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by Unknown68D
Thu Jul 30, 2020 2:42 pm
Forum: Episodes
Topic: VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 23
Views: 2738

Re: VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!

It's not uncommon that someone dedicates themselves to just one big project and also keeps it secret for the most part. Daring Tombstone also did this. Oh and is this the newest Beta 4 version? I thought it was just given out to testers. Anyway it still has essential room for improvement so it won'...
by Unknown68D
Thu Jul 09, 2020 7:25 pm
Forum: LunaLua Help
Topic: Custom Counters in HUD? (Purple Coin Challenge)
Replies: 1
Views: 112

Custom Counters in HUD? (Purple Coin Challenge)

Hello! One of the levels in my episode makes use of collecting 100 purple coins to reveal a star after they are all collected. It works fine in its current state using the "No More Objects in Layer" event. However, I was wondering if it would be possible to implement a custom counter in the HUD spec...
by Unknown68D
Thu Jul 09, 2020 6:53 pm
Forum: LunaLua Help
Topic: How to Display Star Coin Count at Player's Convenience
Replies: 3
Views: 161

Re: How to Display Star Coin Count at Player's Convenience

#4. What do we need to do in order to have star coins saved upon checkpoints (I mean they technically are but we want to make it such that collecting all 5 star coins in a level gives a star, and by basic layer+event, the already collected star coins would stay in the layer and not be removed from ...
by Unknown68D
Wed Jul 08, 2020 8:28 pm
Forum: LunaLua Help
Topic: How to Display Star Coin Count at Player's Convenience
Replies: 3
Views: 161

How to Display Star Coin Count at Player's Convenience

Hello! I'm the creator of an episode that makes use of the new Star Coin NPCs to keep track of a player's Star Coin progress. Unfortunately, I haven't been able to determine an effective, player-friendly way to display a player's Star Coin progress, meaning that they'd currently have to enter every ...
by Unknown68D
Wed Jul 08, 2020 8:08 pm
Forum: LunaLua Help
Topic: Jumping Frames Before the Player Lands?
Replies: 2
Views: 124

Jumping Frames Before the Player Lands?

Hello there, I was recently told about the existence of a script that would allow the player to jump off the ground a few frames before/after landing on a platform similar to Celeste's "Coyote Time". If you are unfamiliar with the concept of "Coyote Time", consider how the shoe behaves where it hops...
by Unknown68D
Sat Jul 04, 2020 6:17 pm
Forum: Episodes
Topic: VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 23
Views: 2738

Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great. lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great I would like...
by Unknown68D
Wed Jul 01, 2020 12:03 am
Forum: Episodes
Topic: VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 23
Views: 2738

Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great. lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great I hope to be...
by Unknown68D
Mon Mar 30, 2020 4:24 pm
Forum: Episodes
Topic: VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 23
Views: 2738

Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

well ... why did you post this when I didn't even finish testing? There might be more changes to the 1.3 version as well! (like, improving the world map, I wanted to get back on you later for that) Don't worry! You can continue playtesting! It's just that I did an extensive playtest of the game 100...
by Unknown68D
Mon Mar 30, 2020 4:12 pm
Forum: Episodes
Topic: VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 23
Views: 2738

VERSION 2.0 OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!

https://i.imgur.com/lMlP9vw.png OFFICIAL TRAILER: https://www.youtube.com/watch?v=nRjc8SNfgGI I, Unknown68D, am proud to announce that my first-ever, long-awaited SMBX project, The Epic Quest , is FINALLY completed! In this episode, join Mario, Luigi & Toad as you partake in this traditional, yet b...
by Unknown68D
Thu Mar 19, 2020 1:15 am
Forum: Episodes
Topic: New Super Mario Bros DS. Remastered
Replies: 77
Views: 19082

Re: New Super Mario Bros DS. Remastered

Overview: I loved playing through this remaster of a timeless classic once again on SMBX! Thank you so much for taking so much time & effort to create such a masterpiece of an episode! The amount of faithfulness put into it was spectacular all the way through, with technical innovations that deviat...
by Unknown68D
Tue Jan 28, 2020 6:50 pm
Forum: Levels
Topic: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]
Replies: 14
Views: 1502

Re: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]

Can I borrow ur level for my world 8 in my episode? Unfortunately, I will have to decline as this is featured in World 8 in my episode. The whole concept of borrowing levels I feel doesn't work well without giving said credit, & even then it takes away from the purpose of a solo-driven project by b...
by Unknown68D
Fri Dec 13, 2019 10:42 pm
Forum: Levels
Topic: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]
Replies: 14
Views: 1502

Re: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]

I'm really surprised that you used NPCs to guide the ninjis instead of, say, tanooki stone blocks (I tried to see if I could hit some but obvsly I found nothing). Anyway despite the clever implementation, the skull coaster turned out to be a bit janky and too slippery sometimes. The double-coaster ...
by Unknown68D
Sat Dec 07, 2019 7:21 pm
Forum: Levels
Topic: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]
Replies: 14
Views: 1502

Re: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]

I see the ninjis are attached to the skulls, I kinda expected it to be the other way round. How do the skull coasters work, and is there any way to mark their path with lineguides or such? I died a few times at the end of the first ride when I jumped before the skulls dropped down. Also I would app...
by Unknown68D
Tue Dec 03, 2019 10:27 am
Forum: Projects
Topic: BETA 2 IS OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 6
Views: 762

Re: The Epic Quest ~ My First SMBX Episode! (Beta Ver. 0.1)

When playing in SMBX2, pressing F12 will automatically create an image file of your current screen in the screenshots folder; it already has the desired dimensions of 800x600. Next step is just uploading these files to a hosting service (I recommend Imgur) and then embed them in the post with [img]...
by Unknown68D
Mon Dec 02, 2019 12:15 pm
Forum: Levels
Topic: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]
Replies: 14
Views: 1502

Re: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]

<r><QUOTE author="cato" post_id="361978" time="1575283855" user_id="14145"><s>[quote=cato post_id=361978 time=1575283855 user_id=14145]</s> That random segment for the second-last dragon coin just looks really clash. <e>[/quote]</e></QUOTE> I see what you mean. This coin requires that you first coll...
by Unknown68D
Sun Dec 01, 2019 10:08 pm
Forum: Projects
Topic: BETA 2 IS OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 6
Views: 762

Re: The Epic Quest ~ My First SMBX Episode! (Beta Ver. 0.1)

Very interesting project! You should update the post as soon as possible; do you need help on how to post screenshots? That would be greatly appreciated, Cedur! While I do know how to post screenshots, I'm not exactly sure of how to do so the most efficiently and effectively. From what I've seen, p...
by Unknown68D
Sun Dec 01, 2019 11:10 am
Forum: Projects
Topic: BETA 2 IS OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 6
Views: 762

Re: The Epic Quest ~ My First SMBX Episode! (Beta Ver. 0.1)

I guess it must've been hard for you to show screenshots in the opening post, but a Twitter video of your SMBX episode is acceptable imo Not really, I’m just pressed for time currently and just wanted to get this out there. I may update this post in the future once I get more used to the forums.
by Unknown68D
Sun Dec 01, 2019 10:53 am
Forum: Projects
Topic: BETA 2 IS OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!
Replies: 6
Views: 762

BETA 2 IS OUT NOW! | The Epic Quest by Unknown68D ~ My First SMBX Episode!

https://i.imgur.com/BD3EBe8.png THIS EPISODE IS NOW FULLY RELEASED! CHECK IT OUT: [/u] https://www.supermariobrosx.org/forums/viewtopic.php?f=36&t=25450&p=368220#p368220p DOWNLOAD BETA 2 HERE : https://drive.google.com/open?id=1-AkPoAJU2fsFH4sTepqaqWjvGafHm4F9 I am very pleased to announce that the...
by Unknown68D
Sat Nov 30, 2019 10:24 pm
Forum: Levels
Topic: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]
Replies: 14
Views: 1502

Re: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]

Is The Epic Quest supposed to become an NSMBWii spinoff? Overall, The Epic Quest is heavily inspired around the NSMB series as a whole, with elements from the classic 2D Mario platformers integrated within. But yes, the majority of the levels in this episode are based around NSMBWii, so you could s...
by Unknown68D
Sat Nov 30, 2019 10:29 am
Forum: Levels
Topic: The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]
Replies: 14
Views: 1502

The Spooky Skull Coaster [MY FIRST UPLOADED CUSTOM LEVEL/POST!]

The Spooky Skull Coaster (World 8-7 in The Epic Quest) Hello, SMBX community! Allow me to introduce myself! My name is Unknown68D, and I'm ecstatic to create my first ever post on the SMBX forums! I have been playing this phenomenal game since the early 2010s, and I could not be more grateful to ha...

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