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by Bulby_VR
Mon May 11, 2020 11:05 am
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

<r>pushed an anti crash build, get version at the top<br/> <br/> <SIZE size="85"><s>[size=85]</s><COLOR color="green"><s>[color=green]</s>Added in 1 minute 7 seconds:<e>[/color]</e></COLOR><e>[/size]</e></SIZE><br/> this might be janky on episodes because it runs a function on initAPI not on start</r>
by Bulby_VR
Sat May 09, 2020 12:51 pm
Forum: LunaLua
Topic: anotherpowerup.lua - and another one
Replies: 13
Views: 1449

Re: anotherpowerup.lua - and another one

ah, ok
by Bulby_VR
Fri May 08, 2020 11:29 am
Forum: LunaLua
Topic: anotherpowerup.lua - and another one
Replies: 13
Views: 1449

Re: anotherpowerup.lua - and another one

um i think that it's bad that it causes an error when you try to pick up a power up with a incompatible character? Is it the power up itself or the inner script?
by Bulby_VR
Thu May 07, 2020 6:20 pm
Forum: LunaLua
Topic: Custom Powerups System (CPS) + Powerup Claims
Replies: 40
Views: 3933

Re: Custom Powerups System (CPS) + Powerup Claims

There's redundant mushrooms, fire flowers, ice flowers, and 1UP mushrooms... Maybe those could be changed to help save IDs if you're going for the "multiple powerups in one NPC" idea? Also, if you do this, leaf can have feather as its alt. Reminder that there are 250 slots for custom npcs. As for t...
by Bulby_VR
Thu May 07, 2020 12:30 pm
Forum: LunaLua
Topic: noFloatingDoors.lua
Replies: 6
Views: 494

Re: noFloatingDoors.lua

<r>fixed the sideways pipes<br/> you have to be inline with the warp, so if you are 50 units lower than the warp you cannot enter it<br/> keep this in mind while making levels<br/> update as soon as video is recorded<br/> <br/> <SIZE size="85"><s>[size=85]</s><COLOR color="green"><s>[color=green]</s...
by Bulby_VR
Thu May 07, 2020 9:55 am
Forum: LunaLua
Topic: noFloatingDoors.lua
Replies: 6
Views: 494

Re: noFloatingDoors.lua

No, this only checks for doors. I'll check with SMM2 if you can enter sideways pipes
Video SOON™
by Bulby_VR
Wed May 06, 2020 10:12 pm
Forum: LunaLua
Topic: noFloatingDoors.lua
Replies: 6
Views: 494

noFloatingDoors.lua

Update: This now applies to pipes (except upward facing ones) and doors. You have to be on the same level as the warp pipe and be grounded, so if you don't align to grid some jank will probably happen. Demo: https://www.youtube.com/watch?v=_DqBepkgWlU Download: http://www.mediafire.com/file/4dme65b7...
by Bulby_VR
Tue May 05, 2020 3:10 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

This has been updated! Get the new version at the top post!
by Bulby_VR
Sat May 02, 2020 12:18 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

The animation is working except for the fact that if you call for the spin animation in your luna.lua file it will not work. Some notes about that animation: You WILL NOT be able to change costumes on mario or luigi if you enable the fancy animations. For the person that showed Waluigi; I have banne...
by Bulby_VR
Fri May 01, 2020 12:04 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

I've added a timer so you can't ground pound right after you just ground pounded. Currently working on costumes which I know will not be stressful :lol:
I've made the timer exposed so you can toy with it when it's released.
by Bulby_VR
Wed Apr 29, 2020 4:17 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

<r><QUOTE author="CJ_RLushi"><s>[quote=CJ_RLushi]</s> What if you added that custom animations as optional? so you can keep compatibility while also making it fancier for people that might want it. <e>[/quote]</e></QUOTE> That's actually a good idea! Off to the wiki I go!<br/> I'll update it after I...
by Bulby_VR
Wed Apr 29, 2020 2:07 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

Oh no, the dreaded sizeable block strikes again. I've had problems with the sizeable block in other scripts, so of course it will pop up again. I will try and make better anims. Also, for the different anims: The reason I made the anims from the game and not unique is because of costumes. I don't wa...
by Bulby_VR
Wed Feb 05, 2020 12:49 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

Oh if you mean spin like a somersault then I can't, I don't make sprites, but I could make a spin anim for luigi and mario as they do with their spin jump.
by Bulby_VR
Wed Feb 05, 2020 10:28 am
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

Haven't tested on beta 4 yet, and i might do a spin anim :P
by Bulby_VR
Fri Nov 29, 2019 5:39 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

<r>That might have something to do with the wall jump because it looks like you have Enji's another wall jump on. You also didn't seem to use the ground pound, so maybe mine conflicts? I don't really check my stuff with other people's work, so I'll have to check.<br/> <br/> <SIZE size="85"><s>[size=...
by Bulby_VR
Fri Nov 29, 2019 5:27 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

<r>Can you be more specific (what character did you use, what version did you have, recording if possible)<br/> <br/> <SIZE size="85"><s>[size=85]</s><COLOR color="green"><s>[color=green]</s>Added in 7 minutes 16 seconds:<e>[/color]</e></COLOR><e>[/size]</e></SIZE><br/> I just realized silly me didn...
by Bulby_VR
Fri Nov 29, 2019 4:55 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 30
Views: 2972

Re: groundPound.lua

MarioLover64 wrote:
Fri Nov 29, 2019 4:50 pm
I cant duck
Like, while big mario? I don’t think I locked the down button so you should be able to crouch.
by Bulby_VR
Thu Nov 28, 2019 8:58 am
Forum: LunaLua Help
Topic: Sm3dwMove PAL script not working
Replies: 2
Views: 341

Re: Sm3dwMove PAL script not working

Oh. Duh. I don't use isBannedCharacter anymore because I have the array banned crouch list. I'll change that obvious mistake on my part :P
by Bulby_VR
Wed Nov 27, 2019 11:36 am
Forum: LunaLua Help
Topic: Sm3dwMove PAL script not working
Replies: 2
Views: 341

Sm3dwMove PAL script not working

I'm currently updating my sm3dwMove to work with the new characters (which I call PAL characters), but some moves aren't working. After updating, no one can crouch anymore.
A link to the pastebin is here
https://pastebin.com/geeWr58m
by Bulby_VR
Tue Nov 26, 2019 8:22 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 247
Views: 34264

Re: Need help with lua? - LunaLua General Help

What are the default defines for new characters? I see bowser’s jump height is much lower, but what else changes?

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