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by MrDoubleA
Mon Aug 03, 2020 5:36 pm
Forum: Graphics
Topic: Default player graphics with uniform offsets
Replies: 1
Views: 213

Default player graphics with uniform offsets

This is a set of player graphics, where the offset for each frame is the same, making it easier to edit and work with. In-case you don't know what all that means: basically, they're no longer smushed into the top left corner. In addition, the inconsistent colouring of Mario & Luigi has been fixed. O...
by MrDoubleA
Tue Jul 28, 2020 5:10 am
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 15
Views: 1042

Re: [NPC Pack] helmets.lua - Protect your head!

GOD_SAMA wrote:
Mon Jul 27, 2020 10:07 pm
What about this?
Image
That looks to just be an early version of the cape.
by MrDoubleA
Mon Jul 27, 2020 4:38 pm
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 15
Views: 1042

Re: [NPC Pack] helmets.lua - Protect your head!

This is awesome, but how would one go about adjusting the GFX offset for the helmets when worn. I have SMW style skins for the players and the helmets are just a little to low on the head. It's not the sprites themselves cause everything else works fine. Just wondering what to adjust in which lua f...
by MrDoubleA
Mon Jul 27, 2020 9:40 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 32
Views: 2105

Re: warpTransition.lua (v1.1.1) - Spruce up your warps!

This still throws an error when using an SMB2 subcon door on any area that doesn't have a warp attached to it. If you throw a magic potion and then attempt to go through the resulting subcon door placed anywhere a warp doesn't exist exactly , this error occurs: ==> !Warp:entranceSection:9: Invalid ...
by MrDoubleA
Sun Jul 26, 2020 5:09 pm
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 15
Views: 1042

[NPC Pack] helmets.lua - Protect your head!

This is an NPC pack (and library too, I guess?) that allows you to create Mario Maker-like helmets. https://cdn.discordapp.com/attachments/473616657408065536/731977634866659349/2020-07-12_21_56_51.gif https://cdn.discordapp.com/attachments/473616657408065536/731978459253047306/2020-07-12_22_00_20.gi...
by MrDoubleA
Thu Jul 23, 2020 10:45 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 32
Views: 2105

Re: warpTransition.lua (v1.1.1) - Spruce up your warps!

Do not copy and paste the code into a luna.lua file. Instead, copy all the files into your folder and put this into the luna.lua:

local warpTransition = require("warpTransition")
by MrDoubleA
Wed Jul 15, 2020 6:10 pm
Forum: LunaLua
Topic: anotherpowerup.lua - and another one
Replies: 14
Views: 1732

Re: anotherpowerup.lua - and another one

Thanks for the update! There's just 3 new bugs I've found recently. (Sorry for all the hassle...) - The reserve powerup is much more functional now, though it still doesn't seem to work 100% properly. you're a mouse? - If you collect a custom powerup with nothing in 0x46, you'll get the custom power...
by MrDoubleA
Mon Jul 13, 2020 1:21 pm
Forum: LunaLua
Topic: anotherpowerup.lua - and another one
Replies: 14
Views: 1732

Re: anotherpowerup.lua - and another one

I've been using this library for a bit, and I have a couple bugs/annoyances to share. - If you pick up a custom powerup but you already have that powerup, it'll still play the animation. - When picking up a custom powerup, often times the wrong powerup will appear in the item box. This could maybe b...
by MrDoubleA
Sat Jul 11, 2020 5:47 pm
Forum: General
Topic: Old smbx.exe file
Replies: 5
Views: 279

Re: Old smbx.exe file

SMBX2 requires SMBX 1.3 to run. The way it works is by running that exe, and then adding stuff onto it via ASM hacks and the like. In fact, if you right click on X2 in the taskbar and click on this option, it'll open up 1.3. https://cdn.discordapp.com/attachments/473616657408065536/73162757979845436...
by MrDoubleA
Sat Jul 11, 2020 5:11 pm
Forum: LunaLua Help
Topic: Custom Counters in HUD? (Purple Coin Challenge)
Replies: 1
Views: 120

Re: Custom Counters in HUD? (Purple Coin Challenge)

If you want any custom HUD element, you can do this: local function myHUDElement(camIdx,priority,isSplit) -- Do stuff here end Graphics.addHUDElement(myHUDElement) ... or, if you want to override the HUD entirely, you can do this: local function myCustomHUD(camIdx,priority,isSplit) -- Do stuff here ...
by MrDoubleA
Wed Jul 08, 2020 11:28 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 32
Views: 2105

Re: warpTransition.lua (v1.1.1) - Spruce up your warps!

There was a minor bug with warps that lead to the world map, and that's now been fixed.
by MrDoubleA
Tue Jul 07, 2020 12:12 pm
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 32
Views: 2105

Re: warpTransition.lua (v1.1) - Spruce up your warps!

I downloaded it to take a look at the shaders for the transitions... surprised to find swirl not using one, when it could easily use a texture. Check out this video: https://www.youtube.com/watch?v=LnAoD7hgDxw That seems like a really useful technique! I'll keep that in mind for the future, thank y...
by MrDoubleA
Tue Jul 07, 2020 9:48 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 32
Views: 2105

Re: warpTransition.lua (v1.1) - Spruce up your warps!

It's now been updated to v1.1, fixing a few things, making all the transitions functions (which greatly improves the code itself and make it possible to add your own transition types), adding an option to let instant/portal warps trigger transitions, and two new transition types, TRANSITION_MELT and...
by MrDoubleA
Thu Jul 02, 2020 4:50 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 88
Views: 8966

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

It would seem you're using an outdated version of SMBX2, as that function was added in one of the patches.
by MrDoubleA
Mon Jun 29, 2020 11:24 am
Forum: LunaLua
Topic: anotherpowerup.lua - and another one
Replies: 14
Views: 1732

Re: anotherpowerup.lua - and another one

I've been wondering... why exactly is the mini mushroom not possible? Couldn't the issues be avoided with onNPCHarm and onBlockHit, and onPlayerHarm?
by MrDoubleA
Sun Jun 28, 2020 10:41 am
Forum: LunaLua Help
Topic: onFunction Question
Replies: 3
Views: 197

Re: onFunction Question

Ah yeah, forgot about that. It seems to base it off of the offset that was thought to be "has jumped", but turns out it was if the player can do a purple yoshi ground pound.
by MrDoubleA
Sun Jun 28, 2020 8:03 am
Forum: LunaLua Help
Topic: onFunction Question
Replies: 3
Views: 197

Re: onFunction Question

Instead of detecting a key press you'd be better off using onJump, like this:

function onJump()
triggerEvent("a")
end
by MrDoubleA
Sat Jun 27, 2020 3:05 pm
Forum: LunaLua Help
Topic: Creating a custom Koopa Shell NPC with a spiky top
Replies: 2
Views: 213

Re: Creating a custom Koopa Shell NPC with a spiky top

isshell does not cause any kicking behaviour, and you'd need lua for that. Additionally, a shell's frames property must be set to 0 to work properly.
by MrDoubleA
Tue Jun 23, 2020 11:54 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 88
Views: 8966

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

MDA, suggestion: Recreate the SMM2 p-balloon Perhaps as another 'letter' balloon I have actually made that with anotherpowerup.lua, but they're kinda... trapped in purgatory at the moment. I certainly wasn't trying to be critical, MDA has done a phenomenal job here, just wanted to make sure he was ...
by MrDoubleA
Mon Jun 22, 2020 4:47 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 88
Views: 8966

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Novarender wrote:
Sun Jun 21, 2020 8:59 pm
What does the T-Balloon do?
It's simply a faster version of the P-Balloon.

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