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by Goomba98
Thu Mar 21, 2019 5:48 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

What's the difference between the non-sleepwalking Snailicorn and the Bully from vanilla SMBX? I thought those enemies were basically the same thing.
by Goomba98
Sat Mar 02, 2019 11:24 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Any chance you can remove the death animation for falling in a pit, to make it more accurate to official Mario games?
by Goomba98
Tue Feb 26, 2019 5:33 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Is the water bubble BGO (background-173) going to get the full 4 frames from the original dirty bubble graphic in SMW?
by Goomba98
Wed Jun 06, 2018 8:35 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

I think we really need a link to the claims sheet on the first post or something. Would save everyone the trouble of searching for it in the thread if they don't have it bookmarked.
by Goomba98
Tue May 29, 2018 4:31 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
by Goomba98
Sun May 20, 2018 11:11 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

I just realized something: The old SMB3 cave tileset uses the tiles from the aboveground sections of the cave levels in that game, while the new tiles you announced on April 2 are from the underground sections. https://www.mariowiki.com/images/f/ff/SMB3caveSNES.png Remember how you said you weren't ...
by Goomba98
Thu May 17, 2018 5:46 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

You're actually thinking of Cookie Mountain. You get there after Cheese Bridge and before the castle, and if I remember correctly that's the only world 4 level with the Sumo Bros.
by Goomba98
Wed Apr 18, 2018 3:32 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

This just occured to me: Can you make it a vanilla thing that Bloopers can "swim" in midair, like in The Lost Levels?
by Goomba98
Fri Nov 24, 2017 1:07 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Wow, that timer gets Super Mario Bros. Special levels of speed at the end.
by Goomba98
Mon Nov 13, 2017 8:19 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

That reminds me - are you going to fix the fact that Mario's death animation still plays when falling into a pit? Or is that not a priority either?
by Goomba98
Mon Nov 13, 2017 6:33 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Are you guys going to give non-SMW Koopas (and Buzzy Beetles, by extension) the ability to recover from being knocked into their shells, just like the official games? (And speaking of which, will you give Spinies the ability to be knocked into their shells as well, like in SMB3?)
by Goomba98
Tue Oct 31, 2017 4:33 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

I bet a lot of us aren't going to use Grafs in interesting ways due to hating high-school math. (Which I think does not include me, by the way.)
by Goomba98
Sun Oct 15, 2017 12:29 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Hani wrote:What’s a pcks#7? I feel like the answer is very obvious and I’m sorry but I need to know since it looks like an unusual music file.
In this context, that's a rip of SNES audio.
by Goomba98
Wed Sep 20, 2017 8:57 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

The ONLY way Sonic could even be a character is if the entirety of Sonic's physics are involved. A side-scrolling Sonic game has a LOT of three dimensional elements. As is, that is difficult to do with SMBX. Throwing doubts my way? Sure. How about... EVERY. SINGLE. FUCKING. LOOP-DE-LOOP-DE-LOOP. TH...
by Goomba98
Sun Sep 17, 2017 8:55 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Dr Vivian wrote:There's a new or upcoming Kirby game that focuses on chaining Star spit attacks.
That's Kirby's Blowout Blast, and it's been out for a while.

Would Crash Bandicoot be feasible as an SMBX character?
by Goomba98
Wed Aug 30, 2017 6:28 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Don't the clear pipes in SM3DW wait for you to pick a direction if there's no straight direction?
by Goomba98
Sun Jul 16, 2017 12:51 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Even in SMBX 2.0?
by Goomba98
Sun Jul 16, 2017 11:51 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Oh god damn, I edited it after you replied to it. I meant SMBX 2.0. The fact that the PGE editor mentions a "speed multiplier" in the NPC editor made me think it was possible.
by Goomba98
Sun Jul 16, 2017 11:43 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

In SMBX 2.0, you can put decimals in NPC speed values without fear of them breaking on certain machines or having the wrong speed, right?
by Goomba98
Wed Jul 12, 2017 10:55 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546600

Re: SMBX2 (2.0 Beta 3)

Then who did? We better have the facts - saying that Frog Link spritesheet was made by you is like saying John Stump's Faerie's Aire and Death Waltz sounds like U. N. Owen was her? if you played it.

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