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by 55jedat555
Tue Oct 20, 2020 2:02 pm
Forum: LunaLua
Topic: spawnzones.lua - Make your setups actually work
Replies: 24
Views: 5015

Re: spawnzones.lua - Make your setups actually work

So for some reason trying to spawn in an npc that's outside of the section boundary only works in section 0. I wasn't really able to tell what would be causing this by looking at the code, so I'm assuming it's a redigit thing?
by 55jedat555
Fri Aug 28, 2020 9:35 am
Forum: Episodes
Topic: Autumn Vanilla Level Contest
Replies: 17
Views: 1028

Re: Autumn Vanilla Level Contest

Man, that pokey level is so much fun. Glad to see this released.
by 55jedat555
Thu Aug 29, 2019 3:44 pm
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 36
Views: 6317

Re: Should clips be removed from SMBX?

@55jedat555: So essentialy the majority of the userbase should accomodate to the minority. That's what your entire post boils down to. And since you asked a question, Yes, yes it's worth the effort to remove clips, fixing bugs should always be a priority when it comes to the development of any kind...
by 55jedat555
Thu Aug 29, 2019 7:39 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 36
Views: 6317

Re: Should clips be removed from SMBX?

Is it really worth the effort to even take on the task of removing clipping altogether? I think the bigger problem here is that people aren't aware of their existence, because if one is aware it takes literally no effort to prevent them from happening, especially in less convoluded set-ups (if we're...
by 55jedat555
Tue Aug 27, 2019 5:53 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 36
Views: 6317

Re: Should clips be removed from SMBX?

I think the concern with clips comes from the fact that a lot of people don't know about them (even the basic crouch clip, despite it making many appearances in various levels/episodes), hence why I support Eclipsed's one-minute tech videos and think that more people should see them. The idea of ent...
by 55jedat555
Mon Aug 26, 2019 1:49 pm
Forum: Levels
Topic: MrCave's Level Hub
Replies: 23
Views: 5741

Re: MrCave's Level Hub

So the player block glitch is indeed mostly a nuisance and I haven't really seen many uses of it in speedrunning, therefore I agree that making a custom block which recreates this behaviour is a good enough solution for those who want to use it in level design. Patching out zips on the other hand se...
by 55jedat555
Sat Jul 13, 2019 10:18 am
Forum: General
Topic: Kaizo Contest Xtraordinaire (Judging)
Replies: 15
Views: 3888

Re: Kaizo Contest Xtraordinaire - Deadline Extension.

Mech, did you post on other forums (talkhaus, etc.) yet?

Anyway, even if we end up having no submissions, we could still release our judge levels as a sort of collab, and perhaps even invite people to contribute if they'd be interested.
by 55jedat555
Sun Jul 07, 2019 9:14 am
Forum: LunaLua
Topic: [NPC Pack] Urchins
Replies: 9
Views: 1879

Re: [NPC Pack] Urchins

Just want to point out that the Urchins ignore redirectors/togglers/terminuses (except the initial one) when placed underwater. It's fixed by setting nowaterphysics to true though.
by 55jedat555
Mon Jun 24, 2019 5:16 pm
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 278924

Re: Perfect SMBX Screenshot Thread 10

Spin-spring jumping is actually stupidly inconsistent due to how you can't really control the direction in which the spring is released. The same (or very similar) method works if you regular jump, and release the spring a bit before the peak of your jump. Then there's also the drop method in which ...
by 55jedat555
Thu Jun 13, 2019 7:13 am
Forum: General
Topic: Kaizo Contest Xtraordinaire (Judging)
Replies: 15
Views: 3888

Re: Kaizo Contest Xtrordinair

<r>In addition to what Enjl said, I think it'd be wise to specify the levels should be beatable without the use of cheats/savestates. In my understanding, the 'Not a Kaizo Level' disqualification term exists because people often mistake kaizo for bad level design, which it really isn't, and I think ...
by 55jedat555
Sat May 04, 2019 7:05 am
Forum: SLAM
Topic: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)
Replies: 120
Views: 21412

Re: Super Linguini And Macaroni - Public Community Collab Project

I just wanna point out that switch palaces don't work properly in the MAGLX3 build (they get un-pressed when the player dies after pressing one), but then again this isn't gonna be a problem if the project is later transferred to beta 4.
by 55jedat555
Fri Apr 05, 2019 11:12 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 466729

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

A few bugs with 1F0 interactions I came across just recently: https://cdn.discordapp.com/attachments/216613901272481794/563737040118743051/2019-04-05_16_42_44.gif https://cdn.discordapp.com/attachments/216613901272481794/563737879646437386/2019-04-05_16_52_42.gif The latter also happens with the res...
by 55jedat555
Tue Apr 02, 2019 12:46 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 466729

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Electriking wrote:
Tue Apr 02, 2019 12:34 pm
Do you mean if you ticked 'underwater'?
I don't know how one could make them work properly when the entire section is water.
In original SMW, Dolphins continuously spring upwards when fully submerged. In SMBX2 this works properly with a large body of water, but not an actual underwater section.
by 55jedat555
Tue Apr 02, 2019 12:32 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 466729

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Dolphins don't work properly when placed in an underwater section, they keep sinking forever.
by 55jedat555
Tue Mar 26, 2019 1:56 pm
Forum: General
Topic: Beating Every SMBX Episode: Nova Level Contest Boss Rush
Replies: 219
Views: 29669

Re: Journey to Completion - Forbidden Kaizo 2+3 Review

Also is it me or do all kaizo levels just not care about the look of the level? Almost every one i've seen, basically just blocks here and there (like the screenshot shows) Firstly, to make things clearer, there's barely any Kaizo in SMBX, so the picture you get from looking at such levels/episodes...
by 55jedat555
Sat Mar 02, 2019 6:38 am
Forum: Levels
Topic: Bread's Bakery (Secret Palace Yellow)
Replies: 14
Views: 1960

Re: Bread's Bakery (Secret Palace Yellow)


Might do Heavy Bill Cave as well sometime in the future. :)
by 55jedat555
Sat Nov 24, 2018 8:55 am
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 60
Views: 11967

Re: 8luestorm's Level Thread

Nice little kaizo, it was fun to play. :)
by 55jedat555
Fri Nov 09, 2018 2:46 pm
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 6
Views: 2002

Re: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)

Minor update made to Super Shellway 3000. Changes: prevented two potential zips; a particular kaizo block can no longer be abused to bypass a jump; shortened the post-goal area.
The download link has been updated.
by 55jedat555
Thu Oct 18, 2018 10:18 am
Forum: General
Topic: Eclipsed Speedrun Requests [Requests Closed]
Replies: 244
Views: 57189

Re: Eclipsed Speedrun Requests [New AutoQueue Mechanic: Mystic Caves by MyNameIsEric52]

When you have time, it'd be cool to see a one-shot of Super Shellway 3000. 8-)
by 55jedat555
Fri Sep 28, 2018 9:57 am
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 6
Views: 2002

Re: 55jedat555's Labyrinth of Levels (More Kaizo!)

New Kaizo level uploaded: Super Shellway 3000

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