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by Enjl
Tue Nov 19, 2019 12:22 am
Forum: Graphic Request
Topic: A logo for my first episode, please...
Replies: 25
Views: 435

Re: A logo for my first episode, please...

OlieGamerTV wrote:
Mon Nov 18, 2019 4:50 pm
And the letters don't have any gradient on them.
Wait, since when are gradients necessary?
by Enjl
Mon Nov 18, 2019 3:38 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 908
Views: 379640

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Before I could nearly take any block, BGO, or npc and change its frames number and speed, gfxwidth/height, width/height, etc. Now I cannot do this in SMBX2 PAL, which restricts the possibility of sprite sheeting. You can do this for NPCs in any version of SMBX. SMBX2 PAL adds new options, too. [LIN...
by Enjl
Sat Nov 16, 2019 5:08 am
Forum: Sandbox
Topic: The "What happened to that SMBX user?" thread
Replies: 1049
Views: 100157

Re: The "What happened to that SMBX user?" thread

He is most likely still continuing on some SMBX2 development, but he mostly left SMBX in general. Last 2 commits were in august 2019, logging 3 commits in total over the course of this year. Thanks for the reminder to redistribute their unfinished stuff to other people. Does this mean the resource ...
by Enjl
Sat Nov 16, 2019 5:05 am
Forum: Help and Support
Topic: Something about Banzai Bills
Replies: 2
Views: 41

Re: Something about Banzai Bills

I find it just a tad suspicious that you are the first person in ten years to notice this. If it wasn't a you-error, this seems like the kind of thing that would've been fixed a long time ago, no?

No npc codes necessary:
Image
by Enjl
Thu Nov 14, 2019 11:03 pm
Forum: Sandbox
Topic: The "What happened to that SMBX user?" thread
Replies: 1049
Views: 100157

Re: The "What happened to that SMBX user?" thread

Ness-Wednesday wrote:
Thu Nov 14, 2019 10:42 pm
He is most likely still continuing on some SMBX2 development, but he mostly left SMBX in general.
Last 2 commits were in august 2019, logging 3 commits in total over the course of this year. Thanks for the reminder to redistribute their unfinished stuff to other people.
by Enjl
Wed Nov 13, 2019 11:55 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Twister
Replies: 29
Views: 4595

Re: [NPC Pack] SMM2 Twister

MegaDood wrote:
Wed Nov 13, 2019 3:24 am
Enjl wrote:
Mon Oct 14, 2019 1:03 am
....typical unwanted errors?
I think they meant any oversights with the lua code.
useless post, does not provide any insight. I was looking for examples of what the user considered "typical" errors,so that we could fix them
by Enjl
Wed Nov 13, 2019 11:54 am
Forum: Help and Support
Topic: Npc Dmg and Npc scaling
Replies: 16
Views: 152

Re: Npc Dmg and Npc scaling

Oh yeah, there's a setting for your specified "friendliness". Simply use this npc code: nohurt=1 and if you want to prevent the player from simply jumping on it combine that with this: jumphurt=1 Note it doesn't work with spinjumps Does not simulate friendliness, enemies can still die to other enem...
by Enjl
Wed Nov 13, 2019 1:30 am
Forum: Graphic Request
Topic: A logo for my first episode, please...
Replies: 25
Views: 435

Re: A logo for my first episode, please...

Are you sure that "worldwride" is not a typo? Considering he typed that every time, it implies that it is probably supposed to be a pun and not a typo. Like how Dr. Mekar's use of "everythink" and "somethink" and "anythink" over the past forever in every conceivable context was a pun? A misconcepti...
by Enjl
Mon Nov 11, 2019 11:52 am
Forum: General
Topic: A problem with PGE Editor while putting custom music on the overworld
Replies: 3
Views: 61

Re: A problem with PGE Editor while putting custom music on the overworld

OlieGamerTV wrote:
Mon Nov 11, 2019 11:30 am
Enjl wrote:
Mon Nov 11, 2019 12:00 am
This is not supported by SMBX. You need to use music.ini in SMBX2 to change the paths to music files to override them instead.
I have an question, will it in the future be supported? or will it forever be unsupported? now I'm kinda curious.
Don't put your money on it ever being supported.
by Enjl
Mon Nov 11, 2019 12:00 am
Forum: General
Topic: A problem with PGE Editor while putting custom music on the overworld
Replies: 3
Views: 61

Re: A problem with PGE Editor while putting custom music on the overworld

This is not supported by SMBX. You need to use music.ini in SMBX2 to change the paths to music files to override them instead.
by Enjl
Sun Nov 10, 2019 11:54 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 908
Views: 379640

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Were these ever corrected at any point? -Activating a snake block causes blocks to randomly lose collision. -NPCs 412 and 378 block fireballs. On the subject of warps I was able to make more than 420 in the MAGLX3 version. What version are you using? Former was fixed on the PAL version (straight up...
by Enjl
Sun Nov 10, 2019 1:51 pm
Forum: Help and Support
Topic: How does health & damage work?
Replies: 7
Views: 176

Re: How does health & damage work?

SMB3 Bowser takes exactly 200 fireballs, as 10 fireballs equal 1 damage. Damage numbers are 1) integer values (fireball is always 1 damage for default enemies and bosses) 2) inconsistent (a bomb deals 10 damage to bowser, but only 3 to boom boom) 3) undefined for custom NPCs (hitting a custom npc w...
by Enjl
Sun Nov 10, 2019 1:48 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 908
Views: 379640

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

It was 200 in 1.3 and 2000 since MAGLX2 I believe. It was never 99 to my knowledge. All the two-way box would do if it was enabled is spawn in a second warp that goes the other way, so you wouldn't use half the warps even if it did work.
by Enjl
Sun Nov 10, 2019 9:12 am
Forum: Help and Support
Topic: How do I turn off Cheat Codes?
Replies: 14
Views: 189

Re: How do I turn off Cheat Codes?

BTW is it generally a bad idea to leave your laptop on all the time? I don't often turn it off, I just close the lid when I'm done with it (to make it faster to resume from where I left off). Turning a computer off is analogous to a human going to sleep. Shutting off gets rid of garbage that accumu...
by Enjl
Sun Nov 10, 2019 8:56 am
Forum: Help and Support
Topic: How do I turn off Cheat Codes?
Replies: 14
Views: 189

Re: How do I turn off Cheat Codes?

My laptop is manufactured by Acer, I think it's an Aspire E15 Start, or something The specs are: Processor: Intel Celeron CPU N2840 @ 2.16GHz RAM: 4.0 GB (3.88 GB usable) System Type: 64-bit operating system, x64-based processor OS: Windows 8.1 In terms of how old it is, I believe I got my laptop o...
by Enjl
Sat Nov 09, 2019 10:55 pm
Forum: Help and Support
Topic: How do I turn off Cheat Codes?
Replies: 14
Views: 189

Re: How do I turn off Cheat Codes?

How do you disable loading screens / reduce loading times? Loading screens are just things the game displays during loading to keep you entertained/indicate that the program didn't crash. You can disable them, but it won't make loading any faster. You can make a custom loadscreen.lua in your episod...
by Enjl
Sat Nov 09, 2019 9:41 am
Forum: Help and Support
Topic: How do I turn off Cheat Codes?
Replies: 14
Views: 189

Re: How do I turn off Cheat Codes?

How do you disable loading screens / reduce loading times? Loading screens are just things the game displays during loading to keep you entertained/indicate that the program didn't crash. You can disable them, but it won't make loading any faster. You can make a custom loadscreen.lua in your episod...
by Enjl
Sat Nov 09, 2019 4:23 am
Forum: General
Topic: Submit Levels For A Project
Replies: 6
Views: 233

Re: Submit Levels For A Project

It's a got a lot of new content, sure, but I'm not really big on how it's set up. I'd also much rather use the original editor to PGE, but that's just me. A lot of people before you said the same thing before they seriously tried the new editor. What about the setup in particular do you not like? A...
by Enjl
Sat Nov 09, 2019 1:59 am
Forum: Help and Support
Topic: Npc Dmg and Npc scaling
Replies: 16
Views: 152

Re: Npc Dmg and Npc scaling

To illustrate:
Image
by Enjl
Sat Nov 09, 2019 1:51 am
Forum: Help and Support
Topic: Runtime error 9 on any and all Water
Replies: 5
Views: 76

Re: Runtime error 9 on any and all Water

I believe this error is patched on SMBX38A 1.4.5, or at least one of its many patches.

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