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by $h31d0nc00p3rfan
Sat Apr 15, 2017 11:51 pm
Forum: Graphics
Topic: SMB3 Diamond middle block sizables
Replies: 6
Views: 1511

Re: SMB3 Diamond middle block sizables

Whoa! Are they modeled after the ones that appeared in Super Mario 3D World?
by $h31d0nc00p3rfan
Tue Mar 08, 2016 2:48 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 303187

Re: SMBX 2.0 Open Beta

It was implemented forever ago - his problem probably lies in his .ini file. What do I do in the .ini file? I'm sorry that I'm full of questions. I'm still very new to this. I have some of the sounds I'm trying to use, if you like, I can zip the up and attach them to give you an idea of what I'm tr...
by $h31d0nc00p3rfan
Thu Feb 25, 2016 4:37 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 303187

Re: SMBX 2.0 Open Beta

PixelPest wrote:Are you using an .ini file entitled "sounds" to add the sounds to your level? Do you have the most recent build of LunaLua?
Which build would that be?
by $h31d0nc00p3rfan
Wed Feb 24, 2016 11:23 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 303187

Re: SMBX 2.0 Open Beta

Truth be told, I can't wait for the full version of SMBX 2.0. This way, for example, I could use custom sounds without much issue. (The thing that bugged me about the sound files that came with SMBX was that they were all ZSNES-quality, ergo, rather choppy. In addition, my attempts at using custom s...
by $h31d0nc00p3rfan
Sun Feb 14, 2016 10:50 pm
Forum: Help and Support
Topic: Sound Help
Replies: 14
Views: 2045

Re: Sound Help

Ok, thanks. I'd like to know how LunaLua helps with the sound-file issue I mentioned.

Ok, I DL'd the LunaLua zip file that has the stuff. I extract it to the main SMBX folder, right?

(Sorry, I'm still very new at this.)
by $h31d0nc00p3rfan
Sun Feb 14, 2016 1:23 pm
Forum: Help and Support
Topic: Sound Help
Replies: 14
Views: 2045

Re: Sound Help

And where do I find LunaLua?
by $h31d0nc00p3rfan
Sun Feb 14, 2016 10:32 am
Forum: Help and Support
Topic: Sound Help
Replies: 14
Views: 2045

Re: Sound Help

I've actually run into a problem with sound files... I'm attempting to use different sound effects (like NSMBWii's "Star coin" sound effect for dragon-coin.mp3, for example, and NES SMB3's "raccoon" sfx), and when I go to test the level, some of those sound files just don't play. What am I doing wro...
by $h31d0nc00p3rfan
Tue Feb 09, 2016 10:53 pm
Forum: Graphics
Topic: Smb3 Crystalline Water
Replies: 15
Views: 3390

Re: Smb3 Crystalline Water

These look pretty awesome!

I'm trying to map out a Labyrinth-Zone-like level, and I might use these tiles.
by $h31d0nc00p3rfan
Thu Nov 19, 2015 10:43 am
Forum: Graphics
Topic: Blocky Grass and Objects (Version 2.1)
Replies: 16
Views: 3394

Re: Blocky Grass and Objects (Version 2.1)

Reminds me not just of Minecraft, but Super Paper Mario to an extent.
by $h31d0nc00p3rfan
Wed Nov 11, 2015 1:13 pm
Forum: Graphics
Topic: Seiken Densetsu 3 Dark Castle Mountains
Replies: 4
Views: 1409

Re: Seiken Densetsu 3 Dark Castle Mountains

I remember playing this interesting Super Mario World hack called Brutal Mario (a very HDMA and ASM-heavy hack, btw) that had a "Dark Castle" level with this background.

Thanks for this BG, if I use it I'll be sure to give credit where it's due.
by $h31d0nc00p3rfan
Thu Oct 29, 2015 4:48 pm
Forum: Graphics
Topic: Super Mario Maker SMW Jumping Piranha Plant
Replies: 5
Views: 2165

Re: Super Mario Maker SMW Jumping Piranha Plant

Actually I think Super Mario Maker's SMW Jumping Piranhas are just a teeny bit taller than in the original game.
by $h31d0nc00p3rfan
Thu Jul 24, 2014 6:57 pm
Forum: Introductions
Topic: $h31d0nc00p3rfan here.
Replies: 11
Views: 1725

$h31d0nc00p3rfan here.

Hey everyone, I'm $h31d0nc00p3rfan. I have SMBX but only got it recently, and there are still many things I don't know how to do (like how do I make a Roto-Disc actually rotate around an object).

In any case, I'm here to learn, chat, and what have you.

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