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by marioman2007
Sat Jul 24, 2021 6:53 am
Forum: Levels
Topic: Fluttering Hills - Yoshi can FLUTTERJUMP in SMBX2b.4!!!
Replies: 2
Views: 183

Re: Fluttering Hills - Yoshi can FLUTTERJUMP in SMBX2b.5!!!

Lucario wrote:
Fri Jul 23, 2021 1:13 pm
Probably @MrDoubleA, @AndrewPixel or @Enjl)
AndrewPixel made the library.
viewtopic.php?t=26353

Also the current SMBX2 version is Beta 4 Patch 4
by marioman2007
Sat Jul 24, 2021 6:50 am
Forum: LunaLua
Topic: [NPC PACK] Water Currents!
Replies: 14
Views: 2062

Re: [NPC PACK] Water Currents!

BLOODMOON1 wrote:
Sat Jul 24, 2021 5:58 am
Is there any way to remove the bubbles?
This NPC pack allows you to make good geysers but the bubbles kinda ruin it.
just edit the bubble.png file.
by marioman2007
Wed Jul 21, 2021 5:58 am
Forum: Projects
Topic: Super Mario Zeal (1.0 "Boss Fight, Stage Clear")
Replies: 23
Views: 5779

Re: Super Mario Zeal (1.0 "Boss Fight, Stage Clear")

Image
I hope these get fixed soon
by marioman2007
Thu Jul 15, 2021 10:01 am
Forum: LunaLua
Topic: Custom Textboxes
Replies: 4
Views: 343

Re: Custom Textboxes

Nice! but I have a question- any way to increase the size and position of the textbox? (the text's length also) If you make a textbox yourself you can change its position (x and y arguments), scaling for the text (xscale and yscale arguments) and the box's width (boxWidth argument, which also impac...
by marioman2007
Wed Jul 14, 2021 7:25 am
Forum: LunaLua
Topic: Custom Textboxes
Replies: 4
Views: 343

Re: Custom Textboxes

Nice! but I have a question-
any way to increase the size and position of the textbox? (the text's length also)
by marioman2007
Fri Jul 09, 2021 3:34 am
Forum: LunaLua
Topic: SMBX Custom Inventory System (1.0)
Replies: 9
Views: 2516

Re: SMBX Custom Inventory System (1.0)

Murphmario wrote:
Fri Jul 09, 2021 1:45 am
How hard would it be to get this to work with MrDoubleA's SMWmap?
MrDoubleA told me to not to use this code, because Lusho is going to update it.
by marioman2007
Sun Jul 04, 2021 9:19 am
Forum: ChoccyCon 2021
Topic: Chocolate Contest 2021 - RULES & QUESTIONS
Replies: 31
Views: 2232

Re: Chocolate Contest 2021 - RULES & QUESTIONS

The devkit as provided in the first post will be part of the judging package. Please don't make level-specific pause menus because the episode will have its own. Edited the first post with a new resource I forgot to link earlier: A level name generator you can flick through for ideas. https://perch...
by marioman2007
Sat Jul 03, 2021 3:35 am
Forum: ChoccyCon 2021
Topic: Chocolate Contest 2021 - RULES & QUESTIONS
Replies: 31
Views: 2232

Re: Chocolate Contest 2021 - RULES & QUESTIONS

**The devkit should not be modified, and should not be packaged with your submission.**
So, this means that the levels will be tested WITH the devkit?
LEVEL SPOILER AHEAD:
Spoiler: show
I planned to include spdrn timer and plr inputs as a part of my pause menu
by marioman2007
Fri Jul 02, 2021 10:16 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 Archive Thread
Replies: 45
Views: 4554

Re: Chocolate Contest 2021 - JUDGE VOTING

Enjl wrote:
Fri Jul 02, 2021 10:15 am
marioman2007 wrote:
Fri Jul 02, 2021 10:11 am
I'll include some level graphics if it will have a world map (or will it use contestmapsystem.lua).
In either scenario they will just be ignored.
oh, ok.
by marioman2007
Fri Jul 02, 2021 10:11 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 Archive Thread
Replies: 45
Views: 4554

Re: Chocolate Contest 2021 - JUDGE VOTING

Enjl wrote:
Fri Jul 02, 2021 9:52 am
marioman2007 wrote:
Fri Jul 02, 2021 9:50 am
Enjl wrote: ping
when the episode comes out, will it be HUB styled or will have a world map?
Why is this important?
I'll include some level graphics if it will have a world map (or will it use contestmapsystem.lua).
by marioman2007
Fri Jul 02, 2021 9:50 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 Archive Thread
Replies: 45
Views: 4554

Re: Chocolate Contest 2021 - JUDGE VOTING

Enjl wrote: ping
when the episode comes out, will it be HUB styled or will have a world map?
by marioman2007
Tue Jun 29, 2021 5:32 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 Archive Thread
Replies: 45
Views: 4554

Re: Chocolate Contest 2021 - JUDGE VOTING

Weirdgoomba4932 wrote:
Mon Jun 28, 2021 4:46 pm
This question is stupid; How I make a LUA FILE, not a code?

There's some program for make that codes and customize npcs, blocks, etc?
You posted in the wrong topic
use this topic: viewtopic.php?f=102&t=23742
by marioman2007
Wed Jun 16, 2021 6:12 am
Forum: Graphic Request
Topic: Find a Lost Graphic
Replies: 510
Views: 104064

Re: Find a Lost Graphic

1gnacio25 wrote:
Tue Jun 15, 2021 10:55 pm
This koopa troopa graphic used on mix world 3, i can't find it anywhere
Image
viewtopic.php?f=31&t=26724
It's in the above pack ^
by marioman2007
Tue Jun 15, 2021 6:34 am
Forum: LunaLua
Topic: Twirl.lua 1.4.1 (NSMB Midair Spin)
Replies: 23
Views: 5730

Re: midAirTwirl.lua (NSMB Midair Spin) 2 PLAYER SUPPORT

Its wise to use lua stuff without editing/interfering with them, unless you want to try learn or use it as a base for your own code(s).
by marioman2007
Sun Jun 13, 2021 6:31 am
Forum: LunaLua
Topic: Twirl.lua 1.4.1 (NSMB Midair Spin)
Replies: 23
Views: 5730

Re: midAirTwirl.lua (NSMB Midair Spin) 2 PLAYER SUPPORT

MrCool422 wrote:
Sun Jun 13, 2021 12:50 am
Image
Ok so i've reloaded the libary after this happended!
where did you put the sound file?
by marioman2007
Sat Jun 05, 2021 6:47 am
Forum: Graphics
Topic: Donkey Kong Barrels Restyled
Replies: 2
Views: 321

Re: Donkey Kong Barrels Restyled

Wow! I also do not like the barrel graphics, really useful for my projects!
by marioman2007
Sat May 29, 2021 2:11 am
Forum: Episodes
Topic: Super Mario Star Scramble 2 - SMBX Edition (SMBX Remake)
Replies: 6
Views: 949

Re: Super Mario Star Scramble 2 - SMBX Edition (SMBX Remake)

Dudboi2005 wrote:
Fri May 28, 2021 1:00 pm
marioman2007 wrote:
Fri May 28, 2021 4:50 am
where are the credits?
Which credits are you referring to?
Graphics
by marioman2007
Tue May 25, 2021 4:59 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 Archive Thread
Replies: 45
Views: 4554

Re: Chocolate Contest 2021 - ANNOUNCEMENT

IN
Ping me at every phase, especially at the Submissions Phase
by marioman2007
Sun May 23, 2021 1:06 am
Forum: Graphics
Topic: SMBX2 Tileset Importer (Now Supports Windows 7)
Replies: 23
Views: 2301

Re: SMBX2 Tileset Importer (Beta)

Finally! Thank you so much!

Edit: so, I have one question, it imports blocks from "block-1", so the question is that how can I make it to import from another ID? For example: "block-278".

Edit 2: nvm got it. For those who didn't got it, click the spoiler below ↓
Spoiler: show
Image

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