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by cheezeeshoo
Sun Feb 16, 2020 9:56 am
Forum: Help and Support
Topic: Disable HUD in 2.0 (beta 4)
Replies: 1
Views: 188

Disable HUD in 2.0 (beta 4)

I want to make an intro level for my episode, and to do so, I want to disable HUD in that level. The way I tried to do so was by making all hardcoded-n.png files in the level's directory that I don't want to appear there empty image files. It did mostly well, with an exception of that mean little 0 ...
by cheezeeshoo
Wed May 15, 2019 3:14 pm
Forum: Sandbox
Topic: How did you get your username.
Replies: 122
Views: 12699

Re: How did you get your username.

Completely by an accident.
by cheezeeshoo
Thu May 09, 2019 6:33 am
Forum: Video Games
Topic: Your favourite video game music
Replies: 109
Views: 18647

Re: Your favourite video game music

Touhou 8, 13, 13.5
Rayman Revolution
Persona 3, 5
TES IV: Oblivion
Super Mario Galaxy
by cheezeeshoo
Thu May 09, 2019 6:12 am
Forum: Levels
Topic: cheezeeshoo's Road Of Doom (2.0 MAGLX3 build)
Replies: 1
Views: 405

cheezeeshoo's Road Of Doom (2.0 MAGLX3 build)

So, I've created a thing. Being inspired by SMW Kaizo hacks, I decided to make my own level, using the latest build of SMBX2. It should be beatable in theory, but because of my lack of skills and because of my computer acting strangely recently, I can't say for sure. It's the first time I actually p...
by cheezeeshoo
Fri May 03, 2019 3:55 am
Forum: Help and Support
Topic: How to change starman sound effect for the project? 2.0
Replies: 1
Views: 288

How to change starman sound effect for the project? 2.0

I know it is possible now in 2.0 to change sound effects for the episode using sound.ini, but the thing is that starman is not stated in that .ini file as well as all the newer sounds. Maybe I should add the line for it in the file but I need ID of that sound effect (e.g. jump - 1, zelda sword beam ...
by cheezeeshoo
Thu Apr 25, 2019 12:45 pm
Forum: Sandbox
Topic: What browser are you using
Replies: 32
Views: 5564

Re: What browser are you using

Electriking wrote:
Thu Apr 25, 2019 4:26 am
Normally Chrome on phone and Firefox on PC.
Same goes for me.
by cheezeeshoo
Wed Apr 24, 2019 3:20 pm
Forum: Sandbox
Topic: Introductions Thread
Replies: 1728
Views: 216630

Re: Introductions Thread

I've been on this forum for a long time, though as a different user or as a guest. Recently I noticed that the new version of SMBX came out, and that inspired me to return. So, nice to meet you.
by cheezeeshoo
Wed Apr 24, 2019 11:30 am
Forum: Sandbox
Topic: [Random Poll] What is your favorite passtime?
Replies: 56
Views: 3099

Re: What is your favorite passtime?

Beers and local shoegaze gigs make my free time. But when there are no gigs and there's no beer, I do something else, like looking for useless information on the internet or wasting my precious youth on videogames. I'm also thinking about buying a bass-guitar so that I can spend my time doing someth...
by cheezeeshoo
Tue Apr 23, 2019 2:32 pm
Forum: Sandbox
Topic: Winter or Summer
Replies: 75
Views: 7021

Re: Winter or Summer

Neither. I prefer middle spring/autumn, when it isn't colder than +10 and isn't hotter than +20.
by cheezeeshoo
Tue Apr 23, 2019 2:18 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 462109

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Don't know if it was mentioned before, but I just found an issue with big switches (diamond, clubs, spades, hearts). When you finish that switch level, it is marked on the map as cleared and the first level on the map you enter will have the blocks changed, as intended, but when you leave that level...
by cheezeeshoo
Sun Apr 21, 2019 2:08 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 462109

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

This has been a bug in Beta 3 already and hasn't been fixed yet. You can use the following code to fix it for your level though: function onTick() for k,v in ipairs(Effect.get(EFFECT_ID)) do v.width = DESIREDWIDTH v.height = DESIREDHEIGHT end end Just replace the all-caps stuff. Now it works proper...
by cheezeeshoo
Sun Apr 21, 2019 12:36 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 462109

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Why are effects sizes hardcoded now? No matter what I do, the effect of SMW Mario dying is cut to 32x32, while in other versions it is changed to 32x48, as it should be. The same goes with npc-254(fairy), but it was present in 2.0 beta3 as well. https://i.postimg.cc/k66RTtHJ/image.png https://i.post...
by cheezeeshoo
Fri Mar 29, 2019 2:36 pm
Forum: Sandbox
Topic: Where does your avatar come from?
Replies: 132
Views: 20917

Re: Where your avatar comes from?

MegaDood wrote:
Thu Mar 28, 2019 1:49 am
FireyPaperMario wrote:
Wed Mar 27, 2019 5:04 pm
cheezeeshoo wrote:
Wed Mar 27, 2019 8:29 am
This. https://www.youtube.com/watch?v=CWmcWoLXgoI
Or in other otaku words, early 20th century anime.
Early 20th century anime is the best anime.
You guys don't seem to get the meme. I didn't expect you to anyway, though.
by cheezeeshoo
Wed Mar 27, 2019 8:51 am
Forum: Sandbox
Topic: Post one of the craziest dream you ever had.
Replies: 606
Views: 63743

Re: Post one of the craziest dream you ever had.

In my childhood I had a really creepy dream. I was in some empty, dark dimension. The only thing that was visible was a long white staircase, going up to infinity. I was climbing the stairs, one by one, until I reached a platform. Just a platform was there, nothing else. I turned back, but no stairs...
by cheezeeshoo
Mon Mar 25, 2019 12:45 pm
Forum: Graphics
Topic: Rayman Playable (work in progress)
Replies: 6
Views: 728

Rayman Playable (work in progress)

I remember I've seen a smbx vid, a trailer or a teaser of some episode. There was a playable Rayman, but it seems like that project was abandoned, and I haven't found any other mentions of playable Rayman in smbx, so I decided to make my own gfx. These are based on GBC Rayman sprites and replace pla...

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