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by FlyingGym
Sun Sep 01, 2019 11:14 pm
Forum: General
Topic: Is the star theme an Sound or a music clip? (2.0)
Replies: 5
Views: 978

Is the star theme an Sound or a music clip? (2.0)

I'm trying to replace it, but i don't know the id of the star theme and whether or not its an sound or a song.
by FlyingGym
Sat Aug 31, 2019 11:25 pm
Forum: LunaLua Help
Topic: (Request) Ground pound
Replies: 1
Views: 1831

(Request) Ground pound

(Some) Mario games have a move where you literally slam your bum into whatever (Also known as an ground pound) ( http://mario.wikia.com/wiki/Ground_Pound_(move) ) and this is usually what happens, 1. Mario/Luigi jumps or is airborne(but not riding anything, holding something, or swimming underwater ...
by FlyingGym
Sat Aug 31, 2019 1:38 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 211
Views: 27608

Re: Need help with lua? - LunaLua General Help

so im using a smb1 gloomba to make an goombrat, what files do i load to activate the cliffturn without getting an error about not loading NPCcode?
by FlyingGym
Fri Aug 30, 2019 10:34 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 211
Views: 27608

Re: Need help with lua? - LunaLua General Help

What would replicate a red koopa troopa's invulnerability to falling off of cliffs/blocks?
by FlyingGym
Fri Aug 30, 2019 3:11 pm
Forum: Graphics
Topic: [4.0 SMW Update] Pigeon's Playables Pack [SMBX 2.0 Required]
Replies: 39
Views: 7973

Re: [4.0 SMW Update] Pigeon's Playables Pack [SMBX 2.0 Required]

I know that the last post was a month ago, but I found a glitch with small mario and shells. https://imgur.com/a/WWYyCjQ mario is holding it under him and it gets defeated when released on the ground, and so far it happens with every shell. Edit: The grab-offset-y in common should equal to 0, not 8 ...
by FlyingGym
Thu Aug 29, 2019 3:59 pm
Forum: Graphic Request
Topic: SMB 1 NES tiles
Replies: 1
Views: 1394

SMB 1 NES tiles

I'm looking for the NES Tileset, instead of SMBA's tileset that comes with SMBX 2.0
by FlyingGym
Fri Aug 23, 2019 11:57 pm
Forum: LunaLua Help
Topic: Modernstyledhud.lua Star coin counter.
Replies: 1
Views: 1432

Modernstyledhud.lua Star coin counter.

I've noticed that There is no display of Star coins when this addon is used,but how could it be made and displayed? I know the creator doesn't include it with the script. (https://wohlsoft.ru/forum/viewtopic.php?f=89&t=1984)
by FlyingGym
Thu Aug 22, 2019 11:56 pm
Forum: Help and Support
Topic: Walking events/landmarks on map screen
Replies: 0
Views: 2063

Walking events/landmarks on map screen

Is there any way to have events (such as the hammer bros in smb3) walk around when you complete a course or (Like the goombas in NSMB) when you move on the map?
by FlyingGym
Thu Aug 22, 2019 7:11 pm
Forum: LunaLua Help
Topic: how to find or replicate PowerUDFreeze.lua?
Replies: 8
Views: 1961

Re: how to find or replicate PowerUDFreeze.lua?

Whoops, I had the default one still in it. Thank you for your help.
by FlyingGym
Thu Aug 22, 2019 6:52 pm
Forum: LunaLua Help
Topic: how to find or replicate PowerUDFreeze.lua?
Replies: 8
Views: 1961

Re: how to find or replicate PowerUDFreeze.lua?

0t - warning: Overwriten handler onTick in worlds/episode/luna.lua
main.lua:445: in function '_newindex'
worlds/episode/luna.lua:44 in function 'codefile'
main.lua:470: in function 'loadCodeFile'
main.lua:597: in function <main.lua:520>
[C]: in function '_xpcall'
main.lua:520: <main.lua:519>
by FlyingGym
Thu Aug 22, 2019 12:40 pm
Forum: LunaLua Help
Topic: how to find or replicate PowerUDFreeze.lua?
Replies: 8
Views: 1961

Re: how to find or replicate PowerUDFreeze.lua?

Thank you, it works. But there’s some error that happens only when I reset or exit testing and seems to have no effect on the episode.
by FlyingGym
Wed Aug 21, 2019 7:57 pm
Forum: LunaLua Help
Topic: how to find or replicate PowerUDFreeze.lua?
Replies: 8
Views: 1961

Re: how to find or replicate PowerUDFreeze.lua?

so would something like this work? (I'm also testing it myself)
local forcedStates = {
1 = true, -- powerup
2 = true, -- powerdown
}


function onTick()
Defines.levelFreeze = forcedStates[player.forcedState]
end
Update: it says expected } to close local forcedStates = { on the next line near =
by FlyingGym
Wed Aug 21, 2019 6:59 pm
Forum: LunaLua Help
Topic: how to find or replicate PowerUDFreeze.lua?
Replies: 8
Views: 1961

how to find or replicate PowerUDFreeze.lua?

How would I (or someone else) create a time stop when you power up or down (I know PowerUDFreeze.lua does this,but it's dropbox is 404)? (https://wohlsoft.ru/pgewiki/PowerUDFreeze.lua)
by FlyingGym
Mon Aug 19, 2019 10:52 pm
Forum: Graphic Request
Topic: SMB3 Kamikaze Koopa
Replies: 3
Views: 2394

SMB3 Kamikaze Koopa

I'm looking for an kamikaze koopa that fits the art style of Super mario bros 3.
by FlyingGym
Sun Aug 18, 2019 11:09 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 211
Views: 27608

Re: Need help with lua? - LunaLua General Help

So https://wohlsoft.ru/pgewiki/PowerUDFreeze.lua is deadlinked, any way to replicate it?
by FlyingGym
Sat Aug 17, 2019 3:37 pm
Forum: LunaLua
Topic: [NPC Pack] Elite Koopa Troopas
Replies: 34
Views: 5286

Re: [NPC Pack] Elite Koopa Troopas

These are really good for minibosses and maybe even stronger enemy! I haven't tried to beat all of them yet but so far they are a fun challenge. (Also, Is there a separate sprite sheet found for the SMB3 Elite Koopas?)

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