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by Wohlstand
Fri Jan 22, 2021 8:20 pm
Forum: Help and Support
Topic: SMBX2 Wont Load Correctly.
Replies: 2
Views: 89

Re: SMBX2 Wont Load Correctly.

1) Did you installed graphical driver? seems installed as Windows Aero works 2) Don't worry, it's just launcher only doesn't work. Please verify how the game itself works: try run the `data/LunaLoader.exe` to start the game directly without of the launcher. 3) You can use Editor and other Dev tools ...
by Wohlstand
Fri Jan 22, 2021 3:42 pm
Forum: General
Topic: idea: smbx for linux, Mac, IOS, etc.
Replies: 10
Views: 971

Re: idea: smbx for linux, Mac, IOS, etc.

For everyone who will find this topic in any random moment again: Since March 2020, now the cross-platform port of SMBX exist, it called as TheXTech: it works on Windows (both 32-bit and 64-bit, recent version also for ARM64), Linux (official native builds for Ubuntu, may work on anything also, depe...
by Wohlstand
Fri Jan 22, 2021 3:32 pm
Forum: General
Topic: SMBX Legacy Source Code
Replies: 74
Views: 24269

Re: SMBX Legacy Source Code

Electriking wrote:
Fri Jan 22, 2021 3:29 pm
Where did you find such a huge amount of RAM?
Whoops, really, thanks for the note, the total RAM is 964 MB, not GB, a typo. Fixed ;)
by Wohlstand
Fri Jan 22, 2021 3:30 pm
Forum: General
Topic: SMBX Mobile?
Replies: 22
Views: 7818

Re: SMBX Mobile?

Knux wrote:
Sun Dec 23, 2018 7:32 am
T H I S I S V E R Y N I C E P O S T F A N T A S T I C
T H I S I S R E A L I T Y! :mrgreen:


Original link: https://www.youtube.com/watch?v=Jp0Z-r54FYk
by Wohlstand
Fri Jan 22, 2021 3:29 pm
Forum: Help and Support
Topic: Will SMBX be ported to mobile devices?
Replies: 10
Views: 1350

Re: Will SMBX be ported to mobile devices?

Please watch this video, and then read all old posts in this topic :D


Original link: https://www.youtube.com/watch?v=Jp0Z-r54FYk
by Wohlstand
Fri Jan 22, 2021 3:27 pm
Forum: General
Topic: If SMBX is for Android :)
Replies: 18
Views: 10127

Re: If SMBX is for Android :)

Sorry for the necro posting, but, now SMBX for Android is closed to the reality, look:


Original link: https://www.youtube.com/watch?v=Jp0Z-r54FYk
by Wohlstand
Fri Jan 22, 2021 3:25 pm
Forum: General
Topic: SMBX Legacy Source Code
Replies: 74
Views: 24269

Re: SMBX Legacy Source Code

Some small news: I made the first working build of the game that works on Android (but not releated in public yet until I'll implement the touchscreen controller and the setup dialog to configure frame-skip and other global things). The video where I ran the game on a weak and old Archos 70c Xenon t...
by Wohlstand
Fri Jan 22, 2021 10:39 am
Forum: General
Topic: Episode Preservation Movement
Replies: 27
Views: 914

Re: Episode Preservation Movement

> Are you planning to preserve SMBX levels as well?

Mainly episodes, but a good idea to also preserve single levels if you have a desire. ;)
by Wohlstand
Thu Jan 21, 2021 1:28 am
Forum: General
Topic: Episode Preservation Movement
Replies: 27
Views: 914

Re: Episode Preservation Movement

I downloaded most of the episodes from the forums (and a few from rpgmaker.net) over the past few months (about 450 episodes), and am currently in the process of downloading all the levels. I can upload them to Google Drive or GitHub, but everything would not be able to fit into the storage space (...
by Wohlstand
Sat Jan 02, 2021 12:31 pm
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.3.1]
Replies: 25
Views: 3920

New 1.3.3.1 release!

Hello! It's a small bugfix release together with adding support for new platforms: Windows for ARM and macOS for the new Apple Silicon processors! Changes for 1.3.3.1 Fixed a crash, caused by the incremental locked warps counter that leads BGO array exciting Added support for Windows ARM64 target ar...
by Wohlstand
Sat Dec 26, 2020 7:39 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.2, Engine v0.3.3)
Replies: 838
Views: 214670

Re: New stable release!

Hint to others: to download the update quickly, run the Update-PGE tool found in the PGE folder. This is valid for the copy at SMBX2. Standalone installations getting updated by online installer, or by manual update of a portable archive. As always I'll update asap. Does this attempt to fix the slo...
by Wohlstand
Fri Dec 25, 2020 12:32 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.2, Engine v0.3.3)
Replies: 838
Views: 214670

New stable release!

The new official release of the Moondust Project (PGE Project) was out!

Details here: https://wohlsoft.ru/news/post-27.html
And here: https://github.com/WohlSoft/PGE-Project ... tag/v0.4.3
by Wohlstand
Fri Dec 18, 2020 6:08 pm
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.3.1]
Replies: 25
Views: 3920

New 1.3.3 release!

Hello! I present a the next release with a bonus inside (see changelog for details)! ;-) Added the "gameinfo.ini" to give the support for the partial customization of internals (window/game title, character names in menu, credits, etc.) Added an ability to globally override NPC settings by placing o...
by Wohlstand
Fri Dec 18, 2020 5:59 pm
Forum: General
Topic: Episode Preservation Movement
Replies: 27
Views: 914

Re: Episode Preservation Movement

How'd you make a server? From a hardware I had, and with the Linux distribution (Debian initially, later CentOS). At first I had to use old computers for the server. Later, I bough the special server hardware (Supermicro motherboard, Intel Xeon E3-1220V6 CPU, and ECC-Unbuffered RAM module) that wor...
by Wohlstand
Fri Dec 18, 2020 5:46 pm
Forum: General
Topic: Episode Preservation Movement
Replies: 27
Views: 914

Re: Episode Preservation Movement

For such cases, I have my own server, where I had to store some of collected episodes.
by Wohlstand
Fri Dec 18, 2020 8:52 am
Forum: General
Topic: Episode Preservation Movement
Replies: 27
Views: 914

Re: Episode Preservation Movement

Don’t forget that people used sendspace which randomly deleted files time to time. That too, and therefore some years ago was given public notes/rules to don't use sendspace, otherwise, moderators will remove/reject stuff from publication, or somthing also (please fix me if I didn't correct reminde...
by Wohlstand
Fri Dec 18, 2020 4:41 am
Forum: General
Topic: Episode Preservation Movement
Replies: 27
Views: 914

Re: Episode Preservation Movement

Darkonius Mavakar wrote:
Fri Dec 18, 2020 4:38 am
why would you ever use mediafire
Many people used Mediafire for a while, and a lot of episodes was been published via Mediafire.
by Wohlstand
Fri Dec 18, 2020 1:58 am
Forum: General
Topic: Episode Preservation Movement
Replies: 27
Views: 914

Re: Episode Preservation Movement

I do store some of old episodes at my home server here https://archive.wohlsoft.ru/ Seems I need to collect the rest of them. If someone would help me to collect episodes, I'll grant the FTP access to the upload folder (PM me for details, or write by Discord) I think, I need to plug one another HDD ...
by Wohlstand
Sun Nov 29, 2020 8:11 pm
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.3.1]
Replies: 25
Views: 3920

New 1.3.2.4 release!

Hello! A bugfix release: Allow music change for outro level (if outro level has non-silent music, it will be played instead of built-in) Allow unlimited count of episodes and battle levels Fixed an incorrect effect frames count rounding, caused glitches at the death effect for a Hammer Bros. Correct...
by Wohlstand
Thu Nov 26, 2020 10:46 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 779
Views: 138849

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Don't actually follow this advice. Just save your levels as .lvlx If need single level - then yes, just re-save, then, change the link at world map and levels with warps that leads this level to keep level being reachable. This advice is for batch conversion. Especially because if you just save eac...

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