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by 55jedat555
Fri Apr 05, 2019 11:12 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

A few bugs with 1F0 interactions I came across just recently: https://cdn.discordapp.com/attachments/216613901272481794/563737040118743051/2019-04-05_16_42_44.gif https://cdn.discordapp.com/attachments/216613901272481794/563737879646437386/2019-04-05_16_52_42.gif The latter also happens with the res...
by 55jedat555
Tue Apr 02, 2019 12:46 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Electriking wrote:
Tue Apr 02, 2019 12:34 pm
Do you mean if you ticked 'underwater'?
I don't know how one could make them work properly when the entire section is water.
In original SMW, Dolphins continuously spring upwards when fully submerged. In SMBX2 this works properly with a large body of water, but not an actual underwater section.
by 55jedat555
Tue Apr 02, 2019 12:32 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Dolphins don't work properly when placed in an underwater section, they keep sinking forever.
by 55jedat555
Tue Mar 26, 2019 1:56 pm
Forum: General
Topic: Final Frontier Review
Replies: 32
Views: 792

Re: Journey to Completion - Forbidden Kaizo 2+3 Review

Also is it me or do all kaizo levels just not care about the look of the level? Almost every one i've seen, basically just blocks here and there (like the screenshot shows) Firstly, to make things clearer, there's barely any Kaizo in SMBX, so the picture you get from looking at such levels/episodes...
by 55jedat555
Sat Mar 02, 2019 6:38 am
Forum: Levels
Topic: Bread's Bakery (Secret Palace Yellow)
Replies: 12
Views: 686

Re: Bread's Bakery (Secret Palace Yellow)


Might do Heavy Bill Cave as well sometime in the future. :)
by 55jedat555
Sat Nov 24, 2018 8:55 am
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 36
Views: 2520

Re: 8luestorm's Level Thread

Nice little kaizo, it was fun to play. :)
by 55jedat555
Fri Nov 09, 2018 2:46 pm
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 3
Views: 870

Re: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)

Minor update made to Super Shellway 3000. Changes: prevented two potential zips; a particular kaizo block can no longer be abused to bypass a jump; shortened the post-goal area.
The download link has been updated.
by 55jedat555
Thu Oct 18, 2018 10:18 am
Forum: General
Topic: Eclipsed Speedrun Requests [Heavy Bill Cave in Sub 1 40]
Replies: 215
Views: 38282

Re: Eclipsed Speedrun Requests [New AutoQueue Mechanic: Mystic Caves by MyNameIsEric52]

When you have time, it'd be cool to see a one-shot of Super Shellway 3000. 8-)
by 55jedat555
Fri Sep 28, 2018 9:57 am
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 3
Views: 870

Re: 55jedat555's Labyrinth of Levels (More Kaizo!)

New Kaizo level uploaded: Super Shellway 3000
by 55jedat555
Sat Sep 08, 2018 6:20 am
Forum: Events and Announcements
Topic: Featured Content October Poll and the State of Such Things
Replies: 22
Views: 4110

Re: Featured Content October Poll and the State of Such Things

I wasn't referring to Mario Classic (I don't have the right to judge it since I haven't played it yet), I just wanted to point out that quality is more important than quantity. It's not the first time I see people emphasizing the size of an episode and presenting it as a decisive factor of whether t...
by 55jedat555
Fri Sep 07, 2018 10:56 am
Forum: Events and Announcements
Topic: Featured Content October Poll and the State of Such Things
Replies: 22
Views: 4110

Re: Featured Content October Poll and the State of Such Things

Why do people think that larger is better? So if I make an episode with 200+ garbage tier levels is it better than an episode that has, say, 20 good levels where thought was actually put into design? Anyways, back on topic. I think the idea of stopping monthly features could prove to be beneficial, ...
by 55jedat555
Sat Sep 01, 2018 3:49 pm
Forum: General
Topic: SMBX Level of Month: August 2018 (Congratulations to 55Jedat555 for winning Level of the Month With Interview)
Replies: 31
Views: 2138

Re: SMBX Level of Month: August 2018 (LOM Contest - VOTING STARTS - VIDEO OUT)

It's quite interesting to see that my kaizo level is in the lead at the moment.
by 55jedat555
Wed Aug 22, 2018 8:17 am
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 3
Views: 870

55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)

Welcome. Here you will be able to find my creations that I found suitable to be published. All of these levels should be played using SMBX2 Beta 3. Lakitu Madness (ASLC 12th place): https://imgur.com/4sOxBEA.png Download: https://drive.google.com/open?id=1g0ifTXj826Guu8BvdLXndhDMHhWUxX8O Wet Swooper...
by 55jedat555
Wed Aug 15, 2018 2:33 pm
Forum: Projects
Topic: Super Mario World: Moonlight (Alpha Release)
Replies: 2
Views: 514

Re: Super Mario World: Moonlight (Alpha Release)

Alright, I played through your episode, and there are a few things I would like to point out. Firstly, in the hub, there is a level entrance that can only be accessed after hitting an invisible block which contains a vine for you to climb up. I highly recommend you avoid hiding stuff that you're sup...
by 55jedat555
Thu Jul 26, 2018 4:23 pm
Forum: General
Topic: SMBX Videos Thread
Replies: 894
Views: 139255

Re: SMBX Videos Thread


by 55jedat555
Sat Jun 09, 2018 5:21 am
Forum: Level Contests
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 505
Views: 116266

Re: SMBX All-Stars Level Contest (Graphics for the Episode!)

How much time do we have left to send you the graphics? Cause I still have no idea what my level icon could be, other than just a generic SMW level icon.
by 55jedat555
Sat Jun 02, 2018 6:23 am
Forum: Level Contests
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 505
Views: 116266

Re: SMBX All-Stars Level Contest (Graphics for the Episode!)

So, do the sceneries have to be sprite-swaps of already existing graphics or can I make a new one that would be drawn in with lua? I'm thinking about making a lakitu that would circle around the level icon, like the one that exists in SMW.
by 55jedat555
Sun May 06, 2018 6:54 am
Forum: Level Contests
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 505
Views: 116266

Re: SMBX All-Stars Level Contest (Final Results!)

Ryaa wrote: Everyone that entered should send a screenshot of their levels so that I can make cool sketches of every level (including my own) to help keep the activity here. :D
Here's mine:
Spoiler: show
Image
by 55jedat555
Thu May 03, 2018 8:36 am
Forum: Level Contests
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 505
Views: 116266

Re: SMBX All-Stars Level Contest (Final Results!)

I'm glad to see I still scored well despite the fact I didn't manage to finish the level I originally wanted to submit. Anyway, thanks to the judges for their feedback and congratulations to Enjl for winning!
by 55jedat555
Thu Feb 22, 2018 11:54 am
Forum: General
Topic: The SMBX Wiki is now open!
Replies: 60
Views: 23055

Re: The SMBX Wiki is now open!

alrighty, got my page done: https://www.supermariobrosx.org/wiki/User:55jedat555
might contribute to some of the wanted pages as much as i can

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