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by TheBossCDA
Mon Jun 10, 2019 11:49 am
Forum: Episodes
Topic: Super Mario Khaos
Replies: 5
Views: 845

Re: Super Mario Khaos

This episode was very strange. It's a compilation of weird choices repeated over and over again. It starts simple enough with the brothers in what is probably Mario's hundredth vacation home he owns through every SMBX episode ever released. Mushroom Kingdom real-estate must be a good investment. The...
by TheBossCDA
Fri Jun 07, 2019 1:29 am
Forum: Levels
Topic: My Levels (2.0)
Replies: 2
Views: 336

Re: My Levels (2.0)

It's alright. It definitely feels like traditional Mario level, but there isn't much memorable about it. For your first shot with MaGLX3, it's pretty good. Most of my real issues with it are small ones, like how the final set of platforms can get really bad desync, forcing you to either wait or take...
by TheBossCDA
Wed Jun 05, 2019 11:03 pm
Forum: Levels
Topic: Meadow's field (the first I made in over 7 years) -MAGLx3 version-
Replies: 3
Views: 480

Re: Meadow's field (the first I made in over 7 years) -MAGLx3 version-

Sweet level. Off the bat, the music choice seemed a bit confusing to me, but once the barrel section kicked in, I think it fit really well. I like how you stuck to a few key enemies and varied them really neatly. It's cool having to fight a hammer bro on the ground in one section, and in the next se...
by TheBossCDA
Tue Jun 04, 2019 1:33 pm
Forum: Levels
Topic: Zombie apocalypse
Replies: 5
Views: 491

Re: Zombie apocalypse

It's a simple level but it's not bad. I think if you were able to rip the DS versions of the plants vs zombies sprites, the zombies would look a bit better with the style of the Mario graphics. The only thing I would consider a negative is the boss fight. None of the spawning items are telegraphed t...
by TheBossCDA
Mon Jun 03, 2019 4:39 am
Forum: Levels
Topic: TheBoss' Level Emporium [New level 6/5/2019]
Replies: 0
Views: 302

TheBoss' Level Emporium [New level 6/5/2019]

Thought I'd make a level thread to post some of my old levels, and maybe some new ones too. I'm not sure I'd count on it though, I've been busy with a lot of stuff lately. Most of these levels will be from a 38A episode I was working on about a year and a half ago. Feel free to make walkthroughs on ...
by TheBossCDA
Sun Jun 02, 2019 9:31 pm
Forum: Graphics
Topic: Crate Factory Tiles & Behavior Pack
Replies: 3
Views: 337

Re: Crate Factory Tiles & Behavior Pack

I actually quite like these, so good job. The main reason I'm posting this comment though is to tell you that SMBX2/Lunalua versions support both PNGs and GIFs. Thanks for the info. I'll edit the post accordingly. They look nice as they work with the original style of SMB3 well. I feel they may be ...
by TheBossCDA
Sun Jun 02, 2019 9:13 am
Forum: Graphics
Topic: Crate Factory Tiles & Behavior Pack
Replies: 3
Views: 337

Crate Factory Tiles & Behavior Pack

About a year and a half ago, I found myself making an episode for 1.4.4, but I guess I just got busy with other things. Suppose I'll release one of the graphics sets I made for it since I think it looks pretty neat. Screenshots The tileset in an outside environment https://i.imgur.com/9uABNf0.png Th...
by TheBossCDA
Sat Dec 09, 2017 2:52 pm
Forum: General
Topic: SMBX 38A/1.4.4 Patch 2
Replies: 151
Views: 66532

Re: SMBX 38A/1.4.4 Patch 2

How can I add quick and easy functionality to star coins? i.e only being able to unlock a level if I have a certain amount If you use hub then I can help you but if you use map we will have to wait because there are some bugs that won't allow us to do that until they get fixed. I use a map, but I c...
by TheBossCDA
Fri Dec 08, 2017 11:53 pm
Forum: Projects
Topic: (New Showcase Video) Bowser's Plan B
Replies: 16
Views: 1753

Re: Bowser's Plan B

xDestroy wrote:
TheBossCDA wrote:Does 38A not work on your computer?
Norton says its a trojan virus, so i cant have it.
Norton is never right about anything... where are you trying to download it from?
by TheBossCDA
Fri Dec 08, 2017 12:11 pm
Forum: Video Games
Topic: Scenario: Nintendo announces a Super Mario Bros 3 remake
Replies: 9
Views: 701

Scenario: Nintendo announces a Super Mario Bros 3 remake

The game is in 2.5d, has new levels, collectibles, deep 3D environments (i.e DKC:TF/returns) and a new lost levels adventure where you play solely as luigi (think NSLU)

What do you do?
by TheBossCDA
Fri Dec 08, 2017 11:14 am
Forum: General
Topic: Let's Play "Your" SMBX Levels (Leftover Levels Showcase) *COMPLETE*
Replies: 37
Views: 2634

Re: Let's Play "Your" SMBX Levels (Leftover Levels Showcase)

That's cool, very nice of you indeed. You should post a list of what other levels you play. It's a little sad there seems to be no let's player in this community who takes requests anymore though, or that play new levels at all. If there's enough interest I wouldn't mind playing a few levels over c...
by TheBossCDA
Fri Dec 08, 2017 12:45 am
Forum: Projects
Topic: Super Mario 64 X 1.4.4
Replies: 9
Views: 1601

Re: Super Mario 64 X 1.4.4

those screenshots look like they include assets from the runouw fangame SM63, did you get their permission or credit the creators?
by TheBossCDA
Thu Dec 07, 2017 2:29 pm
Forum: Help and Support
Topic: Star coins? (1.4.4)
Replies: 7
Views: 713

Re: Star coins? (1.4.4)

You could use the power star collectibles, and change the graphic to look like star coins. Atleast that way you won't have to use much programming. (This works better for 2.0 but should still work if done correctly). You can then simply make a level with a pipe as an exit, and the player could only...
by TheBossCDA
Thu Dec 07, 2017 2:15 pm
Forum: Help and Support
Topic: Star coins? (1.4.4)
Replies: 7
Views: 713

Re: Star coins? (1.4.4)

Eri7 wrote:What do you mean by ,,add overworld functionality "
Do you want them to do stuff if you collect enough of them or?
Yeah, essentially
by TheBossCDA
Wed Dec 06, 2017 2:27 pm
Forum: General
Topic: Opinions on "Crutches" in level/episode creation
Replies: 3
Views: 434

Opinions on "Crutches" in level/episode creation

What do you think qualifies as a crutch? Do you look down on those who use them? Do you use them? Here are a few specific points to start discussion: Are custom graphics made by other people a crutch? What makes community-made music far less common than custom graphics, and why might there be less o...
by TheBossCDA
Mon Dec 04, 2017 5:10 pm
Forum: Projects
Topic: (New Showcase Video) Bowser's Plan B
Replies: 16
Views: 1753

Re: (New Showcase Video) Bowser's Plan B

Taycamgame wrote:This is looking really cool, it would be nice if it was to be longer than 16 levels but i bet it will still be good.
I'm going to be packing each individual level with new mechanics and a different graphics motif- should probably be around the length of a classic Megaman game.
by TheBossCDA
Sun Dec 03, 2017 4:35 pm
Forum: Projects
Topic: Super Mario Star Hunt
Replies: 23
Views: 1964

Re: Super Mario Star Hunt

Looks a little blocky and generic, giving the world and levels interesting structure goes a long way in player interest
by TheBossCDA
Sun Dec 03, 2017 3:15 pm
Forum: Projects
Topic: Super Missing Bros- SMBX2
Replies: 84
Views: 12013

Re: S.M.B.: Super Missing Brothers

World looks great, how do the levels look so far?
by TheBossCDA
Sun Dec 03, 2017 1:46 am
Forum: Graphics
Topic: SMW Moutain Range Tileset
Replies: 5
Views: 1257

Re: SMW Moutain Range Tileset

very "fruity"

looks great, really fits a more detailed SMW/yoshi's island esque style
by TheBossCDA
Sat Dec 02, 2017 6:15 pm
Forum: Projects
Topic: (New Showcase Video) Bowser's Plan B
Replies: 16
Views: 1753

Re: Bowser's Plan B

Image
Uh oh Mario, now that's what I call a Tropical Freeze.

Edit: New demo video up, tell me what you think!

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