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by Ludwig_von Koopa
Sat Jul 06, 2019 9:19 am
Forum: Projects
Topic: NEO SUPER MARIO WORLD X
Replies: 94
Views: 9048

Re: IMPORTANT ANNOUNCEMENT

Cedur wrote:
Sat Jul 06, 2019 5:48 am
Ludwig_von Koopa wrote:
Sat Jul 06, 2019 4:00 am
Hey guys, I just want to announce major changes within my project.
You will learn about them in August, so stay tuned!

are you sure you want to create a part of it in 1.4.5 ...
I'm not talking about that, I'm not sure about that.
by Ludwig_von Koopa
Sat Jul 06, 2019 4:00 am
Forum: Projects
Topic: NEO SUPER MARIO WORLD X
Replies: 94
Views: 9048

IMPORTANT ANNOUNCEMENT

Hey guys, I just want to announce major changes within my project.
You will learn about them in August, so stay tuned!
by Ludwig_von Koopa
Sat Jun 22, 2019 8:19 pm
Forum: Help and Support
Topic: [1.4.4] LayerClear Event, Ice flower bug? Help wanted.
Replies: 12
Views: 535

Re: [1.4.4] LayerClear Event, Ice flower bug? Help wanted.

Are all of them at the same layer?
by Ludwig_von Koopa
Sat Jun 22, 2019 8:57 am
Forum: Projects
Topic: NEO SUPER MARIO WORLD X
Replies: 94
Views: 9048

Re: NEO SUPER MARIO WORLD X

Cedur wrote:
Sat Jun 22, 2019 6:26 am
Ludwig_von Koopa wrote:To be honest, I could easily release the episode at any given time right now.

Oh really, with all hundreds of levels you previously announced?
No, but I could always take my progress and make it an episode.
by Ludwig_von Koopa
Sat Jun 22, 2019 6:08 am
Forum: Projects
Topic: NEO SUPER MARIO WORLD X
Replies: 94
Views: 9048

Re: NEO SUPER MARIO WORLD X

Oh really, the neverending doom of redesigns? Generally, when people say "quality before quantity", I say "get done before quality" I want my episode to be the best I can achive. But it is better to ensure it is finished before you focus on that phase. To be honest, I could easily release the episo...
by Ludwig_von Koopa
Fri Jun 21, 2019 3:44 pm
Forum: Projects
Topic: NEO SUPER MARIO WORLD X
Replies: 94
Views: 9048

Re: NEO SUPER MARIO WORLD X

what new levels have you been making in the meantime? I'm working on the first world's structure and reworking the levels right now. Oh really, the neverending doom of redesigns? Generally, when people say "quality before quantity", I say "get done before quality" I want my episode to be the best I...
by Ludwig_von Koopa
Wed Jun 19, 2019 8:28 am
Forum: Projects
Topic: NEO SUPER MARIO WORLD X
Replies: 94
Views: 9048

Re: NEO SUPER MARIO WORLD X

Cedur wrote:
Wed Jun 19, 2019 4:55 am
what new levels have you been making in the meantime?
I'm working on the first world's structure and reworking the levels right now.
by Ludwig_von Koopa
Wed Jun 19, 2019 4:17 am
Forum: Projects
Topic: NEO SUPER MARIO WORLD X
Replies: 94
Views: 9048

About Encryption...

I decided to continue encrypting the demos, but I won't encrypt the final episode if 1.4.5 doesn't have the .exe feauture.
However, if it has one I might offer 2 versions.
by Ludwig_von Koopa
Thu May 30, 2019 10:40 am
Forum: General
Topic: Top 5 SMBX Content Creators
Replies: 17
Views: 514

Re: Top 5 SMBX Content Creators

5. Me
4. Me
3. Me
2. Me
1. Me
Just kidding...
by Ludwig_von Koopa
Wed May 29, 2019 2:35 pm
Forum: Graphics
Topic: DKCTF Frosty Fruits graphics pack
Replies: 9
Views: 456

Re: DKCTF Frosty Fruits graphics pack

Im surprised nobody has done this before. I was playing tropical freeze then I stumbled across the level. Screenshot: https://i.postimg.cc/hfby3tHm/forsty-forsts-jpeg.jpg Download: http://www.mediafire.com/file/exewlyal08jlvvt/frosty_fruits.rar/file Enjoy. I think they liik really great!
by Ludwig_von Koopa
Sun May 26, 2019 7:21 am
Forum: General
Topic: Superbird111 Continuing The Great Empire Series
Replies: 377
Views: 49482

Re: Superbird111 Continuing The Great Empire Series

I still want to know how this guy is able to do so many levels in less than a year.
by Ludwig_von Koopa
Mon May 20, 2019 11:44 am
Forum: General
Topic: Who is your favourite playable character in SMBX? (With 2.0)
Replies: 62
Views: 5966

Re: Who is your favourite playable character in SMBX? (With 2.0)

Depending on the engine.
I like Toad in both engines,
Mario is my other favorite in 1.4,
Luigi in 1.3/2.0.
by Ludwig_von Koopa
Fri May 17, 2019 9:54 am
Forum: Projects
Topic: Tips and Tricks - Working on a Project
Replies: 73
Views: 12664

Re: Tips and Tricks - Working on a Project

The main reason it was canceled was because I lost my GFX folder & forgot the people who made the graphics, I didn't want to steal credit. Added in 47 seconds: the new one is themed around challenges Add "Unknown Source" to your credits. Or tell them to contact you if they see their graphics in you...
by Ludwig_von Koopa
Thu May 16, 2019 7:18 am
Forum: Projects
Topic: Super Mario Bros.3mastered
Replies: 29
Views: 2459

Re: Super Mario Bros.3mastered

Hey guys! It's been a while, but I want to announce that I'm searching for help with Graphics.
If you are interested, contact me via DM or on Discord please.
by Ludwig_von Koopa
Thu May 16, 2019 6:55 am
Forum: General
Topic: Nova Level Contest(2.0/1.3/38A)-Late deadline until 15-th May
Replies: 151
Views: 5763

Re: Nova Level Contest(2.0/1.3/38A)-Late deadline until 15-th May

The Deadline of the contest is finally over. We probably set a new record in terms of most submissions for an unofficial contest in this community! Participants: Inferno Guy - 3 submissions Mechdragon777 - 3 submissions Peamix - 1 submission Radiance - 2 submissions TheFlashingStar - 1 submission Ia...
by Ludwig_von Koopa
Wed May 15, 2019 12:56 pm
Forum: Help and Support
Topic: Luigi Warping Crisis
Replies: 10
Views: 255

Re: Luigi Warping Crisis

BrokenAce255 wrote:
Wed May 08, 2019 2:15 pm
I don't have SMBX2 so I can't record gifs, but this is what my goal setup looks like:

Image

Mario, Peach, Toad and Link all successfully manage to access the warp after collecting the goal, but for some reason Luigi can't.
I didn't know the other ones CAN do that.
by Ludwig_von Koopa
Mon May 13, 2019 9:35 am
Forum: Episodes
Topic: Mario and Luigis Island Version 2.0 - MAGLx3 build/English
Replies: 10
Views: 1139

Re: Mario and Luigis Island Version 2.0 - MAGLx3 build/English

As I promised to you, I will do a stream on it.
Also, the bugs with the map most likely appear since I designed it without the level's names in mind.
by Ludwig_von Koopa
Thu May 02, 2019 1:33 pm
Forum: Help and Support
Topic: How to trigger an event in player's jump?
Replies: 6
Views: 121

Re: How to trigger an event in player's jump?

Eri7 wrote:
Thu May 02, 2019 3:29 am
Detect the player's jump through scripts and then trigger the event.
He said he's using 1.3.
VanillaDude wrote:
Wed May 01, 2019 5:51 pm
Title. I have seen this done before with LunaLua, but now I'm using 1.3 so I wonder if there's a way to do that without scripting.
It is impossible in 1.3 without LunaLua.
by Ludwig_von Koopa
Sat Apr 27, 2019 1:51 pm
Forum: Projects
Topic: Mario's Big Island Save
Replies: 44
Views: 1552

Re: Mario's Big Island Save

The pathways on the worldmap are too long imo, especially the ones I've marked. https://imgur.com/Z1EAsuC.png Other than that, your project looks decent so far. thanks I always try to make the world map better so i would like if all of you would send me a message of what i should change there :) If...
by Ludwig_von Koopa
Sat Apr 27, 2019 9:39 am
Forum: Episodes
Topic: Down
Replies: 6
Views: 867

Re: Mario and Luigis Island Version 2.0/English

Ryuji231 wrote:
Fri Apr 26, 2019 4:11 pm
First level crashes when I enter the level.
You have to use the MaGLX build.

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