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by Enjl
Sun Jul 12, 2020 3:47 pm
Forum: LunaLua Help
Topic: Mimicking the cliffturn behavior
Replies: 1
Views: 74

Re: Mimicking the cliffturn behavior

1) I believe the polflip has some kind of slant detection for ceilings. It doesn't care for slopes though. https://www.supermariobrosx.org/forums/viewtopic.php?f=101&t=24442 If not the polflip, then the ceiling and floor stretch npcs in basegame share custom edge detection code that works similarly....
by Enjl
Sun Jul 12, 2020 2:26 pm
Forum: Projects
Topic: Super Mario Fantasy (Fuyu & PROX)
Replies: 9
Views: 261

Re: Super Mario Fantasy (Fuyu & PROX)

PROX wrote:
Sun Jul 12, 2020 2:16 pm
We're crediting you for the npc itself, not the sprite. I made the sprite lol
OH now it all makes sense haha. Thanks and sorry for derailing the thread for a short bit.
by Enjl
Sun Jul 12, 2020 2:14 pm
Forum: Projects
Topic: Super Mario Fantasy (Fuyu & PROX)
Replies: 9
Views: 261

Re: Super Mario Fantasy (Fuyu & PROX)

Huh.. I looked up and down the thread 5 times and couldn't see what I'm credited for. I realize it's probably something not showcased, but the wording is a bit weird in that case. In any case, this looks pretty nifty, even if the palettes of all the custom stuff look a bit depressing. Keep it up! N...
by Enjl
Sun Jul 12, 2020 1:43 pm
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 15
Views: 328

Re: Auto-Walking

world.playerCurrentDirection is a read-only variable... I tried this for myself and no matter what I did I couldn't get it to work. Ah... hm. In that case, that might be what stopped me from making a variable for it back in the day haha. Quickly asked Rednaxela about the matter and apparently that ...
by Enjl
Sun Jul 12, 2020 1:15 pm
Forum: Projects
Topic: Super Mario Fantasy (Fuyu & PROX)
Replies: 9
Views: 261

Re: Super Mario Fantasy (Fuyu & PROX)

Huh.. I looked up and down the thread 5 times and couldn't see what I'm credited for. I realize it's probably something not showcased, but the wording is a bit weird in that case.
In any case, this looks pretty nifty, even if the palettes of all the custom stuff look a bit depressing. Keep it up!
by Enjl
Sun Jul 12, 2020 1:06 pm
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 15
Views: 328

Re: Auto-Walking

You'll need to set world.playerCurrentDirection to 3 when the player stops moving I think. https://wohlsoft.ru/pgewiki/World_%28class%29 world.playerCurrentDirection is a read-only variable... I tried this for myself and no matter what I did I couldn't get it to work. Ah... hm. In that case, that m...
by Enjl
Sun Jul 12, 2020 12:10 pm
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 15
Views: 328

Re: Auto-Walking

You'll need to set world.playerCurrentDirection to 3 when the player stops moving I think.
https://wohlsoft.ru/pgewiki/World_%28class%29
by Enjl
Sun Jul 12, 2020 11:06 am
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion) [FINAL DAY OF SUBMISSION]
Replies: 67
Views: 6027

Re: Chocolate Contest X1 (Rules and Discussion) [FINAL DAY OF SUBMISSION]

Consider that this "slam like design" is just because people have become more familiar with deconstructing how nintendo makes levels in general. Previous contest winners also utilized four step design. The difference is that back then everyone else didn't know how to structure their levels. I believ...
by Enjl
Sun Jul 12, 2020 8:11 am
Forum: LunaLua
Topic: spawnzones.lua - Make your setups actually work
Replies: 18
Views: 3775

Re: spawnzones.lua - Make your setups actually work

can i get some screenshots? On a Level or Episode Base? I'd only need the spawnzones.lua for a single Boss right now. Any screenshots that would help provide further context so I would have a chance at figuring out what the current situation even is. If you don't know what this entails just zip up ...
by Enjl
Sun Jul 12, 2020 6:23 am
Forum: LunaLua
Topic: spawnzones.lua - Make your setups actually work
Replies: 18
Views: 3775

Re: spawnzones.lua - Make your setups actually work

can i get some screenshots?
by Enjl
Sun Jul 12, 2020 2:50 am
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion) [FINAL DAY OF SUBMISSION]
Replies: 67
Views: 6027

Re: Chocolate Contest X1 (Rules and Discussion) [1 Day Left to Submit]

I mean, that's almost half of the levels people submitted. um? none of the submitted levels have been posted in the Slam forum. Slam is a community project, if you make a level for it, you post it in the subforum. (also I realized that slam is inactive for quite a few months) I think what they mean...
by Enjl
Sun Jul 12, 2020 2:48 am
Forum: LunaLua
Topic: spawnzones.lua - Make your setups actually work
Replies: 18
Views: 3775

Re: spawnzones.lua - Make your setups actually work

DrMekar wrote:
Sat Jul 11, 2020 5:50 pm
May I ask how to load this?

I tried the basic loadfunction

Code: Select all

local spawnzones= API.load("spawnzones");
Though it shows this Error:
Image
Where did you place spawnzones.lua relative to the level or episode folder?
by Enjl
Sat Jul 11, 2020 9:34 am
Forum: Help and Support
Topic: How To Use Autoscroll?
Replies: 2
Views: 50

Re: How To Use Autoscroll?

Using the event-based autoscroll you can only have autoscroll in the section the player starts in.
by Enjl
Sat Jul 11, 2020 8:18 am
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion) [FINAL DAY OF SUBMISSION]
Replies: 67
Views: 6027

Re: Chocolate Contest X1 (Rules and Discussion) [1 Day Left to Submit]

Are SLAM levels (especially with LUA scripting) generally preferred and judged better than other levels that have a good design? "SLAM level" isn't a design trope and therefore I don't see the distinction between that and any other level for an episode. Generally speaking, levels for episodes usual...
by Enjl
Sat Jul 11, 2020 8:09 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 247
Views: 34012

Re: Need help with lua? - LunaLua General Help

Goldenemerl64 wrote:
Fri Jul 10, 2020 10:05 pm
It's Still Not Working!
Did you try CJ's advice of not using unfinished content? Check first post on this page.
by Enjl
Fri Jul 10, 2020 4:33 pm
Forum: Video Games
Topic: Paper Mario: The Origami King (Coming in July 17th)
Replies: 19
Views: 852

Re: Paper Mario: The Origami King (Coming in July 17th)

So from what I heard/saw, battles are still pointless aside from collectables costing a crazy amount of coins Pointless aside from things that don't make them pointless? Watching the treehouse it seemed like they're a pretty important resource gathering mechanism throughout the game. Battling every...
by Enjl
Thu Jul 09, 2020 4:43 pm
Forum: Video Games
Topic: Paper Mario: The Origami King (Coming in July 17th)
Replies: 19
Views: 852

Re: Paper Mario: The Origami King (Coming in July 17th)

Origami is just a Japanese thingy. :lol: When a western guy first purchasing this and is first time playing a Mario game like this, it sure be strange that didn't know what a origami is. The word origami has been part of the english language since like the 1960s, too. I don't think there'd be too m...
by Enjl
Thu Jul 09, 2020 11:16 am
Forum: LunaLua Help
Topic: Auto-Walking
Replies: 15
Views: 328

Re: Auto-Walking

Surprised that happens. You'll have to share your world map for that so people can have a look. In general, the code checks whenever the player stops walking to see if they arrived on a level or at an intersection, and if not, continues walking in the direction they didn't come from.
by Enjl
Thu Jul 09, 2020 7:37 am
Forum: LunaLua Help
Topic: How to Display Star Coin Count at Player's Convenience
Replies: 3
Views: 116

Re: How to Display Star Coin Count at Player's Convenience

#1 HUDOverride.drawStarcoins is the function that draws the star coin display. With a bit of effort you may be able to get it to work on the overworld. #2 SMBX2 already keeps track of that. SaveData._basegame.starcoinCounter. See starcoin.lua in npcs/ai. #3 See 2. #4 Easiest way is probably to check...
by Enjl
Thu Jul 09, 2020 2:27 am
Forum: LunaLua Help
Topic: Jumping Frames Before the Player Lands?
Replies: 2
Views: 84

Re: Jumping Frames Before the Player Lands?

https://www.supermariobrosx.org/forums/viewtopic.php?f=101&t=25779 Half-right. More like https://www.supermariobrosx.org/forums/viewtopic.php?p=372705#p372705 Not at the moment. I have something like that in my episode, but it works in a way in which it's not suitable for abstracting into a script,...

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