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by Kevsoft
Fri May 12, 2017 2:56 pm
Forum: General
Topic: 1.4 editor not working
Replies: 19
Views: 818

Re: 1.4 editor not working

I seem to be the only one that agrees with catskart here. This is my only problem with this community. Instead of actually trying to help they say "2.0" and think it is enough. In any case​, can you show any screenshots? You're not alone. Recommending another version is not a crime, but i...
by Kevsoft
Thu Apr 27, 2017 1:16 pm
Forum: Help and Support
Topic: smbx crashes code 0cx000008f
Replies: 16
Views: 877

Re: smbx crashes code 0cx000008f

Well, then of course it crashes. LVLX is not supported in smbx
by Kevsoft
Thu Apr 27, 2017 8:00 am
Forum: Help and Support
Topic: smbx crashes code 0cx000008f
Replies: 16
Views: 877

Re: smbx crashes code 0cx000008f

can someone close this tread? why that? It crashed when it tried to resolve npc txt config files. Therefore: 1.) Be sure that the full path to the level file does not contain any special characters. 2.) Try to run SMBX as admin. So, I tried running it as an admin, and that didn't help. And I made s...
by Kevsoft
Wed Apr 26, 2017 1:51 pm
Forum: Help and Support
Topic: smbx crashes code 0cx000008f
Replies: 16
Views: 877

Re: smbx crashes code 0cx000008f

It crashed when it tried to resolve npc txt config files.

Therefore:
1.) Be sure that the full path to the level file does not contain any special characters.
2.) Try to run SMBX as admin.
by Kevsoft
Tue Mar 14, 2017 3:54 pm
Forum: LunaLua
Topic: Depends.lua - Lookup dependency chains
Replies: 0
Views: 278

Depends.lua - Lookup dependency chains

Hi everybody, I've created a small utility API for LunaLua called depends.lua. I've created that API with the "LunaLua APIs"-rule for Grand Extravaganza! in mind (having to copy all dependent APIs locally to their own level). For more information visit the wiki page . The output of the dum...
by Kevsoft
Tue Feb 28, 2017 3:59 pm
Forum: Help and Support
Topic: SMBX 2.0 is missing EXT_blend_minimax
Replies: 15
Views: 746

Re: SMBX 2.0 is missing EXT_blend_minimax

Download GPU Z, this will give you the full name and details of your graphics card
by Kevsoft
Tue Feb 28, 2017 1:12 pm
Forum: Help and Support
Topic: SMBX 2.0 is missing EXT_blend_minimax
Replies: 15
Views: 746

Re: SMBX 2.0 is missing EXT_blend_minimax

What graphics card do you have?
by Kevsoft
Sat Feb 04, 2017 2:01 pm
Forum: General
Topic: Site Discussion Thread
Replies: 1096
Views: 39282

Re: SMBX Site Discussion Thread

Could we cleanup the pinned threads at the General-Forum? Nearly half of the first page are pinned threads.
by Kevsoft
Sun Jan 29, 2017 7:22 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2578
Views: 156504

Re: SMBX 2.0 Beta 3

No, Wohlstand and Me didn't develop SMBX 1.4 at all. We only host the executeable and the forum there for SMBX 1.4.
by Kevsoft
Wed Jan 18, 2017 10:05 am
Forum: General
Topic: Widescreen 16:9
Replies: 5
Views: 387

Re: Widescreen 16:9

With LunaLua Support, yes! (at least LunaLua v0.7.2)
IN SMBX 1.3 you are limited with scretch-mode.
by Kevsoft
Wed Jan 18, 2017 1:10 am
Forum: General
Topic: Widescreen 16:9
Replies: 5
Views: 387

Re: Widescreen 16:9

by Kevsoft
Sun Jan 15, 2017 4:23 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1132
Views: 70417

Re: Need help with lua? - LunaLua General Help

I might be wrong here, but I think the current movement property is saved in the ai values. You might want print out the values from .ai1 to .ai5
At least this is the case for cheep-cheep AI
by Kevsoft
Sat Jan 14, 2017 4:45 pm
Forum: Help and Support
Topic: How do I make Screenshots?
Replies: 6
Views: 405

Re: How do I make Screenshots?

F12 does exist too, even for SMBX 2.0
by Kevsoft
Wed Jan 11, 2017 12:54 pm
Forum: General
Topic: (Idea) SMBX Level Portal.
Replies: 25
Views: 1862

Re: (Idea) SMBX Level Portal.

Would be also interested in that. Especially if we could get that integrated into PGE for grapics and such.
by Kevsoft
Sat Jan 07, 2017 12:48 pm
Forum: LunaLua
Topic: LunaLua experimental shader system
Replies: 7
Views: 832

Re: LunaLua experimental shader system

I've added a screenshot. Will do some more later. The screenshot is directly from the example level provided in the package.
by Kevsoft
Sat Jan 07, 2017 12:06 pm
Forum: LunaLua
Topic: LunaLua experimental shader system
Replies: 7
Views: 832

Re: LunaLua experimental shader system

Yea, shader-programs can be used to make cool effects. There are some websites which offers already written shader programs.
by Kevsoft
Sat Jan 07, 2017 8:04 am
Forum: LunaLua
Topic: LunaLua experimental shader system
Replies: 7
Views: 832

LunaLua experimental shader system

For the past week I have been working on OpenGL-Shader support for LunaLua. Shaders are small little GPU programs which modify verticies and fragment for cool effects, however it requires some GLSL coding skill. I've already created a wiki page for the new Shader class. It seems stable so far, but I...
by Kevsoft
Thu Jan 05, 2017 2:07 am
Forum: LunaLua
Topic: piranha modifying concerns
Replies: 2
Views: 373

Re: piranha modifying concerns

There is information about ai values: ai values
by Kevsoft
Sat Dec 31, 2016 6:53 pm
Forum: Sandbox
Topic: Happy new year, folks!
Replies: 85
Views: 4910

Re: Happy new year, folks!

Happy new year!

What I want to archive for 2017:
* Cleanup LunaLua
* Write a bit more code for PGE
* Stop getting distracted so much by social media and youtube videos.

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