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by Enjl
Mon Jan 27, 2020 11:13 pm
Forum: LunaLua Help
Topic: Creating a Custom Pause Menu
Replies: 1
Views: 64

Re: Creating a Custom Pause Menu

Making an episode-specific pause menu is a matter of cancelling the onPause event when it happens and instead toggling a boolean that you can use for your own pause menu logic:
Image
by Enjl
Sun Jan 26, 2020 10:09 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Aren’t ice bros supposed to be annoying like all the hammer bros? If you think ice bros are garbage than I guess u hate hammer bros too :( Hammer Bros at least don't prevent the player from actually playing the game. Sledge Bros do, with their stunning move, and I have never used any of those in my...
by Enjl
Sun Jan 26, 2020 9:15 am
Forum: Video Games
Topic: Video Game Rumors
Replies: 11
Views: 205

Re: Video Game Rumors

Some people really think that Reimu might get into Smash for some reason. I heard that part of the speculation for this is because Antimony of Common Flowers is supposed to be getting a Switch port "soon." Personally, I think that Goku has a much better chance and is more realistic given that there...
by Enjl
Sun Jan 26, 2020 9:11 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

FireyPaperMario wrote:
Sun Jan 26, 2020 9:08 am
I got one good suggestion for the Beta 4 release: MOAR VGM built-in the game! That's all! ^_^"
I love bloating the packet's filesize with stuff easily done using custom music, too.
by Enjl
Sun Jan 26, 2020 8:22 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

DrMekar wrote:
Sun Jan 26, 2020 8:17 am
SuperSmashbroFanX wrote:
Sun Jan 26, 2020 6:45 am
Are you going to add ice bros to smbx
Ice Bros won't be added to a offical Release most likely. To quote Enjl here "Freezing the player is pretty garbage"
I like how you quoted that part but neglected the part where I said that I'm not a barrier to creative decisions.
by Enjl
Sun Jan 26, 2020 7:59 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

I'm not a barrier through which all creative decisions of the engine have to pass, mind you. I will point to this here LunaLua forum though where everyone is free to post their own creations. I will also point to the scripts/npcs folder, where all lua code for the NPCs we have made sits, including t...
by Enjl
Sat Jan 25, 2020 6:16 pm
Forum: LunaLua Help
Topic: 3 Questions about LunaLua.
Replies: 1
Views: 57

Re: 3 Questions about LunaLua.

1. Libraries only stop working if relevant code in basegame was changed. Load the libraries you're curious about and see if they error. By reading the error you can figure out what needs to be done to fix it. Most scripts still work. 2. From the editor? What happens when you press F5 and load into t...
by Enjl
Sat Jan 25, 2020 3:52 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Murphmario wrote:
Fri Jan 24, 2020 9:51 pm
I know it's been deprecated, but will leveltimer.lua get fixed? It breaks when using old codes currently, all because of line 14.
You should use timer.lua
https://docs.google.com/document/d/1uOd ... 1h3s6vmjm7
by Enjl
Fri Jan 24, 2020 3:36 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Yo, can you cancel Wario's Ground Pound mid-animation? I was playing a level, and I ground pounded on a spring, and Wario kept on doing his ground pound animation infinitely. He fell on the spring, bounced back up, pounded back on the spring, and since he cannot move sideways during the animation, ...
by Enjl
Fri Jan 24, 2020 12:24 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

When making custom characters, it's advised to replace one of the standard 5. The others have their own basegame lua code that runs for them, which can and will cause conflicts. I'm not surprised this caused issues for you.
Broadsword replaces Mario internally, for reference.
by Enjl
Fri Jan 24, 2020 1:19 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

No because we're not the ones who make the editor.
by Enjl
Thu Jan 23, 2020 4:02 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1113
Views: 403964

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Is there an option to shuffle blocks to transform the central block into different decoration blocks automatically? I don't really like removing blocks then place decoration blocks randomly then fill the central block again. You can change a block's ID with lua. Just loop over all blocks of an ID i...
by Enjl
Wed Jan 22, 2020 4:04 pm
Forum: LunaLua Help
Topic: NPC Settings problem
Replies: 1
Views: 70

Re: NPC Settings problem

Are you editing a .lvlx file? These settings only work in .lvlx files. Someone else recently reported something similar where it would even not work in a specific lvlx file they made. Confirm if this happens for all your lvlx files or if one of them is just cursed somehow. If it's just the one file,...
by Enjl
Tue Jan 21, 2020 10:33 pm
Forum: LunaLua Help
Topic: How do I get text to appear as the player clears a level?
Replies: 3
Views: 103

Re: How do I get text to appear as the player clears a level?

just set a boolean in onEvent that enables relevant code in onDraw. onEvent runs like the name implies: Only on frames that have triggered an event.
Instead of using onEvent you could also just check for Level.winState() > 0 https://wohlsoft.ru/pgewiki/Level_(class)
by Enjl
Mon Jan 20, 2020 4:20 pm
Forum: LunaLua Help
Topic: Custom Loading Screens?
Replies: 2
Views: 104

Re: Custom Loading Screens?

loadscreen.lua in the episode folder runs during load screens, automatically replacing the default. the lua environment is massively restricted, but you have access to all Graphics functions, as well as the onDraw event. You can override an episode-wide loadscreen with a loadscreen.lua file in a lev...
by Enjl
Mon Jan 20, 2020 2:20 pm
Forum: Help and Support
Topic: Level editor glitch
Replies: 2
Views: 68

Re: Level editor glitch

The legacy editor has a lot of annoying bugs and glitches.
by Enjl
Mon Jan 20, 2020 1:10 am
Forum: LunaLua Help
Topic: particles.lua help (again)
Replies: 2
Views: 92

Re: particles.lua help (again)

Here's step-by-step how most people do this: 1) Make an empty table which you will use for all emitters that have been spawned. This list will be responsible for drawing the emitters. People don't use NPC code for drawing emitters because when the NPC dies, that just means all the particles will als...
by Enjl
Sat Jan 18, 2020 10:38 am
Forum: Help and Support
Topic: SMBX2 Scaling Issue
Replies: 1
Views: 100

Re: SMBX2 Scaling Issue

Try a more readable windows default font like calibri as a workaround.
by Enjl
Sat Jan 18, 2020 6:24 am
Forum: Help and Support
Topic: Friendly Fire
Replies: 1
Views: 53

Re: Friendly Fire

Nope.
by Enjl
Fri Jan 17, 2020 1:18 am
Forum: Help and Support
Topic: Events with lunalua
Replies: 13
Views: 235

Re: Events with lunalua

OnKeyboardPress is inconvenient because it assumes players never change their control layout. Imagine setting the keys to Q and E just to find out someone plays your level with a controller. Whoops! But if you really wanna do this, then Daring Tombstone's suggestion is right. In my prior post when I...

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