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by Wohlstand
Thu Nov 09, 2017 6:23 pm
Forum: General
Topic: SMBX 1.3.0.1
Replies: 650
Views: 813633

Re: SMBX 1.3.0.1

Honestly, I'm disappointed with the installer. It only works on x64 machines, and I'm forced to use a x86 one so I can't directly install SMBX. Me too. When I try to open the .zip file it says "Cannot open file as archive". Retry to download, I bet you had a connection lost and archive wa...
by Wohlstand
Thu Oct 05, 2017 2:11 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

And... I tried the dummy GFXs but the problem with them is that when you try to test a level that does have dummy blocks then appears a error message saying that the number of X dummy doesn't exist and then the game is closed I already told that you must to creatre "default" graphics with...
by Wohlstand
Tue Oct 03, 2017 10:17 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I have another question, why does the worldmap let you put custom music when you can't hear it? o_O It's PGE-Engine (and SMBX-38a) only feature which will not work with vanilla stuff. However, LunaLua would handle them when WLDX format will be supported by it. SMBX-64 Standard (tech stuff of SMBX 1...
by Wohlstand
Mon Oct 02, 2017 1:13 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

One note! If you will use dummies with SMBX2, there are used together with lua to provide lots of new elements include their mechanics, and if you will try to use them in your level/episode, there are will work differently. So, use them carefully or notify that your levels/episodes (where you have ...
by Wohlstand
Mon Oct 02, 2017 11:15 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Wait a moment, they are compatible with SMBX? because I've seen some things don't work with SMBX like the portal warp and the worldmap custom music Dummy elements WILL work on vanilla SMBX 1.3 engine, but, only when you have any image in ./graphics/*/ folder which a "default image of dummy&quo...
by Wohlstand
Mon Oct 02, 2017 5:03 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Wait a moment, they are compatible with SMBX? because I've seen some things don't work with SMBX like the portal warp and the worldmap custom music Dummy elements WILL work on vanilla SMBX 1.3 engine, but, only when you have any image in ./graphics/*/ folder which a "default image of dummy&quo...
by Wohlstand
Mon Oct 02, 2017 4:27 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I have another question, what are the dummy blocks? There are empty slots are accidentally found in the SMBX by h2643. There are can be used for purposea to make custom elements without replacing of existing. That sounds interesting~ You can read more detailed info here: http://wohlsoft.ru/pgewiki/...
by Wohlstand
Mon Oct 02, 2017 1:32 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Pop Yoshi Bros wrote:I have another question, what are the dummy blocks?

There are empty slots are accidentally found in the SMBX by h2643. There are can be used for purposea to make custom elements without replacing of existing.
by Wohlstand
Sun Oct 01, 2017 12:47 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1321
Views: 75071

Re: Perfect SMBX Screenshot Thread 10

Oh well, I think I'm going to participate too WIP https://i.imgur.com/X9Qq3GO.png Ignore these lines, I cut wrong the image You realize you can screenshot an entire section in PGE without having to piece together screens? Yep, but I'm not a fan of show an entire section, too much spoiler No need en...
by Wohlstand
Fri Sep 29, 2017 5:13 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Thank you sir. What about layers and events? There are fully supported, look toolbar carefully, also menus too ;-) (hint, look the "View" menu :3) Thank you again, now, if there's not at least one package installed PGE will launch you a message saying that it can't be opened? If you have ...
by Wohlstand
Fri Sep 29, 2017 4:49 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I have a doubt, the only graphics you can use in the PGE editor are the ones in the configuration packs? (I'm desesperated searching an alternate way to edit levels) You can: - Use default stuff of config pack (you can customize that as you can) - Use custom stuff of your level or episode - Use &qu...
by Wohlstand
Fri Sep 29, 2017 3:25 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2587
Views: 156743

Re: SMBX2 (2.0 Beta 3)

Rathlon wrote:Is there a way to test a level in this build or can we?
Cause I can't figure out how to place a starting point on a level to test it.

Find the flag icons P1 or P2 on toolbar, there are toggling placing of player points
by Wohlstand
Fri Sep 29, 2017 3:18 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I have a doubt, the only graphics you can use in the PGE editor are the ones in the configuration packs? (I'm desesperated searching an alternate way to edit levels) You can: - Use default stuff of config pack (you can customize that as you can) - Use custom stuff of your level or episode - Use &qu...
by Wohlstand
Mon Sep 11, 2017 6:19 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I need help. I downloaded a package for SMBX 1.3.0.1 and moved it to the config folder but it does not work! I am using the Android version. Android version of editor is a small experient which confirms that it requires DIFFERENT implementation for Android. Please don't use it in production (I also...
by Wohlstand
Wed Aug 30, 2017 12:33 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

1 - Zip. 2 - No 3 - I downloaded it Yesterday, Editor 0.3.1.12, build from May 19 2017, 32 bit version . 4 - Just pressing the Reload Level button does that. 0.3.1.12 is OLD version, you must to download fresh release which is 0.3.1.13 and built recently , also update config packs too . After updat...
by Wohlstand
Wed Aug 30, 2017 2:21 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

PGE crashed , I was using 1.4.4 Config and this showed up : We're sorry, but PGE Editor has crashed. Reason: Aborted! [SIGABRT] **** LIBRARY INFORMATION **** SymInit: Symbol-SearchPath: '.;C:\Users\Samsung\Desktop\KOJI\UTILIDADES OF EpiKoji\SMBX 1.4.4 & PGE\PGE_Project;C:\Users\Samsung\...
by Wohlstand
Tue Aug 29, 2017 5:37 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Hmmm, but how do I replace the old PGE editor my version of smbx 2.0? SMBX2 uses laboratory version, and to update it safe, you need use a special script which will download latest PGE package and will replace all binaries: Read this manual "how to update PGE in SMBX2 Beta 3+": http://woh...
by Wohlstand
Tue Aug 29, 2017 5:18 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 732
Views: 74397

New update!

Greetings hoomans ! Here's a quick rundown of some (hopefully exciting!) news from the PGE devs for y'all. We're releasing new versions of the Engine, Editor and other tools. These include small feature additions and numerous bugfixes for known bugs and crashes. This update also adds improved suppo...
by Wohlstand
Tue Aug 22, 2017 7:48 pm
Forum: Projects
Topic: Lowser's Conquest (Get the beta now!)
Replies: 311
Views: 25407

Re: Lowser's Conquest (Get the beta now!)

You updated the custom EXE, is it optimized for Suoer Mario Bros X 2? No, it is not. I am willing to help if he needs it, but he said something about after the main game is finished. While SMBX2 uses LunaLoader core, you can try to swap exe, and it must work. One exception when customized grapgics ...
by Wohlstand
Mon Aug 14, 2017 7:03 pm
Forum: Graphics
Topic: Super Mario Brothers X Redrawn ~ A GFX Pack: CUSTOM EXES!
Replies: 123
Views: 52733

Re: Super Mario Brothers X Redrawn ~ A GFX Pack: CUSTOM EXES!

Hedgemaster1337 wrote:The link is down for some reason. :|

Again, I have posted this link multiple times, but look for my reserve mirror: http://wohlsoft.ru/docs/Collected/SMWXR ... 20Pack.zip
Also, I have a PGE config pack based on this pack

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