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by MrDoubleA
Sat Nov 21, 2020 11:22 am
Forum: LunaLua
Topic: [Playable] Minecraft Steve - Yes, this exists, for some reason
Replies: 10
Views: 478

Re: [Playable] Minecraft Steve - Yes, this exists, for some reason

I have decided I'll give it a try in The Invasion 2, and I'm already stuck on Floating Brick Niche. Those fire piranha plants really hate me. Also, I found that the character does not work with those SWM keyhole exits. Either way, I'm enjoying so far. Heh, yeah, I also tested it on The Invasion 2. ...
by MrDoubleA
Sat Nov 21, 2020 7:33 am
Forum: LunaLua
Topic: [Playable] Minecraft Steve - Yes, this exists, for some reason
Replies: 10
Views: 478

Re: [Playable] Minecraft Steve - Yes, this exists, for some reason

I have decided I'll give it a try in The Invasion 2, and I'm already stuck on Floating Brick Niche. Those fire piranha plants really hate me. Also, I found that the character does not work with those SWM keyhole exits. Either way, I'm enjoying so far. Heh, yeah, I also tested it on The Invasion 2. ...
by MrDoubleA
Fri Nov 20, 2020 5:47 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13534

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

TheGameyFireBro105 wrote:
Thu Nov 19, 2020 3:09 pm
MrDoubleA wrote:
Sun Jun 21, 2020 11:57 am
v1.2.1 is out! It adds seesaws, custom piranha plants, and one-way walls, along with a couple bug fixes and making it easier to change the IDs of NPCs.

Edit: I forgot to add the download link before. That's now fixed.
So... "big fish update"?
No. I do what I find fun.
by MrDoubleA
Wed Nov 18, 2020 12:53 pm
Forum: Graphics
Topic: Default player graphics with uniform offsets
Replies: 8
Views: 1065

Re: Default player graphics with uniform offsets

so uhh I'm kinda dumb, what does this actually do? Because I'm kinda lost here Sorry for the late response, but this is the original player sheets, but with some tweaks to the positioning of each frame. Basically, all frames are placed on the grid, but originally, all frames were smushed up into th...
by MrDoubleA
Wed Nov 18, 2020 12:25 pm
Forum: LunaLua
Topic: [Playable] Minecraft Steve - Yes, this exists, for some reason
Replies: 10
Views: 478

Re: [Playable] Minecraft Steve - Yes, this exists, for some reason

This is interesting. I remember watching you make this on Discord and I was confused and thought it was merely a challenge you took to practice some aspects of coding in SMBX. But here you are and you definitely left me stunned. Do you plan to expand upon this by the way? Include beds, or any other...
by MrDoubleA
Tue Nov 17, 2020 5:16 pm
Forum: LunaLua
Topic: [Playable] Minecraft Steve - Yes, this exists, for some reason
Replies: 10
Views: 478

[Playable] Minecraft Steve - Yes, this exists, for some reason

I did this for whatever reason. Enjoy (and report any bugs you find)! https://media.discordapp.net/attachments/487293725505093632/772461285337202728/2020-11-01_13_56_14.gif https://cdn.discordapp.com/attachments/739951186857427005/778380282343849995/2020-11-17_22_05_08.png https://cdn.discordapp.com...
by MrDoubleA
Mon Nov 16, 2020 12:33 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13534

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

A bug with the P-Balloon it gets caught on autoscroll, even the T-Balloon, which has the same acceleration as the fairy (and a higher speed cap too!) What do you mean by "it gets caught"? When being pushed by the autoscroll, mario cant move away from it Well then I suppose you can just change the a...
by MrDoubleA
Sun Nov 15, 2020 6:59 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13534

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

MarioLover64 wrote:
Sat Nov 14, 2020 8:59 pm
A bug with the P-Balloon
it gets caught on autoscroll, even the T-Balloon, which has the same acceleration as the fairy (and a higher speed cap too!)
What do you mean by "it gets caught"?
by MrDoubleA
Sun Oct 25, 2020 6:51 am
Forum: LunaLua
Topic: spawnzones.lua - Make your setups actually work
Replies: 26
Views: 5349

Re: spawnzones.lua - Make your setups actually work

So for some reason trying to spawn in an npc that's outside of the section boundary only works in section 0. I wasn't really able to tell what would be causing this by looking at the code, so I'm assuming it's a redigit thing? NPC's can only spawn in if they're in the same section as the player, an...
by MrDoubleA
Tue Oct 20, 2020 3:47 pm
Forum: General
Topic: Nova Level Contest 2 (It begins!)
Replies: 32
Views: 2388

Re: Nova Level Contest 2 (It begins!)

The submission period is officially over.

by MrDoubleA
Mon Oct 05, 2020 2:28 pm
Forum: Episodes
Topic: Nova Level Contest (X2/38A)
Replies: 10
Views: 1362

Nova Level Contest (X2/38A)

https://i.imgur.com/aVTuoZM.png The Nova Level Contest is the first level contest which was hosted by The Novaverse . It was hosted between February 1st and May 15th 2019. It received a total of 40 submissions , 23 submissions for the X2 part and 17 submissions for the 38A part. Trailer: https://ww...
by MrDoubleA
Fri Sep 18, 2020 2:24 pm
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 3555

Re: warpTransition.lua (v1.1.2) - Spruce up your warps!

I tried copying the if/else code in this thread and it worked. I tried adding more if checks and it didn't work, and even caused Luna.lua to not load ingame due to syntax errors. It kept expecting additional "end" commands at the end of the command, and when I added more in it kept thinking the end...
by MrDoubleA
Fri Sep 18, 2020 2:20 pm
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 45
Views: 5698

Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

Wiimeiser wrote:
Tue Sep 15, 2020 6:02 am
Am I correct in saying there's no way to carry switch block or layer states between rooms and they'll automatically be reset on transition?
You can disable the reset on transition, though you can't pick and choose stuff like that (though that is a good feature idea).
by MrDoubleA
Fri Sep 04, 2020 8:09 am
Forum: LunaLua
Topic: [NPC.. thing?] Metal Cap from Super Mario 64!
Replies: 16
Views: 950

Re: [NPC.. thing?] Metal Cap from Super Mario 64!

Anyhow, I think to have found a bug: the Metal Mario music stops working once you switch sections I have kind of fixed the solution, making the Metal Cap music start again when you switch sections I still have a problem where the music would start from the beginning when you go to another section, ...
by MrDoubleA
Fri Sep 04, 2020 8:06 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13534

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

SpoonyBardOL wrote:
Thu Sep 03, 2020 5:37 am
Something I've noticed with the Piranha plants, they're rendering behind BGOs:

Image
Huh, no idea why I did that. I'll fix in the next update. In the meantime, here's a version with that fixed.
by MrDoubleA
Thu Aug 27, 2020 11:34 am
Forum: LunaLua
Topic: spawnzones.lua - Make your setups actually work
Replies: 26
Views: 5349

Re: spawnzones.lua - Make your setups actually work

Is there a specific reason that this only checks if an NPC is off to the left or right of the screen and not the top/bottom?
by MrDoubleA
Thu Aug 27, 2020 5:59 am
Forum: LunaLua
Topic: antizip.lua - If you don't want your levels cheesed...
Replies: 6
Views: 690

Re: antizip.lua - If you don't want your levels cheesed...

PROX wrote:
Thu Aug 27, 2020 2:45 am
I won't download this because this will probably be included in the next patch more than likely.
I doubt it, to be honest.
by MrDoubleA
Thu Aug 20, 2020 4:51 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13534

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

TheGameyFireBro105 wrote:
Thu Aug 20, 2020 4:38 pm
its the seesaw
what about the other question? does it still occur without the seesaw?
by MrDoubleA
Thu Aug 20, 2020 3:52 pm
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 45
Views: 5698

Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

Yes. You have to manually reset anything done by your own lua.
by MrDoubleA
Wed Aug 19, 2020 7:36 am
Forum: Graphics
Topic: Default player graphics with uniform offsets
Replies: 8
Views: 1065

Re: Default player graphics with uniform offsets

Enjl wrote:
Wed Aug 19, 2020 12:51 am
MrDoubleA wrote:
Mon Aug 03, 2020 5:36 pm
(I didn't make this, but I don't know who did)
Hoeloe did.
Alright, updated.

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