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by ElmerMouseFan34
Sat Aug 24, 2019 1:51 pm
Forum: Projects
Topic: The Invasion 2.0
Replies: 8
Views: 1096

Re: The Invasion 2.0

[...] it is to be shared with SMBX 1.3, 1.4 and 2.0. [...] So, you're using 1.3, right? Because 2.0 and 1.4 are different engines and aren't compatible with each other. Why we play the invasion 2 in smbx 1.4 and 2.0 ,they both are compartible with pge editor 1.4.x is a completely different engine. ...
by ElmerMouseFan34
Thu Aug 22, 2019 10:46 am
Forum: Projects
Topic: The Invasion 2.0
Replies: 8
Views: 1096

Re: The Invasion 2.0

Thunder_Bros111 wrote:
Tue Aug 20, 2019 1:57 pm
[...] it is to be shared with SMBX 1.3, 1.4 and 2.0. [...]
So, you're using 1.3, right? Because 2.0 and 1.4 are different engines and aren't compatible with each other.
by ElmerMouseFan34
Sun Aug 18, 2019 6:01 am
Forum: Graphic Request
Topic: Undertale Flowey Sprites
Replies: 5
Views: 708

Re: Undertale Flowey Sprites

MegaDood wrote:
Sun Aug 18, 2019 2:39 am
They're cool sprites, but are they meant to be named that in the filenames? I thought they had to have a name that corresponds with an id.
I think he/she wants someone to implement the sprites in SMBX. It looks more like a request to me.
by ElmerMouseFan34
Sat Aug 17, 2019 3:49 pm
Forum: Help and Support
Topic: Problems when calibrating Peach (SMBX2)
Replies: 1
Views: 368

Problems when calibrating Peach (SMBX2)

I'm having some issues with the calibration of a character. I wanted to make Peach (or rather a character that will replace her) grab objects on the sides instead of on top. I changed using the Playable Character Sprite Calibrator, but when testing, it doesn't work. Is it even possible to do what I ...
by ElmerMouseFan34
Thu Aug 15, 2019 7:49 am
Forum: Projects
Topic: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)
Replies: 53
Views: 5812

Re: MouseWorks: The Platformer (for 2.0) (Help Needed!) (3rd Demo Out)

The 3rd demo is out: https://mega.nz/#!cdgDzQqB!yS6RmfmFcOs7 ... TMDRUGGbLw
As always, you can find inside the folder a .txt file with the full credits.
Note: It requires the latest SMBX2, in this case, PAL version).
by ElmerMouseFan34
Fri Aug 09, 2019 2:38 pm
Forum: Projects
Topic: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)
Replies: 53
Views: 5812

Re: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)

<r>Save the date...<br/> <YOUTUBE content="https://youtu.be/tv_wPYeKeM8"><s>[youtube]</s>https://youtu.be/tv_wPYeKeM8<e>[/youtube]</e></YOUTUBE><br/> <br/> <SIZE size="85"><s>[size=85]</s><COLOR color="green"><s>[color=green]</s>Added in 52 seconds:<e>[/color]</e></COLOR><e>[/size]</e></SIZE> <QUOTE...
by ElmerMouseFan34
Fri Aug 09, 2019 2:22 pm
Forum: General
Topic: SMBX Videos Thread
Replies: 930
Views: 155364

Re: SMBX Videos Thread

Are trailers for episodes/projects okay in this thread?
by ElmerMouseFan34
Wed Aug 07, 2019 2:15 pm
Forum: Projects
Topic: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)
Replies: 53
Views: 5812

Re: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)

So, despite not fully done in terms of custom sprites, I will release the third demo anyway.
Get ready to play as Goofy in "Clock Cleaners" and fight against Capt'n Pete and his crew on August 15th, 2019.
by ElmerMouseFan34
Sat Aug 03, 2019 2:30 pm
Forum: LunaLua Help
Topic: (Request) Chain Chomp
Replies: 0
Views: 829

(Request) Chain Chomp

So, I noticed that there are a lot of new NPCs, but there's one that no one has done: the Chain-Chomp. My suggestion is trying to make this iconic enemy in SMBX2, and (if possible) with the physics from Mario Maker. If it's too difficult to recreate, I don't mind if it has a similar behavior as in S...
by ElmerMouseFan34
Thu Jul 04, 2019 7:05 am
Forum: LunaLua
Topic: Custom Powerups (Cutter)
Replies: 1
Views: 593

Re: Custom Powerups (Cutter)

I would suggest posting on LunaLua help.
by ElmerMouseFan34
Sat Jun 29, 2019 8:59 am
Forum: Help and Support
Topic: Graphical problems with SMBX2 MaGLX3!
Replies: 5
Views: 529

Re: Graphical problems with SMBX2 MaGLX3!

So, does anyone know how to solve it?
by ElmerMouseFan34
Mon Jun 24, 2019 12:31 pm
Forum: LunaLua
Topic: 4-Player Problem: Keycode Binding / Memory Addresses
Replies: 1
Views: 522

Re: 4-Player Problem: Keycode Binding / Memory Addresses

I believe that should be moved to "LunaLua Help".
by ElmerMouseFan34
Mon Jun 24, 2019 6:43 am
Forum: Projects
Topic: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)
Replies: 53
Views: 5812

Re: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)

Regarding Eri7's point and the fears you may have about the project, I think the right way to execute a unique idea is to not focus too much on just that one idea. What I mean is, focus on the best level design you can, you want it to be fun and playable over other things when it comes down to it. ...
by ElmerMouseFan34
Sat Jun 22, 2019 8:55 am
Forum: Projects
Topic: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)
Replies: 53
Views: 5812

Re: Mickey Mouse Works: The Platformer (for 2.0) (Help Needed!)

So, I will be hosting 2 new contests on my Discord server (https://discord.gg/4hYwk2k): - One contest is a fan-art contest. You can make a 2D drawing or 3D render according to the theme. The only rule is that at least one character of the game's cast has to appear. - The other one will be an SMBX Le...
by ElmerMouseFan34
Sat Jun 22, 2019 4:50 am
Forum: Site Discussion
Topic: Is it possible for me to create a level contest for my project?
Replies: 3
Views: 804

Re: Is it possible for me to create a level contest for my project?

Cedur wrote:
Sat Jun 22, 2019 4:09 am
Theoretically yes but I wouldn't expect too much success from it.
Okay, I'm also not expecting a lot of people to participate anyway. It was just something for fun.
by ElmerMouseFan34
Fri Jun 21, 2019 4:53 pm
Forum: Site Discussion
Topic: Is it possible for me to create a level contest for my project?
Replies: 3
Views: 804

Is it possible for me to create a level contest for my project?

I have a question.
Am I allowed to create a contest on the forum thread of my project to promote it?
by ElmerMouseFan34
Sun Jun 16, 2019 11:53 am
Forum: Help and Support
Topic: The dummies in SMBX2MAGLX3
Replies: 5
Views: 234

Re: The dummies in SMBX2MAGLX3

Jashthefuntime wrote:
Sun Jun 16, 2019 11:48 am
thanks for the help. Even if i don't know how to script,i'll take that extra help you gave me of the function thing. i can't know if i will ever learn the lua scripting
I think the lua scripts are needed just for the custom NPCs. The BGO don't need them (but I could be mistaken).
by ElmerMouseFan34
Sun Jun 16, 2019 11:51 am
Forum: Graphics
Topic: [INFO] im going to make sprite sheets
Replies: 5
Views: 361

Re: [INFO] im going to make sprite sheets

thegoldenguest778 wrote:
Sun Jun 16, 2019 11:49 am
@elmermousefan34, not yet, i will make these sheets so people can use in their levels and/or episodes
Okay, I just wanted to know why you posted this thread. :)
by ElmerMouseFan34
Sun Jun 16, 2019 11:37 am
Forum: Graphics
Topic: [INFO] im going to make sprite sheets
Replies: 5
Views: 361

Re: [INFO] im going to make sprite sheets

So, what's the purpose of this post? Are you advertising that you're open for requests?
by ElmerMouseFan34
Sun Jun 16, 2019 9:49 am
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 1530

Re: [HELP!] How do you change the SMBX TITLE FONT?

Have you ever used 1.3? What are the Links and Peachs and Marios and Luigis that run around advancing through the level in intro??? I mean THOSE Try to make them invisible just for the intro level. If there's a folder called intro (it has been a while since I played it, so Idk if it will work), mak...

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