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by Lnik3500
Sat Jan 31, 2015 8:04 am
Forum: Pit of 100 Pages
Topic: PGE thread [Archive 2015-07-31]
Replies: 990
Views: 207479

Re: Alternate Editor for SMBX [0.2.2-rc]

-Does it feature weather changes instead of using all of your background objects? Yes, I will implement the layer which will be over playable scene which will provide true weather effects -Does it have more ways to trigger an event? If not, maybe a zoning activation places like water Also will be m...
by Lnik3500
Sat Jan 31, 2015 7:28 am
Forum: Pit of 100 Pages
Topic: PGE thread [Archive 2015-07-31]
Replies: 990
Views: 207479

Re: Alternate Editor for SMBX [0.2.2-rc]

I've just came across this project looks awesome! but here's a few questions -Does it feature weather changes instead of using all of your background objects? -Does it have more ways to trigger an event? If not, maybe a zoning activation places like water -Does it have custom music for world map? If...
by Lnik3500
Fri Jan 16, 2015 10:40 pm
Forum: Help and Support
Topic: Does people like this type of episode?
Replies: 11
Views: 1815

Re: Does people like this type of episode?

But how you're supposed to do it so if the Block wins the race how will you do the game detect it? Make block lava block, and make invisible metroid bug. When the lava touches the bug, it triggers a lose event. A time event also is possible, so you need so much testing, and the exact time that the ...
by Lnik3500
Sun Jan 11, 2015 11:02 am
Forum: Help and Support
Topic: Does people like this type of episode?
Replies: 11
Views: 1815

Re: Does people like this type of episode?

(lol Koopa the Quick reference) In my test, i also added a time limit. So if you lost the NPC, the time limit will continue the work. Since i am making a episode with humor, since you lost the Squishy Jr. in the race and you win the race by the time limit, even don't you saw you pass Squishy Jr, wi...
by Lnik3500
Sun Jan 11, 2015 9:00 am
Forum: Help and Support
Topic: Does people like this type of episode?
Replies: 11
Views: 1815

Re: Does people like this type of episode?

I am testing a similar idea, but not Blocks, but yes, Npcs. They act like the player, its like a staff ghost of a time trial. But needs a lot of graphics, layers, effects and SO MUCH ATTENTION to not bug the level. But i'd like to see a episode like that. A similar SMW rom is F-MARIO. I tried with ...
by Lnik3500
Sat Jan 10, 2015 11:09 am
Forum: Help and Support
Topic: Does people like this type of episode?
Replies: 11
Views: 1815

Re: Does people like this type of episode?

You can do this. The concept of what you suggested surely sounds interesting so you can give it a try. Alright but what about the difficulty? Because you have to be almost perfect with jumping for the race... Can I add a infinite life generator at the end of the first level or it would ruin the cha...
by Lnik3500
Sat Jan 10, 2015 8:43 am
Forum: Help and Support
Topic: Does people like this type of episode?
Replies: 11
Views: 1815

Does people like this type of episode?

Hi I'm just wondering if I should try to do an episode (pack of levels). I'm asking it because I tried to do races challenges (you have to finish the race before a moving block at the speed of 5. The block is in straight line but you have obstacles) I was still wondering if people would like a chall...
by Lnik3500
Sat Dec 27, 2014 9:57 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

Ok, now it's the backgrounds... when I click one, they say they can't find the directory for example: (X / Programs / content / graphics / background2) but my stuff is at the right place so why? also, when I go to test the level, the camera is all glitchy... sorry for all the trouble.... The .exe n...
by Lnik3500
Sat Dec 27, 2014 1:52 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

Ok, now it's the backgrounds... when I click one, they say they can't find the directory for example: (X / Programs / content / graphics / background2) but my stuff is at the right place so why?

also, when I go to test the level, the camera is all glitchy...

sorry for all the trouble....
by Lnik3500
Sat Dec 27, 2014 9:41 am
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

GhostHawk wrote:Try this: https://www.sendspace.com/file/ad5o2q
Doesn't work either. Everytime I execute the program, they say: Unhandled exception has occurred in your application... why is it doing it? (It's only your application that does this, everything else is alright)
by Lnik3500
Thu Dec 25, 2014 12:29 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

VSMBX Beta 1.0.1.2 Download https://mega.co.nz/#!hB03hSqI!xfrw8K1I02LcwZZ1cyfhy2jOKZeNdt9M3ljr7Fmj0nQ VSMBX currently needs the libZPlay dll in order to function, which can be found packaged here: http://libzplay.sourceforge.net/ or alone with this link https://mega.co.nz/#!gIFnjRQQ!-O-oi3DAp0ZVnia...
by Lnik3500
Tue Dec 23, 2014 6:06 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

ok so while I was editing in The SMBX editor (The original) I was trying to build a Tetris game, I thought it would be cool little detail. In the events window, you can move layers but what if you can move your layer not by speed, but by block spaces per seconds? what do you think? In the SMBX this...
by Lnik3500
Tue Dec 23, 2014 4:53 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

ok so while I was editing in The SMBX editor (The original) I was trying to build a Tetris game, I thought it would be cool little detail. In the events window, you can move layers but what if you can move your layer not by speed, but by block spaces per seconds? what do you think?
by Lnik3500
Sat Nov 01, 2014 8:53 am
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

I have an idea relating to backgrounds, can you make it so that the user can actually see the edges/borders of the background image, so that they dont accidentally go too far when creating levels? Instead of it being invisible like in SMBX and causing glitches. What do you mean by this? You know ho...
by Lnik3500
Fri Oct 31, 2014 9:49 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

I'm sorry it was my mistake (I'm a noob lol) but the only thing that is bugging me is that your backgrounds doesn't enlarge in the editor (above and below) so it make it weird personnaly I would have keep the background system and the level window (that has the background and tiles) exactly like in ...
by Lnik3500
Fri Oct 31, 2014 5:04 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

your new download doesn't work for me it says that they couldn't find block-1.png and all of them in my download tab
by Lnik3500
Tue Oct 28, 2014 7:42 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

In the future are you/we going to have time limit? Plus -/+ Time Clocks to go with? GhostHawk said that it is really difficult because of the online feature but yeah that would be awesome. Why would it be difficult? - A lot of games have features that is not in the online feature! Ao I'm saying, - ...
by Lnik3500
Tue Oct 28, 2014 6:13 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

Blck_Guy wrote:In the future are you/we going to have time limit? Plus -/+ Time Clocks to go with?
GhostHawk said that it is really difficult because of the online feature but yeah that would be awesome.
by Lnik3500
Tue Oct 28, 2014 4:59 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

I have an idea. A new event: it's an option to alow for example, you want a cutscene during the level. So when the event is activated, the player who did not activate the event wil teleport near the other player so both of them will move next to the other (if you are using forced controls for exampl...
by Lnik3500
Fri Oct 24, 2014 5:46 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 149920

Re: Visual Super Mario Bros. X (VSMBX) Thread

I'm not sure if it's a bug or something but you can't navigate in your level with the arrow keys and the backgrounds do not stretch like for the up and down. And by the way you should remove the ability to move while you crounch and restore the arrows to stretch the level, thanks! (sorry fo my engli...

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