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- by Onule
- Mon Mar 28, 2016 11:16 pm
- Forum: Projects
- Topic: Some Collaboration of sorts
- Replies: 1
- Views: 710
Dropping in to say that I've worked on this project and would be nice to get some people onboard.
For any vinesauce viewers, you might remember the demo stream for having a sanic and/or john madden football level.
Thanks.
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- by Onule
- Sun May 24, 2015 7:44 pm
- Forum: LunaLua
- Topic: LunaLua Offical Thread - SMBX Usermod Framework
- Replies: 947
- Views: 163722
Turns out the issue is with the current version of lunalua. If the symptom you're seeing is that OnEvent only gets called once per tick, that's a known issue as of the last LunaDLL release, and a fix is already in place for the next release Using onEventDirect worked, but hopefully if the next relea...
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- by Onule
- Sun May 24, 2015 11:54 am
- Forum: LunaLua
- Topic: LunaLua Offical Thread - SMBX Usermod Framework
- Replies: 947
- Views: 163722
I can't get onEvent to work.
This is the code
Code: Select all function onEvent(event)
if event == "GoDown" then
earthquake(10)
end
end
EDIT:
Seems that just having triggerEvent in onLoop makes onEvent not work. Anyway to fix this?
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- by Onule
- Sat May 16, 2015 8:57 pm
- Forum: LunaLua
- Topic: LunaLua Offical Thread - SMBX Usermod Framework
- Replies: 947
- Views: 163722
Oh it's -1? I tried that before but with 1 instead.
Just making sure, if it perfectly fine to have something like this on a loop?
Code: Select all if (player.x > -200000) then
triggerEvent("ShowLayer")
else
triggerEvent("HideLayer")
end
end
Would it be constantly triggering an event or only when possible?
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- by Onule
- Fri May 15, 2015 6:22 pm
- Forum: LunaLua
- Topic: LunaLua Offical Thread - SMBX Usermod Framework
- Replies: 947
- Views: 163722
I did that before, only adds 1 every time the key is pressed, I want to make it so that while I'm holding down the key, it would add 1, so I could use it like a timer. Example would be this https://www.youtube.com/watch?v=mHjkjhlV5Xg I tried to mess with this, but couldn't get it to work. http://i.i...
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- by Onule
- Fri May 15, 2015 4:08 pm
- Forum: LunaLua
- Topic: LunaLua Offical Thread - SMBX Usermod Framework
- Replies: 947
- Views: 163722
Tried messing with that, only managed to make it add +1 every time I pressed the key.
When I tried something like this, the game freezes.
Code: Select all function onKeyDown(keycode)
while keycode == KEY_DOWN do
a = a + 1
end
end
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- by Onule
- Fri May 15, 2015 9:37 am
- Forum: LunaLua
- Topic: LunaLua Offical Thread - SMBX Usermod Framework
- Replies: 947
- Views: 163722
Any estimate on 0.7's release date? Been skimming through the talkhaus thread and you've guys been working on a opengl renderer? Sounds awesome.
Also, is it possible to make it so while holding down a key, it adds +1 to a variable?
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- by Onule
- Mon Mar 02, 2015 9:40 pm
- Forum: LunaLua
- Topic: LunaLua Offical Thread - SMBX Usermod Framework
- Replies: 947
- Views: 163722
Two questions: Is it possible to make an NPC (spawned from a generator) just despawn when it reaches a certain area?
And is there a way to make npc generators start offscreen?
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- by Onule
- Wed Feb 11, 2015 7:09 pm
- Forum: Archives
- Topic: LunaDLL - SMBX Extension Module
- Replies: 942
- Views: 157486
How does one make it so that trying to input cheats would trigger something else? I'm guessing you use getInput()? If so, how?
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- by Onule
- Sun Feb 08, 2015 2:13 pm
- Forum: Archives
- Topic: LunaDLL - SMBX Extension Module
- Replies: 942
- Views: 157486
Odd, could of sworn I had the latest version. Still, redownloading the files fixed it. Also there's no way to freeze the player's input? Can't use the classic events for some reason.
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- by Onule
- Sat Feb 07, 2015 1:14 pm
- Forum: Archives
- Topic: LunaDLL - SMBX Extension Module
- Replies: 942
- Views: 157486
Works perfectly, thanks.
One other thing, is it possible to do the ScreenEdgeBuffer with LunaLua?
EDIT: And I think onLoad() isn't working on my end.
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- by Onule
- Sat Jan 31, 2015 5:43 pm
- Forum: Archives
- Topic: LunaDLL - SMBX Extension Module
- Replies: 942
- Views: 157486
How does one make it so that killing a specific NPC would create and store a variable into LunaSavedVars, then read said variable in another level? Using LunaLua.
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- by Onule
- Fri Jan 30, 2015 3:06 pm
- Forum: General
- Topic: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT, etc.
- Replies: 40
- Views: 14279
Reinstalled SMBX files in a new folder, added the package files (The updated package is missing libogg-0.dll!) and modified .exe, audio is now working perfectly. Tried the playlist level again but replaced the_reincarnation_of_yammah.s3m with bossa-ing_around.s3m, when the game tried to play the fil...
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