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by Prado
Mon Jul 03, 2017 8:43 am
Forum: General
Topic: Super Mario Bros. X Online [v1.4.1]
Replies: 65
Views: 3753

Re: Super Mario Bros. X Online [v1.0]

I want to translate to Brazilian portuguese. How can I do this?
by Prado
Fri Jan 06, 2017 8:30 am
Forum: General
Topic: Cut-off: just our imagination?
Replies: 17
Views: 897

Re: Cut-off: just our imagination?

Some cut-offs are really easy to fix, like this:

Image
by Prado
Fri Jan 06, 2017 8:12 am
Forum: General
Topic: Cut-off: just our imagination?
Replies: 17
Views: 897

Re: Cut-off: just our imagination?

I agree that a lot of cut-offs make the level ugly, but those cut-offs in SMB3 didn't make any difference in the fun factor. In fact, I only noticed then now, after years.
by Prado
Fri Jan 06, 2017 8:06 am
Forum: General
Topic: Cut-off: just our imagination?
Replies: 17
Views: 897

Cut-off: just our imagination?

After I saw some cut-offs in the official Mario games, I started to think if it isn't a thing from our imagination. I mean, if even the official Mario games had a lot of cut-offs, what is the problem of having some of them in SMBX levels? SMB3 Stage 1-2: http://i.imgur.com/5taBFQr.png
by Prado
Fri Oct 28, 2016 7:29 pm
Forum: General
Topic: How to record SMBX without lag?
Replies: 9
Views: 909

Re: How to record SMBX without lag?

In other games there's not too much problem, and if I reduce the quality and FPS, the lag is very low. I just wanted to know if there was a way to reduce the lag without lowering so much the quality
by Prado
Fri Oct 28, 2016 2:34 pm
Forum: General
Topic: How to record SMBX without lag?
Replies: 9
Views: 909

How to record SMBX without lag?

Does anyone knows how to record SMBX without lag? I'm using Bandicam
by Prado
Wed Oct 26, 2016 5:25 pm
Forum: Levels
Topic: Crazy Crossway(SMBX 1.4.3)
Replies: 0
Views: 696

Crazy Crossway(SMBX 1.4.3)

This level is an adaptation of SMB:Fierce Days first level. Enjoy!

Screenshot:

Spoiler: show
Image


Download:

by Prado
Mon Oct 17, 2016 6:05 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

Thanks for all the help!
by Prado
Mon Oct 17, 2016 5:50 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

When I said a new computer I meant that it was another one. But the CPU and RAM are much better anyway. I don't have lucky with GPUs :/
by Prado
Mon Oct 17, 2016 5:44 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

I didn't bought it, it was a gift from a good friend.

I checked the drivers, the latest is from 2006 :/

Isn't there any dark magic trick to run a newer OpenGL?
by Prado
Mon Oct 17, 2016 5:38 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

You are right, I didn't check for new drivers yet. Anyway, here goes the GPU info That uhhh... doesn't tell me much, but hints at something that might be problematic. Go to your Device Manager (you can access it from right-clicking on the start button). Find the tab named "Display adapters&quo...
by Prado
Mon Oct 17, 2016 5:19 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

You are right, I didn't check for new drivers yet. Anyway, here goes the GPU info Graphics ------------------------------------------------------------------------- Number of adapters 1 Graphic APIs ------------------------------------------------------------------------- API Intel I/O Display Adapt...
by Prado
Mon Oct 17, 2016 4:53 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

I need an explanation of what is happening Do you remember my OpenGL error in SMBX 2.0? That makes a lot of things get invisible? I GOT A NEW COMPUTER A much better computer And... the same damn problem is happening in my new(and better) PC! The big difference is that in my previous computer, the e...
by Prado
Tue Oct 11, 2016 1:55 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

Supershroom wrote:Windows XP isn't supported anymore for a looong time, so I think MarioKirby should switch to at least Windows 7 anyway.
Not everyone in the world can upgrade their Windows...
by Prado
Wed Oct 05, 2016 6:15 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

Well, my video card is from 2009 and can't use frame_buffer_object... but the game runs fine anyway, except for the missing sprites That sounds like you may just need to update the drivers for your graphics card. I already did that. The drivers are up to date :? But let's stop talking about this. T...
by Prado
Mon Oct 03, 2016 9:15 pm
Forum: General
Topic: Where to find SMBX 1.4.3 episodes?
Replies: 8
Views: 4243

Re: Where to find SMBX 1.4.3 episodes?

Thanks!
by Prado
Mon Oct 03, 2016 7:58 pm
Forum: General
Topic: Where to find SMBX 1.4.3 episodes?
Replies: 8
Views: 4243

Where to find SMBX 1.4.3 episodes?

Where can I find SMBX 1.4.3 episodes?

Bonus question: is PGE compatible with 1.4.3 features?
by Prado
Mon Oct 03, 2016 7:51 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

This looks nice. And of course i have an old video card, so if this doesn't work, i'll couninue to use 1.3.0.1. Really basically any video card made within the last.... 10-15 years maybe? is fine. Well, my video card is from 2009 and can't use frame_buffer_object... but the game runs fine anyway, e...
by Prado
Sat Oct 01, 2016 6:47 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method. No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately,...
by Prado
Sat Oct 01, 2016 6:11 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2594
Views: 156960

Re: SMBX 2.0 Beta 3

I tried all GPU emulation options and none worked. PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject? No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are ...

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