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by electricpretzel0
Wed Nov 20, 2019 8:18 pm
Forum: Levels
Topic: Halloween House
Replies: 11
Views: 1149

Re: Halloween House

This was really unique! The amount of unique graphics is awesome! Also, your ability to use special effects and lunalua is incredible! I died about 5 times trying to beat this; thanks for the checkpoints lol. I played Gate to Infinity, and your characters were charming and well acted out. You wouldn...
by electricpretzel0
Wed Nov 20, 2019 7:32 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 434020

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

In SMBX 1.4.4 38A, there is a feature similar to what you described. An npc can multiple sets of sprites. When placing one in your level, you can select which set of sprites you want that particular instance of the npc to use. This makes it great if you have multiple npcs that you supposed to talk t...
by electricpretzel0
Wed Nov 20, 2019 3:43 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 434020

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

I looked on discord. I couldn't find any servers named Codehaus. My username is electricpretzel0#9520
by electricpretzel0
Wed Nov 20, 2019 2:55 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 434020

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Thanks a lot Enjl. I'll see what I can do. Right now I'm adapting my 1.4.4 levels to work for SMBX2. It is not taking as long as I thought and I'm getting a better feel for how this new system works. I'm curious... Would I be able to help the team develop SMBX2 to get these features built in sooner?...
by electricpretzel0
Wed Nov 20, 2019 1:13 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 434020

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

So Enjl, is it possible to use the same npc but select from multiple sprites in SMBX2? Here's what I have...

Image

I don't want to create a bunch of new npcs in order to to use different sprites for the same behavior. Not sure if there's a shortcut for this...
by electricpretzel0
Tue Nov 19, 2019 9:46 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 434020

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Please keep in mind that SMBX38A 1.4 is in no way related to SMBX2. Thanks for clearing that up. I was assuming they were related because of their naming scheme. I naturally assumed SMBX2 was a direct extension of SMBX 1.4.4 38A with the new PGE editor. I'm interested to hear about some of these ne...
by electricpretzel0
Mon Nov 18, 2019 3:12 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 434020

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

So I just got started using SMBX2 after having used 1.4.4 38A for a long time and I have some inquiries. So far I've noticed some lack of features that 38A had. Before I could nearly take any block, BGO, or npc and change its frames number and speed, gfxwidth/height, width/height, etc. Now I cannot ...
by electricpretzel0
Mon Nov 18, 2019 12:47 pm
Forum: Help and Support
Topic: Code Request: Power-Up Mario Hurt Transition
Replies: 5
Views: 406

Re: Code Request: Power-Up Mario Hurt Transition

Thanks for the solution.

Also, I thought my post disappeared because I couldn't find it. That's why I have that weird reply on this same thread. Please excuse me; Haven't posted anything in years xD
by electricpretzel0
Sun Nov 17, 2019 7:26 pm
Forum: Help and Support
Topic: Code Request: Power-Up Mario Hurt Transition
Replies: 5
Views: 406

Power-Up Mario Hurt Transition

Hi guys, I want code that overwrites the behavior of getting hurt. Even if you're powered up beyond a mushroom, you return to your smallest form when getting hurt, however in NSMB, this is not the case. Getting hurt means returning to your next highest state, so if you had a fire flower, you would l...
by electricpretzel0
Sat Nov 16, 2019 11:15 am
Forum: Help and Support
Topic: Code Request: Power-Up Mario Hurt Transition
Replies: 5
Views: 406

Code Request: Power-Up Mario Hurt Transition

Hi everyone, This is my first code request, so excuse me if it is not the proper way to do so. I've noticed in SMBX 38A when Mario is powered up (Not just a mushroom) and he gets hurt, he become small again. In NSMB, this is not the case. A powered up Mario goes directly to his super form, big Mario...
by electricpretzel0
Sun Nov 10, 2019 4:30 pm
Forum: Graphics
Topic: The SMBX2 Custom Assets Library
Replies: 645
Views: 206357

Re: The SMBX CGFX Pack (Up & Running)

I still don't see any files on the repo yet. What happened?
by electricpretzel0
Wed May 04, 2016 7:13 pm
Forum: Graphics
Topic: World Map Graphics
Replies: 2
Views: 2065

World Map Graphics

Can anyone post some link where I can find some nice custom world graphics? I need mostly tiles and some scenery objects. Thanks
by electricpretzel0
Wed May 04, 2016 6:02 pm
Forum: General
Topic: SMBX 2.0 Custom Graphics
Replies: 6
Views: 2334

Re: SMBX 2.0 Custom Graphics

Can you direct me there?
by electricpretzel0
Wed May 04, 2016 5:58 pm
Forum: General
Topic: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!
Replies: 70
Views: 29400

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Sednaiur, How did you figure out the max tiles along the x-axis and the max tiles along the y-axis? Also, I've noticed none of the numbers are a power of two, meaning the maximum amount of tiles is not in terms of a whole kilabyte. It's strange. I was expecting something more like, 8192 along the x-...
by electricpretzel0
Wed May 04, 2016 5:40 pm
Forum: General
Topic: SMBX 2.0 Custom Graphics
Replies: 6
Views: 2334

Re: SMBX 2.0 Custom Graphics

Do you mean Lua as in the programming language? I've had seven years of experience with it. If this new smbx doesn't support it soon, I'd like to find a roundabout using coding :o, got any idea?
by electricpretzel0
Tue May 03, 2016 3:20 pm
Forum: General
Topic: SMBX 2.0 Custom Graphics
Replies: 6
Views: 2334

SMBX 2.0 Custom Graphics

Hey everyone! I have a question that need answering. I'm using SMBX 2.0 level editor, but what I want to know is how I can ADD graphics. I understand how to replace the sprites with recolored sprites and all, but since PGE using a drop list scrolling feature, is there a way to just add new sprites t...
by electricpretzel0
Fri Nov 20, 2015 6:33 pm
Forum: General
Topic: Smbx 1.4.1 Run time error 5
Replies: 5
Views: 1827

Re: Smbx 1.4.1 Run time error 5

Thanks, it works. A little weird, but ok.
by electricpretzel0
Fri Nov 20, 2015 6:15 pm
Forum: General
Topic: Smbx 1.4.1 Run time error 5
Replies: 5
Views: 1827

Re: Smbx 1.4.1 Run time error 5

1) Open the "Control Panel" -> "International Standards" On Windows 8.1 (thx krazybluemonkey) the "Control Panel" -> "Region" 2) Toggle "Standards and formats" to "Chinese (PRC)" / "Chinese simplified (PRC)" or any other "Chinese" "Standards and formats" means a "decimal comma or decimal dot, format...
by electricpretzel0
Fri Nov 20, 2015 5:58 pm
Forum: General
Topic: Smbx 1.4.1 Run time error 5
Replies: 5
Views: 1827

Smbx 1.4.1 Run time error 5

Hi guys, I just downloaded smbx and set up the files. I took ran the copyfiles.bat as an administrator and everything worked fine, but when I start up smbx.exe, I eventually run into the run time error 5 message after I choose an option on the menu screen. Anyone know how to set up smbx 1.4.1 correc...
by electricpretzel0
Mon Aug 03, 2015 10:02 am
Forum: Video Games
Topic: Super Mario Maker
Replies: 7
Views: 1627

Re: Super Mario Maker

I didn't know about the other editors besides SMBX. That's nice to have though, but I'll probably buy the game anyway. Thanks for sharing!

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