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by Enjl
Wed Jun 09, 2021 3:10 am
Forum: Graphics
Topic: World Map Graphics Problem
Replies: 1
Views: 161

Re: World Map Graphics Problem

I know this should be simple, but how do I make world map custom graphics show up when playing the game? They show in the editor but not when the game is started. Basically, where should I be putting custom world map graphics? Into the same folder where the .wld file is, or the respective subfolder...
by Enjl
Mon Jun 07, 2021 10:26 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 - JUDGE AUDITIONS
Replies: 23
Views: 2218

Re: Chocolate Contest 2021 - JUDGE AUDITIONS

Two more weeks to get your judge application in! If you missed this thread before, make sure to check out the first post for more details.
by Enjl
Mon Jun 07, 2021 7:17 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 855
Views: 209287

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

cato wrote:
Mon Jun 07, 2021 6:40 am
Is it just me or that the "Explosion Class" doesn't exist in the handbook?

https://docs.codehaus.moe/#/reference/explosion
I don't know about the handbook, but the docs are still WIP and some pages may be missing.
by Enjl
Sat Jun 05, 2021 3:05 am
Forum: Help and Support
Topic: How to modify collision of (custom) blocks
Replies: 1
Views: 95

Re: How to modify collision of (custom) blocks

Hello there! I just want to ask if there is a way to modify and change the collision of blocks or/and custom blocks. With that I mean, for example, to make it like a one-way platform: You can stand on top of it and you can jump on it from below, like a Bridge-Tile. Or to make them non-collided. All...
by Enjl
Tue Jun 01, 2021 2:39 pm
Forum: Contests and Events
Topic: Chocolate Contest 2021 - JUDGE AUDITIONS
Replies: 23
Views: 2218

Re: Chocolate Contest 2021 - JUDGE AUDITIONS

MECHDRAGON777 wrote:
Tue Jun 01, 2021 1:22 pm
What does "Flourishes" mean?
Decorative embellishments, small touches, attention to detail, nice little things that show extra effort and make the level more memorable in a positive manner.
by Enjl
Tue Jun 01, 2021 9:29 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 - JUDGE AUDITIONS
Replies: 23
Views: 2218

Re: Chocolate Contest 2021 - JUDGE AUDITIONS

SuperAlex wrote:
Tue Jun 01, 2021 9:06 am
Question: What means "application via PM" ?
It means, send me a Private Message on the forums with your judge application.
by Enjl
Tue Jun 01, 2021 1:13 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 - JUDGE AUDITIONS
Replies: 23
Views: 2218

Re: Chocolate Contest 2021 - JUDGE AUDITIONS

JUDGE AUDITIONS HOW DOES THIS WORK? Similar to MAGLX3, anyone has a chance to join the judge roster through a public vote process. To apply, download the Audition Stage Set (6 levels) below and judge them in accordance with the judging rubric, using the most recent SMBX2 version. Then, send me a PM...
by Enjl
Mon May 24, 2021 8:39 am
Forum: Guides
Topic: SMBX2 Documentation
Replies: 12
Views: 3078

Re: SMBX2 Documentation

Hm... been a bit longer than a week since the last update. Updates here will remain more irregular, but you might notice the docs updating sporadically anyhow. There's also usually discussion on codehaus whenever it happens. SMBX2 Documentation Update Roundup (May 24, 2021) (every change since the l...
by Enjl
Mon May 24, 2021 12:53 am
Forum: LunaLua Help
Topic: Transforming an NPC to another?
Replies: 6
Views: 430

Re: Transforming an NPC to another?

LunarCatUSA wrote:
Sun May 23, 2021 11:42 pm
So now, how would I make the NPC’s speed 0? The NPC seems to be still in motion when it transforms, I intend for it to stop.
Setting myNPC.speedX = 0 right below should work, unless the new npc is a walker type.
by Enjl
Sun May 23, 2021 1:02 pm
Forum: Episodes
Topic: 2k1x Subzero Heroes
Replies: 188
Views: 20651

Re: 2k1x Subzero Heroes

Uploaded a new version. Unless a massively game-breaking bug arises, this is the final update. I woke up in a cold sweat yesterday morning with like 10 improvement ideas so there's a 1.1.0 now! This patch is mostly concerned with improving the ending of various levels, and cleaning up some leftover...
by Enjl
Sun May 23, 2021 11:13 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 - JUDGE AUDITIONS
Replies: 23
Views: 2218

Re: Chocolate Contest 2021 - ANNOUNCEMENT

SuperAlex wrote:
Sun May 23, 2021 10:28 am
Wow but what a great method to select the best judges. Question: And the results of Vanilla Contest 2021?
The vanilla contest will conclude before the beginning of the submission period. Judging is coming along nicely.
by Enjl
Sun May 23, 2021 6:32 am
Forum: Contests and Events
Topic: Chocolate Contest 2021 - JUDGE AUDITIONS
Replies: 23
Views: 2218

Chocolate Contest 2021 - JUDGE AUDITIONS

https://i.imgur.com/19S5UXv.png Welcome to the 2021 Chocolate Contest! The chocolate contest is our annual no-holds-barred level design free-for-all, in which you make the best level you can with all the tools the engine has at its disposal. Because as we all know: Chocolate is the opposite of vani...
by Enjl
Sat May 22, 2021 5:59 pm
Forum: LunaLua Help
Topic: Transforming an NPC to another?
Replies: 6
Views: 430

Re: Transforming an NPC to another?

Well I was right about the code, So what, it’s like: myNPC = NPC.get(1, player.section) myNPC:transform(4) Something like that? NPC.get returns a table of NPCs. You need to iterate over it to get to the individual npcs. It'd be like: for k,v in ipairs(NPC.get(1, player.section) do v:transform(4) end
by Enjl
Sat May 22, 2021 4:58 pm
Forum: LunaLua Help
Topic: C Libraries
Replies: 9
Views: 417

Re: C Libraries

As soon as people start packaging C DLLs into their episodes I'll never feel safe downloading an episode again. The lua environment is locked down to the episode folder for a reason.
by Enjl
Thu May 20, 2021 1:05 pm
Forum: Graphic Request
Topic: Is It Possible to Animate This?
Replies: 5
Views: 344

Re: Is It Possible to Animate This?

If it's a bgo, just make a background-n.txt with frames=8 inside Pardon my language; but how the hell do I do that. Create a new text file in your level folder name it background-n.txt replace n with the number that this bgo belongs to double click to open add the line: frames=8 save the file
by Enjl
Thu May 20, 2021 12:20 pm
Forum: Graphic Request
Topic: Is It Possible to Animate This?
Replies: 5
Views: 344

Re: Is It Possible to Animate This?

If it's a bgo, just make a background-n.txt with frames=8 inside
by Enjl
Thu May 20, 2021 8:45 am
Forum: LunaLua Help
Topic: C Libraries
Replies: 9
Views: 417

Re: C Libraries

I always invite playtesters to my repositories because automatic updates suck and setting up launcher-versioning in an episode before release is inefficient. If you have a discord server with your playtesters you can set up a webhook to post new commits automatically so playtesters always know when ...
by Enjl
Thu May 20, 2021 1:59 am
Forum: General
Topic: How to make 1UPS more IMPORTANT?
Replies: 7
Views: 615

Re: How to make 1UPS more IMPORTANT?

ChunkyChimp wrote:
Sat May 15, 2021 11:58 pm
side question: is there at least an alternative to autostart events?
Just call the events from lunalua onStart:
function onStart()
triggerEvent("nameOfEvent1")
triggerEvent("nameOfEvent2")
end
by Enjl
Thu May 20, 2021 1:12 am
Forum: LunaLua Help
Topic: C Libraries
Replies: 9
Views: 417

Re: C Libraries

ByTheBookGames wrote:
Wed May 19, 2021 10:41 pm
while utilizing an auto-update feature as mentioned allows for a more efficient way of synchronizing newer versions and changes before I feel it's polished enough for release
Why not just use some form of version control like git?

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