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by LM280
Mon Mar 23, 2020 2:47 am
Forum: LunaLua Help
Topic: SaveData Not Being Loaded Correctly
Replies: 2
Views: 200

Re: SaveData Not Being Loaded Correctly

Well as long as I know it isn’t because of my code, it’s fine by me. I usually use the launcher anyway so I’ll just have to add a note to the episode saying not to use the legacy menu.
by LM280
Mon Mar 23, 2020 2:26 am
Forum: LunaLua Help
Topic: SaveData Not Being Loaded Correctly
Replies: 2
Views: 200

SaveData Not Being Loaded Correctly

It seems like SaveData is not loaded correctly when entering my episode from the SMBX main menu. When loading a file for the first time, the value is nil and gets initialized to 0 as expected. Then if I set the value to 1 and save the game, it's still correctly set to 1 when I return to the level. I...
by LM280
Sun Mar 22, 2020 12:14 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 247
Views: 33996

Re: Need help with lua? - LunaLua General Help

Is there a way to check if the player is on the ground that still works if the player is standing on a slope or a standable NPC?
by LM280
Thu Feb 15, 2018 5:26 pm
Forum: LunaLua
Topic: Data Class Bug?
Replies: 2
Views: 683

Data Class Bug?

Not sure what causes it, but it seems like when using the data class it does not save or load data correctly under certain circumstances? I'm using episode-wide, saveslot specific, encrypted instances of Data in lunaworld.lua, and I every time I set a value it is saved directly after. 100% of the ti...
by LM280
Fri Jan 05, 2018 2:18 pm
Forum: Help and Support
Topic: Checkpoint Bug
Replies: 4
Views: 651

Re: Checkpoint Bug

If a checkpoint is placed inside a sizable block, you will always spawn on top of it. In this case, it looks like that's out of bounds.
by LM280
Fri Jul 07, 2017 11:44 pm
Forum: General
Topic: Add your SMBX Flag into your signature
Replies: 15
Views: 1809

Re: Add your SMBX Flag into your signature

If anyone wants a smaller version of these I made them for some reason.

Image Image Image Image Image Image
by LM280
Tue Jul 04, 2017 1:03 pm
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 261939

Re: Perfect SMBX Screenshot Thread 10

Do you have a link to the episode? No, at the time I never posted it. I will probably include a download for the original when I post this project. it seems mostly just an aesthetical change. Well for the most part it is. Hence me calling it a remake. However there are a lot of shitty design choice...
by LM280
Mon Jul 03, 2017 10:33 pm
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 261939

Re: Perfect SMBX Screenshot Thread 10

So as a little distraction from my main project I'm remaking my very first episode I made years ago. And no, I'm not changing all styles to SMB3, it's just a coincidence that the style changed for this level.

Image

Image
by LM280
Mon Jul 03, 2017 12:21 am
Forum: General
Topic: what's the worst use of slopes you've ever seen
Replies: 36
Views: 3365

Re: what's the worst use of slopes you've ever seen

This is from a real level. It was the final star world level from the first episode I ever made.
Spoiler: show
Image

Image
by LM280
Sun Jul 02, 2017 11:46 pm
Forum: LunaLua
Topic: eventleveltimer.lua
Replies: 1
Views: 814

eventleveltimer.lua

So this is a pretty simple edit of leveltimer.lua that makes a few changes that make it a bit easier to use in my opinion. Changes: -You can now use an SMBX event called Timer=(Number) to set the timer instead of doing it in lunadll.lua. Now you can just use the API in the lunaworld.lua file even if...
by LM280
Mon Jun 19, 2017 2:05 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 160937

Re: Need help with lua? - LunaLua General Help

Can I use Lua to make this
Image
not appear?
by LM280
Thu Jun 15, 2017 12:01 pm
Forum: Help and Support
Topic: Disable Level Star Counter?
Replies: 3
Views: 622

Re: Disable Level Star Counter?

It's because it doesn't make sense for some of the warps to display the number of stars, as it isn't a Mario 64 styled episode and there's already an indicator of where the stars are in the game. Some warps lead to other levels, but it kind of gives it away as soon as the player touches the warp tile.
by LM280
Wed Jun 14, 2017 11:22 pm
Forum: Help and Support
Topic: Disable Level Star Counter?
Replies: 3
Views: 622

Disable Level Star Counter?

Is there a way to make it so, when you stand in front of a warp to another level, the number of stars you've collected in that level doesn't show up? I know sometimes it doesn't (even when the target level has stars), but I don't know how to deliberately do it.
by LM280
Mon Jun 12, 2017 11:14 pm
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 7234

Re: Super Mario-Troid - Trailer!

Official Trailer has been released!


I will update soon with more screenshots and an updated demo!
by LM280
Sun Jun 04, 2017 12:17 am
Forum: LunaLua
Topic: (Help) Data Set Value Reverting to 0
Replies: 6
Views: 1272

Re: (Help) Data Set Value Reverting to 0

Hoeloe wrote:If functions are local, they must be defined earlier than they are used, which means you need to move the function definition above where it's first used in the code.
Thank you! That worked at least.
by LM280
Sat Jun 03, 2017 1:31 pm
Forum: LunaLua
Topic: (Help) Data Set Value Reverting to 0
Replies: 6
Views: 1272

Re: (Help) Data Set Value Reverting to 0

functions like initialize and playerDeath, where they're only being called from within the file, should be local as well Question, I made the functions that are only called within the file local, but I get an error where onStart() tried to call progressCheck(), but I get an error that says it was t...
by LM280
Sat Jun 03, 2017 12:10 am
Forum: LunaLua
Topic: (Help) Data Set Value Reverting to 0
Replies: 6
Views: 1272

(Help) Data Set Value Reverting to 0

Okay, so this is kind of hard to explain, but basically in my project, Super Mario-Troid, I have 3 data sets that store what items the player has gotten so far. I only want them to keep the item if they reach a save door without dying, so when grabbing the item, it sets the value (default 0) to 1, a...
by LM280
Sat Feb 04, 2017 10:49 am
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 7234

Re: Super Mario-Troid - New Screenshots 2/2

Snessy the duck wrote:No, darkening them doesn't seem to help a lot, maybe darken them some more or change them completely. Also, those two red goombas are a little too close to eachother in that screen, so you should probably either remove one of them or space them out a little.
Spoiler: show
Image
by LM280
Fri Feb 03, 2017 9:33 pm
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 7234

Re: Super Mario-Troid - New Screenshots 2/2

The only part I don't really like about the screens is that the dirt hills Does darkening them improve at all? http://i.imgur.com/5wm99k5.png I have to report a bug. After dying in Shygon after getting the Mushrooms, I lost the ability to jump. (I did save in Shygon) Um I watched the video and chec...
by LM280
Thu Feb 02, 2017 11:28 pm
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 7234

Re: Super Mario-Troid - New Screenshots 2/2

New screenshots! http://i.imgur.com/EjbjYOp.png http://i.imgur.com/x2OavgR.png http://i.imgur.com/MULAo7W.png http://i.imgur.com/41asWsN.png http://i.imgur.com/1GSlY5L.png http://i.imgur.com/jqaaAls.png http://i.imgur.com/Ufc3d7j.png http://i.imgur.com/EvauVoc.png http://i.imgur.com/jLTB4j3.png http...

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