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by Keroro04
Sun May 03, 2020 6:55 am
Forum: Projects
Topic: [Team needed] Super Mario Hills!
Replies: 17
Views: 1045

Re: [Team needed] Super Mario Hills!

K. I'll accept and then I'll sleep for now.

Added in 1 minute 26 seconds:
Wait, are you ThanosGarfield#0856? Cause otherwise I didn't get it.
by Keroro04
Sun May 03, 2020 5:05 am
Forum: Projects
Topic: [Team needed] Super Mario Hills!
Replies: 17
Views: 1045

Re: [Team needed] Super Mario Hills!

Yeah I have Discord! Celio#0230.
by Keroro04
Sat May 02, 2020 10:53 pm
Forum: Projects
Topic: [Team needed] Super Mario Hills!
Replies: 17
Views: 1045

Re: [Team needed] Super Mario Hills!

Hey I have been making various levels too, perhaps I can join in and contribute some levels too? I'm not good at Lunalua code, but I can make a pretty good level!
by Keroro04
Sat May 02, 2020 10:37 pm
Forum: Graphics
Topic: PROX's Box Full of Graphics (GFX Pack) 9.0 THE PACK IS BACK!!!
Replies: 154
Views: 49377

Re: PROX's Box Full of Graphics (GFX Pack) 9.0 THE PACK IS BACK!!!

Hey, considering you already did a Cheese Land graphics, may I throw the idea of a Sweet Sweet Canyon-based graphics kit or a Music Park themed kit?
by Keroro04
Sat May 02, 2020 5:36 pm
Forum: Levels
Topic: SMBX 1.4.5 Smokey Sky
Replies: 11
Views: 1068

Re: SMBX 1.4.5 Smokey Sky

Thanks!
by Keroro04
Fri May 01, 2020 6:36 pm
Forum: Levels
Topic: SMBX 1.4.5 Smokey Sky
Replies: 11
Views: 1068

Re: SMBX 1.4.5 Smokey Sky

It just says "Smokey Peak" for the specific song.
by Keroro04
Fri May 01, 2020 2:47 pm
Forum: Levels
Topic: SMBX 1.4.5 Smokey Sky
Replies: 11
Views: 1068

Re: SMBX 1.4.5 Smokey Sky

What’s the song for this level? It’s like Jungle Swing, but very catchy!
by Keroro04
Thu Apr 30, 2020 4:51 pm
Forum: General
Topic: Level of the Month: April 2020 [Results!!!]
Replies: 15
Views: 1022

Re: Level of the Month: April 2020

I vote Subway Mines when polls start, it’s probably the most NSMBW approach to introducing a fun gimmick, while also being fairly challenging.
by Keroro04
Thu Apr 30, 2020 5:27 am
Forum: Levels
Topic: Levels from K (Newest Level: Swiss Desert and Oasis Palace)
Replies: 19
Views: 1071

Re: Levels from K (Newest Level: Swiss Desert and Oasis Palace)

Sorry, I did not realize the second level failed to copy. It should be fixed now.
by Keroro04
Wed Apr 29, 2020 11:52 pm
Forum: General
Topic: Eclipsed Plays Your Levels [Lava Tubular - Featuring P Balloon Powerup]
Replies: 183
Views: 28443

Re: Eclipsed Plays Your Levels [Plume Beds and Smokey Sky]

Oh and also I now have a new level in Swiss Desert.

EDIT: Realized it was the wrong level, have fixed the link.

https://drive.google.com/open?id=10cwzz ... 0nNY4VNKZK
by Keroro04
Wed Apr 29, 2020 11:50 pm
Forum: Levels
Topic: Levels from K (Newest Level: Swiss Desert and Oasis Palace)
Replies: 19
Views: 1071

Re: Levels from K (Newest Level: Swiss Desert and Oasis Palace)

Took down and scrapped Snake Bridge, but to replace it two new levels have been uploaded! Introducing Swiss Desert and Oasis Palace!
by Keroro04
Wed Apr 29, 2020 5:30 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 32
Views: 3827

Re: groundPound.lua

I know, it was just my suggestion on a way to fix that problem, to just make it so you’d have to wait a bit between ground pounds so that the float physics are more balanced ala Mario Maker.
by Keroro04
Wed Apr 29, 2020 5:22 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 32
Views: 3827

Re: groundPound.lua

Maybe the float can be intentional for ground pound canceling, ala Mario Maker? Obviously it couldn’t be used for infinite height, but it could be used to slow a person’s descent a bit if you had the right timing, ala the Screw Attack?
by Keroro04
Wed Apr 29, 2020 4:04 am
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 15606

Re: New Super Mario Bros. X

Ah so Tryclyde can be moved from NSMBX to SMBX2?
by Keroro04
Wed Apr 29, 2020 1:43 am
Forum: LunaLua
Topic: [NPC Pack] Bumpties
Replies: 21
Views: 3205

Re: [NPC Pack] Bumpties

I'll check that out, thanks for the suggestion.
by Keroro04
Tue Apr 28, 2020 11:47 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96151

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Had some more thinking beyond characters such as King Knight, and as a idea for the full release, may I suggest adding Triclyde and Clawgrip from SMB2, King Dedede from Kirby, SMW Bowser, and Large Fry from Wario Land series (as like a aerial Wart) as bosses, as well as the following enemies. Boomdi...
by Keroro04
Tue Apr 28, 2020 9:56 pm
Forum: Projects
Topic: Luigi's Fight for the Lost Island (New Screenshots!)
Replies: 22
Views: 2000

Re: Luigi's Fight for the Lost Island (Join the team today!)

Very interested in this, love the levels of the demo!
by Keroro04
Tue Apr 28, 2020 7:40 pm
Forum: LunaLua
Topic: [NPC Pack] Bumpties
Replies: 21
Views: 3205

Re: [NPC Pack] Bumpties

I can't use Lunalua, so I'll just wait and make note not to use sliding enemies with Squmpers.
by Keroro04
Tue Apr 28, 2020 7:39 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 15606

Re: New Super Mario Bros. X

Ah, I did not know Robirdo's name so thank's on that. Also the Clawglip was intentional because it was a joke of the mistranslation of Clawgrip in SMB2 credits.
by Keroro04
Tue Apr 28, 2020 7:24 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 15606

Re: New Super Mario Bros. X

Oh man NSMBX has Triclyde? Someone port him over to SMBX2 plz, that's the one boss we missing aside from Robot Birdo and Clawglip/Clawgrip from SMB2.

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