Search found 7216 matches

Go to advanced search

by Enjl
Tue Jul 23, 2019 3:19 pm
Forum: LunaLua
Topic: Chilly's NPC Pack!
Replies: 1
Views: 67

Re: Chilly's NPC Pack!

I should add a notice for crediting packs that are adaptations of basegame elements somewhere. Half the code in this pack is by pyro and me, just due to the nature of the pack. If someone is looking to use this pack in their levels: I recommend crediting both the author of the pack and, if you go in...
by Enjl
Tue Jul 23, 2019 9:29 am
Forum: LunaLua Help
Topic: How do I make a Thwimp constantly jump forward instead of back and forth?
Replies: 7
Views: 112

Re: How do I make a Thwimp constantly jump forward instead of back and forth?

Chilly14 wrote:
Tue Jul 23, 2019 8:26 am
Here: https://hastebin.com/obipoyefep.rb
Here's the line:
v.speedX = data.thwimpJumpSpeed * data.thwimpJumpDirection
data.thwimpJumpDirection needs to be replaced with v.direction.
by Enjl
Tue Jul 23, 2019 8:11 am
Forum: LunaLua Help
Topic: How do I make a Thwimp constantly jump forward instead of back and forth?
Replies: 7
Views: 112

Re: How do I make a Thwimp constantly jump forward instead of back and forth?

Thank you! Added in 12 minutes 36 seconds: Okay, it's working, for the most part, but somehow the Thwimp never stops jumping forward even after hitting a wall. Plus, even if it is set to go right, it still jumps left. How do I fix this? You probably removed the data.direction from the line where it...
by Enjl
Tue Jul 23, 2019 4:28 am
Forum: LunaLua Help
Topic: how tf do I make a jumpscare with lua
Replies: 1
Views: 37

Re: how tf do I make a jumpscare with lua

Figure out how to make a jumpscare in general and then you can start thinking about how to do it with lua. To do something in programming you first must know the steps it takes to get to your goal. It's easier to provide help regarding subjects like "how do I play a sound?" or "how do I display an i...
by Enjl
Tue Jul 23, 2019 4:27 am
Forum: LunaLua Help
Topic: How do I make a Thwimp constantly jump forward instead of back and forth?
Replies: 7
Views: 112

Re: How do I make a Thwimp constantly jump forward instead of back and forth?

Copy npc-301.lua into the level folder, rename it to npc-751.lua, copy the sprite and ini file (data/pge/config/smbx2/items/npc/npc-301.ini) as well, and do the same. Go into npc-751.lua and remove the data.direction field and everything related to setting it or retrieving information from it. NPC-7...
by Enjl
Mon Jul 22, 2019 1:06 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 676
Views: 54988

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Extra settings currently don't work on objects that are being generated, this much is known. The crash is probably happening because initialization for those platforms happens at an unfortunate time as far as spawned platforms are concerned.
by Enjl
Sun Jul 21, 2019 3:23 pm
Forum: Help and Support
Topic: A software to make gifs?
Replies: 3
Views: 148

Re: A software to make gifs?

licecap
by Enjl
Sun Jul 21, 2019 12:59 pm
Forum: General
Topic: Calculation of distance traveled with movement events in SMBX.
Replies: 4
Views: 137

Re: Calculation of distance traveled with movement events in SMBX.

The SMBX2 editor does this calculation automatically in the events tab, and there's also this pinned topic here.
by Enjl
Sun Jul 21, 2019 7:10 am
Forum: Projects
Topic: Super Mario 3D Land X (Heavy WIP)
Replies: 11
Views: 561

Re: Super Mario 3D Land X (Heavy WIP)

I can't tell what's in the foreground and what isn't. Dark outlines help signify solidness. Use them! Right now, the tree in the back looks the most solid out of all custom objects in the 2nd image.
by Enjl
Sun Jul 21, 2019 6:50 am
Forum: SLAM
Topic: Super Linguini And Macaroni - WE HAVE A DISCORD NOW
Replies: 84
Views: 3846

Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Out of curiosity, can we submit levels for the SLAM Collab with custom themes, such as a level that has the same level biome as let's just use for example, Spring Yard Zone * ? If no, sorry for wasting your time with this post.[line] * lol, I really don't know what biome Spring Yard Zone really is ...
by Enjl
Sun Jul 21, 2019 6:40 am
Forum: Help and Support
Topic: How to make the world map 3d in SMBX2
Replies: 4
Views: 218

Re: How to make the world map 3d in SMBX2

Documentation is found within the library files themselves or on the handbook . Map3d documentation is not on the handbook because this version isn't for releasing episodes, so the handbook solely focuses on level-wide features (it's kind of a crutch to bridge the time until we have our new wiki set...
by Enjl
Sun Jul 21, 2019 6:38 am
Forum: General
Topic: A Mario X Collab Adventure
Replies: 3
Views: 112

Re: A Mario X Collab Adventure

Not quite sure what's up with the "too-late" negative attitude, since the fact that it's already going on should be a good thing considering OP can just get the dev kit and contribute! If SLAM was already finished and ready to be released, THAT would be a tad late.
by Enjl
Sat Jul 20, 2019 11:19 am
Forum: Help and Support
Topic: How to make the world map 3d in SMBX2
Replies: 4
Views: 218

Re: How to make the world map 3d in SMBX2

How do you use the map3d.lua script to make the world map 3d? Never see and hear about "3d map in SMBX2.". can you show. or tell where you find something about this? SMBX2 blog, changelog, scripts folder... To answer the original question, I think it's as simple as loading the library. I believe th...
by Enjl
Fri Jul 19, 2019 4:12 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 676
Views: 54988

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

The real question is, what are you using the world map editor for in the build that discourages episode releases ;p
The unoptimized world map editor UI is one of the smaller reasons for the discouragement indeed.
by Enjl
Thu Jul 18, 2019 3:09 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 676
Views: 54988

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

MisterZygarde64 wrote:
Thu Jul 18, 2019 2:02 pm
It says it couldn't find the latest server version. Also the website seems to be down.
It pulls from this URL, which I can access. The website is up. http://codehaus.wohlsoft.ru/version/update-check.json
by Enjl
Thu Jul 18, 2019 1:23 pm
Forum: Projects
Topic: Dream Land Reloaded [Beta 3 Edition Release]
Replies: 11
Views: 628

Re: Dream Land Reloaded

Westretroman wrote:
Thu Jul 18, 2019 1:18 pm
This actually looks pretty good, is there any lua involved in this for the bosses, aside from the HUD.
... there is no lua in the hud from what I can tell...
by Enjl
Thu Jul 18, 2019 10:51 am
Forum: SLAM
Topic: Royalty-free Ideas!
Replies: 17
Views: 850

Re: Royalty-free Ideas!

You can make speedrun levels without time limits by making the design facilitate going fast.
by Enjl
Thu Jul 18, 2019 4:53 am
Forum: Levels
Topic: PrinceApple's Level Collection
Replies: 4
Views: 242

Re: PrinceApple's Level Collection

What makes this level kaizo? There are some parts where the level goes out of its way to make itself easier (hidden blocks to stop thwomps, stopwatch), and even without them it's just a neat set of spinjump challenges.
by Enjl
Thu Jul 18, 2019 4:16 am
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 9
Views: 657

Re: SMM2 Toadette costume for Toad

Can you please share the actual error message? Those dialog boxes have more information than a vague description, and from what you wrote I cannot pin down what could possibly be going wrong on your end. You didn't even specify the version number. Beta 3 or one of the MAGLX3 builds? Ok, sorry, let ...
by Enjl
Wed Jul 17, 2019 11:53 am
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 9
Views: 657

Re: SMM2 Toadette costume for Toad

Hey man, I get an error message when I try to use this costume, it says that it didn't found the file "playeranim". I managed to make it work, in a sense, as I had to delete some lines of code in the "costume.lua" file, which I assume are the ones that manage the swimming frames. By the way, I am p...

Go to advanced search