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by GOD_SAMA
Mon Sep 09, 2019 9:15 pm
Forum: Graphics
Topic: Super Mario Land spritesheet
Replies: 9
Views: 619

Re: Super Mario Land spritesheet

Heya. backfromthedead So, I had this image on my laptop for quite a while now. You could make it into a GFX pack if you want, so here it is: https://media.discordapp.net/attachments/619341612014764042/619341687449452565/tiles.png Also, I didn't know where to put this, but Graphics seemed pretty acc...
by GOD_SAMA
Sun Sep 08, 2019 8:42 pm
Forum: Graphics
Topic: Super Mario Land spritesheet
Replies: 9
Views: 619

Re: Super Mario Land spritesheet

grianguy32 wrote:
Sun Sep 08, 2019 10:02 am
Just use spriters resource lol.
doesnt exist on there my dude
ive looked everywhere
by GOD_SAMA
Fri Sep 06, 2019 3:01 pm
Forum: Sandbox
Topic: any one rip sprites here? need some help
Replies: 0
Views: 149

any one rip sprites here? need some help

also dont know if this is the right thread to ask in but it seems as good a place as any trying to rip this game marvelous: Mōhitotsu no Takarajima https://i.postimg.cc/gX25NFRY/Marvelous-Mouhitotsu-no-Takarajima-English-v1-07-by-Dack-R-000.png i want to go into the game file itself and rip what i w...
by GOD_SAMA
Thu Sep 05, 2019 10:07 pm
Forum: General
Topic: Would a 2d rpg-like game be possible in SMBX?
Replies: 4
Views: 202

Re: Would a 2d rpg-like game be possible in SMBX?

id think it is cause i once asked if a super metroid type game was possible to make using the smbx engine and i got a yes so by that logic something like say castlevania aria of sorrow could be made in it too tho thats an example cause in that game you can level up and such as per rpg elements
by GOD_SAMA
Thu Sep 05, 2019 9:50 pm
Forum: Graphics
Topic: Super Mario Land spritesheet
Replies: 9
Views: 619

Re: Super Mario Land spritesheet

do you know how to rip sprites from snes games as well? theres this one rpg i have a hard time rippping the graphics from and i cant for the life of me get it to produce what i want heres the rpg in question marvelous: Mōhitotsu no Takarajima https://i.postimg.cc/gX25NFRY/Marvelous-Mouhitotsu-no-Tak...
by GOD_SAMA
Fri Aug 16, 2019 9:41 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 856
Views: 268442

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

all i care about suggestion wise is that the editor becomes easier to use so that ppl without coding knowledge can get by expanded animations so mario and others can have a ton of animation frames based on what the user needs or wants (smw mario moves weird than how he moves in his original game an...
by GOD_SAMA
Fri Aug 16, 2019 4:08 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 856
Views: 268442

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

people can use smbx2 without coding, though? everything 1.3.0.1 is compatible with smbx2, so nothing stops you from using smbx2 merely for its new out-of-the-box additions. not every user of paint.net writes paint.net plugins, either. i could but coding is where the extra good stuff are if you know...
by GOD_SAMA
Fri Aug 16, 2019 3:54 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 856
Views: 268442

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

smbx could be a lot more user friendly for new comers who have no clue or no interest in stressing themselves over things like coding etc imo thats all im getting at but since its in beta i guess thats a couple years from now before anyone sees that meh ill wait wouldnt be surprised if smbx couple y...
by GOD_SAMA
Fri Aug 16, 2019 3:50 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 856
Views: 268442

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Core wrote:
Fri Aug 16, 2019 3:47 pm
There is no extended powerup array yet, so you can't add new powerups. But i believe you can add more animations frame to player. People (including devs) told you that link won't get overhaul.
i only used that as an example tho didnt mean to say he should here
by GOD_SAMA
Fri Aug 16, 2019 2:42 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 856
Views: 268442

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

<r>all i care about suggestion wise is that the editor becomes easier to use so that ppl without coding knowledge can get by <br/> expanded animations so mario and others can have a ton of animation frames based on what the user needs or wants (smw mario moves weird than how he moves in his original...
by GOD_SAMA
Wed Aug 14, 2019 1:54 am
Forum: General
Topic: smbx playable character ideas
Replies: 4
Views: 1110

smbx playable character ideas

Image
new character addition idea
i could see ppl playing him lol

anyone else think its possible?
by GOD_SAMA
Wed Aug 07, 2019 6:06 pm
Forum: Graphic Request
Topic: SMB3 Styled Playable Yoshi (request)
Replies: 2
Views: 1092

Re: SMB3 Styled Playable Yoshi (request)

basically yoshis island yoshi recolored to smb3
should be simple enough since yoshi did make a cameo in super mario bros 3 snes and gba versions
hope someone doesnt have a hard time with it tho
Image
by GOD_SAMA
Wed Aug 07, 2019 10:03 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 856
Views: 268442

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

how does one add more power up slots
im curious about that?
and whats halting any progress on it?
by GOD_SAMA
Tue Aug 06, 2019 12:31 pm
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 1363

Re: apparently these were suppose to be in smbx

I have a few ideas on some of these, but considering it feels more like a new character, I might struggle. Will try to work on it when I can, but do not expect me to finish it. Though Frog-Link seems like a good idea to be Zora Link... do what you can dude ill be here rooting for you :D glad they n...
by GOD_SAMA
Tue Aug 06, 2019 3:28 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 1363

Re: apparently these were suppose to be in smbx

I have a few ideas on some of these, but considering it feels more like a new character, I might struggle. Will try to work on it when I can, but do not expect me to finish it. Though Frog-Link seems like a good idea to be Zora Link... do what you can dude ill be here rooting for you :D glad they n...
by GOD_SAMA
Mon Aug 05, 2019 10:59 pm
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 1363

Re: apparently these were suppose to be in smbx

<r><QUOTE author="Ace" post_id="356850" time="1565038297" user_id="617"><s>[quote=Ace post_id=356850 time=1565038297 user_id=617]</s> This topic isn't really related to Lua, aside from the fact that someone somewhere could create this with Lua if they really wanted to. I'm moving this to general, bu...
by GOD_SAMA
Sun Aug 04, 2019 11:58 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 1363

Re: apparently these were suppose to be in smbx

<r><QUOTE author="Electriking" post_id="356768" time="1564908606" user_id="10240"><s>[quote=Electriking post_id=356768 time=1564908606 user_id=10240]</s> <QUOTE author="GOD_SAMA" post_id="356764" time="1564903220" user_id="18304"><s>[quote=GOD_SAMA post_id=356764 time=1564903220 user_id=18304]</s> <...
by GOD_SAMA
Sun Aug 04, 2019 3:20 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 1363

Re: apparently these were suppose to be in smbx

They were not "supposed" to be in SMBX. The uploader just asked Redigit and got turned down, like they describe. If they asked us (the SMBX2 developers), we'd turn them down again, because of backwards compatibility and not wanting to make a character's scope explode. I'm also not convinced that mo...
by GOD_SAMA
Sun Aug 04, 2019 12:59 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 1363

Re: apparently these were suppose to be in smbx

1. where did you get the information about these supposedly be in smbx 2. they seem possible, but would change link's playstyle heavily from the 1.3 version if it's in the basegame from where i found it on deviant art https://www.deviantart.com/legend-tony980/art/SMBX-Link-s-sprites-Sixth-Update-67...
by GOD_SAMA
Sun Aug 04, 2019 12:04 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 1363

apparently these were suppose to be in smbx

Image
is it possible to have link do all these in smbx

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