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by MegaDood
Mon Jul 06, 2020 2:38 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 87
Views: 7862

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files. Do you have a custom folder? In the worlds folder just make a level file and a folder each with the same name, and you can place the npc's files all in there. I...
by MegaDood
Sat Jul 04, 2020 11:28 pm
Forum: LunaLua
Topic: [NPC Pack] Some NPCs I have made (Update: Wild Piranhas)
Replies: 37
Views: 2281

Re: [NPC Pack] Some NPCs I have made (Update: Wild Piranhas)

Thanks for letting me beta test!
I think these piranha plants turned out really nicely, especially how you replicated their movement.
by MegaDood
Tue Jun 30, 2020 7:56 am
Forum: General
Topic: Chocolate Contest X1 - Level Submissions Thread
Replies: 42
Views: 3944

Re: Chocolate Contest X1 - Level Submissions Thread

Level Name: Portal Panic!
Submitter: MegaDood
Character: Mario
Exit: 1 (SMB3 Star)
Submission download:
https://drive.google.com/file/d/1Du-Mxo ... sp=sharing
by MegaDood
Wed Jun 24, 2020 10:37 pm
Forum: LunaLua
Topic: 8luestorm's NPC Pack
Replies: 19
Views: 1194

Re: 8luestorm's NPC Pack

This looks really good! Well done. I like how the Crazy Dayzees have new AI compared to the ones from YI.
by MegaDood
Mon Jun 15, 2020 4:19 am
Forum: LunaLua
Topic: [NPC Pack] Some NPCs I have made (Update: Wild Piranhas)
Replies: 37
Views: 2281

Re: [NPC Pack] Some NPCs I have made (Update: More SMW2:YI Stuff)

One thing I also noticed about the balloon NPC is that it drops its container in front of the player, when I thought that the ones in YI drop directly above the player? Im unsure if its intentional or not, but what would I need to change in order to achieve this?
by MegaDood
Sun Jun 14, 2020 5:42 am
Forum: LunaLua
Topic: [NPC Pack] Some NPCs I have made (Update: Wild Piranhas)
Replies: 37
Views: 2281

Re: [NPC Pack] Some NPCs I have made (Update: More SMW2:YI Stuff)

I was testing with the Pointey NPCs and found that they act strangely when trying to be eaten by Yoshi. It usually comes up with this error, other times he eats it with a strange animation from the enemy.
Image
by MegaDood
Fri Jun 12, 2020 11:09 pm
Forum: Episodes
Topic: nyan and the quest for netherite
Replies: 1
Views: 378

Re: nyan and the quest for netherite

Another quality meme episode. This one I actually really enjoyed, also the achievements weren't ridiculous to complete which was nice. Well done!
by MegaDood
Thu Jun 11, 2020 8:23 pm
Forum: LunaLua
Topic: [NPC Pack] Some NPCs I have made (Update: Wild Piranhas)
Replies: 37
Views: 2281

Re: [NPC Pack] Some NPCs I have made (Update: More SMW2:YI Stuff)

I love these! It's always been a dream of mine to have YI enemies in SMBX, thank you for making more of these!
by MegaDood
Mon Jun 08, 2020 1:14 am
Forum: LunaLua
Topic: [NPC Pack] Some NPCs I have made (Update: Wild Piranhas)
Replies: 37
Views: 2281

Re: [NPC Pack] Some NPCs I have made

Alright, so after testing, it seems that bowling and hefty goonies work fine, as long as the regular flying ones aren't present in the level. If they are I get the same error when jumping on any of the large ones. Skeleton goonies don't seem affected. This was done with freshly downloaded code, whic...
by MegaDood
Mon Jun 08, 2020 12:41 am
Forum: LunaLua
Topic: [NPC Pack] Some NPCs I have made (Update: Wild Piranhas)
Replies: 37
Views: 2281

Re: [NPC Pack] Some NPCs I have made

Would you mind providing some more details? Like, which character did you used or have you made any modification? I cannot seems to replicate this error on my end. From the error, the problem is at the riding NPC checking logic, which is completely identical as the basegame Parabeetle. I have also ...
by MegaDood
Sun Jun 07, 2020 10:00 pm
Forum: LunaLua
Topic: [NPC Pack] Some NPCs I have made (Update: Wild Piranhas)
Replies: 37
Views: 2281

Re: [NPC Pack] Some NPCs I have made

These are very good! Well done!
However, this error popped up when I was testing with the goonie NPCs in the test level.
This appeared when I attempted to stomp one of the flying or hefty goonies.
Image
by MegaDood
Fri May 29, 2020 10:03 pm
Forum: LunaLua
Topic: Seta's NPC Pack - Boom! (thats what an explosion sounds like, right?)
Replies: 38
Views: 4587

Re: Seta's NPC Pack - Necky and the gang are here!

I had no idea I ever wanted Neckys to be in the game, but thank you, I can see so much potential with these guys, combining them with MrDoubleA's Kritters is sure to make DKC levels a lot more authentic.
by MegaDood
Tue May 26, 2020 3:53 am
Forum: Help and Support
Topic: An error, which I recieved after hitting an invisible 1-up block.
Replies: 7
Views: 277

Re: An error, which I recieved after hitting an invisible 1-up block.

After looking it over, we found that your level exceeds the block limit by quite a margin. The block limit in SMBX2 is 20000. You should make sure that you're comfortably below it at all times. You can use tricks like - using a sizable for the fill of a tileset - no longer tiling sections that are ...
by MegaDood
Tue May 26, 2020 1:59 am
Forum: Help and Support
Topic: An error, which I recieved after hitting an invisible 1-up block.
Replies: 7
Views: 277

Re: An error, which I recieved after hitting an invisible 1-up block.

I was going to download it, but it's apparently in your bin and thus cannot be downloaded. I checked some invisible blocks with smb3 mushrooms in other levels in the meantime, and those all seem to work fine. Oops, my apologies, I accidentally binned it after I uploaded it. It should work better no...
by MegaDood
Mon May 25, 2020 9:45 pm
Forum: Help and Support
Topic: An error, which I recieved after hitting an invisible 1-up block.
Replies: 7
Views: 277

Re: An error, which I recieved after hitting an invisible 1-up block.

https://drive.google.com/file/d/1EyPt5-tWLZkOagvUdmr2-nsPoUjYGOHU/view?usp=sharing After some testing, I found it seems to happen with SMB3 1-up mushrooms, invisible or not. It would be easier to simply re-sprite another mushroom, but I want to see why this error is happening and how to sort it out....
by MegaDood
Mon May 25, 2020 9:37 am
Forum: Help and Support
Topic: An error, which I recieved after hitting an invisible 1-up block.
Replies: 7
Views: 277

An error, which I recieved after hitting an invisible 1-up block.

== Crash Summary == LunaLua Version: LUNALUA 9ea2886 Exception Code: 0xc000008f (VB Error) VB6 Error Code: 9 (Subscript out of range) == Stack Trace == 0: 660CE246 (MSVBVM60): rtcDoEvents 1: 008CA385 (smbx): levelLoop 2: 008C224A (smbx): Sub_Main 3: 6600A048 (MSVBVM60): EbLoadRunTime 4: 66007B3E (M...
by MegaDood
Wed May 20, 2020 9:21 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.1) - Spruce up your warps!
Replies: 27
Views: 1415

Re: warpTransition.lua - Spruce up your warps!

This looks really good! But I'm having a bit of trouble using it, I'm confused. Should any options appear in the Warps and Doors tab? The level loads with Mario with a circle effect (The one which extends outwards, I don't know the name) but other than that Im not sure on how to use it. There aren't...
by MegaDood
Sun May 10, 2020 10:00 pm
Forum: Graphics
Topic: (Playable) Megaman X4-X6 Styled Zero in SMBX 2.0!
Replies: 10
Views: 2143

Re: (Playable) Megaman X4-X6 Styled Zero in SMBX 2.0!

This is so cool! As a Mega Man fan I really like how you've done this, it looks accurate and as if Zero was in SMBX. Only thing I find strange is his size compared to the rest of everything else. Great job nonetheless.
by MegaDood
Thu May 07, 2020 8:56 am
Forum: General
Topic: The Novaverse Main Hub - Partnership Program/News/Events/Workshops
Replies: 61
Views: 3111

Re: The Novaverse Main Hub - Partnership Program/News/Events

I really like this, it's organised and looks quite entertaining to be a part of, I'm sure that there will be a lot of good progress with this in the future. Keep up the great work guys! :D
by MegaDood
Sat Apr 18, 2020 10:22 pm
Forum: LunaLua
Topic: Message Evaluation (Execute Lua code in SMBX Messages!)
Replies: 6
Views: 554

Re: Message Evaluation (Execute Lua code in SMBX Messages!)

Well done Core, I think you did a really good job with it. Makes accessing lua stuff a lot easier with messages.

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