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by TheTrueMarioMaster
Mon Nov 05, 2018 12:41 pm
Forum: General
Topic: SMBX World Map Contest 2018
Replies: 4
Views: 88

Re: SMBX World Map Contest 2018

So it's not just a world map but also a level contest if you want the levels to be playable or will the levels even matter?
by TheTrueMarioMaster
Mon Nov 05, 2018 12:37 pm
Forum: Levels
Topic: Eric Makes a Good Levels
Replies: 14
Views: 932

Re: Eric Makes a Good Levels

So you plan to make your own episode sometime in the future. Will it be your first episode?
by TheTrueMarioMaster
Sun Nov 04, 2018 6:18 pm
Forum: Projects
Topic: Boom Boom Evolution (Progress Update--5/18/18!)
Replies: 104
Views: 11184

Re: Boom Boom Evolution (Progress Update--5/18/18!)

SMBX 2.0 is not going to be out of beta any time soon if at all. Even the next beta version is going to take some time before it's finally released.
by TheTrueMarioMaster
Sun Nov 04, 2018 6:15 pm
Forum: Video Games
Topic: Undertale 2
Replies: 14
Views: 227

Re: Undertale 2

From the looks of it Deltarune is an alternate universe where humans never banished the monsters underground so certain events never happened. Be interested in seeing where the rest of the adventure goes from there considering the first chapter was pretty much its own story.
by TheTrueMarioMaster
Sun Oct 14, 2018 12:46 pm
Forum: LunaLua
Topic: [Custom NPC] Whomp by Tempest
Replies: 14
Views: 510

Re: [Custom NPC] Whomp by Tempest

Although if your code is good enough it might even be implemented into the next Beta version like some other NPCs.
by TheTrueMarioMaster
Sun Oct 14, 2018 12:44 pm
Forum: Projects
Topic: Super Mario Bros. 2 [SMB2 REMAKE] Progress Thread [World 4-1 Preview]
Replies: 6
Views: 471

Re: Super Mario Bros. 2 [SMB2 REMAKE] Progress Update #2!

Mario Mania wrote:
Sun Oct 14, 2018 6:44 am
Is... Many Enemis from smb2
By Beta 4 SMBX will have the majority of SMB2 enemies. Wait I almost forgot the Red and Green variations of Birdo weren't in SMBX although I don't think they would be so hard to code.
by TheTrueMarioMaster
Sat Oct 13, 2018 1:02 pm
Forum: LunaLua
Topic: [Custom NPC] Whomp by Tempest
Replies: 14
Views: 510

Re: [Custom NPC] Whomp by Tempest

Good that Twomps now exist in SMBX 2.0 through lunalua. Plan on implementing any more Super Mario 64 enemies with LunaLua? If my laziness doesn't get in the way, heh. I also thought of making a super pack with a bunch of SMB1-3 NPCs, but if that idea ever comes to light it might take a while to get...
by TheTrueMarioMaster
Sat Oct 13, 2018 12:58 pm
Forum: Projects
Topic: Super Mario Bros. 2 [SMB2 REMAKE] Progress Thread [World 4-1 Preview]
Replies: 6
Views: 471

Re: Super Mario Bros. 2 [SMB2 REMAKE] Progress Update #2!

Well, not to worry, since i heard that in the next SMBX 2.0 update, subcon enemies will be added A couple... That is still a lot of enemies from SMB2. Only ones unfinished on the list are Albatoss, Tryclyde, Mask Gate, Autobomb, and Phanto. Also the remaining enemies that aren't on the list are Bee...
by TheTrueMarioMaster
Fri Oct 12, 2018 3:48 pm
Forum: LunaLua
Topic: [Custom NPC] Whomp by Tempest
Replies: 14
Views: 510

Re: [Custom NPC] Whomp by Tempest

Good that Twomps now exist in SMBX 2.0 through lunalua. Plan on implementing any more Super Mario 64 enemies with LunaLua?
by TheTrueMarioMaster
Wed Oct 10, 2018 5:29 pm
Forum: Graphic Request
Topic: Huge SMB2 Birdo.
Replies: 2
Views: 182

Re: Huge SMB2 Birdo.

Isn't Mecha Birdo in the remake of Super Mario Bros 2 also known as Super Mario Advance.
by TheTrueMarioMaster
Sun Oct 07, 2018 12:32 am
Forum: General
Topic: The Great SMBX38A Level Contest III (The Finale?)
Replies: 14
Views: 448

Re: The Great SMBX38A Level Contest III (The Finale?)

Curious if there are episodes featuring all the levels for the first and second contest.
by TheTrueMarioMaster
Sat Sep 29, 2018 7:52 pm
Forum: Levels
Topic: Eric Makes a Good Levels
Replies: 14
Views: 932

Re: Eric Makes a Good Levels

Interesting concept for a level by being able to gain the abilities of the enemies you jump on. Only problems I had with the level were how the sound effect for jumping on the enemies seemed really loud compared to everything else and how it's each to get stuck if you mess up a ninji jump to a highe...
by TheTrueMarioMaster
Tue Sep 25, 2018 11:08 pm
Forum: Graphics
Topic: SMB3 Bows...ette? (aka the 8th deadly sin)
Replies: 8
Views: 726

Re: SMB3 Bows...ette? (aka the 8th deadly sin)

Will bowsette become a princess peach skin in Super Mario Bros X 2.0 now that she is so popular.
by TheTrueMarioMaster
Tue Sep 25, 2018 6:21 pm
Forum: Episodes
Topic: MarioXFez v1.0 [Episode]
Replies: 10
Views: 766

Re: MarioXFez v1.0 [Episode]

Actually switching from one 2D plain to another 2D plain might be possible with lunalua. Can anyone confirm this for me.
by TheTrueMarioMaster
Tue Sep 25, 2018 1:42 pm
Forum: Graphics
Topic: SMB3 Bows...ette? (aka the 8th deadly sin)
Replies: 8
Views: 726

Re: SMB3 Bows...ette? (aka the 8th deadly sin)

Why can't I escape from this. It's everywhere no matter where I go it seems.
by TheTrueMarioMaster
Tue Sep 25, 2018 1:41 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3882
Views: 387258

Re: SMBX2 (2.0 Beta 3)

Looking at the to do list I see that something that was done on the list before is now changed to WIP again. I don't know why I keep checking in on that project since I know Beta 4 is probably not going to be released until sometime next year since with how progress seems to be going it doesn't look...
by TheTrueMarioMaster
Mon Sep 24, 2018 1:03 pm
Forum: General
Topic: Making Skeeter (Super Mario 64)
Replies: 1
Views: 148

Re: Making Skeeter (Super Mario 64)

It's great that people are bringing some Super Mario 64 enemies to SMBX. At some point we might even enough SM64 debut enemies to make a 2D demake of Super Mario 64 in SMBX. Edit: Oh wait that's a SMW romhack video. Would still be great to see someone implement a skeeter into SMBX since we are getti...
by TheTrueMarioMaster
Wed Sep 12, 2018 3:08 pm
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 90
Views: 5628

Re: Please Don't Use SMBX 38A - Here's Why

from what I heard Hugo is not only am imposter but also has according attitude (?) How is he an imposter since he can still code from what I've gathered and in the past he had some original ideas that weren't taken from SMBX2 from what I've been told so far and he might still have some original ide...
by TheTrueMarioMaster
Wed Sep 12, 2018 10:04 am
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 90
Views: 5628

Re: Please Don't Use SMBX 38A - Here's Why

Let's see what I can find... The veggie buster bettle is an idea that was first mentioned in codehaus on May 20th. However, his sprite is just a recolour. The behaviour of this shoe goomba is pretty much identical to the one present in smbx2, aside from a lack of sounds and effects. DKC barrels wer...
by TheTrueMarioMaster
Wed Sep 12, 2018 8:53 am
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 90
Views: 5628

Re: Please Don't Use SMBX 38A - Here's Why

Funfact all his recent content on youtube was stolen off codehaus on the day they were implemented in SMBX2 beta 4. Some of the stuff was using custom behaviour and sprites which he promptly remade without giving credit, presumably in an effort to paint his scripts as the original incarnations of t...

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