Search found 7495 matches

Go to advanced search

by Enjl
Tue Oct 22, 2019 5:05 pm
Forum: General
Topic: Autumn Vanilla Level Contest 2019
Replies: 24
Views: 601

Re: Autumn Vanilla Level Contest 2019

ShadowStarX wrote:
Tue Oct 22, 2019 4:29 pm
Thehelmetguy1 wrote:
Tue Oct 22, 2019 3:54 pm
time to see if i can make it to the last spot
Please don't rip off my Great Extravaganza masterpiece!
Blame the contest rules for allowing troll and joke levels. You could've prevented this before posting the thread!
by Enjl
Mon Oct 21, 2019 3:14 pm
Forum: LunaLua Help
Topic: Hitboxes Affecting All Characters With Same BaseID
Replies: 5
Views: 106

Re: Hitboxes Affecting All Characters With Same BaseID

yeah 2 player mode with new characters is currently not supported
by Enjl
Sun Oct 20, 2019 12:09 pm
Forum: Sandbox
Topic: Things you don't get!
Replies: 507
Views: 28833

Re: Things you don't get!

you posted this in reaction to someone just asking "how long do you plan on working on this background" Yeah, pretty much. But in my defense, I have irl stuff to do everyday (Example: Paid work) I also work 9-5 with a 2 hour commute but you don't see me using it as an excuse for slow work speed. Th...
by Enjl
Sun Oct 20, 2019 10:01 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 856
Views: 268484

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Mushroom King wrote:
Sun Oct 20, 2019 9:59 am
So I am having a really weird bug where koopa troopa and buzzy beetle never "wake up" after they hide in their shell after jumping on them. Anyone having this problem too?
They've never done this in SMBX to begin with.
by Enjl
Sun Oct 20, 2019 7:23 am
Forum: LunaLua
Topic: anothercurrency.lua - Count anything
Replies: 0
Views: 64

anothercurrency.lua - Count anything

Download: https://pastebin.com/ErKyfRGX Another repurposed and expanded piece of code. I always wrote this one from scratch for all of my episodes. It's barely 50 lines of actual logic, so it's not much, but it's not such a bad idea to have that boilerplate extracted into something generic. This lib...
by Enjl
Sun Oct 20, 2019 4:54 am
Forum: Sandbox
Topic: YOU KNOW WHAT PISSES ME OFF?
Replies: 1863
Views: 169459

Re: YOU KNOW WHAT PISSES ME OFF?

I'm pretty sure joy2key isn't 100% free or all that user-friendly tho but the controller setup in 2.0 pal doesn't even work to begin with so fireypapermario ain't missing out on anything lmao just use the controller setup by going into an episode and backing out then going into options Huh. The sha...
by Enjl
Sat Oct 19, 2019 8:10 pm
Forum: Sandbox
Topic: YOU KNOW WHAT PISSES ME OFF?
Replies: 1863
Views: 169459

Re: YOU KNOW WHAT PISSES ME OFF?

Using joy2key sounds like a better idea than choosing to get pissed off over it.
by Enjl
Sat Oct 19, 2019 2:44 pm
Forum: LunaLua Help
Topic: Screen Darken when Player Dies
Replies: 11
Views: 148

Re: Screen Darken when Player Dies

Why do you want to do that?

There's many ways to do it. I'd probably make an effect in the custom range (751-1000) and manually spawn it and make the default one invisible.
by Enjl
Sat Oct 19, 2019 2:40 pm
Forum: LunaLua Help
Topic: Screen Darken when Player Dies
Replies: 11
Views: 148

Re: Screen Darken when Player Dies

Well, that sucks. Can you show me your code? Player death effect renders to priority -5, so without redrawing that manually, you will still see other foreground effects and the HUD undarkened. https://wohlsoft.ru/pgewiki/LunaLua_Render_Priority in onDraw: if player.deathTimer > 0 then Graphics.draw...
by Enjl
Sat Oct 19, 2019 2:37 pm
Forum: LunaLua Help
Topic: Screen Darken when Player Dies
Replies: 11
Views: 148

Re: Screen Darken when Player Dies

...huh? How did you change the effect's priority? effect.txt doesn't apply to old effects. The handbook explciitly states that. I just tested my code and it works (no other code or modifications present). [1] import=AI_PLAYER priority=8.0 Hastebin suddenly stopped working properly so I had to paste...
by Enjl
Sat Oct 19, 2019 2:18 pm
Forum: LunaLua Help
Topic: Screen Darken when Player Dies
Replies: 11
Views: 148

Re: Screen Darken when Player Dies

...huh? How did you change the effect's priority? effect.txt doesn't apply to old effects. The handbook explciitly states that. I just tested my code and it works (no other code or modifications present).
by Enjl
Sat Oct 19, 2019 1:25 pm
Forum: LunaLua Help
Topic: Screen Darken when Player Dies
Replies: 11
Views: 148

Re: Screen Darken when Player Dies

Player death effect renders to priority -5, so without redrawing that manually, you will still see other foreground effects and the HUD undarkened. https://wohlsoft.ru/pgewiki/LunaLua_Render_Priority in onDraw: if player.deathTimer > 0 then Graphics.drawScreen{color = Color.black .. 0.2, priority = ...
by Enjl
Sat Oct 19, 2019 12:13 pm
Forum: Projects
Topic: Bowser's Last Attempt [SMBX 2.0 PAL Episode] [Formerly Mario's Massive Adventure]
Replies: 12
Views: 307

Re: Mario's MASSIVE Adventure [SMBX 2.0 PAL Episode]

:thumbsupemoji:
Levels look neat. Keep it up.
by Enjl
Sat Oct 19, 2019 11:05 am
Forum: LunaLua
Topic: anotherwalljump.lua - I still don't get why people like Walljumps in Mario
Replies: 3
Views: 135

Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

You don't have to touch anything in the lua file unless you want to modify the library beyond the options that are accessible from the outside. Anything prefixed with aw in the file is something you can access and modify from outside. The library won't do anything if it's just loaded, since characte...
by Enjl
Sat Oct 19, 2019 10:59 am
Forum: Projects
Topic: Bowser's Last Attempt [SMBX 2.0 PAL Episode] [Formerly Mario's Massive Adventure]
Replies: 12
Views: 307

Re: Mario's MASSIVE Adventure [SMBX 2.0 PAL Episode]

Please just use the SMW costume by putting: local playerManager = require("playerManager") playerManager.setCostume(CHARACTER_MARIO, "SMW - Mario") playerManager.setCostume(CHARACTER_LUIGI, "SMW - Luigi") at the top of your episode-wide luna.lua file. The way the player currently sinks into the grou...
by Enjl
Sat Oct 19, 2019 10:56 am
Forum: Sandbox
Topic: Things you don't get!
Replies: 507
Views: 28833

Re: Things you don't get!

"Some levels aren't as traditional" is a fairly subjective argument. I think it's a very good thing that those levels weren't "traditional". You can only have so many skewer towers before it gets boring. Considering SMM2 sold half the copies in the first 3 days after release that NSMBU did in its li...
by Enjl
Sat Oct 19, 2019 9:57 am
Forum: Sandbox
Topic: Things you don't get!
Replies: 507
Views: 28833

Re: Things you don't get!

I don't get why we still have the New Super Mario Bros series and not a more original 2D Mario game. What I don't get is why we haven't had a new 2D Mario game since 2013's New Super Luigi U. We usually get one within the first year or so of a system launch. Obviously we got Mario Odyssey in year 1...
by Enjl
Sat Oct 19, 2019 7:31 am
Forum: LunaLua
Topic: anotherwalljump.lua - I still don't get why people like Walljumps in Mario
Replies: 3
Views: 135

anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Download: https://pastebin.com/UQBXiG1P anotherwalljump.lua refurbishes an old walljump script I wrote in 2017. Its aim is to basically just replace Sturg's and PixelPest's libraries, neither of which ever had strong voices backing them, especially now that they're fairly old. Features: - 2-Player c...
by Enjl
Sat Oct 19, 2019 5:55 am
Forum: LunaLua
Topic: Chilly's NPC Pack!
Replies: 12
Views: 1767

Re: Chilly's NPC Pack!

Okay, that makes perfect sense, then. And does onDrawNPC even exist? I couldn't find it in the Handbook or on the Wiki, unless I'm missing something and it's a compound string or something... npcManager provides "on... NPC" versions for pretty much any method. The difference to the regular methods ...
by Enjl
Sat Oct 19, 2019 5:51 am
Forum: LunaLua Help
Topic: autoscroll.lua
Replies: 1
Views: 54

Re: autoscroll.lua

The handbook has usage instructions (you can find it in the root directory of your smbx2 installation). The simplest way to use it in your scenario is the following: Load the library: local autoscroll = require("autoscroll") Use onEvent so that the collectible triggers can define when a scroll start...

Go to advanced search