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by Luigimario280
Thu Feb 15, 2018 5:26 pm
Forum: LunaLua
Topic: Data Class Bug?
Replies: 2
Views: 514

Data Class Bug?

Not sure what causes it, but it seems like when using the data class it does not save or load data correctly under certain circumstances? I'm using episode-wide, saveslot specific, encrypted instances of Data in lunaworld.lua, and I every time I set a value it is saved directly after. 100% of the ti...
by Luigimario280
Fri Jan 05, 2018 2:18 pm
Forum: Help and Support
Topic: Checkpoint Bug
Replies: 4
Views: 438

Re: Checkpoint Bug

If a checkpoint is placed inside a sizable block, you will always spawn on top of it. In this case, it looks like that's out of bounds.
by Luigimario280
Fri Jul 07, 2017 11:44 pm
Forum: General
Topic: Add your SMBX Flag into your signature
Replies: 15
Views: 1614

Re: Add your SMBX Flag into your signature

If anyone wants a smaller version of these I made them for some reason.

Image Image Image Image Image Image
by Luigimario280
Tue Jul 04, 2017 1:03 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1840
Views: 205607

Re: Perfect SMBX Screenshot Thread 10

Do you have a link to the episode? No, at the time I never posted it. I will probably include a download for the original when I post this project. it seems mostly just an aesthetical change. Well for the most part it is. Hence me calling it a remake. However there are a lot of shitty design choice...
by Luigimario280
Mon Jul 03, 2017 10:33 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1840
Views: 205607

Re: Perfect SMBX Screenshot Thread 10

So as a little distraction from my main project I'm remaking my very first episode I made years ago. And no, I'm not changing all styles to SMB3, it's just a coincidence that the style changed for this level.

Image

Image
by Luigimario280
Mon Jul 03, 2017 12:21 am
Forum: General
Topic: what's the worst use of slopes you've ever seen
Replies: 36
Views: 2913

Re: what's the worst use of slopes you've ever seen

This is from a real level. It was the final star world level from the first episode I ever made.
Spoiler: show
Image

Image
by Luigimario280
Sun Jul 02, 2017 11:46 pm
Forum: LunaLua
Topic: eventleveltimer.lua
Replies: 1
Views: 633

eventleveltimer.lua

So this is a pretty simple edit of leveltimer.lua that makes a few changes that make it a bit easier to use in my opinion. Changes: -You can now use an SMBX event called Timer=(Number) to set the timer instead of doing it in lunadll.lua. Now you can just use the API in the lunaworld.lua file even if...
by Luigimario280
Mon Jun 19, 2017 2:05 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 132617

Re: Need help with lua? - LunaLua General Help

Can I use Lua to make this
Image
not appear?
by Luigimario280
Thu Jun 15, 2017 12:01 pm
Forum: Help and Support
Topic: Disable Level Star Counter?
Replies: 3
Views: 486

Re: Disable Level Star Counter?

It's because it doesn't make sense for some of the warps to display the number of stars, as it isn't a Mario 64 styled episode and there's already an indicator of where the stars are in the game. Some warps lead to other levels, but it kind of gives it away as soon as the player touches the warp tile.
by Luigimario280
Wed Jun 14, 2017 11:22 pm
Forum: Help and Support
Topic: Disable Level Star Counter?
Replies: 3
Views: 486

Disable Level Star Counter?

Is there a way to make it so, when you stand in front of a warp to another level, the number of stars you've collected in that level doesn't show up? I know sometimes it doesn't (even when the target level has stars), but I don't know how to deliberately do it.
by Luigimario280
Mon Jun 12, 2017 11:14 pm
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 6146

Re: Super Mario-Troid - Trailer!

Official Trailer has been released!


I will update soon with more screenshots and an updated demo!
by Luigimario280
Sun Jun 04, 2017 12:17 am
Forum: LunaLua
Topic: (Help) Data Set Value Reverting to 0
Replies: 6
Views: 1020

Re: (Help) Data Set Value Reverting to 0

Hoeloe wrote:If functions are local, they must be defined earlier than they are used, which means you need to move the function definition above where it's first used in the code.
Thank you! That worked at least.
by Luigimario280
Sat Jun 03, 2017 1:31 pm
Forum: LunaLua
Topic: (Help) Data Set Value Reverting to 0
Replies: 6
Views: 1020

Re: (Help) Data Set Value Reverting to 0

functions like initialize and playerDeath, where they're only being called from within the file, should be local as well Question, I made the functions that are only called within the file local, but I get an error where onStart() tried to call progressCheck(), but I get an error that says it was t...
by Luigimario280
Sat Jun 03, 2017 12:10 am
Forum: LunaLua
Topic: (Help) Data Set Value Reverting to 0
Replies: 6
Views: 1020

(Help) Data Set Value Reverting to 0

Okay, so this is kind of hard to explain, but basically in my project, Super Mario-Troid, I have 3 data sets that store what items the player has gotten so far. I only want them to keep the item if they reach a save door without dying, so when grabbing the item, it sets the value (default 0) to 1, a...
by Luigimario280
Sat Feb 04, 2017 10:49 am
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 6146

Re: Super Mario-Troid - New Screenshots 2/2

Snessy the duck wrote:No, darkening them doesn't seem to help a lot, maybe darken them some more or change them completely. Also, those two red goombas are a little too close to eachother in that screen, so you should probably either remove one of them or space them out a little.
Spoiler: show
Image
by Luigimario280
Fri Feb 03, 2017 9:33 pm
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 6146

Re: Super Mario-Troid - New Screenshots 2/2

The only part I don't really like about the screens is that the dirt hills Does darkening them improve at all? http://i.imgur.com/5wm99k5.png I have to report a bug. After dying in Shygon after getting the Mushrooms, I lost the ability to jump. (I did save in Shygon) Um I watched the video and chec...
by Luigimario280
Thu Feb 02, 2017 11:28 pm
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 6146

Re: Super Mario-Troid - New Screenshots 2/2

New screenshots! http://i.imgur.com/EjbjYOp.png http://i.imgur.com/x2OavgR.png http://i.imgur.com/MULAo7W.png http://i.imgur.com/41asWsN.png http://i.imgur.com/1GSlY5L.png http://i.imgur.com/jqaaAls.png http://i.imgur.com/Ufc3d7j.png http://i.imgur.com/EvauVoc.png http://i.imgur.com/jLTB4j3.png http...
by Luigimario280
Tue Dec 27, 2016 11:38 pm
Forum: Projects
Topic: Super Mario-Troid - Trailer!
Replies: 28
Views: 6146

Re: Super Mario-Troid: LunaLua Update!

Ryuji231 wrote:Just went through the demo. Fantastic work.
Can't wait for the full version. How do we support?
Sorry for the late reply, but thanks!
If you want to support the project, you can paste the small logo code into your signature.
by Luigimario280
Mon Oct 17, 2016 7:41 pm
Forum: Help and Support
Topic: "Run-Time error 13, Type Mismatch"
Replies: 6
Views: 1455

Re: "Run-Time error 13, Type Mismatch"

Yoshi021 wrote:Having custom sceneries 33-65 will crash the game. I suggest you use PGE instead of the legacy editor.
That doesn't cause Type Mismatch. That causes the Control Array Element error.
by Luigimario280
Sun Oct 02, 2016 9:37 pm
Forum: Help and Support
Topic: Swap Graphics Mid Level?
Replies: 4
Views: 790

Re: Swap Graphics Mid Level?

Nah, I'm planning on changing the player graphic when you get certain items (Lunalua items, not default SMBX items) in Super Mario-Troid

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