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by Chad
Tue Apr 05, 2016 7:27 pm
Forum: Pretty Good
Topic: Fog Gardens (Updated and Fixed)
Replies: 7
Views: 5389

Re: Fog Gardens (Updated and Fixed)

Official Review: Fog Gardens This is a rather pleasant level. The design and gameplay are rather basic, but the construction feels very natural with a nice attention to detail to make this an enjoyable run. There's not a lot of variation here to speak of, mostly consisting of hills and jumps, but t...
by Chad
Tue Apr 05, 2016 6:38 pm
Forum: Average
Topic: Frigid Lake
Replies: 2
Views: 1295

Re: Frigid Lake

Official Review: Frigid Lake Sort of an odd level. It mostly consists of precise, careful, and wide jumps off of icy structures. This does offer some merit as a challenge, but it also gets somewhat monotonous, as that setup sums up a significant portion of the level. It generally doesn't feel very ...
by Chad
Sun Apr 03, 2016 10:00 pm
Forum: Pretty Good
Topic: Switching Factory
Replies: 3
Views: 1699

Re: Switching Factory

Switching Factory: Official Review Well, this level certainly is something. The primary gimmick consists of alternating switch block formations that you have to jump between at timed intervals, which isn't often done but is done fairly decently here and proves to be a significant but fair challenge...
by Chad
Mon Mar 28, 2016 6:43 am
Forum: Pretty Good
Topic: Air Armada
Replies: 4
Views: 1792

Re: Air Armada

Air Armada: Official Review Well this is certainly a cool level. The airship designs are really jagged and complex, with tight and engaging block placements that cleverly influence your abilities and hazard interactions. The platforms with circular movements are interesting inclusions, and obstacle...
by Chad
Mon Mar 28, 2016 5:10 am
Forum: Average
Topic: The Dreamlands
Replies: 3
Views: 1811

Re: The Dreamlands

The Dreamlands: Official Review This is a pretty decently made grassland with a lot of immensity and offers plenty of exploration. There's a lot of attention to detail in how the landforms and tunnels are constructed, standard arrangements of enemies and obstacles, it's not too difficult to travers...
by Chad
Mon Mar 28, 2016 4:37 am
Forum: Average
Topic: Mystic Chasm
Replies: 7
Views: 2123

Re: Mystic Chasm

Mystic Chasm: Official Review For a first level, not bad! The design is basic, but functional. The terrain is nice and uneven, which is fitting for a cavern. It's short and mostly made up of standard platforming and enemy arrangements, but it plays fine enough. There's a good mix of solid ground, m...
by Chad
Wed Mar 23, 2016 8:32 am
Forum: Average
Topic: TGBR - 2-4: Boom-Boom's Gray Dungeon
Replies: 6
Views: 2031

Re: TGBR - 2-4: Boom-Boom's Gray Dungeon

Boom-Boom's Gray Dungeon: Official Review Put simply, not the best level I've played. You've got a good start in the first area with good attention to block placement and a decent arrangement of enemies. The spacing gets really narrow halfway through and a Birdo AI is a poor choice for a semi-stand...
by Chad
Wed Mar 23, 2016 7:00 am
Forum: Pretty Good
Topic: Serene Cavern [Re-Review]
Replies: 9
Views: 3033

Re: Serene Cavern

Serene Cavern: Official Review This level is certainly fascinating. It begins as a simple water cave, but once you explore deeper, it reveals its true colors and tries some intriguingly unique aquatic gimmicks, a few of which I'm pretty sure I've never even seen before. Bubble BGOs attached to the ...
by Chad
Fri Mar 18, 2016 6:15 pm
Forum: Pretty Good
Topic: Ocean Folly
Replies: 4
Views: 1529

Re: Ocean Folly

Ocean Folly: Official Review This is a decent level. The construction is rather simple and open, but also very natural and calm for a waterway. The pathway is altered at occasional and smooth intervals which works well for an easier level, but such transitions might be spaced out a little too much,...
by Chad
Tue Mar 15, 2016 3:27 am
Forum: Video Games
Topic: Super Mario Maker Level Codes
Replies: 243
Views: 79188

Re: Super Mario Maker Level Codes

On my list in the OP, "Walljump Express" and "Cruel Cold Coasters" are dead, but here are three more that I think turned out super neat. All of them are fairly difficult but are intended to introduce each obstacle well and give the player enough space to make planned movements. Each one is focused o...
by Chad
Wed Mar 09, 2016 3:47 pm
Forum: The Best
Topic: Sherbet Skywaves (CC12 Winner)
Replies: 14
Views: 7127

Sherbet Skywaves (CC12 Winner)

Here is my CC12 entry that I actually... really did not expect to win. On a personal level, this level was super experimental for me because of an attempted shift in design philosophy. I wanted to cut down on the consistent flaws of previous levels while still maintaining what was good, so this leve...
by Chad
Sat Mar 05, 2016 10:48 am
Forum: Level Contests
Topic: Community Contest 12 - RESULTS! TIER 6
Replies: 1982
Views: 236380

Re: Community Contest 12 - RESULTS! TIER 5

On that second part, were you aware that the yellow spinies are electro-spinies, and stop for a moment before electrifying the cloud they're on? Actually no, I wasn't aware of that. Cool idea, but it didn't register in my mind at all that the Spinies were the cause of that. It makes sense in retros...
by Chad
Sat Jan 16, 2016 10:18 pm
Forum: Episodes
Topic: Super Mario Star Expedition (Reposted!)
Replies: 62
Views: 49581

Re: Super Mario Star Expedition (Reposted!)

Sorry to disappoint you, but I have super recent updated links now that bossedit and Wraith's LPs encouraged me to give the episode another look for issues. Nothing too serious to be worth the redownload unless someone's looking to replay it and for the sake of the LPs, but one of the things I did w...
by Chad
Fri Jan 01, 2016 4:34 pm
Forum: Video Games
Topic: Super Mario Maker Level Codes
Replies: 243
Views: 79188

Re: Super Mario Maker Level Codes

Three more of my levels have received checkpoint updates: Underneath the Airship: 4C22-0000-0129-2D10 Walljump Express: E226-0000-0129-48F3 Soaring Depths: D498-0000-0129-33CC I don't want to leave invalid/outdated codes on my list, so please replace the old ones with these. The levels are otherwise...
by Chad
Fri Jan 01, 2016 4:26 pm
Forum: Episodes
Topic: Super Mario Star Expedition (Reposted!)
Replies: 62
Views: 49581

Re: Super Mario Star Expedition (Reposted!)

I hope i'm not too late ;3 Nope, not at all! I actually wondered if you'd give this a look at some point. I'll be looking forward to more, thank you and I'm glad the first impression has been a good one! @Natsu: Nice to hear that this episode still brings good memories! I still check the forums ver...
by Chad
Mon Nov 16, 2015 10:59 pm
Forum: Video Games
Topic: Super Mario Maker Level Codes
Replies: 243
Views: 79188

Re: Super Mario Maker Level Codes

Since interest in this thread seems to have renewed a little, I might as well post an updated list, because I did what some others did and made a mass checkpoint revamp of everything. Feel free to just completely erase my old list and paste this new one in as is: Sky Engine Demolition: 24E5-0000-00D...
by Chad
Sun Oct 25, 2015 2:01 pm
Forum: Video Games
Topic: Super Mario Maker Level Codes
Replies: 243
Views: 79188

Re: Super Mario Maker Level Codes

Remove my first four levels from my list (Tricky Teeth Tunnel, Rocky Reef Passage, Wild Wing Fortress, Turbo Raft Panic). I've deleted them because they aren't quite as good as my others, and were made in the "let's get a feel for this new editor and get used to designing again" stage of things. I'v...
by Chad
Wed Oct 07, 2015 4:58 pm
Forum: Video Games
Topic: Super Mario Maker Level Codes
Replies: 243
Views: 79188

Re: Super Mario Maker Level Codes

Heatwave Hold: 48BB-0000-0071-44CF (Hard) Walljump Express: C2FE-0000-0079-BE70 (Medium/Hard? Depends on your level of wall jump mastery. If you excel at the rhythm, then all you have to worry about is keeping up with the thing.) Everything But The Exit!: 433D-0000-007A-42A2 (Easy/Medium) Phantasm P...
by Chad
Thu Sep 24, 2015 5:51 pm
Forum: Video Games
Topic: Super Mario Maker Level Codes
Replies: 243
Views: 79188

Re: Super Mario Maker Level Codes

Follow That Bullet!: F807-0000-005E-CAE8
Sunken Society: 435D-0000-0067-12AA

You guys should totally follow me if my stuff is even remotely decent, because I'm probably going to make more.
by Chad
Sat Sep 19, 2015 9:27 pm
Forum: Video Games
Topic: Super Mario Maker Level Codes
Replies: 243
Views: 79188

Re: Super Mario Maker Level Codes

Ocean of Implausibility: 44BA-0000-004D-948C Fireline Cavern: 32E6-0000-004E-AB26 Twisted Forest: AEF1-0000-0058-A83C Second one's pretty hard, but also one of the shortest ones I've uploaded. If you can reach the second pipe, the rest is the home stretch. also third one doesn't use airship burners...

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