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by Prado
Fri Feb 14, 2020 1:56 pm
Forum: LunaLua Help
Topic: Clone venus fire trap/piranha plant AI?
Replies: 3
Views: 378

Re: Clone venus fire trap/piranha plant AI?

Enjl wrote:
Fri Feb 14, 2020 11:16 am
You can write lua implementations of them by using the smbx source code as reference.
I forgot about the source code, thanks!
by Prado
Fri Feb 14, 2020 10:40 am
Forum: LunaLua Help
Topic: Clone venus fire trap/piranha plant AI?
Replies: 3
Views: 378

Clone venus fire trap/piranha plant AI?

I want to make an NPC with similar behavior and it would be good if I could clone the behavior of those NPCs.
by Prado
Mon Feb 10, 2020 9:12 pm
Forum: SLAM
Topic: [Lava/Fortress]Pyrokuribo Fortress
Replies: 1
Views: 382

[Lava/Fortress]Pyrokuribo Fortress

A fortress centered around Podoboo shoes. - Number of exits: 1 - Dragon coins: yes - Characters: Mario, Luigi, Toad - Power-ups allowed: Leaf, Tanooki - Difficulty: medium - Number of checkpoints: 3 - Soundtrack: Megaman X Flame Mammoth stage - SMW arrange Screenshot: https://i.postimg.cc/1nscGLvL/P...
by Prado
Sun Feb 09, 2020 1:55 pm
Forum: LunaLua Help
Topic: [MONDERN LUNALUA REQUEST] Angry Sun and Flame Chomp
Replies: 3
Views: 524

Re: [MONDERN LUNALUA REQUEST] Angry Sun and Flame Chomp

Murphmario wrote:
Thu Feb 06, 2020 7:40 pm
1AmPlayer did the Angry Sun, so that's one part of the request done.
1AmPlayer also did the Moon
by Prado
Sat Feb 08, 2020 12:27 pm
Forum: LunaLua
Topic: venusFireTrapPlus.lua: Modify Venus Fire Trap Behavior
Replies: 6
Views: 1027

Re: venusFireTrapPlus.lua: Modify Venus Fire Trap Behavior

That's pretty cool
by Prado
Thu Feb 06, 2020 8:21 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 5603

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

The player takes damage from the firebar when on top of it, even if the firebar is not touching it. Sorry, but I can't provide a gif now
by Prado
Thu Feb 06, 2020 12:39 pm
Forum: Levels
Topic: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks
Replies: 12
Views: 1200

Re: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks

I got stuck inside this sideways spring after a screen transition.


Image
by Prado
Tue Nov 28, 2017 6:24 pm
Forum: Video Games
Topic: Can you recommend any classic games I haven't played yet?
Replies: 25
Views: 2600

Re: Can you recommend any classic games I haven't played yet?

Can I recommend hacks?

SMW:

- Drama Mistery
- Super Mario World: the after years
by Prado
Sun Nov 26, 2017 2:41 pm
Forum: Video Games
Topic: Can you recommend any classic games I haven't played yet?
Replies: 25
Views: 2600

Re: Can you recommend any classic games I haven't played yet?

SNES: - Gun Hazard(has english translation in internet) - Axelay Sega Genesis: - any Shinobi - any Streets of Rage - any Golden Axe Now, I will list some games that have an entire saga spread in many consoles and you choose which to play: - Gradius - R-type - Aero Fighters(Sonic Wings in japan) - Do...
by Prado
Mon Jul 03, 2017 8:43 am
Forum: General
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 69
Views: 18651

Re: Super Mario Bros. X Online [v1.0]

I want to translate to Brazilian portuguese. How can I do this?
by Prado
Fri Jan 06, 2017 8:30 am
Forum: General
Topic: Cut-off: just our imagination?
Replies: 17
Views: 2677

Re: Cut-off: just our imagination?

Some cut-offs are really easy to fix, like this:

Image
by Prado
Fri Jan 06, 2017 8:12 am
Forum: General
Topic: Cut-off: just our imagination?
Replies: 17
Views: 2677

Re: Cut-off: just our imagination?

I agree that a lot of cut-offs make the level ugly, but those cut-offs in SMB3 didn't make any difference in the fun factor. In fact, I only noticed then now, after years.
by Prado
Fri Jan 06, 2017 8:06 am
Forum: General
Topic: Cut-off: just our imagination?
Replies: 17
Views: 2677

Cut-off: just our imagination?

After I saw some cut-offs in the official Mario games, I started to think if it isn't a thing from our imagination. I mean, if even the official Mario games had a lot of cut-offs, what is the problem of having some of them in SMBX levels?

SMB3 Stage 1-2:

Image
by Prado
Fri Oct 28, 2016 7:29 pm
Forum: General
Topic: How to record SMBX without lag?
Replies: 9
Views: 1807

Re: How to record SMBX without lag?

In other games there's not too much problem, and if I reduce the quality and FPS, the lag is very low. I just wanted to know if there was a way to reduce the lag without lowering so much the quality
by Prado
Fri Oct 28, 2016 2:34 pm
Forum: General
Topic: How to record SMBX without lag?
Replies: 9
Views: 1807

How to record SMBX without lag?

Does anyone knows how to record SMBX without lag? I'm using Bandicam
by Prado
Wed Oct 26, 2016 5:25 pm
Forum: Levels
Topic: Crazy Crossway(SMBX 1.4.3)
Replies: 0
Views: 1143

Crazy Crossway(SMBX 1.4.3)

This level is an adaptation of SMB:Fierce Days first level. Enjoy!

Screenshot:
Spoiler: show
Image
Download:
by Prado
Mon Oct 17, 2016 6:05 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 688499

Re: SMBX 2.0 Beta 3

Thanks for all the help!
by Prado
Mon Oct 17, 2016 5:50 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 688499

Re: SMBX 2.0 Beta 3

When I said a new computer I meant that it was another one. But the CPU and RAM are much better anyway. I don't have lucky with GPUs :/
by Prado
Mon Oct 17, 2016 5:44 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 688499

Re: SMBX 2.0 Beta 3

I didn't bought it, it was a gift from a good friend.

I checked the drivers, the latest is from 2006 :/

Isn't there any dark magic trick to run a newer OpenGL?
by Prado
Mon Oct 17, 2016 5:38 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 688499

Re: SMBX 2.0 Beta 3

You are right, I didn't check for new drivers yet. Anyway, here goes the GPU info That uhhh... doesn't tell me much, but hints at something that might be problematic. Go to your Device Manager (you can access it from right-clicking on the start button). Find the tab named "Display adapters", and co...

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