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by boingboingsplat
Tue Apr 02, 2019 7:30 pm
Forum: LunaLua
Topic: [NPC Pack] Albatoss from SMB2
Replies: 12
Views: 1148

[NPC Pack] Albatoss from SMB2

I wanted an Albatoss for the level I was making it, and the current version didn't have one, so I went ahead and made it. It'll fly forward in the direction its heading forever, ridable and passing through terrain just like SMB2. In addition, it is a container and can carry any NPC. It'll drop it's ...
by boingboingsplat
Tue Apr 02, 2019 1:40 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 159
Views: 21115

Re: Need help with lua? - LunaLua General Help

Ah, nice call. I had created my own version of the Punting Chuck, to fix a bug, and just loaded it in my level over the same NPC ID. When I remove it the issue stops. My guess is, that maybe doing this causes the "onTickEndNPC" event to be registered twice? Causing its behavior to be executed twice ...
by boingboingsplat
Mon Apr 01, 2019 9:41 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 159
Views: 21115

Re: Need help with lua? - LunaLua General Help

I made a slightly modified version of the Puntin' Chuck NPC, so that it could kick my own variant of the Football NPC. However, I noticed something odd: It kicks half as often as the one I based it off of. Most of the code is the same, which made me curious, so I had it print off it's internal timer...
by boingboingsplat
Mon Apr 01, 2019 11:52 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 905
Views: 379254

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

If you kill a football the exact moment a Puntin' Chuck creates it, you get this error:

Image

PS, are these runtime errors logged anywhere? A screenshot works but feels inelegant.

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