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by litchh
Sat Nov 30, 2019 4:44 am
Forum: General
Topic: Autumn Vanilla Level Contest 2019 - SUBMISSIONS!
Replies: 10
Views: 936

Re: Autumn Vanilla Level Contest 2019 - SUBMISSIONS!

Dimension Windows
One star & exit as well.
You're pretty cool, if you can beat it without ducking in jump.
by litchh
Tue Nov 05, 2019 8:52 am
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 8903

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

From the First to Forever at end.
by litchh
Tue Oct 22, 2019 11:09 am
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 8903

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

MegaDood wrote:
Mon Oct 21, 2019 4:22 am
what's with those Young Link sound effects as well at the start of levels?
Let me guess you're playing in PAL :lol:
In fact there's some cheats for thinkable extra players ;)
Sorry I still didn't figure out how to fix it without losing compatibility :?
by litchh
Sat Oct 19, 2019 10:56 am
Forum: Levels
Topic: The Crazy & Very Cool Maps by litchh
Replies: 47
Views: 9133

Zombie Spate Throughout the City

Oh no! After accidental releases of hazardous substances a lot of people turned into zombies! Though concept of this level is not new, this one have no prototypes on SMBX. This level has additional star and can be played in 1.3. Created for Nova Level Contest. Example Screen: https://i.imgur.com/mOL...
by litchh
Tue Oct 15, 2019 1:46 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 982
Views: 387730

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Is the same about findnpcs? Though it was safe for now.
by litchh
Tue Oct 15, 2019 1:23 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 982
Views: 387730

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

I used this and it worked on Beta 3: function onLoop() for k,v in pairs(findblocks(123)) do if v:collidesWith(player) == 1 and (player.downKeyPressing) then player.y = player.y + 3 player.x = v.x + 4 player.speedX = 0 end end end Also I changed onLoop() to onTick() & got same result.
by litchh
Tue Oct 15, 2019 11:19 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 982
Views: 387730

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Seems PAL version like MAGLX3 hates function Block:collidesWith(player)
Btw I can't printscreen debug message for some reason :?
Message looks like: attempt to call method 'collidesWith' (a nil value)
by litchh
Tue Oct 15, 2019 10:16 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1902
Views: 230761

Re: Perfect SMBX Screenshot Thread 10

omg, that's evil
However it's also funny.
by litchh
Sun Sep 29, 2019 2:27 am
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 8903

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Scroll wrote:
Sat Sep 28, 2019 6:23 pm
I may check it out, does it work with beta 3?
Yes, it works, moreover Beta 3 is recommended for playing.
by litchh
Sat Sep 28, 2019 4:04 pm
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 8903

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

TheNewGuy wrote:
Sat Sep 28, 2019 11:50 am
do I still need to download the lunaworld patch or is included with the download in the OP?
Yes, it's included.

UPD: Whoops, Tinypic is gone. Screenshots updated.
by litchh
Sun Jul 28, 2019 5:01 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1902
Views: 230761

Re: Perfect SMBX Screenshot Thread 10

What a cool city!
by litchh
Sun Jul 28, 2019 4:58 am
Forum: General
Topic: Beating Every SMBX Episode: Mario Prime Boss Rush and Review
Replies: 91
Views: 11638

Re: Journey to Completion - Kaizo Contest X 1 All Levels Clear

Finally I saw someone done Sprint Challenge in Another Adventure :roll:
by litchh
Sat Jul 13, 2019 2:55 pm
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 8903

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Updated to v.1.3.9 https://i.imgur.com/jrYcdNb.gif Changelog: - Added logo, launcher & game over screen - Shorted interval between invisible blocks in 8-4 - Shorted long firebar in the underwater section of 8-4 level and removed one Roto Disk near from double of them (these changes are not affect a...
by litchh
Sat Jul 06, 2019 4:27 am
Forum: General
Topic: SMBX Videos Thread
Replies: 933
Views: 165040

Re: SMBX Videos Thread

Super Mario Bros. 3X - played in PAL version.
Episode created by nin8halos and I never saw him on SMBX forums.


by litchh
Thu Jul 04, 2019 1:35 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 982
Views: 387730

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

NyanMC wrote:
Thu Jul 04, 2019 11:44 am
As I started making a level, I discovered that tossed galoombas can kill thwomps (i dont think that was intentional)
That was from SMBX 1.3 (at least)
by litchh
Tue Jun 18, 2019 2:09 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 982
Views: 387730

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Okay but why would you ever use more than 100 events? Those levels already crashed on 1.3 from my experience... I just used max of 1.3 events. It's impossible to add more. Looks like mistake in counter. UPD: Welp I was wrong, the maximum event count in SMBX 1.3 is 101. But I remember people played ...
by litchh
Tue Jun 18, 2019 12:59 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 982
Views: 387730

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

When I try to launch in editor a level full of events, I get this message like in previous PGE versions:

Image

Moreover, seems, one of events may not trigger in MAGLX3 version in this case.
I got stuck on some levels in this way.
by litchh
Sat Jun 15, 2019 3:24 am
Forum: Levels
Topic: The Crazy & Very Cool Maps by litchh
Replies: 47
Views: 9133

Re: The Crazy & Very Cool Maps by litchh

All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try. Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why? Seems some functions work incorrect in MAGLX3 versi...
by litchh
Fri Jun 14, 2019 4:19 pm
Forum: Levels
Topic: The Crazy & Very Cool Maps by litchh
Replies: 47
Views: 9133

Koopa Troopa Liberation (updated shells)

If you played Mario Forever, you might remember same named level. This version of level includes koopas throwing shells, which rebound from the ground once (works in versions from 1.3.0.2 to SMBX2 MAGLX3 otherwise it's like usual hammer) Screenshots: https://i.imgur.com/9QZK2t6.png https://i.imgur.c...
by litchh
Sun Jun 02, 2019 5:58 am
Forum: Art Board
Topic: litchh's remixes
Replies: 21
Views: 5407

Re: litchh's remixes

Ever more 8-bit Ever 17 covers:


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