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by andreepika11233
Wed Jun 29, 2016 12:36 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

I guess SMBX 2.0 update will be ready in sometime in July or August or at the end of June, depending on the time it takes to be done. But in the next release and future releases everything will be much easier, that to place npcs, characters and i guess some other functions, lua is not required, exc...
by andreepika11233
Mon Jun 27, 2016 9:55 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

Angelus wrote:I'm sorry for bringing this question here, but I've been trying to understand a thing: which version of SMBX should I use? 1.3 or this one (2.0)? If so, 1.3 is no longer used by the community, or...?
Its still used, but once smbx 2.0 reaches to its final stages, it will be no longer be used anymore.
by andreepika11233
Mon Jun 27, 2016 9:04 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

Hoeloe wrote:
andreepika11233 wrote: I don't see a game with Heavy and Metal as it's title when I google "heavy and metal video game", and so what is Heavy and Metal?
Ok, its a smbx 2.0 megaman level then.
by andreepika11233
Mon Jun 27, 2016 8:22 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

That's perfectly understandable. If you guys will be working on new NPCs soon, would I be able to request additional NPCs from DKC. Some enemies could be a great addition to SMBX for how unique and different they are as compared to normal Mario enemies. Very possible. With the new cast, I know we'r...
by andreepika11233
Sun Jun 26, 2016 3:36 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

Yoshi021 wrote:You can do that in PGE.
You mean the wip engine itself or smbx 2.0?
by andreepika11233
Sun Jun 26, 2016 1:46 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

By the way, smbx 2.0's editor should be improved to be a remake of smbx 1.3's like smbx 1.4.2 did, maybe as a substitute of pge editor. That's pointless. None of us are going to work on this as we don't see it being a good use of our time. And it's rather a lot of work. Moreover, as of the next bet...
by andreepika11233
Sun Jun 26, 2016 11:17 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

h2643 wrote:Well you won't have to... by what I heard testing works now, you don't even have to open SMBX.
It sounds more like a easier way to open smbx and then open the level and test it, this doesn't count.
by andreepika11233
Sun Jun 26, 2016 11:05 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

That's pointless. if you grab a dummy npc in smbx 1.3 while the player tests the level, it may give you a error, that is the reason why we have to improve smbx 2.0's editor. Any suggestions about how to improve it? :) maybe if we add the dummy (and the new upcoming) npcs into the npc list of the sm...
by andreepika11233
Sun Jun 26, 2016 10:20 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

By the way, smbx 2.0's editor should be improved to be a remake of smbx 1.3's like smbx 1.4.2 did, maybe as a substitute of pge editor. That's pointless. if you grab a dummy npc in smbx 1.3 while the player tests the level, it may give you a error, that is the reason why we have to improve smbx 2.0...
by andreepika11233
Sat Jun 25, 2016 7:48 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

I could hope there will be a yoshi's island Arrow Lift and even the wizard from smw, because they are experimental.
by andreepika11233
Sat Jun 25, 2016 5:46 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

Anyways, there are some custom api npcs made with lunalua before the ability to add npcs with without using lunalua was possible, like this and this . We're looking into adding these as as well as some other previously created enemies in the future. However, like snoruntpyro said, we ran out of npc...
by andreepika11233
Sat Jun 25, 2016 5:28 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

Anyways, there are some custom api npcs made with lunalua before the ability to add npcs with without using lunalua was possible, like this and this.
by andreepika11233
Sat Jun 25, 2016 10:56 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

So, let's make a vote to either we get npc reskins in the next update or not.
http://www.strawpoll.me/embed_1/10584108
by andreepika11233
Sat Jun 25, 2016 9:58 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

ey, should you put in smb2 versions of walking Ninjis, smw versions of jumping Ninjis, porcupos, smw version of Pokeys, and gray goombas and also smb3 hammer bros. So we don't have to replace the gfx of the npc and modify the npc with txt files or lunalua? Custom graphics Custom graphics Custom gra...
by andreepika11233
Sat Jun 25, 2016 9:38 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

ey, should you put in smb2 versions of walking Ninjis, smw versions of jumping Ninjis, porcupos, smw version of Pokeys, and gray goombas and also smb3 hammer bros. So we don't have to replace the gfx of the npc and modify the npc with txt files or lunalua?
by andreepika11233
Fri Jun 24, 2016 8:15 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

Oh, new enemy! Neat! I can't wait to see what will come out of the possibility to add more blocks and NPC to the list of objects! Yay, its gonna be better than smbx 1.4! And also, I want smbx 2.0's level editor load up smbx38a's level files and world files, maybe sometime when pge's compatibility w...
by andreepika11233
Tue Jun 21, 2016 9:08 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

any one have seen the video from Horikawa i think i missed it :( it's 10 am here :S the twitch channel is offline Still nothing from my end either Sorry - I scheduled it for tomorrow by accident. It's up now. The thing to note from that video is that: 1) Not only do we have NEW BLOCKS, but... 2) Th...
by andreepika11233
Sat Dec 19, 2015 10:07 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328047

Re: SMBX 2.0 Open Beta

So hey, where is the smbx 1.4.1 stuff in smbx 2.0? Are they included too?
by andreepika11233
Wed Aug 26, 2015 5:39 pm
Forum: Graphics
Topic: Spongebob Squarepants NPC
Replies: 8
Views: 2459

Re: Spongebob Squarepants NPC

Other than the 1x1 pixels and maybe clashing in other tile sets, this could fit in joke levels.
by andreepika11233
Wed Aug 26, 2015 5:34 pm
Forum: Graphics
Topic: Bullet Bill 3 Ghost House Tiles
Replies: 5
Views: 1432

Re: Bullet Bill 3 Ghost House Tiles

SecondScolipede wrote:
Narumi wrote:I ripped those tiles from Bullet Bill 3. They're basically edited from the SMW ghost house tiles, but I guess it's good to have an alternate to them.

I'm lazy to show in-game screenshots so there's one of the folder:
Nice side folders :shock:
One of these folders said "TAILS WATCH OUT YOU'-".

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