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by vitzie629
Mon Nov 11, 2019 5:35 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1078
Views: 400947

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Were these ever corrected at any point? -Activating a snake block causes blocks to randomly lose collision. -NPCs 412 and 378 block fireballs. On the subject of warps I was able to make more than 420 in the MAGLX3 version. What version are you using? Former was fixed on the PAL version (straight up...
by vitzie629
Thu Aug 29, 2019 1:42 pm
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 3561

Re: Twisters! (Short level, made with SMBX2pal)

Scroll wrote:
Thu Aug 29, 2019 11:54 am
You should post all of your levels in one thread

Level looks interesting otherwise
How many level should I do? Like three or four?
by vitzie629
Thu Aug 29, 2019 11:47 am
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 3561

Twisters! (Short level, made with SMBX2pal)

I saw Core making SMM2 Twisters in Super Mario Bros. X2 PAL (SMBX2pal) as an NPC pack which can be found here: https://www.supermariobrosx.org/forums/viewtopic.php?f=101&t=24500 . Yesterday, I made a short level using twisters on how they function in SMBX2pal. Here is a video of my short level: http...
by vitzie629
Sat Aug 03, 2019 1:28 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1078
Views: 400947

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

TheKidCodee wrote:
Thu Aug 01, 2019 11:55 am
Man, I guess this finally came out
What are you talking about? What exactly came out?
by vitzie629
Mon Jul 15, 2019 9:16 pm
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 3561

Re: Super Mario Bros. Revamped World 1-1 (Made with SMBX2pal Build)

FireyPaperMario wrote:
Mon Jul 15, 2019 6:57 pm
Just one Complaint about this level.....


WHY SENDSPACE?!? Isn't sendspace not allowed for downloading SMBX content?
What should I use for downloading SMBX content freely?
by vitzie629
Mon Jul 15, 2019 3:04 pm
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 3561

Super Mario Bros. Revamped World 1-1 (Made with SMBX2pal Build)

I recently made world 1-1 level for Super Mario Bros. Revamped for SMBX2 (PAL build). Super Mario Bros. Revamped is a revision for Super Mario Bros. which features slopes, colored pipes, dragon coins, walljump function for playable characters, and more! Check it out! https://www.youtube.com/watch?v=...
by vitzie629
Sun Jul 07, 2019 2:30 pm
Forum: LunaLua Help
Topic: (Request) Super Mario Bros. 1 HUD for SMBX2 PAL build
Replies: 2
Views: 761

Re: (Request) Super Mario Bros. 1 HUD for SMBX2 PAL build

MECHDRAGON777 wrote:
Sun Jul 07, 2019 1:55 am
I could give this a shot when I get up in the morning. It will give me time to research the HUD more proper.
Okay. When you took the time to research the HUD more proper, please send me a download link for the SMB1 HUD (proper from the original SMB1) for SMBX2 PAL build! Okay?
by vitzie629
Sat Jul 06, 2019 5:59 pm
Forum: LunaLua Help
Topic: (Request) Super Mario Bros. 1 HUD for SMBX2 PAL build
Replies: 2
Views: 761

(Request) Super Mario Bros. 1 HUD for SMBX2 PAL build

I've seen the Super Mario Bros. 1 HUD in SMBX-38A 1.4.3 and 1.4.4. I've also seen an SMB1 HUD in SMBX2 beta 3! So, can somebody make me an SMB1 HUD with looks just like the HUD in the actual Super Mario Bros. game? Also, can someone make me NES and SNES variations for the SMB1 HUD in SMBX2 pal build...
by vitzie629
Tue Jun 25, 2019 2:44 pm
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 3561

Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)

The 10th Anniversary of Super Mario Bros. X Version 1.0 released by Redigit will be tomorrow. And the SMBX2pal build was released on June 22nd, 2019, to be an early gift for the SMBX 10th Anniversary on June 25th, 2019. So, here's a special gift for you guys who are fans of Super Mario Bros. X (SMBX...
by vitzie629
Wed Mar 13, 2019 8:05 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613486

Re: SMBX2 (2.0 Beta 3)

Will the feature lock mode be used until beta 4's release date or no? That's the idea, yes. So basically the lock is there to prevent any new npc's from being added until after Beta4 so the focus can be on finishing Beta4 if I understand you right. Thanks for clearing that up. You are welcome! Afte...
by vitzie629
Tue Mar 12, 2019 7:20 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613486

Re: SMBX2 (2.0 Beta 3)

The feature lock is a thing. You can trust Electriking on that since he's on codehaus where the topic appears from time to time. I just added Snailicorn cause I currently don't have much else I can do, and all existing NPCs are now checked as much as they can be. Beyond that, it only took a few hou...
by vitzie629
Thu Mar 07, 2019 4:20 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613486

Re: SMBX2 (2.0 Beta 3)

Even if Redigit turned up and offerred the source code (which is extremely unlikely considering how long it's been, his distain for SMBX, and his past trollish behaviour), it wouldn't gain us anything significant at this point. What it would do is lose us a lot of compatibility, since rebuilding th...
by vitzie629
Thu Feb 21, 2019 6:34 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613486

Re: SMBX2 (2.0 Beta 3)

PixelPest wrote:
Thu Feb 21, 2019 6:31 pm
vitzie629 wrote:
Thu Feb 21, 2019 6:26 pm
timocomsmbx2345 wrote:
Thu Feb 21, 2019 12:35 pm
Yeah, I already know not to ask, so I can wait a few more months
A few more months for what?
I'm assuming they'd be referring to none other than the release of Beta4
Wow! You’re right!
by vitzie629
Thu Feb 21, 2019 6:26 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613486

Re: SMBX2 (2.0 Beta 3)

timocomsmbx2345 wrote:
Thu Feb 21, 2019 12:35 pm
Yeah, I already know not to ask, so I can wait a few more months
A few more months for what?
by vitzie629
Wed Feb 13, 2019 8:24 pm
Forum: Episodes
Topic: Super Mario Bros. Retro [SMB & VS SMB Remake] (SMBX2 Beta 3)
Replies: 35
Views: 8956

Re: Super Mario Bros. NESetro [SMB & VS SMB Remake] (SMBX2 Beta 3)

CrystallicAshley, can I make changes like graphic changes in this episode of yours or not?
by vitzie629
Wed Feb 13, 2019 6:52 pm
Forum: Episodes
Topic: Super Mario Bros. Retro [SMB & VS SMB Remake] (SMBX2 Beta 3)
Replies: 35
Views: 8956

Re: Super Mario Bros. NESetro [SMB & VS SMB Remake] (SMBX2 Beta 3)

I'm making a little bit of updates for CrystallicAshley's episode by graphic modifications for Super Mario Bros. NESetro for the pipes in the underground section in levels. Please don't make modifications to other people's episodes without their permission unless you plan on keeping it completely t...
by vitzie629
Wed Feb 13, 2019 6:43 pm
Forum: Episodes
Topic: Super Mario Bros. Retro [SMB & VS SMB Remake] (SMBX2 Beta 3)
Replies: 35
Views: 8956

Re: Super Mario Bros. NESetro [SMB & VS SMB Remake] (SMBX2 Beta 3)

I'm making a little bit of updates for CrystallicAshley's episode by graphic modifications for Super Mario Bros. NESetro for the pipes in the underground section in levels.
by vitzie629
Sun Feb 10, 2019 5:56 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613486

Re: SMBX2 (2.0 Beta 3)

That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless Oh wow! Actually, I'm just doing ideas for fun, and not meant to be taken seriously. Anyway, I'll just do that with my custom g...
by vitzie629
Sun Feb 10, 2019 5:41 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613486

Re: SMBX2 (2.0 Beta 3)

Is really necessary to add that though? Well I'm just thinking of ideas for SMBX2 beta 5, something unique. That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless Oh wow! Actually, I...
by vitzie629
Thu Feb 07, 2019 6:45 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613486

Re: SMBX2 (2.0 Beta 3)

https://i.postimg.cc/RNzPzV18/SMB1-Grass-Hill-Platform-Correct-Blocks-and-BGOs.png Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future? Is really necessary to add tha...

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