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by MrDoubleA
Wed Apr 01, 2020 3:11 pm
Forum: LunaLua
Topic: simpleLayerMovement.lua - For all your custom layer movement needs!
Replies: 2
Views: 256

simpleLayerMovement.lua - For all your custom layer movement needs!

This is a library which allows for you to simply create complex layer movement. You can download it here ! For examples and how to use, see "Loading & Examples". https://media.discordapp.net/attachments/473616657408065536/694661305189269574/2020-03-31_22_34_35.gif To load it, simply put this in your...
by MrDoubleA
Tue Mar 31, 2020 2:05 pm
Forum: LunaLua Help
Topic: Error with customs Npcs
Replies: 2
Views: 81

Re: Error with customs Npcs

Doesn't look like an error with the custom NPCs, but looks like a problem with the save file.
by MrDoubleA
Tue Mar 31, 2020 1:14 pm
Forum: LunaLua Help
Topic: Boomerang Suit?
Replies: 4
Views: 123

Re: Boomerang Suit?

2.0 Beta 4 at the moment Okay, though without replacing another one it's NOT possible at the moment. Even if it may not be possible to truly add new powerups, it is possible to create the illusion of new powerups at the moment. Regardless, it's not exactly easy at the moment. Personally, I'd wait f...
by MrDoubleA
Tue Mar 31, 2020 1:09 pm
Forum: LunaLua Help
Topic: NSMBDS Goop (Request)
Replies: 9
Views: 222

Re: NSMBDS Goop (Request)

TheGameyFireBro105 wrote:
Tue Mar 31, 2020 1:07 pm
i'm not asking 4 the waves. I could easily just have slopes moving on layers. The poundable goop is what i'm asking for!
That is what I was talking about. You'd still probably need the systems I mentioned.
by MrDoubleA
Tue Mar 31, 2020 1:06 pm
Forum: LunaLua Help
Topic: NSMBDS Goop (Request)
Replies: 9
Views: 222

Re: NSMBDS Goop (Request)

It'd be nearly impossible to create it in the same way it appears in the original game (creating solid waves) as SMBX's collision system doesn't naturally allow for complex shapes like that. I'm talking about the ground-poundable variant. it could work like diggable sand, but instead, it curves dow...
by MrDoubleA
Mon Mar 30, 2020 6:13 pm
Forum: LunaLua Help
Topic: NSMBDS Goop (Request)
Replies: 9
Views: 222

Re: NSMBDS Goop (Request)

It'd be nearly impossible to create it in the same way it appears in the original game (creating solid waves) as SMBX's collision system doesn't naturally allow for complex shapes like that.
by MrDoubleA
Mon Mar 30, 2020 10:16 am
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

v1.2 is out! Now, finally, layers and timed events reset! There were also some smaller updates and additions, so here's another incomplete list of them: Timed events, layers, BGOs, water/quicksand, and warps all now reset properly A few additional options were added A new respawn effect was added, "...
by MrDoubleA
Fri Mar 20, 2020 9:31 am
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.1.1 update)

I love the quick respawn feature! It's great to create Kaizo-like levels! :D However, some things don't reset. Quick respawn does not reset unlocked doors, blocks moved with an event and Event-timers don't work properly. When I make an event activate another event in 3 seconds and die after 2 secon...
by MrDoubleA
Sat Mar 14, 2020 6:25 pm
Forum: General
Topic: Nova Level Contest 2 (Preview / Planning Phase / WIP)
Replies: 23
Views: 851

Re: Nova Level Contest 2 (Preview / Planning Phase / WIP)

Gimmick 1b: Quote contest, design a level around a specific given quote by the organizators (like in Maglx3, you'll be able to choose). Examples would be "The wind blows harder the more you move against it" or "Your reflection shows your darkest colors". I really like this one, there's some many po...
by MrDoubleA
Fri Mar 13, 2020 7:00 pm
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.1.1 update)

Sorry for the hiccups! The download link has been updated to fix all the bugs that have been reported to me.
by MrDoubleA
Wed Mar 11, 2020 5:24 pm
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.1 update)

Version 1.1 has been released, and there's been a ton of under the hood changes (the entire respawn reset system has been overhauled, meaning a bunch of jank has been fixed), but there a few changes that'll hopefully help the people using this. Here's a little "change log", even if it is by no means...
by MrDoubleA
Mon Mar 09, 2020 2:22 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 331
Views: 26070

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

fnafan88888888 wrote:
Sun Mar 08, 2020 9:15 pm
In patch 1 why some NPCs are hidden like npc-444?
NPCs like those have been removed from the tileset item box as they're currently unfinished.
by MrDoubleA
Fri Mar 06, 2020 7:12 pm
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms

Yes, onRoomEnter triggers when entering any room. That is what it's supposed to do, after all. If you want to make it only happening when entering a certain room, you can do something like this: function onRoomEnter(roomIdx) if roomIdx == X then Y end end Where X is the index of the room and Y is th...
by MrDoubleA
Fri Mar 06, 2020 1:37 pm
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms

I'm starting in section 0, which has no rooms, then going to section 4, which does. Is that the problem? The second error still concerns me, though... That is the problem (and it'll be fixed in the next update), and the second issue was already fixed by Enjl: Of course that code is incompatible wit...
by MrDoubleA
Thu Mar 05, 2020 9:32 am
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms

Transitions don't work, the game spams nil value errors and the camera doesn't respect the room boundaries. The respawning does work, but rooms are inoperable unless I set rooms.transitionType = rooms.TRANSITION_TYPE_NONE. It appears to be a conflict, but this is the only custom LUA I'm using in th...
by MrDoubleA
Mon Mar 02, 2020 3:35 pm
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms

If I define the rooms with quicksand regions the quicksand physics still work and don't actually make me move as I would when I'm not stuck in it. edit: I apologize I wasn't paying careful attention and forgot to name the layer edit 2: I don't know if this happens for others but once you respawn th...
by MrDoubleA
Fri Feb 21, 2020 10:14 am
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

Re: rooms.lua - Quick respawn & Celeste-styled rooms

Does it invoke a custom lua event when a reset occurs or a room is entered? Would be helpful if people wanna reset their lua routines too. Sadly moving layers will always be a NIGHTMARE. Look into registerCustomEvent if you wanna provide onEnter and onReset events. I didn't know about registerCusto...
by MrDoubleA
Fri Feb 21, 2020 9:54 am
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 20
Views: 1178

rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

This is a library which lets you have quick respawn and Celeste-styled rooms. You can even have no rooms for only quick respawn, if you so please. NPC reset https://media.discordapp.net/attachments/473616657408065536/680409440784220202/2020-02-21_13_41_44.gif Room transition + block reset https://cd...
by MrDoubleA
Wed Feb 19, 2020 3:50 am
Forum: LunaLua
Topic: [NPC Pack] NSMB2 Gold Flower for SMBX2
Replies: 15
Views: 950

Re: [NPC Pack] NSMB2 Gold Flower for SMBX2

That is pretty weird. Bug in SMBX2 itself? Can you give me the "npc-800.lua" file from the download? Also, are you using the patched version of SMBX2 B4? Added in 10 minutes 59 seconds: Most importantly, what version of SMBX2 are you using? I could be wrong, but I believe the whole "friendly" thing...

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