Hey I have been making various levels too, perhaps I can join in and contribute some levels too? I'm not good at Lunalua code, but I can make a pretty good level!
I know, it was just my suggestion on a way to fix that problem, to just make it so you’d have to wait a bit between ground pounds so that the float physics are more balanced ala Mario Maker.
Maybe the float can be intentional for ground pound canceling, ala Mario Maker? Obviously it couldn’t be used for infinite height, but it could be used to slow a person’s descent a bit if you had the right timing, ala the Screw Attack?
Had some more thinking beyond characters such as King Knight, and as a idea for the full release, may I suggest adding Triclyde and Clawgrip from SMB2, King Dedede from Kirby, SMW Bowser, and Large Fry from Wario Land series (as like a aerial Wart) as bosses, as well as the following enemies. Boomdi...
Ah, I did not know Robirdo's name so thank's on that. Also the Clawglip was intentional because it was a joke of the mistranslation of Clawgrip in SMB2 credits.