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by Sancles-Chan
Tue May 21, 2019 1:58 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - DEVKIT UPDATE!

I haven't gotten much interest when gauging interest for a discord server but that might change in the future
by Sancles-Chan
Tue May 21, 2019 1:47 pm
Forum: General
Topic: The invasion 3 ?
Replies: 5
Views: 81

Re: The invasion 3 ?

It practically never existed beyond the idea of it in reality
by Sancles-Chan
Thu May 16, 2019 4:13 pm
Forum: SLAM
Topic: [Ship/Underwater] The Splinter Sub
Replies: 16
Views: 482

Re: [Ship/Underwater] The Splinter Sub

In any case they shouldn't be solid like that??? Also I'm about to update the devkit with the reset doors so after that everything should work
by Sancles-Chan
Sun May 12, 2019 8:08 am
Forum: SLAM
Topic: [Grass] All These Stairs
Replies: 1
Views: 143

Re: [Grass] All These Stairs

My main problem with this level is that it can be beaten it's like 30 seconds long, all the setups are interesting and all, but the level's honestly just way too short.
by Sancles-Chan
Fri May 10, 2019 7:57 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - DEVKIT UPDATE!

So considering at least 4 people have come forth to me about wanting a discord server, I'm gonna ask a simple question!

Who would join the discord server?
If you say you would I would expect you to actually join of course
by Sancles-Chan
Fri May 10, 2019 7:47 pm
Forum: Art Board
Topic: New Album: Songs for Casts & Streams
Replies: 10
Views: 162

Re: New Album: Songs for Casts & Streams

I never thought once in my life, that the name of an album would bore me so much that I actively didn't want to listen to any of it's songs.
by Sancles-Chan
Fri May 10, 2019 6:13 pm
Forum: SLAM
Topic: [Grass] Super Blockzone 64
Replies: 6
Views: 195

Re: [Grass] Super Blockzone 64

hmmmm, I'll see if I can change up the second section
by Sancles-Chan
Fri May 10, 2019 11:30 am
Forum: SLAM
Topic: [Grass] Super Blockzone 64
Replies: 6
Views: 195

[Grass] Super Blockzone 64

Hi! I'm contributing levels too! This level is intended to be like the first or second level in the game and serves the function of introducing all the new devkit blocks -This level has no filters of any kind -Is very easy, as it is supposed to be one of the first levels -Uses dragon coins -has one ...
by Sancles-Chan
Thu May 09, 2019 4:34 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - DEVKIT UPDATE!

There isn't a deadline
by Sancles-Chan
Thu May 09, 2019 1:57 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - DEVKIT UPDATE!

well frankly, I'm gonna say that you should probably include the origin of the song in the filename, but I'm not gonna be too picky about it
by Sancles-Chan
Thu May 09, 2019 9:57 am
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - DEVKIT UPDATE!

We have a subforum now!
by Sancles-Chan
Thu May 09, 2019 9:49 am
Forum: SLAM
Topic: Level Reviewing Guide
Replies: 0
Views: 103

Level Reviewing Guide

So, in order for your level to get approved for use in SLAM, you'll have to get a couple good reviews. Anybody is allowed to review any level, although there are standards which you should follow. 1. While reviewing, you should point out what is wrong and why and suggest ways to fix the thing in que...
by Sancles-Chan
Wed May 08, 2019 3:32 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - DEVKIT UPDATE!

I'm still working on everything give me a bit, also to answer your first question. Technically you can add the filter signs to your level, nothing's stopping you, but the filters are programmed through lua, and I don't want everyone to have to have a tier 3 filter and mount filter so I decided to ju...
by Sancles-Chan
Wed May 08, 2019 3:05 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - DEVKIT UPDATE!

DEVKIT OPTIMIZATION UPDATE HAS BEEN RELEASED

It also includes a sizable which uses the spawnzones.lua library so that you don't have to replace anything!
by Sancles-Chan
Wed May 08, 2019 1:39 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - Public Community Collab Project

A Note on powerups:

Mounts will be handled like in the NSMB series, you will not be able to carry boots or yoshies outside of the level they're given to you in.
Tier 3 power-ups (Tanooki and Hammer) will be transformed into tier 2 variants (Tanooki into leaf, Hammer into fire flower)
by Sancles-Chan
Tue May 07, 2019 5:53 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - Public Community Collab Project

tangeruse wrote:
Tue May 07, 2019 5:16 pm
quick question: should we include stars in our levels or not?
No stars at all please!
by Sancles-Chan
Tue May 07, 2019 3:28 pm
Forum: General
Topic: Let's Play "Your" SMBX Level (SEASON 2) [World 1 All Released!]
Replies: 36
Views: 863

Re: Let's Play "Your" SMBX Level (SEASON 2) [W1-1 Vid Released!]

I'm pretty sure you meant to say beta 3 in the video, as beta 2 was only released for maglx2 and beta 3 is the most commonly used version. Either way you should be using beta 3 most likely for this recording, although I don't know how many people are gonna be making levels for beta 3 past this point...
by Sancles-Chan
Mon May 06, 2019 4:50 pm
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - Public Community Collab Project

I mean you're still allowed to make a level with them, I'd just personally recommend not designing your entire level around them.
by Sancles-Chan
Mon May 06, 2019 8:09 am
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - Public Community Collab Project

I really quick just want to mention that relatively soon, some major performance improvements are coming to the devkit, currently the blocks can get really laggy if you have a lot of them (ESPECIALLY boost blocks), and a lot is less than you might think! Look out for that possibly either today or to...
by Sancles-Chan
Sun May 05, 2019 6:55 am
Forum: SLAM
Topic: Super Linguini And Macaroni - DEVKIT UPDATE!
Replies: 71
Views: 1471

Re: Super Linguini And Macaroni - Public Community Collab Project

Just so there's no confusion, there's no "joining", you can just submit a level to me and I'll get back to you if you need to work on somethings. Alternatively, you can post the link on the thread and get several other people to critique it, which is the option I recommend, feedback from multiple pe...

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