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by 55jedat555
Sat Jul 13, 2019 10:18 am
Forum: General
Topic: Kaizo Contest Xtraordinaire - Deadline Extension.
Replies: 11
Views: 656

Re: Kaizo Contest Xtraordinaire - Deadline Extension.

Mech, did you post on other forums (talkhaus, etc.) yet?

Anyway, even if we end up having no submissions, we could still release our judge levels as a sort of collab, and perhaps even invite people to contribute if they'd be interested.
by 55jedat555
Sun Jul 07, 2019 9:14 am
Forum: LunaLua
Topic: [NPC Pack] Urchins
Replies: 2
Views: 358

Re: [NPC Pack] Urchins

Just want to point out that the Urchins ignore redirectors/togglers/terminuses (except the initial one) when placed underwater. It's fixed by setting nowaterphysics to true though.
by 55jedat555
Mon Jun 24, 2019 5:16 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1840
Views: 204610

Re: Perfect SMBX Screenshot Thread 10

Spin-spring jumping is actually stupidly inconsistent due to how you can't really control the direction in which the spring is released. The same (or very similar) method works if you regular jump, and release the spring a bit before the peak of your jump. Then there's also the drop method in which ...
by 55jedat555
Thu Jun 13, 2019 7:13 am
Forum: General
Topic: Kaizo Contest Xtraordinaire - Deadline Extension.
Replies: 11
Views: 656

Re: Kaizo Contest Xtrordinair

<r>In addition to what Enjl said, I think it'd be wise to specify the levels should be beatable without the use of cheats/savestates. In my understanding, the 'Not a Kaizo Level' disqualification term exists because people often mistake kaizo for bad level design, which it really isn't, and I think ...
by 55jedat555
Sat May 04, 2019 7:05 am
Forum: SLAM
Topic: Super Linguini And Macaroni - WE HAVE A DISCORD NOW
Replies: 84
Views: 3797

Re: Super Linguini And Macaroni - Public Community Collab Project

I just wanna point out that switch palaces don't work properly in the MAGLX3 build (they get un-pressed when the player dies after pressing one), but then again this isn't gonna be a problem if the project is later transferred to beta 4.
by 55jedat555
Fri Apr 05, 2019 11:12 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 671
Views: 53192

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

A few bugs with 1F0 interactions I came across just recently: https://cdn.discordapp.com/attachments/216613901272481794/563737040118743051/2019-04-05_16_42_44.gif https://cdn.discordapp.com/attachments/216613901272481794/563737879646437386/2019-04-05_16_52_42.gif The latter also happens with the res...
by 55jedat555
Tue Apr 02, 2019 12:46 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 671
Views: 53192

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Electriking wrote:
Tue Apr 02, 2019 12:34 pm
Do you mean if you ticked 'underwater'?
I don't know how one could make them work properly when the entire section is water.
In original SMW, Dolphins continuously spring upwards when fully submerged. In SMBX2 this works properly with a large body of water, but not an actual underwater section.
by 55jedat555
Tue Apr 02, 2019 12:32 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 671
Views: 53192

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Dolphins don't work properly when placed in an underwater section, they keep sinking forever.
by 55jedat555
Tue Mar 26, 2019 1:56 pm
Forum: General
Topic: Journey to Completion - Kaizo Contest X 1 All Levels Clear
Replies: 53
Views: 2896

Re: Journey to Completion - Forbidden Kaizo 2+3 Review

Also is it me or do all kaizo levels just not care about the look of the level? Almost every one i've seen, basically just blocks here and there (like the screenshot shows) Firstly, to make things clearer, there's barely any Kaizo in SMBX, so the picture you get from looking at such levels/episodes...
by 55jedat555
Sat Mar 02, 2019 6:38 am
Forum: Levels
Topic: Bread's Bakery (Secret Palace Yellow)
Replies: 12
Views: 837

Re: Bread's Bakery (Secret Palace Yellow)


Might do Heavy Bill Cave as well sometime in the future. :)
by 55jedat555
Sat Nov 24, 2018 8:55 am
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 41
Views: 3191

Re: 8luestorm's Level Thread

Nice little kaizo, it was fun to play. :)
by 55jedat555
Fri Nov 09, 2018 2:46 pm
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 3
Views: 943

Re: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)

Minor update made to Super Shellway 3000. Changes: prevented two potential zips; a particular kaizo block can no longer be abused to bypass a jump; shortened the post-goal area.
The download link has been updated.
by 55jedat555
Thu Oct 18, 2018 10:18 am
Forum: General
Topic: Eclipsed Speedrun Requests [Frozen Fissure]
Replies: 222
Views: 40168

Re: Eclipsed Speedrun Requests [New AutoQueue Mechanic: Mystic Caves by MyNameIsEric52]

When you have time, it'd be cool to see a one-shot of Super Shellway 3000. 8-)
by 55jedat555
Fri Sep 28, 2018 9:57 am
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 3
Views: 943

Re: 55jedat555's Labyrinth of Levels (More Kaizo!)

New Kaizo level uploaded: Super Shellway 3000
by 55jedat555
Sat Sep 08, 2018 6:20 am
Forum: Events and Announcements
Topic: Featured Content October Poll and the State of Such Things
Replies: 22
Views: 4375

Re: Featured Content October Poll and the State of Such Things

I wasn't referring to Mario Classic (I don't have the right to judge it since I haven't played it yet), I just wanted to point out that quality is more important than quantity. It's not the first time I see people emphasizing the size of an episode and presenting it as a decisive factor of whether t...
by 55jedat555
Fri Sep 07, 2018 10:56 am
Forum: Events and Announcements
Topic: Featured Content October Poll and the State of Such Things
Replies: 22
Views: 4375

Re: Featured Content October Poll and the State of Such Things

Why do people think that larger is better? So if I make an episode with 200+ garbage tier levels is it better than an episode that has, say, 20 good levels where thought was actually put into design? Anyways, back on topic. I think the idea of stopping monthly features could prove to be beneficial, ...
by 55jedat555
Sat Sep 01, 2018 3:49 pm
Forum: General
Topic: SMBX Level of Month: August 2018 (Congratulations to 55Jedat555 for winning Level of the Month With Interview)
Replies: 31
Views: 2214

Re: SMBX Level of Month: August 2018 (LOM Contest - VOTING STARTS - VIDEO OUT)

It's quite interesting to see that my kaizo level is in the lead at the moment.
by 55jedat555
Wed Aug 22, 2018 8:17 am
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 3
Views: 943

55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)

Welcome. Here you will be able to find my creations that I found suitable to be published. All of these levels should be played using SMBX2 Beta 3. Lakitu Madness (ASLC 12th place): https://imgur.com/4sOxBEA.png Download: https://drive.google.com/open?id=1g0ifTXj826Guu8BvdLXndhDMHhWUxX8O Wet Swooper...
by 55jedat555
Wed Aug 15, 2018 2:33 pm
Forum: Projects
Topic: Super Mario World: Moonlight (Alpha Release)
Replies: 2
Views: 542

Re: Super Mario World: Moonlight (Alpha Release)

Alright, I played through your episode, and there are a few things I would like to point out. Firstly, in the hub, there is a level entrance that can only be accessed after hitting an invisible block which contains a vine for you to climb up. I highly recommend you avoid hiding stuff that you're sup...
by 55jedat555
Thu Jul 26, 2018 4:23 pm
Forum: General
Topic: SMBX Videos Thread
Replies: 914
Views: 147110

Re: SMBX Videos Thread



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