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by Wohlstand
Sun Jun 23, 2019 12:32 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 575
Views: 37400

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

For reference, the levels in which I encountered this bug were lvlx files originally saved in the MaGLX3 build. If the lvlx format changed between versions, I might try resaving the entire thing in the new version when I get home and see if that fixes the issue. Thanks! It's not LVLX format differe...
by Wohlstand
Thu Jun 20, 2019 9:17 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 575
Views: 37400

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Okay but why would you ever use more than 100 events? Those levels already crashed on 1.3 from my experience... I just used max of 1.3 events. It's impossible to add more. Looks like mistake in counter. UPD: Welp I was wrong, the maximum event count in SMBX 1.3 is 101. But I remember people played ...
by Wohlstand
Thu Jun 20, 2019 9:05 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

(P.S. I know the android version is experimental) Android Editor is also discontinued because the experiment have shown that current state of Editor isn't ready for mobiles and is being inconvenient. I.e. it needs a completely different UI to be fine on touch screens. Desktop version assembly of wh...
by Wohlstand
Tue Jun 11, 2019 10:22 am
Forum: General
Topic: SMBX 1.3.0.1
Replies: 812
Views: 1171658

Re: SMBX 1.3.0.1

Whats the lowest version of Windows this works on? Vanilla SMBX conditionally can work on Windows 2000. On Windows 98 it tries to work, but crashing, freezing and doesn't start properly. LunaLua-SMBX supports minimal as Windows XP, however, with using of hexed EXE. LunaLuader-based LunaLua-SMBX wil...
by Wohlstand
Tue Jun 04, 2019 1:50 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 575
Views: 37400

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Anyways, I've been trying to convince a person that MAGLX3 is falsely flagged as a virus and essentially they absolutely refuse to switch to a better version of the game due to these issues linked down below, which includes the file causing the pop-up message. I've tried reasoning with them numerou...
by Wohlstand
Mon Jun 03, 2019 3:34 pm
Forum: Sandbox
Topic: Introductions Thread
Replies: 1629
Views: 151106

Re: Introductions Thread

I'm a former SMBX creator that previously known as "Camacho". I still even know you as Frankyster too (and I still remind your interest to "Animal Jam" game) which is even older than the Camacho :wolf: ) ;) Also, you still have your account at PGE Forums and note that you are able to change your ni...
by Wohlstand
Sat Jun 01, 2019 8:37 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Beta3's PGE Editor 0.3.1.11 hadn't it, so, if you had to update PGE toolchain in it up to 0.3.2-dev, then. feature is exists. There is another feature that existed for a while: on-crash saving that keeps current state of loaded files and restores them back when loading editor back. It's different. I...
by Wohlstand
Sat Jun 01, 2019 8:29 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

About saving: most recent feature that makes this thing safer that I made in 0.3.2-dev recently: if you'll use older version and you'll save the file, and when you'll have a sudden reboot (power surge, BSoD, kernel panic, etc.), the file may become broken (as an example, filled with zero bytes). I h...
by Wohlstand
Sat Jun 01, 2019 8:01 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

It's the same bug, lemme explain what the sense: the R-Tree is the internal data store that indexes location of elements on the scene to allow quick search by area selection. Each element that is on scene (no matter what: block, BGO, NPC, player point, or any random damned scenery) is indexed by R-T...
by Wohlstand
Sat Jun 01, 2019 7:51 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

That's very like to the:

Code: Select all

- Fixed crash caused by phantom R-Tree entries with dead pointer and zero size
That was fixed since 0.3.1.13 :thinking:
by Wohlstand
Sat Jun 01, 2019 7:45 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Welp, I'll see what I do. Personally I didn't find a single bug in that version PGE Editor 0.3.1.11 had a LOT OF bugs include various crashes and others. The example is that sceneries on world map will be aligned incorrectly. Or some glitches are may happen while you doing undo/redo. I had lot of r...
by Wohlstand
Sat Jun 01, 2019 7:26 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

PopYoshi: It's the style that comes with the most recent MaGLX3 version. I already said I don't like it compared to the prior Beta 3 style :> So... the version that beta 3 used was...? PGE Editor 0.3.1.11 that was in Beta3 is a worst and most buggy version of Editor that was. However, categories of...
by Wohlstand
Fri May 31, 2019 7:13 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Anything "legacy items" is not a part of PGE Editor itself, it's the just a name of category created inside SMBX2's config pack to specify elements are legacy in SMBX's itemset.
by Wohlstand
Fri May 31, 2019 7:03 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

I'm starting to believe that the "Personalizado" option in "Herramientas de nivel" is part of the theme too, because I was using the PGE that comes with SMBX2. I need help, I don't want to keep looking for my custom graphics in "Show Custom Elements" and when I want a legacy item I have to return a...
by Wohlstand
Fri May 31, 2019 6:46 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

I's weird, I swear that the version I had you had to put Mario/Luigi instead of flags with their letters It's the "Super Mario" theme by SquishyRex which turns player start point flags into Mario & Luigi. You can switch the theme through "Herramientas -> Opciones de aplicación" and go into "Ver" ta...
by Wohlstand
Fri May 31, 2019 6:24 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

PopYoshi , It's the absolutely same PGE Editor as inside of SMBX2. The only difference in default settings. On the side of SMBX2 the Tilesets Item Box is shown by default. Item Browser is shown by default in regular set. Default settings are dependent on config pack you are using. You always can sw...
by Wohlstand
Fri May 31, 2019 5:49 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

PopYoshi , It's the absolutely same PGE Editor as inside of SMBX2. The only difference in default settings. On the side of SMBX2 the Tilesets Item Box is shown by default. Item Browser is shown by default in regular set. Default settings are dependent on config pack you are using. You always can sw...
by Wohlstand
Fri May 31, 2019 6:49 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 575
Views: 37400

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

When i try to go in a level by the world map to show the invisible pattern it show me this https://image.noelshack.com/minis/2019/22/5/1559277196-eg.png It's the world map testing mode which doesn't mean you will play each level . Instead, you need to type the exit code to affect path opener to see...
by Wohlstand
Mon May 27, 2019 1:05 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 575
Views: 37400

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

INSTALLATION The installer is directly created from a ZIP archive of our repository and will deploy the project into the directory you specify. The package will be installed to “$TARGETDIR/SMBX2 MAGLX3”, but you’re free to change the name of the folder afterwards. Make sure to install it into a fol...
by Wohlstand
Thu May 23, 2019 11:04 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 812
Views: 145562

Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

MarioLover64 wrote:
Thu May 23, 2019 11:02 am
No. No I haven't.
Feel free to join: https://discord.gg/TGBnz2u

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