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by Castlemaster712
Sat Feb 20, 2016 3:03 pm
Forum: The Trash Can
Topic: Ultimate Koopa (Some Random Final Level)
Replies: 5
Views: 2084

Re: Ultimate Koopa (Some Random Final Level)

Haha didn't expect this to be so bad, well, it's pretty much impossible to fix, so I'll try to make some other ones that are not this horrible.
by Castlemaster712
Fri Feb 19, 2016 6:46 pm
Forum: The Trash Can
Topic: Ultimate Koopa (Some Random Final Level)
Replies: 5
Views: 2084

Re: Ultimate Koopa (Some Random Final Level)

This level is rather cramped/spammy and it's pretty obvious you cut corners in some places as well such as with the "lava" behind the pipe shown in your second screenshot. Not much to say other that. I suggest you play levels other people made to pick up on better NPC placement and design practices...
by Castlemaster712
Thu Feb 11, 2016 10:45 pm
Forum: General
Topic: SMBX Videos Thread
Replies: 945
Views: 174668

Re: SMBX Videos Thread

This is a level made by me (first level I made in YEARS)


A level made by krakcurr
by Castlemaster712
Mon Feb 08, 2016 4:18 pm
Forum: The Trash Can
Topic: A very spooky forest (Patch 1.1)
Replies: 9
Views: 2879

Re: A very spooky forest (Patch 1.1)

Spoiler: show
Here it is
by Castlemaster712
Mon Feb 08, 2016 3:31 pm
Forum: The Trash Can
Topic: A very spooky forest (Patch 1.1)
Replies: 9
Views: 2879

Re: A very spooky forest (Patch 1.1)

krakcurr wrote:Path 1.1 has been released
Spoiler: show
Made level less difficult
Removed some backgrounds
Made boss less difficult
Can I make a video about this level in my channel? I will put the link to this thread and if you want you can put the video here, too.
by Castlemaster712
Sun Feb 07, 2016 4:56 pm
Forum: Pretty Good
Topic: Hoppy Cloudy Aftergrounds uh
Replies: 37
Views: 4894

Re: '3' Hoppy Cloudy Aftergrounds '3'

''INSTANT KILL'' blocks. The part with the water and these blocks was bad, because I was big. Realy exact swimming, otherwise: DIE. Really? It was pretty easy for me, I was fire mario and I didn't really have to try that hard to get past it. But maybe those insta-kill blocks should've been swapped ...
by Castlemaster712
Sat Feb 06, 2016 10:28 pm
Forum: Pretty Good
Topic: Hoppy Cloudy Aftergrounds uh
Replies: 37
Views: 4894

Re: '3' Hoppy Cloudy Aftergrounds '3'

So... I accidentally figured it out while trying to throw a shell up to see if I could hit the block, and since I was holding up, I started climbing on the rocks XD Graphics: 9/10 I loved every single thing about the graphics, they were amazing and really fit the level (even though I got stuck becau...
by Castlemaster712
Sat Feb 06, 2016 10:06 pm
Forum: Pretty Good
Topic: Hoppy Cloudy Aftergrounds uh
Replies: 37
Views: 4894

Re: '3' Hoppy Cloudy Aftergrounds '3'

I got stuck in the 2nd section, how exactly am I supposed to go up where the coins are? what coins? there is no coin gimmick in the level. Also you not need to find all the coins lol. http://s6.postimg.org/ql4x2jggx/coinz.png This part, I don't know how to get up there Edit: Wow, nevermind, I accid...
by Castlemaster712
Sat Feb 06, 2016 9:16 pm
Forum: Casual Levels
Topic: The Mysterious Sewer
Replies: 5
Views: 1599

Re: The Mysterious Sewer

Umm, isn't this level in the casual levels section? This means they don't want criticism. When giving feedback to a thread, we only ask that you keep the author's feelings in mind. It's okay to complain about how bad a level was, but you do NOT get to complain about an author not caring about what ...
by Castlemaster712
Sat Feb 06, 2016 8:45 pm
Forum: Average
Topic: 1-3 Yoshi Plains
Replies: 9
Views: 1850

Re: 1-3 Yoshi Plains

Apart from some guy above me , I think that this level is incredibly good, but it's a bit long IMO, I loved the graphics and sometimes it's hard to find a good grass-type level, and the charging chuck appearing after the original one is killed was a pretty good idea, I just don't like that they can'...
by Castlemaster712
Sat Feb 06, 2016 8:20 pm
Forum: Pretty Good
Topic: Hoppy Cloudy Aftergrounds uh
Replies: 37
Views: 4894

Re: '3' Hoppy Cloudy Aftergrounds '3'

I got stuck in the 2nd section, how exactly am I supposed to go up where the coins are?
by Castlemaster712
Sat Feb 06, 2016 7:31 pm
Forum: The Trash Can
Topic: Castle of Complication
Replies: 22
Views: 7648

Re: Castle of Complication

I don't think that this level is that bad, there is definitely room for improvement, but the worst part for me was the SMW players, you should've used some other version, not the awful 1x1 pixel one.
by Castlemaster712
Sat Feb 06, 2016 7:12 pm
Forum: The Trash Can
Topic: A very spooky forest (Patch 1.1)
Replies: 9
Views: 2879

Re: A very spooky forest

I played through the level, and it is hard, but not in an enjoyable way, this level is just unfair. The jumping fish are almost unavoidable, and the boss battle was pretty much impossible, it would've been better without the enemy spawner at head level (you have to crouch to avoid them) and without ...
by Castlemaster712
Sat Feb 06, 2016 6:51 pm
Forum: Casual Levels
Topic: The Mysterious Sewer
Replies: 5
Views: 1599

Re: The Mysterious Sewer

I just played it, and I think that it's a bit short and easy, it also feels empty, there is no scenery and it's very open. There are also some useless enemies and blocks (like before the checkpoint, why are those enemies and spikes there?) The music is nice though The boss fight isn't that great, it...
by Castlemaster712
Fri Feb 05, 2016 9:59 pm
Forum: The Trash Can
Topic: Ultimate Koopa (Some Random Final Level)
Replies: 5
Views: 2084

Ultimate Koopa (Some Random Final Level)

...what did you expect? I don't know how to make good level titles that don't sound cheesy! So... this level is supposed to be a bowser-type final level, it's pretty hard, but I will put a walkthrough for the strategies if you're struggling somewhere. Also, the majority of it is a vertical level (no...
by Castlemaster712
Fri Feb 05, 2016 12:51 am
Forum: Graphics
Topic: Purple Koopa/Koopa Shell
Replies: 8
Views: 1763

Re: Purple Koopa/Koopa Shell

So... I haven't played SMBX for years, and I've been hearing about 1.4, 2.0 and... LunaLua...? WHAT IS THIS? WHAT IS LIFE?
by Castlemaster712
Thu Feb 04, 2016 3:21 pm
Forum: Graphics
Topic: SMW Styled Poison Mushroom
Replies: 4
Views: 1463

Re: SMW Styled Poison Mushroom

I think that 8bitmushroom's version looks much better, especially since this is just a recolor of the poison mushroom from SMB:LL (isn't it?). I edited the SMW poison mushroom to make it look like the SMB LL poison mushroom, and I didn't actually make it to be a really good gfx, I'm just making ran...
by Castlemaster712
Thu Feb 04, 2016 12:29 am
Forum: Graphics
Topic: Purple Koopa/Koopa Shell
Replies: 8
Views: 1763

Re: Purple Koopa/Koopa Shell

HenryRichard wrote:It's good as a test, though there's no effect or beach koopa.
Yeah, I kinda forgot how SMBX works, and after using photoshop on mac for all sorts of stuff, going back to paint.net is like a dream, everything is simpler and easier to do than in photoshop.
by Castlemaster712
Wed Feb 03, 2016 8:05 pm
Forum: Graphics
Topic: SMW Styled Poison Mushroom
Replies: 4
Views: 1463

SMW Styled Poison Mushroom

http://s6.postimg.org/jyme3q78d/npc_185.gif http://s6.postimg.org/9ptwxwj6l/npc_153m.gif I fucked up something, so remember to save/rename the poison mushroom to npc_153 or else it will replace the normal SMW Power-up Mushroom, and no, it's not a poison mushroom recolor, since it comes with it's ow...
by Castlemaster712
Wed Feb 03, 2016 7:40 pm
Forum: Graphics
Topic: Purple Koopa/Koopa Shell
Replies: 8
Views: 1763

Purple Koopa/Koopa Shell

I'm back (maybe) because I finally got a new laptop, instead of my mac, so I can finally play SMBX! I just did this as a test, I recolored the blue koopas and koopa shells to have the same colors as the purple yoshi, I think it looks kinda neat but I made it in like 5 minutes so I don't really expec...

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