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by WolfHero
Fri Sep 04, 2020 10:42 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 12
Views: 547

Re: falldamage.lua - Mario goes "ouch"

This could definitely be messed with to create a ground tremor attack when falling from enough height, too... Or maybe even a Zelda-like puzzle, something like the great deku tree's spider web puzzle. Get enough height, and you destroy things under you after you've been falling for a certain amount ...
by WolfHero
Thu Jul 09, 2020 11:56 pm
Forum: Help and Support
Topic: no music for worlds (SOLVED)
Replies: 5
Views: 357

Re: no music for worlds

If you're specifically having this issue when you use an overworld pipe, you'll need to make a level for the pipes and set the warps to transport you to the world map (Think SMB3's overworld pipes). Using the direct warp pipe functionality built into the map editor (the one where you click set and a...
by WolfHero
Thu Jul 09, 2020 8:35 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13526

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Hiya, I've been using the carryable pipes portion of this pack for a while, and one of the key issues I've been struggling with is that when you try to throw/place one too close to any block, it poofs away. This tends to break levels if every pipe is mandatory to the design of the level. Is there an...
by WolfHero
Fri Jun 19, 2020 11:58 pm
Forum: Projects
Topic: Another SMB3 Remake - It was already time
Replies: 37
Views: 4051

Re: Another SMB3 Remake - It was already time

This project looks delightful, SMB3 is my favorite Mario game to date (still, somehow, even including Odyssey) just for how nostalgic it is to me. I'd love to try out the demo once it's made. I do have a question though, it's about the gates. Are the "!" squares designed to remove the gate after you...
by WolfHero
Fri Jun 05, 2020 12:19 am
Forum: LunaLua
Topic: smoothWorld.lua: smooth cam movement on opening paths
Replies: 6
Views: 1155

Re: smoothWorld.lua: smooth cam movement on opening paths

Is there an option to disable this when going through pipes? The transition between points is a bit jarring.

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