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by UninspiredUsername
Sun Sep 13, 2015 9:05 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162866

Re: LunaLua Offical Thread - SMBX Usermod Framework

Axiom wrote:add an if(table.getn(tableOfHammers) > 0) around the for loop and you'll be fine
I know that's supposed to prevent crashes but for some reason the crash never happened, even when there was no hammers.
by UninspiredUsername
Sun Sep 13, 2015 3:22 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162866

Re: LunaLua Offical Thread - SMBX Usermod Framework

Generally by modifying the id of the npc. So every new hammer is transformed to a new one, which means that you cannot have any hammers in your level. Let me see if I can get something working that allows you to change that on a per section or per area basis. Here's something i whipped up real quic...
by UninspiredUsername
Sat Sep 12, 2015 8:13 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162866

Re: LunaLua Offical Thread - SMBX Usermod Framework

FanofSMBX wrote:Would it be possible to have multiple kinds of hammer bros in the same level? Like one who throws hammers, one for shells, one for Goombas etc.? Or is it only 1 type per level?
Probably. How are you changing what item the hammer brother throws in the first place?
by UninspiredUsername
Sun Sep 06, 2015 2:20 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162866

Re: LunaLua Offical Thread [Streaming Question Poll]

You can make the data class "saveslot-local" or global across saveslots. Yeah, I found out about that after re-reading some of the documentation. Sorry If I was a bit ambiguous, but what I meant was that I'm afraid that if I write something to a saveslot-local data class and the player quits the ga...
by UninspiredUsername
Sun Sep 06, 2015 12:50 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162866

Re: LunaLua Offical Thread [Streaming Question Poll]

LunaLua code gets reseted every new level. So if you want to keep data between levels you must use the data class: http://engine.wohlnet.ru/pgewiki/Data_%28class%29 If you use the data class, will it work across play sessions? And if so, does the player have to save the game for it to work across p...
by UninspiredUsername
Sat Sep 05, 2015 10:51 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162866

Re: LunaLua Offical Thread [Streaming Question Poll]

No they do not. Which is why there are API's which are stored in the LuaScriptsLib folder. You can read on how to make and use one here. http://engine.wohlnet.ru/pgewiki/How_To:_Make_your_own_custom_API Also you mean the game save files for slot 1-3? If so, then no need to delete anything else. Tha...
by UninspiredUsername
Sat Sep 05, 2015 3:02 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162866

Re: LunaLua Offical Thread [Streaming Question Poll]

Few quick questions. Do custom functions defined in one level's lunadll.lua file work when called in another level's lunadll.lua file? If so, what are the mechanics of this? If not, how would you define a function that does? When deleting save files, do you have to delete any other files?
by UninspiredUsername
Fri Sep 04, 2015 8:07 pm
Forum: Help and Support
Topic: Short Pauses in Gameplay
Replies: 4
Views: 563

Re: Short Pauses in Gameplay

Wow, that works a lot better!
by UninspiredUsername
Fri Sep 04, 2015 7:29 pm
Forum: Help and Support
Topic: Short Pauses in Gameplay
Replies: 4
Views: 563

Short Pauses in Gameplay

When I switched to my new Windows 8 computer, all of a sudden the game started freezing once in a while whenever a sound plays. If I let it go on long enough the game will just stop playing every other sound. Tried compatibility mode/running as administrator, didn't help. Any ideas what might be cau...
by UninspiredUsername
Sat Mar 08, 2014 3:39 pm
Forum: Archives
Topic: Level Design Tips
Replies: 401
Views: 75328

Re: Level Design Tips

61. If you have a long level with a short section that's a bit harder than most of the rest of the level, you should place the midway point right before that section, rather than right in the middle of the level. That way, the player doesn't have to go through an easy part just to get another shot a...
by UninspiredUsername
Mon Mar 03, 2014 10:26 pm
Forum: Help and Support
Topic: Any More Powerful SMB Editors?
Replies: 12
Views: 3329

Re: Any More Powerful SMB Editors?

Someone already mentioned Hello Engine, but I think some more information would be useful. I've used Hello Engine before. It's not as powerful as SMBX per say, but considering it's essentially "open source" Gamemaker code, it's by far the most powerful out there. You can add or do literally anything...
by UninspiredUsername
Tue Jan 07, 2014 9:53 pm
Forum: Introductions
Topic: Why? Just, Why?
Replies: 3
Views: 847

Why? Just, Why?

Well it looks like there was some bickering and everything that is good and just in this crazy, mixed up universe of ours died in a fire. AGAIN! In all seriousness, I'm back after a few weeks after I've been back after a few YEARS. And I hope nothing crazy like that happens again. From things I've h...

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