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by Wohlstand
Thu Jan 18, 2018 1:16 pm
Forum: General
Topic: SMBX 1.3.0.1
Replies: 691
Views: 851956

Re: SMBX 1.3.0.1

@Shadow_Yoshi I found the link to the executable! :P http://www.mediafire.com/file/ye4vy59n61jzl82/smbx1301.exe Look on explaination why Joey wasn't rebuilt EXE installer: https://www.supermariobrosx.org/forums/viewtopic.php?p=208346#p208346 Anyway, It's very bad choice as on Windows Vista/7+ Progr...
by Wohlstand
Wed Jan 03, 2018 7:30 pm
Forum: General
Topic: [Tool] Playable character sprite calibration tool
Replies: 65
Views: 14427

Re: [Tool] Playable character sprite calibration tool

Thank you for telling me. But i'm making a very different custom character (with different hitbox size, adding frame on animation and many more). if it's was also possible with TeaScript. An ability to change the hitbox itself in SMBX-38A you must play a hidden minigame to unlock this feature which...
by Wohlstand
Wed Jan 03, 2018 3:48 pm
Forum: General
Topic: [Tool] Playable character sprite calibration tool
Replies: 65
Views: 14427

Re: [Tool] Playable character sprite calibration tool

It was made for PGE so I doubt so. Is this tool also work for SMBX 38A? It can also be used for SMBX38A in case you will save PNG sprites (there are supported both PNG and masked GIFs formats). Some calibrations will absence as there are captured from Vanilla-SMBX. Therefore you are able to create ...
by Wohlstand
Fri Dec 01, 2017 8:46 am
Forum: General
Topic: SMBX 1.3.0.1
Replies: 691
Views: 851956

Re: SMBX 1.3.0.1

EpicU wrote:**Hnnnnnnnnnnng**
Every time I download SMBX it is corrupted. Could you try and reupload the latest version? It's taking like 30 minutes just to download a 100MB file.

Look to my post above: try to download splitted variant (three 50 MB pieces) which you will be able to open via 7zip.
by Wohlstand
Mon Nov 27, 2017 6:02 am
Forum: General
Topic: SMBX 1.3.0.1
Replies: 691
Views: 851956

Re: SMBX 1.3.0.1

Windows 10 wrote:Hey when i try to download SMBX 1.3.0.1 And im downloading in 40.0 % the download stops.. help me please

Try use splitted version of archive:
http://wohlsoft.ru/docs/SMBX_1.3.0.1/splitted/

Then open it via 7zip
by Wohlstand
Thu Nov 09, 2017 6:23 pm
Forum: General
Topic: SMBX 1.3.0.1
Replies: 691
Views: 851956

Re: SMBX 1.3.0.1

Honestly, I'm disappointed with the installer. It only works on x64 machines, and I'm forced to use a x86 one so I can't directly install SMBX. Me too. When I try to open the .zip file it says "Cannot open file as archive". Retry to download, I bet you had a connection lost and archive wa...
by Wohlstand
Thu Oct 05, 2017 2:11 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

And... I tried the dummy GFXs but the problem with them is that when you try to test a level that does have dummy blocks then appears a error message saying that the number of X dummy doesn't exist and then the game is closed I already told that you must to creatre "default" graphics with...
by Wohlstand
Tue Oct 03, 2017 10:17 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I have another question, why does the worldmap let you put custom music when you can't hear it? o_O It's PGE-Engine (and SMBX-38a) only feature which will not work with vanilla stuff. However, LunaLua would handle them when WLDX format will be supported by it. SMBX-64 Standard (tech stuff of SMBX 1...
by Wohlstand
Mon Oct 02, 2017 1:13 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

One note! If you will use dummies with SMBX2, there are used together with lua to provide lots of new elements include their mechanics, and if you will try to use them in your level/episode, there are will work differently. So, use them carefully or notify that your levels/episodes (where you have ...
by Wohlstand
Mon Oct 02, 2017 11:15 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Wait a moment, they are compatible with SMBX? because I've seen some things don't work with SMBX like the portal warp and the worldmap custom music Dummy elements WILL work on vanilla SMBX 1.3 engine, but, only when you have any image in ./graphics/*/ folder which a "default image of dummy&quo...
by Wohlstand
Mon Oct 02, 2017 5:03 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Wait a moment, they are compatible with SMBX? because I've seen some things don't work with SMBX like the portal warp and the worldmap custom music Dummy elements WILL work on vanilla SMBX 1.3 engine, but, only when you have any image in ./graphics/*/ folder which a "default image of dummy&quo...
by Wohlstand
Mon Oct 02, 2017 4:27 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I have another question, what are the dummy blocks? There are empty slots are accidentally found in the SMBX by h2643. There are can be used for purposea to make custom elements without replacing of existing. That sounds interesting~ You can read more detailed info here: http://wohlsoft.ru/pgewiki/...
by Wohlstand
Mon Oct 02, 2017 1:32 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Pop Yoshi Bros wrote:I have another question, what are the dummy blocks?

There are empty slots are accidentally found in the SMBX by h2643. There are can be used for purposea to make custom elements without replacing of existing.
by Wohlstand
Sun Oct 01, 2017 12:47 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1403
Views: 86440

Re: Perfect SMBX Screenshot Thread 10

Oh well, I think I'm going to participate too WIP https://i.imgur.com/X9Qq3GO.png Ignore these lines, I cut wrong the image You realize you can screenshot an entire section in PGE without having to piece together screens? Yep, but I'm not a fan of show an entire section, too much spoiler No need en...
by Wohlstand
Fri Sep 29, 2017 5:13 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Thank you sir. What about layers and events? There are fully supported, look toolbar carefully, also menus too ;-) (hint, look the "View" menu :3) Thank you again, now, if there's not at least one package installed PGE will launch you a message saying that it can't be opened? If you have ...
by Wohlstand
Fri Sep 29, 2017 4:49 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I have a doubt, the only graphics you can use in the PGE editor are the ones in the configuration packs? (I'm desesperated searching an alternate way to edit levels) You can: - Use default stuff of config pack (you can customize that as you can) - Use custom stuff of your level or episode - Use &qu...
by Wohlstand
Fri Sep 29, 2017 3:25 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 2974
Views: 188511

Re: SMBX2 (2.0 Beta 3)

Rathlon wrote:Is there a way to test a level in this build or can we?
Cause I can't figure out how to place a starting point on a level to test it.

Find the flag icons P1 or P2 on toolbar, there are toggling placing of player points
by Wohlstand
Fri Sep 29, 2017 3:18 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I have a doubt, the only graphics you can use in the PGE editor are the ones in the configuration packs? (I'm desesperated searching an alternate way to edit levels) You can: - Use default stuff of config pack (you can customize that as you can) - Use custom stuff of your level or episode - Use &qu...
by Wohlstand
Mon Sep 11, 2017 6:19 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

I need help. I downloaded a package for SMBX 1.3.0.1 and moved it to the config folder but it does not work! I am using the Android version. Android version of editor is a small experient which confirms that it requires DIFFERENT implementation for Android. Please don't use it in production (I also...
by Wohlstand
Wed Aug 30, 2017 12:33 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 737
Views: 79397

Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

1 - Zip. 2 - No 3 - I downloaded it Yesterday, Editor 0.3.1.12, build from May 19 2017, 32 bit version . 4 - Just pressing the Reload Level button does that. 0.3.1.12 is OLD version, you must to download fresh release which is 0.3.1.13 and built recently , also update config packs too . After updat...

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