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by Onule
Mon Mar 28, 2016 11:16 pm
Forum: Projects
Topic: Some Collaboration of sorts
Replies: 1
Views: 649

Re: Some Collaboration of sorts

Dropping in to say that I've worked on this project and would be nice to get some people onboard.
For any vinesauce viewers, you might remember the demo stream for having a sanic and/or john madden football level.
Thanks.
by Onule
Sun May 24, 2015 7:44 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 153883

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Turns out the issue is with the current version of lunalua. If the symptom you're seeing is that OnEvent only gets called once per tick, that's a known issue as of the last LunaDLL release, and a fix is already in place for the next release Using onEventDirect worked, but hopefully if the next relea...
by Onule
Sun May 24, 2015 11:54 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 153883

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

I can't get onEvent to work.

This is the code

Code: Select all

function onEvent(event)
	if event == "GoDown" then
		earthquake(10)
	end
end
EDIT:
Seems that just having triggerEvent in onLoop makes onEvent not work. Anyway to fix this?
by Onule
Sun May 17, 2015 5:08 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 153883

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Wouldn't that cause the layer to show for just a frame?
by Onule
Sat May 16, 2015 8:57 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 153883

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Oh it's -1? I tried that before but with 1 instead.

Just making sure, if it perfectly fine to have something like this on a loop?

Code: Select all

if (player.x > -200000) then
		triggerEvent("ShowLayer")
	  else	
		triggerEvent("HideLayer")
	end
end
Would it be constantly triggering an event or only when possible?
by Onule
Fri May 15, 2015 6:22 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 153883

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

I did that before, only adds 1 every time the key is pressed, I want to make it so that while I'm holding down the key, it would add 1, so I could use it like a timer. Example would be this https://www.youtube.com/watch?v=mHjkjhlV5Xg I tried to mess with this, but couldn't get it to work. http://i.i...
by Onule
Fri May 15, 2015 4:08 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 153883

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Tried messing with that, only managed to make it add +1 every time I pressed the key.

When I tried something like this, the game freezes.

Code: Select all

function onKeyDown(keycode)
	while keycode == KEY_DOWN do
		a = a + 1
	end
end
by Onule
Fri May 15, 2015 9:37 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 153883

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Any estimate on 0.7's release date? Been skimming through the talkhaus thread and you've guys been working on a opengl renderer? Sounds awesome.

Also, is it possible to make it so while holding down a key, it adds +1 to a variable?
by Onule
Mon Mar 02, 2015 9:40 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 153883

Re: LunaLua - Lunadll with lua [Now with Overworld]

Two questions: Is it possible to make an NPC (spawned from a generator) just despawn when it reaches a certain area?
And is there a way to make npc generators start offscreen?
by Onule
Wed Feb 11, 2015 7:09 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 146819

Re: LunaDLL - SMBX Extension Module

How does one make it so that trying to input cheats would trigger something else? I'm guessing you use getInput()? If so, how?
by Onule
Sun Feb 08, 2015 2:13 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 146819

Re: LunaDLL - SMBX Extension Module

Odd, could of sworn I had the latest version. Still, redownloading the files fixed it. Also there's no way to freeze the player's input? Can't use the classic events for some reason.
by Onule
Sat Feb 07, 2015 1:14 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 146819

Re: LunaDLL - SMBX Extension Module

Works perfectly, thanks.
One other thing, is it possible to do the ScreenEdgeBuffer with LunaLua?

EDIT: And I think onLoad() isn't working on my end.
by Onule
Sat Jan 31, 2015 5:43 pm
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 146819

Re: LunaDLL - SMBX Extension Module

How does one make it so that killing a specific NPC would create and store a variable into LunaSavedVars, then read said variable in another level? Using LunaLua.
by Onule
Fri Jan 30, 2015 4:17 pm
Forum: General
Topic: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT, etc.
Replies: 40
Views: 13978

Re: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT,

Yup, now it's working correctly, thanks! Did have the MIDI driver and BASSMIDI but forgot to set it up, woops.
by Onule
Fri Jan 30, 2015 4:02 pm
Forum: General
Topic: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT, etc.
Replies: 40
Views: 13978

Re: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT,

This is what happens, when it switches from .mid to any other format.



And edited the code in the .lua, still happens.
by Onule
Fri Jan 30, 2015 3:06 pm
Forum: General
Topic: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT, etc.
Replies: 40
Views: 13978

Re: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT,

Reinstalled SMBX files in a new folder, added the package files (The updated package is missing libogg-0.dll!) and modified .exe, audio is now working perfectly. Tried the playlist level again but replaced the_reincarnation_of_yammah.s3m with bossa-ing_around.s3m, when the game tried to play the fil...
by Onule
Fri Jan 30, 2015 2:30 pm
Forum: General
Topic: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT, etc.
Replies: 40
Views: 13978

Re: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT,

Got the updated version and deleted libmikmod DLL from the folder, problem still persists.
by Onule
Fri Jan 30, 2015 1:58 pm
Forum: General
Topic: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT, etc.
Replies: 40
Views: 13978

Re: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT,

Overwrote the old files, still doesn't work.
Volume mixer shows there's audio playing but nothing's playing.
Image
by Onule
Fri Jan 30, 2015 1:26 pm
Forum: General
Topic: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT, etc.
Replies: 40
Views: 13978

Re: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT,

For some reason, while trying out the playlist level, the entire game's audio dies out when it plays "the_reincarnation_of_yammah.s3m", restarting doesn't fix it.
by Onule
Tue Jan 06, 2015 10:30 am
Forum: General
Topic: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT, etc.
Replies: 40
Views: 13978

Re: LunaDLL+SDL2_Mixer = Customizable SFX, FLAC,OGG,MOD,IT,

Great job, I look forward to use this, although would it be possible to have dynamic music? Example of this would be Binding of Isaac Rebirth.

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