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by 8lue Storm
Fri Jan 22, 2021 8:34 pm
Forum: SLAM
Topic: Bowser's Castle Submissions!
Replies: 8
Views: 339

Re: Bowser's Castle Submissions!

by 8lue Storm
Sun Jan 17, 2021 1:23 pm
Forum: Contests and Events
Topic: February ??? Contest Announcement Thread
Replies: 8
Views: 270

Re: February ??? Contest Announcement Thread

I'm in terested in participating
by 8lue Storm
Sat Jan 09, 2021 7:55 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 1499

Re: Bowser's Castle Discussion - STEP 2 - BOWSER'S MIXTAPE

I must say, I opened quite the grin seeing the current tie between Hellter Skellter and Distant Call. I like both.
by 8lue Storm
Fri Jan 08, 2021 12:07 pm
Forum: Graphics
Topic: Night Grass - TILESET
Replies: 6
Views: 380

Re: Night Grass - TILESET

I'd say the outlines on the grass are too thick, maybe you could try having only one pixel as the outline.
by 8lue Storm
Thu Dec 31, 2020 6:49 pm
Forum: LunaLua
Topic: Character Switcher by Enjl
Replies: 2
Views: 292

Re: Character Switcher by Enjl

nice going

time to make peach & toad's wacky hellscape adventure 2
by 8lue Storm
Thu Dec 31, 2020 3:24 pm
Forum: Projects
Topic: Minion's Misfortune: Koopa Konquest (update! - 12/29/20 - Happy new year!)
Replies: 40
Views: 8004

Re: Minion's Misfortune: Koopa Konquest (update! - 12/29/20 - Happy new year!)

THE FIRE KOOPA TAKES THEIR GLASSES OFF WHEN THEY LOOK UP OMG THIS IS SO GOOD
by 8lue Storm
Thu Dec 31, 2020 3:21 pm
Forum: General
Topic: Screenshots of Repidgit's game #11
Replies: 96
Views: 16468

Re: Screenshots of Repidgit's game #11

Enjl wrote:
Wed Dec 30, 2020 12:46 pm
Image

Clown car slope.
don't you dare
by 8lue Storm
Sun Dec 27, 2020 1:03 pm
Forum: Help and Support
Topic: Disable Goomba flipping
Replies: 2
Views: 87

Re: Disable Goomba flipping

So I replaced the graphics of NPC 27, but it doesn't appear possible to disable the automatic flipping that all Goombas do. Should I just change it to use a different NPC, or can the flipping be disabled? What exactly do you mean by "automatic flipping"? If you're expressing the fact that they use ...
by 8lue Storm
Sat Dec 26, 2020 9:26 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 1499

Re: Bowser's Castle Discussion - STEP 1 - THE SHAPE OF BOWSER'S CASTLE

A concrete set of rules (clear layer and event naming, a shared tileset devkit, claims for sprite replacements and used lua scripts, a sheet for what room corresponds to what idea) diminish the effort of merging submissions greatly. Together with clever use of rooms.lua, the negatives of the level ...
by 8lue Storm
Sat Dec 26, 2020 6:11 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 1499

Re: Bowser's Castle Discussion - STEP 1 - THE SHAPE OF BOWSER'S CASTLE

I believe a final world map with hardcore levels is a good decision and builds up some tension if it doesn't drag for too long, like 2k1x's Tower of Biased, but I'd also be completely down for something along Uzendayo's idea: having a final world and its last level being an ultimate collab (like 2k1...
by 8lue Storm
Fri Dec 25, 2020 1:03 pm
Forum: Mystery Contest 2020
Topic: Mystery Contest 2020 - Results
Replies: 6
Views: 473

Re: Mystery Contest 2020 - Results

Oi, that wasn't so bad! Thanks for the fun contest and cheers to everyone that participated! I hope to see your creations in future contests, as well! Y'all are great! here's some leaked footage of enjl playing peachtoad's wacky hellscape adventure: https://media.discordapp.net/attachments/695680563...
by 8lue Storm
Sun Dec 20, 2020 10:58 pm
Forum: Mystery Contest 2020
Topic: Mystery Contest 2020 - Submissions go here!
Replies: 19
Views: 1284

Re: Mystery Contest 2020 - Submissions go here!

SURPRISE HAHA SECOND ENTRY Ugh, Who Made The Terrain So Faulty Anyway edit1: almost un-noticeable mistake. oops. gotta make peach small edit2: imperceptible mistake - the sequel finally muted the death sound at the end... but not the supermario2 explosion one. how? idk. it's going like this now.
by 8lue Storm
Mon Dec 14, 2020 2:12 pm
Forum: SLAM
Topic: Gilgamesh's Terrifying Rotating Slaboratory
Replies: 3
Views: 346

Re: Gilgamesh's Terrifying Rotating Slaboratory

You can disalign the Fighter Fly's attached layer by getting hurt. oh no!
Spoiler: show
Image
by 8lue Storm
Sun Nov 29, 2020 3:33 pm
Forum: SLAM
Topic: [Abstract/Netherworld] Even in Death 1.9
Replies: 7
Views: 337

Re: [Abstract/Netherworld] Even in Death

the fact that this one copies the aesthetic also feels kinda cheap I allowed it; I didn't like how Momentum Mori turned out and Mech wanted to use its tileset so I agreed. I would make a level around Momentum Mori's side mechanics (anything that's not the revival gimmick), but since I have no acces...
by 8lue Storm
Sun Nov 29, 2020 3:24 pm
Forum: SLAM
Topic: [Industrial/Cave] Half Rotation Station
Replies: 2
Views: 197

Re: [Industrial/Cave] Half Rotation Station

this is very difficult, but neat. there is a lot to keep track of all the time. my playthrough took 20 minutes, and i still don't understand what blue coins mean. please use the coin block reprieves between setups to give the player a powerup. The blue coins were used some times to indicate where y...
by 8lue Storm
Sat Nov 28, 2020 10:10 pm
Forum: Level Contests
Topic: Chocolate Contest X1 - WE HAVE A WINNER
Replies: 128
Views: 20571

Re: Chocolate Contest X1 - WE HAVE A WINNER

[/i]t_id=380662 time=1606618686 user_id=99] Knowing the history of contest episodes in recent years, it may still take a good while. Did you know that the world map is 98% complete and was 95% complete three days ago? The final step is going to take a bit. It slowed down due to SLAM's deadline comi...
by 8lue Storm
Tue Nov 24, 2020 4:49 pm
Forum: SLAM
Topic: [Industrial/Cave] Half Rotation Station
Replies: 2
Views: 197

[Industrial/Cave] Half Rotation Station

My final antics for SLAM, likely. -2 exits -no player filters -no dragon coins -difficulty ranges from 3/5 to 4/5 -contains credits file and many many index 0 firebars Screenshot: https://media.discordapp.net/attachments/450056187166195722/780911364591714334/2020-11-24_18_25_11.png?width=656&height=...
by 8lue Storm
Sat Nov 21, 2020 6:26 pm
Forum: SLAM
Topic: [Desert] Windswept Scaffolding
Replies: 5
Views: 251

Re: [Desert] Windswept Scaffolding

Tileset is bad 0/10. In all seriousness though, I'll playtest this later. Might not make it in time before submission deadline. yeah it's such a wacky tileset i wonder who made it when i let go of a button i don't expect to instantly come to a halt. the decrease should be gradual. wind shall be smo...
by 8lue Storm
Sat Nov 21, 2020 6:24 pm
Forum: SLAM
Topic: [Forest] Introduction to Sledges and Wedges
Replies: 0
Views: 188

[Forest] Introduction to Sledges and Wedges

I did my JUMP homework, haha. -End of world castle? Not sure; it has a boss, but I dunno if it's worthy of end castle-ness. -1 Exit -No player filters -Has Dragon Coins -Has a credits file and many, many hammers. -Difficulty is 3/5 in my opinion, but I've had some problems measuring it Screenshot: h...

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