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by Enjl
Sun Sep 27, 2020 1:22 pm
Forum: Guides
Topic: SMBX2 Documentation
Replies: 8
Views: 604

Re: SMBX2 Documentation

SMBX2 Documentation Update Roundup (September 27 2020) New: Features: - Launcher Pages Reference: - Camera - Global Memory - Section - Vector Types: - Rect Modified: - Color class now has functions documented - Fixed some wrong links If you notice any problems or have suggestions for pages we should...
by Enjl
Sun Sep 27, 2020 4:28 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 285
Views: 40885

Re: Need help with lua? - LunaLua General Help

It's not in the lunalua documentation because knowledge about variables is properly explained across tutorials for lua itself, and programming languages as a whole. The documentation properly describes that loadFont returns a font object... local myFont = textplus.loadFont(Misc.resolveFile("path_to_...
by Enjl
Sat Sep 26, 2020 1:30 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 95968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

you can make your airships however you want
by Enjl
Sat Sep 26, 2020 8:55 am
Forum: SLAM
Topic: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)
Replies: 117
Views: 20684

Re: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)

NeutronCat wrote:
Sat Sep 26, 2020 8:21 am
How is the progress of this project?
How many additional levels are still required to finish?
Completion occurs by deadline rather than level count. If people make levels, the project grows. Progressing is something it does either way.
by Enjl
Thu Sep 24, 2020 3:29 pm
Forum: Help and Support
Topic: Z-Layer features appear to not activate on 1.3.0.1 levels
Replies: 1
Views: 32

Re: Z-Layer features appear to not activate on 1.3.0.1 levels

this is not a feature of smbx2, it's just garbage pge editor baggage. if you wanna change a bgo's priority, give it a background-n.txt with a priority argument
https://docs.codehaus.moe/#/handbook/ne ... nd-objects
by Enjl
Wed Sep 23, 2020 9:08 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 95968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

SergioZen25 wrote:
Wed Sep 23, 2020 7:02 am
2-Autotiles: I find the editor a bit slow to create some stuff, maybe if we had some special tiles that worked like ground in SMM we could speed up the workflow of creating levels.
This is less about specific tiles being special, and more about the editor lacking a tool.
by Enjl
Tue Sep 22, 2020 5:54 pm
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion) [Judging Has Begun]
Replies: 77
Views: 11660

Re: Chocolate Contest X1 (Rules and Discussion) [Judging Has Begun]

I've sent mine in like july 25th. dunno about the others.
by Enjl
Tue Sep 22, 2020 1:32 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 95968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

none of the skills related to episode completion (knowledge of own limits, project management, balancing...) are things that lend themselves well to be learnt by placing random objects in the editor in prefabricated "lessons". personal experiences and failure are the best tutors.
by Enjl
Tue Sep 22, 2020 12:56 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 95968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

on fifth re-read i think i understood what you were trying to convey. i think you're describing skillshare.
by Enjl
Tue Sep 22, 2020 12:21 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 95968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

usually, episodes as a whole aren't tested until the general structure and most levels are finished. and then they're tested through the regular game, instead of the editor. until then, levels themselves are tested and refined.
by Enjl
Sun Sep 20, 2020 7:20 am
Forum: Guides
Topic: SMBX2 Documentation
Replies: 8
Views: 604

Re: SMBX2 Documentation

Be nice to see more World-map and level loading based info. Same for load-screens. All world map, load screen and level loading info is now documented. Most of it already was when you wrote that post. (Level.load, Misc.loadEpisode) SMBX2 Documentation Update Roundup (September 20 2020) New: Feature...
by Enjl
Sun Sep 20, 2020 7:14 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 95968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

You can use SaveData for that.
by Enjl
Sun Sep 20, 2020 5:36 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 95968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Wiimeiser wrote:
Sat Sep 19, 2020 7:18 am
That actually begs the question: Can custom lua flags be saved to be run on loading a level?
Do you mean like the beta 4 config like npc extra settings, darkness and beat timer?
by Enjl
Sat Sep 19, 2020 11:36 am
Forum: Help and Support
Topic: Debug Error
Replies: 5
Views: 113

Re: Debug Error

Hm... you said "some of the codes", meaning there are more? I cannot detect further issues here. But I have taken a look at the code the error points to. My guess as to what happens is that a variable conversion isn't going through. Say for example you have assigned a string value on the right side ...
by Enjl
Sat Sep 19, 2020 8:55 am
Forum: General
Topic: Can't find description or reference to cheep-cheep algorithm options
Replies: 4
Views: 114

Re: Can't find description or reference to cheep-cheep algorithm options

Yeah they're just in the hovertext of the npc. Same for parakoopas and their options.
by Enjl
Sat Sep 19, 2020 2:19 am
Forum: Help and Support
Topic: Debug Error
Replies: 5
Views: 113

Re: Debug Error

nohammer isn't a thing, so maybe it's that.
by Enjl
Fri Sep 18, 2020 7:51 am
Forum: Help and Support
Topic: music.spc no mp3
Replies: 1
Views: 58

Re: music.spc no mp3

.spc is SNES music. You can't directly change it through audacity. https://www.smwcentral.net/?p=viewthread&t=89606 This is the kinda stuff you need if you wanna make spc files yourself. The benefit of spc is that filesizes are muuuuch smaller than .ogg, which already is a huge improvement over .mp3...
by Enjl
Fri Sep 18, 2020 5:56 am
Forum: General
Topic: Should i make my episode in smbx2 or 1.3
Replies: 7
Views: 187

Re: Should i make my episode in smbx2 or 1.3

SMBX2 can do everything 1.3 can, fixes some of its bugs, and adds more features than I can reasonably list here. Yes, PNG files are default for all sprites in SMBX2. There's no need to use GIFs. World map music, as implied in the last post, can also be changed. This is done by making a music folder ...
by Enjl
Fri Sep 18, 2020 4:28 am
Forum: General
Topic: Should i make my episode in smbx2 or 1.3
Replies: 7
Views: 187

Re: Should i make my episode in smbx2 or 1.3

Wold map music cannot be changed in 1.3
by Enjl
Fri Sep 18, 2020 1:58 am
Forum: Video Games
Topic: what's your most hated Mario Levels/worlds?
Replies: 48
Views: 2303

Re: what's your most hated Mario Levels/worlds?

They're not any harder and change almost nothing. Me from 13 years ago definitely counts a couple dozen more deaths on those when compared to the regular version. The same argument you made can be made for any kind of comet. But that's their purpose - an altered challenge that doesn't cost much dev...

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