Search found 6863 matches

Go to advanced search

by Enjl
Mon Apr 22, 2019 10:38 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 356
Views: 13406

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Without more details I won't be able to tell you what's wrong. Perhaps upload your level so I can take a look. The level has nothing to do with it. Everything is alright until you set the graphic config for the Wiggler itself. Then, what happens is that the Wiggler's head gets set to the full X val...
by Enjl
Mon Apr 22, 2019 8:01 am
Forum: Help and Support
Topic: Question
Replies: 7
Views: 103

Re: Question

Turns out TheDinoKing made an API that improves slopes (which includes Jump-through slopes). Don't know how good it is (I don't have access to my PC to be able to test it out right now) but for those who want them in SMBX2, it should work: https://www.supermariobrosx.org/forums/viewtopic.php?f=87&t...
by Enjl
Sun Apr 21, 2019 9:28 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 356
Views: 13406

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Without more details I won't be able to tell you what's wrong. Perhaps upload your level so I can take a look.
by Enjl
Sun Apr 21, 2019 9:27 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 22
Views: 393

Re: Need help with lua? - LunaLua General Help

I don't know if it's possible to create custom characters. I always make my custom characters over one of the main 5.
by Enjl
Sun Apr 21, 2019 7:46 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 22
Views: 393

Re: Need help with lua? - LunaLua General Help

Dog In Da Grass wrote:
Sun Apr 21, 2019 7:03 pm
how do I switch to a custom character?
You can use the character constants: player:transform(CHARACTER_KLONOA)
by Enjl
Sun Apr 21, 2019 6:46 pm
Forum: LunaLua
Topic: nullifier.lua - Un-draw the environment
Replies: 4
Views: 91

Re: nullifier.lua - Un-draw the environment

Waddle wrote:
Sun Apr 21, 2019 10:35 am
We can do the SMW poison bubble shader now where it cuts through the scenery! good
Not with nullifier! Nullifier just does squares. Circles are a bit more tricky.
by Enjl
Sun Apr 21, 2019 6:44 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 356
Views: 13406

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

You could draw over all blocks of an ID with lua's Graphics.draw function... no clean way to do it natively at the moment, but I could make a library for it for the time being... Check back in the lunalua forum in about an hour or two. Edit: https://www.supermariobrosx.org/forums/viewtopic.php?f=10...
by Enjl
Sun Apr 21, 2019 1:09 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 356
Views: 13406

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

cheezeeshoo wrote:
Sun Apr 21, 2019 12:36 pm
This has been a bug in Beta 3 already and hasn't been fixed yet. You can use the following code to fix it for your level though:

Code: Select all

function onTick()
	for k,v in ipairs(Effect.get(EFFECT_ID)) do
		v.width = DESIREDWIDTH
		v.height = DESIREDHEIGHT
	end
end
Just replace the all-caps stuff.
by Enjl
Sun Apr 21, 2019 9:04 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 725
Views: 42549

Re: WIP Graphics Showcase III

One of the main troubles i have is with fill tiles. For example, one of my tilesets has a fill tile which is really basic: https://i.imgur.com/J7isLZG.gif Looking back at this, it's also clear that the shading on the slopes is incorrect, any suggestions on how to handle slopes? When i look at tiles...
by Enjl
Sun Apr 21, 2019 8:27 am
Forum: LunaLua
Topic: customblockanim.lua - Cause we got no block.txt at the moment
Replies: 1
Views: 65

customblockanim.lua - Cause we got no block.txt at the moment

This script lets you customize blocks kinda like you would customise NPCs, BGOs and effects in txt files. Definitely not basegame-worthy, but it should take care of wanting animating blocks of certain sizes. Download: https://pastebin.com/cDPxepWG Example: https://i.imgur.com/SBj98Zq.gif Docs (also ...
by Enjl
Sun Apr 21, 2019 8:21 am
Forum: LunaLua
Topic: nullifier.lua - Un-draw the environment
Replies: 4
Views: 91

nullifier.lua - Un-draw the environment

A script I once created for someone. The idea is to have a BGO which un-draws parts of the environment. Download: https://pastebin.com/gsE0aQM9 Example: In this example, the nullifier BGO is on a moving layer. On the lefthandside you can see the editor setup, while on the right they have moved a bit...
by Enjl
Sun Apr 21, 2019 7:47 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 356
Views: 13406

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

You could draw over all blocks of an ID with lua's Graphics.draw function... no clean way to do it natively at the moment, but I could make a library for it for the time being... Check back in the lunalua forum in about an hour or two. Edit: https://www.supermariobrosx.org/forums/viewtopic.php?f=101...
by Enjl
Sat Apr 20, 2019 10:10 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 725
Views: 42549

Re: WIP Graphics Showcase III

Drawing sprites without deeper meaning can be a fun distraction. I highly recommend it. I may try it out. Any suggestions of what sort of things to try? I mean, by now, plenty of different grassland, castle, cave etc. tilesets exist. How can you make your sprites more unique as opposed to being jus...
by Enjl
Sat Apr 20, 2019 5:45 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 725
Views: 42549

Re: WIP Graphics Showcase III

Drawing sprites without deeper meaning can be a fun distraction. I highly recommend it.
by Enjl
Sat Apr 20, 2019 4:12 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 725
Views: 42549

Re: WIP Graphics Showcase III

Image
by Enjl
Sat Apr 20, 2019 3:45 pm
Forum: General
Topic: Final Frontier Review
Replies: 32
Views: 771

Re: Journey to Completion - SMBX Is "Complete Garbage" Rant + Final Level Review

Don't worry Eclipsed, people like me will make smbx "great" again! Ok so: 1)Yikes, please refrain from quoting MAGA, not a good look 2)That's a good joke, with the attitude you've proven many times towards everyone, that definitely will not be the case What attitude are you talking about? Every sym...
by Enjl
Sat Apr 20, 2019 1:41 pm
Forum: Video Games
Topic: JUMP½
Replies: 12
Views: 181

JUMP½

Go play good game you guys. Here's the thread actually watched by the devs: https://talkhaus.raocow.com/viewtopic.php?f=54&t=18439 It's finally here! This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and bec...
by Enjl
Sat Apr 20, 2019 9:17 am
Forum: Video Games
Topic: Custom Stage Topic for Brawl/Sm4sh for WiiU/Smash for Switch
Replies: 8
Views: 342

Re: Custom Stage Topic for Brawl/Sm4sh for WiiU/Smash for Switch

Here's my uploads so far. I will edit this post as I upload more: Eight cannons relentlessly rotate around a thin slippery platform, creating chaotic carnage featuring all of your favourite Mario characters. https://pbs.twimg.com/media/D4mULzHUEAE_vKi.jpg Recreation of Saffron Gym, best as I could w...
by Enjl
Sat Apr 20, 2019 7:49 am
Forum: Video Games
Topic: What's your Smash main?
Replies: 39
Views: 921

Re: What's your Smash main?

Image

Go to advanced search