Search found 52 matches

Go to advanced search

by Cognition
Thu Aug 13, 2020 3:26 pm
Forum: Help and Support
Topic: Question about 2.0 costumes
Replies: 9
Views: 1685

Re: Question about 2.0 costumes

Just put the player masks in the episode folder so it acts like global custom graphics? Using costumes by not using costumes. Genius move. Put this into your episode-wide luna.lua file: Player.setCostume(CHARACTER_MARIO, "SMW-Mario") CHARACTER_MARIO can be replaced with the names for the others. Th...
by Cognition
Tue Aug 11, 2020 2:32 pm
Forum: Help and Support
Topic: Question about 2.0 costumes
Replies: 9
Views: 1685

Re: Question about 2.0 costumes

Is there a way to permanently keep Mario as SMW Mario and Luigi as SMW Luigi without having to place the block in every level? I wanted to make an entire episode in SMW style and have the Mario World player character mechanics.
by Cognition
Sat May 02, 2020 5:53 pm
Forum: Graphic Request
Topic: Find a Lost Graphic
Replies: 484
Views: 77351

Re: Find a Lost Graphic

Thanks for moving me. Didn't even see this tread.
by Cognition
Sat May 02, 2020 4:07 pm
Forum: Graphic Request
Topic: Find a Lost Graphic
Replies: 484
Views: 77351

SMW Colored SMB3 Mario and Luigi

Does anyone have a SMB3 shaped Mario and Luigi that is colored for the SMW style? I could have sworn I had seen that a long time ago but cannot find it for the life of me. If anyone has it, please share it with me. I was planning to make some levels with it and the SMW style Mario just doesn't work ...
by Cognition
Sun Nov 03, 2019 1:40 am
Forum: Graphics
Topic: SMB1 Dry Bowser
Replies: 4
Views: 1072

SMB1 Dry Bowser

Super Mario Brothers 1 styled Dry Bowser. Credit to Pinkbear. Enjoy!
Image
Download:
by Cognition
Sat Aug 01, 2015 11:28 pm
Forum: Graphics
Topic: Spinda's GFX Pack 2.1
Replies: 40
Views: 24692

Re: Spinda's GFX Pack 2.1

I'm really liking the Cheep-Cheep in the third screenshot. I also think you did a wonderful job on the underwater yellow submarine tiles. The mix of the algae and metal was a great idea.
by Cognition
Sat Aug 01, 2015 11:20 pm
Forum: Episodes
Topic: Super Mario Holiday Adventure
Replies: 15
Views: 7627

Re: Super Mario Holiday Adventure

bossedit8 wrote:I might gonna do a redo with commentary on this SMBX Episode once it hits on December 24th again but I'm completly unsure as of yet since it's just replication since I already did it.
You could always commentate over the gameplay you already have? Just an idea. :)
by Cognition
Tue Dec 30, 2014 10:20 pm
Forum: Episodes
Topic: Super Mario Holiday Adventure
Replies: 15
Views: 7627

Re: Super Mario Holiday Adventure

Thanks bossedit8 for the awesome video! I was thinking this was going to get more attention then it has, but those of you who did download and play, thanks. I forgot to mention that you should also play using Luna to change the hammer power-up to bombs. It still works either way.
by Cognition
Mon Dec 22, 2014 1:53 pm
Forum: Episodes
Topic: Super Mario Holiday Adventure
Replies: 15
Views: 7627

Super Mario Holiday Adventure

Super Mario Holiday Adventure Story: It seems like every year Bowser gets coal in his stocking. This Christmas he is fed up, so he kidnapped Santa. Now Mario and Luigi must venture through the land to save Christmas. Game Info: I made this episode because of the holiday season which actually is in ...
by Cognition
Wed Nov 26, 2014 11:45 am
Forum: Graphics
Topic: Brambles Tileset - SMB3 Styled
Replies: 9
Views: 2805

Re: Brambles Tileset - SMB3 Styled

These look amazing. They are so much more colorful then the thorn tiles already in the CGFX Pack. My only problem is the vines that hang down are not connected. They are just floating below the thorns.
by Cognition
Mon Nov 24, 2014 1:05 pm
Forum: Help and Support
Topic: Music lenght limit
Replies: 11
Views: 1990

Re: Music lenght limit

OP: are you using a midi? That can happen with those. Nope, just mp3 Do you have an audio editor at all? If so you could try opening it in that, and if it is 5 minutes again then save it as an mp3. You could also just try to download it from the internet again if you even got it from there. Sometim...
by Cognition
Sun Nov 23, 2014 10:14 pm
Forum: Sandbox
Topic: Opinions on Pewdiepie
Replies: 45
Views: 6378

Re: Opinions on Pewdiepie

Jontron is great and so are The Game Grumps. I think Danny was a good replacement for Jon and I like how Jon is back on his own channel a lot more. I got into Minecraft for awhile and started watching ChimneySwift11 and BdoubleO100. All of them are great Youtubers, but I never got into Pewdiepie. He...
by Cognition
Sun Nov 23, 2014 9:50 pm
Forum: Help and Support
Topic: Music lenght limit
Replies: 11
Views: 1990

Re: Music lenght limit

Does that problem happen outside of SMBX? I had that issue too until i checked the mp3 I edited and it was wrong. Play the track outside of SMBX to see if it does the same thing. Also how long is the song.
by Cognition
Sat Nov 22, 2014 4:45 pm
Forum: Graphics
Topic: How to make a Custom HUD (LunaDLL V.8+) UPDATED!
Replies: 39
Views: 12896

Re: How to make a Custom HUD (LunaDLL V.8+) UPDATED!

I see what I'm doing wrong... Even though I don't want to hack the .exe, I just need the extr25 (Extractor) which I have downloaded. Thanks for the help again, but if there is a different way to remove the old HUD but keep the numbers where they are let me know. :)
by Cognition
Fri Nov 21, 2014 3:45 pm
Forum: General
Topic: Normal lengthed SMBX Levels
Replies: 64
Views: 11234

Re: Normal lengthed SMBX Levels

I enjoy levels that are like the ones from Super Mario Bros 3. They are shorter and personally I get more of a sense of accomplishment when I get through a level that didn't take me 5 or 6 minutes. Levels that take a long time just feel like they drag on with the same things happening. If the level ...
by Cognition
Fri Nov 21, 2014 3:31 pm
Forum: Graphics
Topic: How to make a Custom HUD (LunaDLL V.8+) UPDATED!
Replies: 39
Views: 12896

Re: How to make a Custom HUD (LunaDLL V.8+) UPDATED!

You have a really old LunaDLL version then. Get this one: dl.dropboxusercontent.com/u/45743579/Lunadll%20with%20lua%200.3.4.2.zip Thanks! I tried it out and it worked great. I'm going to start looking deeper into LunaDLL. Maybe change some power-ups. Edit: I take back what I said about it working o...
by Cognition
Thu Nov 20, 2014 8:56 pm
Forum: Graphics
Topic: How to make a Custom HUD (LunaDLL V.8+) UPDATED!
Replies: 39
Views: 12896

Re: How to make a Custom HUD (LunaDLL V.8+) UPDATED!

I downloaded everything, made my own HUD, but when I put it all in the levels graphics folder and start SMBX I get Demos 0/65. I just need someone to explain what I'm doing wrong. Thanks
by Cognition
Wed Nov 12, 2014 10:04 pm
Forum: Graphics
Topic: Super Mario Bros. 3-Styled Graphic Pack is back!
Replies: 29
Views: 16851

Re: Super Mario Bros. 3-Styled Graphic Pack is back!

Welcome back Legend-tony980. I'm very glad to see this pack has gotten an update. It has been very useful.

Edit: I just saw Valtteri's post... I didn't realize this topic was posted in February. My bad! I thought it was new. I'm glad I got to see this though.
by Cognition
Mon Nov 10, 2014 11:31 pm
Forum: Graphics
Topic: Custom Hammer Bros.
Replies: 6
Views: 1960

Re: Custom Hammer Bros.

This is a good example of something that's both good and practical. It's your generic Hammer Bros., which are used somewhat often in levels, but not only do they just look good, but they also look modern to a fine point--it's nearly perfect! I don't like how chibi it looks, though. If you make the ...
by Cognition
Mon Nov 10, 2014 11:03 pm
Forum: Graphics
Topic: Custom Hammer Bros.
Replies: 6
Views: 1960

Custom Hammer Bros.

Karasz made a sprite sheet of Koopas, Hammer Bros and other classic Mario enemies. I saw in the CGFXpack that MarioWizzerd already made the Koopas so I decided I would make the Hammer Bros. Pictures: http://i1143.photobucket.com/albums/n626/MattTheDoormat/Hammer1.png http://i1143.photobucket.com/alb...

Go to advanced search