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by leif_erikson
Tue Dec 08, 2015 4:41 pm
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 136652

Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

You know you guys can make your own characters if you learn coding. It's more productive than complaining.
by leif_erikson
Tue Dec 08, 2015 4:11 pm
Forum: General
Topic: Please: download LunaDLL most current version?.
Replies: 7
Views: 1067

Re: Please: download LunaDLL most current version?.

They are both the same thing. Just download the latest version.
by leif_erikson
Fri Dec 05, 2014 7:12 pm
Forum: General
Topic: SMBX Launcher Redesigned
Replies: 18
Views: 3776

Re: SMBX Launcher Redesigned

cool, you could use this to configure smbx more deeply. like you could have a checkbox to enable/disable death counter
by leif_erikson
Sat Nov 08, 2014 4:25 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

You can set the boss's hits. That means you can make it go up or down, to any value.
by leif_erikson
Fri Nov 07, 2014 3:37 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

LunaDLL can't generate new sprites without doing tricks like showing layers, so it might be tough
by leif_erikson
Fri Nov 07, 2014 12:38 am
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

Regular goombas weren't programmed to take more than 1 hit AKA they literally can't have more hits. It's not an idea in the game, thus no one can change how it works. Once something touches them, there's not an incrementing counter. Trigger death effect. Bye bye. See you later. Sorry for swooping i...
by leif_erikson
Thu Nov 06, 2014 9:11 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

Regular goombas weren't programmed to take more than 1 hit
by leif_erikson
Fri Oct 31, 2014 5:22 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

Isn't it only judges will need lunadll? I don't see why regular entrants would need it to make vanilla levels.
by leif_erikson
Tue Oct 21, 2014 8:42 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

Remember, the main file that is deleted by antivirus is the hacked SMBX.exe, not lunadll.dll. You need to allow smbx.exe in your antivirus. It probably doesn't care about lunadll.dll.
by leif_erikson
Thu Oct 16, 2014 12:48 am
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

y479021776 wrote:How to make .cpp & .h to LunaDLL.dll?
The only way to do that is to compile your own version of LunaDLL with the source code, which is the main reason you probably shouldn't use C.
by leif_erikson
Wed Oct 15, 2014 11:17 am
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

I made that in C and it doesn't really function that well in practice. When you move the blocks, their collision detection doesn't update. So if you move the blocks, you can't stand on them after awhile.
by leif_erikson
Wed Oct 15, 2014 1:05 am
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

I can't get the LunaDll 1.3.01 . Whenever I try to open it, Windows says that it can't access the file and is removed. Whenever I try to open it, a message tells me that SMBX has been removed. It's your antivirus deleting it. You have to figure out how to make an exception for the lunadll hoooked s...
by leif_erikson
Tue Oct 14, 2014 1:44 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

Yeah sorry. I was just posting a code I made for someone, in case anyone was interested in changing hammer trajectories. I wasn't saying I would demonstrate the onclick thing. What you're asking probably involves a lot of complex stuff such as tracking mouse coordinates and objects ^^ I can't really...
by leif_erikson
Tue Oct 14, 2014 12:48 am
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

I'm sure you could do that. But just sayin', probably forget about the SMBX escape menu... it's pretty hairy to deal with that one. ps, here's an example of changing hammer brother hammer physics I did for someone. Change the numbers for different results function onLoop() allNPCs = findnpcs(30,play...
by leif_erikson
Tue Oct 14, 2014 12:27 am
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 165803

Re: LunaDLL - SMBX Extension Module

Ok, I tweaked it. I changed that thing to onLoop(), and the coins shower as onLoop(). I can't see the coins thing though. Maybe am I supposed to put an if statement in there? Could you post the main code so i could check it? function onLoop() local coins = mem(0x00B2C5AC, FIELD_WORD) if(coins >= 20...
by leif_erikson
Mon Oct 13, 2014 3:45 am
Forum: Graphics
Topic: [LunaDLL] Switch Palace System.
Replies: 17
Views: 4972

Re: [LunaDLL] Switch Palace System.

I have it so lunadll already detects when you delete your SMBX saves it deletes the corresponding lunadll save too, so I don't think you need to worry about resetting it though.
by leif_erikson
Fri Oct 10, 2014 9:29 am
Forum: General
Topic: MF Green Lui Tutorial (LunaDLL)
Replies: 7
Views: 1431

Re: MF Green Lui Tutorial (LunaDLL)

By the way this looks like it will eventually cause lag if you jump very many times. You should change the infinite time on every mem assign to something other than 0.
by leif_erikson
Wed Oct 08, 2014 9:10 pm
Forum: General
Topic: Special LunaDLL Speech (Tutorial)
Replies: 13
Views: 2188

Re: Special LunaDLL Speech (Tutorial)

True. For showtext the active time should be 1 not 3
by leif_erikson
Wed Oct 08, 2014 4:28 pm
Forum: General
Topic: Special LunaDLL Speech (Tutorial)
Replies: 13
Views: 2188

Re: Special LunaDLL Speech (Tutorial)

If you want to use lowercase letters, I think you can use font # 4, which is the same as the SMBX messagebox font

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