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by Chipss
Wed May 06, 2020 3:12 pm
Forum: Episodes
Topic: (Mini-sode) Trouble from Purple Planet
Replies: 9
Views: 664

Re: (Mini-sode) Trouble from Purple Planet

<r><QUOTE author="1AmPlayer" post_id="370880" time="1588756194" user_id="13605"><s>[quote=1AmPlayer post_id=370880 time=1588756194 user_id=13605]</s> So, uh, in Red Bubble Trouble, this happened. Would you be able to fix it? <SPOILER><s>[spoiler]</s><IMG src="https://cdn.discordapp.com/attachments/5...
by Chipss
Tue May 05, 2020 1:13 pm
Forum: Episodes
Topic: (Mini-sode) Trouble from Purple Planet
Replies: 9
Views: 664

Re: (Mini-sode) Trouble from Purple Planet

Pokeey wrote:
Tue May 05, 2020 6:15 am
Hey,so i played your mini episode and there is problem with world map. It says "there are multiple start points".
Which version are you playing on? This episode is for SMBX2 Beta 4.
by Chipss
Tue May 05, 2020 4:08 am
Forum: Episodes
Topic: (Mini-sode) Trouble from Purple Planet
Replies: 9
Views: 664

(Mini-sode) Trouble from Purple Planet

https://i.imgur.com/KYPoM3x.png That's right, a mini-sode! This one features 6 full length levels with 3 star coins to collect in each! All packed together in a small adventure set in the same universe as my other project. ANNOUNCEMENT: I am aware of the glitchy and broken moving barrels in the sec...
by Chipss
Wed Apr 29, 2020 2:20 pm
Forum: Projects
Topic: Luigi's Fight for the Lost Island (Join the team today!)
Replies: 13
Views: 595

Re: Luigi's Fight for the Lost Island (Join the team today!)

<r><QUOTE author="Cedur" post_id="370300" time="1588152870" user_id="10815"><s>[quote=Cedur post_id=370300 time=1588152870 user_id=10815]</s> I may have some time to betatest.<br/> <br/> (it's quite interesting how I don't know any names from your team lol) <e>[/quote]</e></QUOTE> The majority of pe...
by Chipss
Wed Apr 29, 2020 3:06 am
Forum: Projects
Topic: Luigi's Fight for the Lost Island (Join the team today!)
Replies: 13
Views: 595

Re: Luigi's Fight for the Lost Island (Join the team today!)

Eri7 wrote:
Wed Apr 29, 2020 2:39 am
The screenshots look solid, I see you have good sense of aesthetics. What purpose do the A worlds have?
The `A` worlds are very short extra worlds that serve as segways into a warp that lets you skip to a later world.
by Chipss
Tue Apr 28, 2020 7:39 pm
Forum: Projects
Topic: Luigi's Fight for the Lost Island (Join the team today!)
Replies: 13
Views: 595

Luigi's Fight for the Lost Island (Join the team today!)

https://i.imgur.com/MlcN6va.png Logo WIP Luigi Art by @RealFurballArt on Twitter I am so excited to finally reveal this project! After almost 5 months in pre-development phases and team building, we are ready to show what we have so far! STORY Luigi has recently been living on a beautiful remote is...
by Chipss
Wed Apr 08, 2020 1:14 pm
Forum: Graphics
Topic: I made the Original SMB1 Overworld background.
Replies: 7
Views: 691

Re: I made the Original SMB1 Overworld background.

You didn’t “make” anything. You literally just removed the clouds from the original SMB1 background...
by Chipss
Sun Mar 22, 2020 5:42 pm
Forum: LunaLua Help
Topic: [Request] A fading effect timer thing
Replies: 5
Views: 270

Re: [Request] A fading effect timer thing

This year i'm planning to learn how to code I want to code these types Lunalua (For SMBX 2.0) Roblox Lua (For Roblox) HTMI (For SMBX 2.0) VRscript (For 38A) C++ (for SMBX TheXtech) Long story short: I can't help You shouldn't reply if you're not going to contribute anything to the original topic.
by Chipss
Mon Mar 09, 2020 3:43 pm
Forum: General
Topic: SMBX Level Designer Tier List By Request - SLAM disclaimer added
Replies: 37
Views: 1592

Re: SMBX Level Designer Tier List By Request

Hmm. Interesting. I’d be curious to see what my rank would be. Although I’m not sure if I have enough of my content actually released yet to constitute a fair ranking.
by Chipss
Tue Mar 03, 2020 12:58 am
Forum: LunaLua
Topic: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)
Replies: 27
Views: 1872

Re: rooms.lua - Quick respawn & Celeste-styled rooms

thegameseum wrote:
Mon Mar 02, 2020 10:03 pm
Don't have my pc with me now, but if you collect a checkpoint, will it automatically start respawning you there?
Yes
by Chipss
Mon Feb 17, 2020 4:41 pm
Forum: Episodes
Topic: Mario And Luigi Dream Team Saga
Replies: 6
Views: 1288

Re: Mario And Luigi Dream Team Saga

stageleft wrote:
Mon Feb 17, 2020 9:44 am
What version of SMBX does this run on?
From what I see in the files it runs on 38A
by Chipss
Sat Feb 15, 2020 7:47 pm
Forum: General
Topic: What’s the most interesting project so far!
Replies: 16
Views: 756

Re: What’s the most interesting project so far!

I am currently working on a project, but don’t think it’s ready enough for a reveal yet.

I’m sure this is the case for a lot of other people.
by Chipss
Wed Feb 05, 2020 12:28 am
Forum: Projects
Topic: [CANCELLED] Luigi's Exclusive Expedition - The 2020 Revival
Replies: 23
Views: 3759

Re: Luigi's Exclusive Expedition - The 2020 Revival

Do you have a support banner? this was really cool!!!! All of the screenshots from this post are completely outdated and a new post will be up soon to replace this one, as I have started the project over, which was what Eclipsed's video was showcasing. This new project thread will be up by the end ...
by Chipss
Sat Feb 01, 2020 1:00 pm
Forum: Graphic Request
Topic: Failboat themed Enemies (SMBX2.0)
Replies: 6
Views: 333

Re: Failboat themed Enemies (SMBX2.0)

Yeah the amount of requests you are making is quite excessive in my opinion
by Chipss
Sat Feb 01, 2020 11:15 am
Forum: Levels
Topic: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks
Replies: 12
Views: 946

Re: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks

Was very excited to try this! Downloading once I get home.
by Chipss
Fri Jan 31, 2020 3:42 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 495
Views: 46436

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

No feedback for now. Have fun with Beta 4 everyone! Been a long time coming.
by Chipss
Fri Jan 31, 2020 3:00 pm
Forum: LunaLua
Topic: sectTrans.lua: Screen wide fade effects when section-switch
Replies: 11
Views: 1041

Re: sectTrans.lua: Screen wide fade effects when section-switch

Suggestion, add an option for fade to black on warp transitions as opposed to the cross fade.
by Chipss
Thu Jan 30, 2020 1:23 am
Forum: Episodes
Topic: Return to Dinosaur Land
Replies: 132
Views: 77595

Re: Return to Dinosaur Land

chuckster wrote:
Thu Jan 30, 2020 1:15 am
sorry for the necromancy but is there a mirror for this? dropbox has finally 404'd it.
I’m sure someone has it and can put up a mirror in the replies, but Valterri himself isn’t active on the forums anymore afaik.
by Chipss
Mon Jan 27, 2020 5:21 pm
Forum: LunaLua Help
Topic: Creating a Custom Pause Menu
Replies: 1
Views: 152

Creating a Custom Pause Menu

Hello, I was wondering if it was possible to create a custom pause menu that could be used in game when pressing ESC. I have many people who are interested in my episode that aren't familiar with SMBX and I have created a custom launcher for them that only contains the play button, controller config...
by Chipss
Mon Jan 27, 2020 3:02 pm
Forum: LunaLua
Topic: sectTrans.lua: Screen wide fade effects when section-switch
Replies: 11
Views: 1041

Re: sectTrans.lua: Screen wide fade effects when section-switch

This looks amazing! Nicely done.

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