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by 55jedat555
Thu Aug 29, 2019 3:44 pm
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 30
Views: 1492

Re: Should clips be removed from SMBX?

@55jedat555: So essentialy the majority of the userbase should accomodate to the minority. That's what your entire post boils down to. And since you asked a question, Yes, yes it's worth the effort to remove clips, fixing bugs should always be a priority when it comes to the development of any kind...
by 55jedat555
Thu Aug 29, 2019 7:39 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 30
Views: 1492

Re: Should clips be removed from SMBX?

Is it really worth the effort to even take on the task of removing clipping altogether? I think the bigger problem here is that people aren't aware of their existence, because if one is aware it takes literally no effort to prevent them from happening, especially in less convoluded set-ups (if we're...
by 55jedat555
Tue Aug 27, 2019 5:53 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 30
Views: 1492

Re: Should clips be removed from SMBX?

I think the concern with clips comes from the fact that a lot of people don't know about them (even the basic crouch clip, despite it making many appearances in various levels/episodes), hence why I support Eclipsed's one-minute tech videos and think that more people should see them. The idea of ent...
by 55jedat555
Mon Aug 26, 2019 1:49 pm
Forum: Levels
Topic: MrCave's Level Hub
Replies: 14
Views: 1309

Re: MrCave's Level Hub

So the player block glitch is indeed mostly a nuisance and I haven't really seen many uses of it in speedrunning, therefore I agree that making a custom block which recreates this behaviour is a good enough solution for those who want to use it in level design. Patching out zips on the other hand se...
by 55jedat555
Sat Jul 13, 2019 10:18 am
Forum: General
Topic: Kaizo Contest Xtraordinaire (Deadline passed, submissions still accepted)
Replies: 14
Views: 1837

Re: Kaizo Contest Xtraordinaire - Deadline Extension.

Mech, did you post on other forums (talkhaus, etc.) yet?

Anyway, even if we end up having no submissions, we could still release our judge levels as a sort of collab, and perhaps even invite people to contribute if they'd be interested.
by 55jedat555
Sun Jul 07, 2019 9:14 am
Forum: LunaLua
Topic: [NPC Pack] Urchins
Replies: 2
Views: 675

Re: [NPC Pack] Urchins

Just want to point out that the Urchins ignore redirectors/togglers/terminuses (except the initial one) when placed underwater. It's fixed by setting nowaterphysics to true though.
by 55jedat555
Mon Jun 24, 2019 5:16 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1877
Views: 216780

Re: Perfect SMBX Screenshot Thread 10

Spin-spring jumping is actually stupidly inconsistent due to how you can't really control the direction in which the spring is released. The same (or very similar) method works if you regular jump, and release the spring a bit before the peak of your jump. Then there's also the drop method in which ...
by 55jedat555
Thu Jun 13, 2019 7:13 am
Forum: General
Topic: Kaizo Contest Xtraordinaire (Deadline passed, submissions still accepted)
Replies: 14
Views: 1837

Re: Kaizo Contest Xtrordinair

<r>In addition to what Enjl said, I think it'd be wise to specify the levels should be beatable without the use of cheats/savestates. In my understanding, the 'Not a Kaizo Level' disqualification term exists because people often mistake kaizo for bad level design, which it really isn't, and I think ...
by 55jedat555
Sat May 04, 2019 7:05 am
Forum: SLAM
Topic: Super Linguini And Macaroni - WE HAVE A DISCORD NOW
Replies: 97
Views: 7403

Re: Super Linguini And Macaroni - Public Community Collab Project

I just wanna point out that switch palaces don't work properly in the MAGLX3 build (they get un-pressed when the player dies after pressing one), but then again this isn't gonna be a problem if the project is later transferred to beta 4.
by 55jedat555
Fri Apr 05, 2019 11:12 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 802
Views: 160486

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

A few bugs with 1F0 interactions I came across just recently: https://cdn.discordapp.com/attachments/216613901272481794/563737040118743051/2019-04-05_16_42_44.gif https://cdn.discordapp.com/attachments/216613901272481794/563737879646437386/2019-04-05_16_52_42.gif The latter also happens with the res...
by 55jedat555
Tue Apr 02, 2019 12:46 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 802
Views: 160486

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Electriking wrote:
Tue Apr 02, 2019 12:34 pm
Do you mean if you ticked 'underwater'?
I don't know how one could make them work properly when the entire section is water.
In original SMW, Dolphins continuously spring upwards when fully submerged. In SMBX2 this works properly with a large body of water, but not an actual underwater section.
by 55jedat555
Tue Apr 02, 2019 12:32 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 802
Views: 160486

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Dolphins don't work properly when placed in an underwater section, they keep sinking forever.
by 55jedat555
Tue Mar 26, 2019 1:56 pm
Forum: General
Topic: Journey to Completion - Lava Chicken Featuring PROX, Natsu, and MECHDRAGON
Replies: 62
Views: 5625

Re: Journey to Completion - Forbidden Kaizo 2+3 Review

Also is it me or do all kaizo levels just not care about the look of the level? Almost every one i've seen, basically just blocks here and there (like the screenshot shows) Firstly, to make things clearer, there's barely any Kaizo in SMBX, so the picture you get from looking at such levels/episodes...
by 55jedat555
Sat Mar 02, 2019 6:38 am
Forum: Levels
Topic: Bread's Bakery (Secret Palace Yellow)
Replies: 12
Views: 986

Re: Bread's Bakery (Secret Palace Yellow)


Might do Heavy Bill Cave as well sometime in the future. :)
by 55jedat555
Sat Nov 24, 2018 8:55 am
Forum: Levels
Topic: 8luestorm's Level Thread
Replies: 52
Views: 5654

Re: 8luestorm's Level Thread

Nice little kaizo, it was fun to play. :)
by 55jedat555
Fri Nov 09, 2018 2:46 pm
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 3
Views: 1026

Re: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)

Minor update made to Super Shellway 3000. Changes: prevented two potential zips; a particular kaizo block can no longer be abused to bypass a jump; shortened the post-goal area.
The download link has been updated.
by 55jedat555
Thu Oct 18, 2018 10:18 am
Forum: General
Topic: Eclipsed Speedrun Requests [Trial and Error + More Speedrun Rankings]
Replies: 227
Views: 43802

Re: Eclipsed Speedrun Requests [New AutoQueue Mechanic: Mystic Caves by MyNameIsEric52]

When you have time, it'd be cool to see a one-shot of Super Shellway 3000. 8-)
by 55jedat555
Fri Sep 28, 2018 9:57 am
Forum: Levels
Topic: 55jedat555's Labyrinth of Levels (More Kaizo! - Minor Shellway Update)
Replies: 3
Views: 1026

Re: 55jedat555's Labyrinth of Levels (More Kaizo!)

New Kaizo level uploaded: Super Shellway 3000
by 55jedat555
Sat Sep 08, 2018 6:20 am
Forum: Events and Announcements
Topic: Featured Content October Poll and the State of Such Things
Replies: 22
Views: 5238

Re: Featured Content October Poll and the State of Such Things

I wasn't referring to Mario Classic (I don't have the right to judge it since I haven't played it yet), I just wanted to point out that quality is more important than quantity. It's not the first time I see people emphasizing the size of an episode and presenting it as a decisive factor of whether t...
by 55jedat555
Fri Sep 07, 2018 10:56 am
Forum: Events and Announcements
Topic: Featured Content October Poll and the State of Such Things
Replies: 22
Views: 5238

Re: Featured Content October Poll and the State of Such Things

Why do people think that larger is better? So if I make an episode with 200+ garbage tier levels is it better than an episode that has, say, 20 good levels where thought was actually put into design? Anyways, back on topic. I think the idea of stopping monthly features could prove to be beneficial, ...

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