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by Enjl
Sat Feb 16, 2019 10:56 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

so, i'm a huge fan of smbx and smbx2 (including the fact that smbx2 is amazing and capitalized on the editor, or least thats how i feel) and i love to play the game but now when i go to see the download page for smbx2 to see if theres anything different it won't load, why is this this? I already do...
by Enjl
Fri Feb 15, 2019 3:11 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

So I know that the trailer was just released today, and that Beta 4 is being worked on vigorously, but In the future, would we be getting some items from the new Super Mario Maker 2? Quite a few features in SMM2 already happen to be in SMBX2 beta 4 (such as clear pipes and snake blocks. it's almost...
by Enjl
Fri Feb 15, 2019 1:02 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

So I know that the trailer was just released today, and that Beta 4 is being worked on vigorously, but In the future, would we be getting some items from the new Super Mario Maker 2? What comes into the game depends on what people want to write code for, so there's always a chance! I think there ar...
by Enjl
Fri Feb 15, 2019 11:27 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 601
Views: 35951

Re: WIP Graphics Showcase III

None of them are particularly SMB1 styled and none of them have particularly well-functioning shading... When it comes to NES SMB1, the second column is probably most appropriate of the four.
by Enjl
Thu Feb 14, 2019 3:31 pm
Forum: Video Games
Topic: Another System Seller? - Super Mario Maker 2
Replies: 45
Views: 517

Re: The end of SMBX? - Super Mario Maker 2

Oh gee why are people being so dramatic? Did a puppy die?
by Enjl
Wed Feb 13, 2019 2:01 pm
Forum: Help and Support
Topic: Replace Loading Screen?
Replies: 3
Views: 88

Re: Replace Loading Screen?

The loading screen isn't personalized, that's just the SMBX2 loading screen I just get the regullar screen that shows the lives and character. Don't pay attention to that channel. The level isn't credited, the channel is brand new and they're using a leaked dev build which has half-broken features....
by Enjl
Wed Feb 06, 2019 4:49 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

Quantumenace wrote:
Wed Feb 06, 2019 4:42 pm
Are you still doing that?
I thought they were referring to the bug where legacy custom graphic masks weren't working correctly, since they mentioned that it also happened on recoloured semisolids. The minor graphical changes to sizeables are still in and don't qualify as compatibility-breaking.
by Enjl
Tue Feb 05, 2019 1:10 am
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1490
Views: 121808

Re: Need help with lua? - LunaLua General Help

Oh jeez yeah I should have figured. The whole time I've been using layers I've been thinking the boolean value as true was just saying *yes show the layer* as opposed to *yes don't show smoke*. Been using layers wrong this whole time. So dumb of me. Appreciate the help. Actual question this time. W...
by Enjl
Mon Feb 04, 2019 5:49 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

some of Emral's videos (also some recent) show legacy levels being played in Beta 4 with all sizables having a outline at the bottom. This similar thing also happens in The versions Emral/Enjl has in the videos. Also i want edit post to fix mistakes, but cannot for some reason due to button missing...
by Enjl
Mon Feb 04, 2019 11:20 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

stuff about beta 4 fake release Can i ask, how is it that you managed to download this so called "SMBX Beta 4" from an illegitimate source, but still find yourself on the actual forums for the game? A quick search before downloading would have shown that beta 3 is the latest public version and you ...
by Enjl
Sun Feb 03, 2019 2:21 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

We knew of someone who got a hold of the source code a couple of months ago, and it seems through their network that copy managed to make it somewhere online. Good to know at least. Keep in mind that the version you have is pretty prone to breaking if you try something not immediately presented to y...
by Enjl
Sun Feb 03, 2019 1:35 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

I tried to make a Beep Block Skyway styled level but was halted because https://i.imgur.com/JtjcSHy.png The delay value does not go between 0.4 and 0.5. It would be very helpful if it did. (maybe consider this for beta 4 unless there is a limitation that prevents this) See the thing that looks like...
by Enjl
Sun Feb 03, 2019 10:27 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

The green arrows look like this: https://i.postimg.cc/vgN5wtb6/image.png I thought these work like in Mario Builder and some other mario editors, where they can change direction of objects, but they dont work like that here. I don't recall seeing any sprites like that in SMBX. The one in the Scener...
by Enjl
Sun Feb 03, 2019 8:39 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

black_gamer wrote:
Sun Feb 03, 2019 8:05 am
The green arrows look like this:
Spoiler: show
Image
I thought these work like in Mario Builder and some other mario editors, where they can change direction of objects, but they dont work like that here.
I don't recall seeing any sprites like that in SMBX.
by Enjl
Sun Feb 03, 2019 6:22 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4087
Views: 466134

Re: SMBX2 (2.0 Beta 3)

black_gamer wrote:
Sat Feb 02, 2019 6:59 pm
What does the green arrow BGO do? I thought it works like in mario builder but nothing if i use it on floating npcs.
Could you post an image of the BGO you're talking about? I went through the BGO folder and couldn't find the one you were speaking of.
by Enjl
Sat Feb 02, 2019 10:44 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 601
Views: 35951

Re: WIP Graphics Showcase III

SEGA Genesis cave tileset I prefer the original one...distinct colours between top and fill are great. But it was supposed to be a cave tileset and the top looks like a snow layer... Well it's good anyways It used to look like a snow layer when the top was white, not blue. "Original" is darker than...
by Enjl
Sat Feb 02, 2019 8:52 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 601
Views: 35951

Re: WIP Graphics Showcase III

FireyPaperMario wrote:
Fri Feb 01, 2019 6:51 pm
SEGA Genesis cave tileset
I prefer the original one...distinct colours between top and fill are great.
by Enjl
Fri Feb 01, 2019 12:23 pm
Forum: General
Topic: The people still have interest in collabs ?
Replies: 8
Views: 188

Re: The people still have interest in collabs ?

SMBX 1.3.0. 2 supports lunalua. An outdated version of LunaLua. The use of 1.3.0.2. could remove compatibility with SMBX2 if you don't take appropriate action to prevent that happening. Also no one uses that version of SMBX anymore, so I don't think there is any putting limitations on yourself in o...
by Enjl
Thu Jan 31, 2019 2:47 pm
Forum: Help and Support
Topic: How do I replace World GFX in SMBX 2.0?
Replies: 3
Views: 85

Re: How do I replace World GFX in SMBX 2.0?

Huh, I never knew refreshing graphics by pressing F8 in the PGE Editor was a thing. I always thought it would refresh when you saved it just like in the Legacy Editor. This pretty much solved my problem. Thanks a bunch! Yeah, PGE doesn't automatically reload on save, unlike the legacy editor. As a ...

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