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by 8lue Storm
Fri Oct 23, 2020 5:03 pm
Forum: SLAM
Topic: [Ruins] Sgt. Skewer's Lonely Thwomps Club Band
Replies: 8
Views: 263

Re: [Ruins] Sgt. Skewer's Lonely Thwomps Club Band

Hey so you might wanna de-cheese this https://media.discordapp.net/attachments/450056187166195722/769006414223769620/2020-10-22_22_04_58.gif?width=656&height=492 The dragon coin makes me think its intentional You are expected to go up there, but initially there are two Unstable Turn Block (give a l...
by 8lue Storm
Thu Oct 22, 2020 9:19 pm
Forum: SLAM
Topic: [Ruins] Sgt. Skewer's Lonely Thwomps Club Band
Replies: 8
Views: 263

Re: [Ruins] Sgt. Skewer's Lonely Thwomps Club Band

Hey so you might wanna de-cheese this
Spoiler: show
Image
by 8lue Storm
Wed Oct 14, 2020 1:35 pm
Forum: SLAM
Topic: [Ruins] Sgt. Skewer's Lonely Thwomps Club Band
Replies: 8
Views: 263

Re: [Ruins] Sgt. Skewer's Lonely Thwomps Club Band

I can't seem to get it to download, it just asks me to sign in and then redirects me to my Dropbox page.
I don't think you shared the correct link...? Or maybe the issue is mine, idk.
by 8lue Storm
Wed Oct 14, 2020 1:20 pm
Forum: SLAM
Topic: [Space/Abstract] Momentum Mori
Replies: 6
Views: 307

Re: [Space/Abstract] Momentum Mori

I mean if all the death-requiring popup items were naturally replaced by their regular counterparts. So that you don't have to replay the same section a bunch to make a blip of progress. I'd say that would break the whole idea of the level (dying in order to make progress with the popup coins), no?
by 8lue Storm
Tue Oct 13, 2020 5:23 pm
Forum: SLAM
Topic: [Space/Abstract] Momentum Mori
Replies: 6
Views: 307

Re: [Space/Abstract] Momentum Mori

Enjl wrote:
Sat Oct 10, 2020 11:41 am
have you played the level without any popup coins and tested how it plays compared to when there are popup coins?
Wouldn't it be impossible without them? I don't think I get your point.
by 8lue Storm
Wed Oct 07, 2020 6:20 pm
Forum: SLAM
Topic: [Space/Abstract] Momentum Mori
Replies: 6
Views: 307

[Space/Abstract] Momentum Mori

This level is all about dying. Sometimes you might need to avoid it, while in other instances it's essential. Difficulty is Medium to Hard (?) There is 1 exit. There are no Dragon Coins. The player will always be forced to small state. There is a credits file inside the level folder. Screenshot: htt...
by 8lue Storm
Sun Sep 20, 2020 2:34 pm
Forum: SLAM
Topic: [Mechanical/Grassland] Pressure Switch Pass
Replies: 4
Views: 2544

Re: [Mechanical/Grassland] Pressure Switch Pass

I believe I have accidentally found myself in quite the unsettling situation. It's not a softlock, you can still clip through the blocks or use small Mario, but even if you manage to get out, all you can do then is die. Maybe placing the pressure switches a bit more to the right should avoid this tr...
by 8lue Storm
Mon Sep 14, 2020 4:39 pm
Forum: Levels
Topic: Core Makes Good Levels
Replies: 101
Views: 20373

Re: Core Makes Good Levels

Core wrote:
Mon Sep 14, 2020 3:08 pm
Short level, but i hope that it's fun!
weird shell soup:
Image
Info:
What exactly classifies this level as soup?
by 8lue Storm
Sat Sep 12, 2020 2:06 am
Forum: Episodes
Topic: 2k1x Subzero Heroes
Replies: 153
Views: 7065

Re: 2k1x Subzero Heroes

I seem to be having some problems with saving and reloading the game. I managed to progress until Bounceburg, and then I saved and exited the game. Reloading the game, the launcher says that I have 24% of progress, and Turtwig isn't with Waddle: https://media.discordapp.net/attachments/4500561871661...
by 8lue Storm
Tue Sep 01, 2020 6:13 pm
Forum: Episodes
Topic: 2k1x Subzero Heroes
Replies: 153
Views: 7065

Re: 2k1x Subzero Heroes

Ah, yes, the ultimatum.

You shan't hear from me for the next [insert estimated gameplay time in hours] hours.
by 8lue Storm
Tue Aug 18, 2020 9:35 pm
Forum: General
Topic: Seems like we're getting a new yoshi!!!!
Replies: 22
Views: 1517

Re: Seems like we're getting a new yoshi!!!!

rixithechao wrote:
Mon Aug 10, 2020 8:58 pm
I hope he strolls through the city like a big ol' alley cat
with his pinstripe suit and a big bad voodoo hat
He'll be the Big Bad Voodoo Daddy
by 8lue Storm
Mon Aug 10, 2020 6:05 pm
Forum: General
Topic: Seems like we're getting a new yoshi!!!!
Replies: 22
Views: 1517

Re: Seems like we're getting a new yoshi!!!!

I hope it grows to be a productive member of society.
by 8lue Storm
Tue Jul 21, 2020 2:36 pm
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 60
Views: 12007

Re: 8luestorm's Level Thread

Hey! Thank you both for taking your time to record this one!
by 8lue Storm
Tue Jul 21, 2020 2:34 pm
Forum: LunaLua
Topic: 8luestorm's NPC Pack
Replies: 23
Views: 2698

Re: 8luestorm's NPC Pack

This exists. Can you make this variant? https://kirby.fandom.com/wiki/Hunter_Scarfy Oh, so that's what their name is! I can try sometime soon, but, meanwhile, you'll just have to use some phantos, haha. The barrels, Crazy Dayzee and Fishing Boo are probably my favorites, for sure I will use some of...
by 8lue Storm
Mon Jul 13, 2020 1:18 pm
Forum: Graphics
Topic: Neon 3D Tileset
Replies: 9
Views: 812

Re: Neon 3D Tileset

Why is this happening? https://i.postimg.cc/GHQCGJsy/hlep.png It doesn't reference the local luna.lua file so I assume the problem isn't with my code. Are you sure you're using the latest version? Check to see if your libraries are all there... Or it might be an issue with multiplayer, if you're us...
by 8lue Storm
Mon Jul 13, 2020 12:48 pm
Forum: Graphics
Topic: Neon 3D Tileset
Replies: 9
Views: 812

Re: Neon 3D Tileset

Why is this happening? https://i.postimg.cc/GHQCGJsy/hlep.png It doesn't reference the local luna.lua file so I assume the problem isn't with my code. Are you sure you're using the latest version? Check to see if your libraries are all there... Or it might be an issue with multiplayer, if you're us...
by 8lue Storm
Mon Jul 13, 2020 12:37 pm
Forum: Graphics
Topic: Neon 3D Tileset
Replies: 9
Views: 812

Re: Neon 3D Tileset

interesting concept, but it looks weird in some ways. If you jump on a note block, the effect doesn't follow the block. That, and the question block bumping are two problems that I don't really know how to fix. I would've thought of placing a BGO under the block so no cutoff happens, but ehh... I h...
by 8lue Storm
Mon Jul 13, 2020 12:34 pm
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 60
Views: 12007

Re: 8luestorm's Level Thread

MECHDRAGON777 wrote:
Sun Jul 12, 2020 4:29 pm
The level was very fun. It was hard as well. I ended up beating the level in a single death. Will take more work to record it deathless.
Hey, glad you liked it! :)
by 8lue Storm
Mon Jul 13, 2020 12:33 pm
Forum: Projects
Topic: Minion's Misfortune: Koopa Konquest (update! - 09/27/20)
Replies: 37
Views: 7065

Re: Minion's Misfortune: Koopa Konquest (update! 04/06)

Smibbix wrote:
Sun Jul 12, 2020 6:28 pm
Is this project still active?
I'd say so. Ship only posts about progress here when they have a decent amount of work done; enough to be showcased. Of course, they still have their own stuff to take care of, but I'm certain they've been working on it.

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