful at art, heck this episodes "banner" if you could ca...
Looks like the easyluna api script disagreeing with something on beta 4. It did the same thing in mag/pal. I used easyluna in this episode but pretty much figured out how to make all the things in easyluna happen without actually using it. It was useful for learning though. I should have just remove...
Use audacity. Free program to edit your soundtracks. Easy to use. Will take like 1 minute. For even better results on your soundtracks use this https://rpgmaker.net/tutorials/1341/ . Takes a bit longer but it's worth it. If anyone else is like me they aren't going to download 700 MBs. Maybe they hav...
I had this problem with some level I did years ago. I ended up just not using jumphurt at all on those shells. I don't know any work around for it. Maybe some fancy lua scripting but I'm not a super nerd in scripting. Maybe someone else will have a solution.
The difficulty wasn't too bad . . . until you get to bowsers castle. Having to fight all the bosses and go through all the things without getting a game over was kinda frustrating, especially the rainbow shell ride part. I got game over twice here and had to start the entire thing all over again. Pl...
Would you need onTick here? Can't we just do something like. function onKeyBoardPress(keycode) if SaveData.canSwitchCharacters == true then if keycode == 0x31 then player:transform(CHARACTER_MARIO) elseif keycode == 0x32 then player:transform(CHARACTER_PEACH) end end end Or is this not the right way...
You can't have a function in a function I don't believe. You would need to end function ontick before starting function onkeyboardpress. But I would see what a lua expert says.
As someone who was once like you I'll answer with 2.0. I used to prefer 1.3 because I also felt more comfortable with the editor at the time. I practically had to force myself to use 2.0. In the end I'm glad I did. 2.0 has some pretty good features such as copy/paste and undo. It will take time for ...