Search found 16 matches

Go to advanced search

by Dato24
Mon Mar 23, 2020 8:11 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 147412

Re: Visual Super Mario Bros. X (VSMBX) Thread

VSMBX Beta 1.3.0.1 Editor Download: https://mega.co.nz/#!kck0GYAD!u078z4Dk8Acq5K5hKJBRkAFG7fN_dlR51xxDwUSTXy0 Source Download: https://mega.co.nz/#!IMFjWCwS!eviSYKJPnsbs4MLUbE66o4xVDh6uQQGBb8IRGP2jqLk [1]You will need Visual Basic 2010 or above to access and modify the source code. Resources can be...
by Dato24
Wed Feb 05, 2020 1:24 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 327
Views: 24153

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Why is so slow when loading levels from world map? (Compared to legacy SMBX 1.3)
by Dato24
Sat Feb 03, 2018 7:32 am
Forum: Graphics
Topic: SMW Map Recolors (Updated)
Replies: 26
Views: 6303

Re: SMW Map Recolors (Updated)

Does this GFX includes waterfall?
by Dato24
Sun Feb 26, 2017 10:14 am
Forum: General
Topic: I think I have the source code for Super Mario Bros X!
Replies: 30
Views: 4363

Re: I think I have the source code for Super Mario Bros X!

RSuper wrote:I don't think Joey made 1.3.0.1. It was Redigit which that is when his project has gotten stopped. 2.0 is made by 2.0 team though.
In future the 2.0 project will be posted on supermariobrosx.org homepage or it will be considered just a game coded by another team?
by Dato24
Sun Feb 12, 2017 7:45 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 826
Views: 176961

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

Ok, I got it (I used ./pge_editor). My terminal shows me that libxcb-xinerama.so.0 is missing, how can i solve this? However thank you for helping me
by Dato24
Sun Feb 12, 2017 7:27 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 826
Views: 176961

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

I have a problem: I got 0.3.1.7 version of editor and it work fine, but now I downloaded 0.3.1.12 and it doesn't work. There are no errors, just nothing appears. Why? (I'm using Ubuntu 14.04) Seems some SOs are missing, and you need to try to run any program from terminal (it will show which SO is ...
by Dato24
Sun Feb 12, 2017 7:14 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 826
Views: 176961

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

I have a problem: I got 0.3.1.7 version of editor and it work fine, but now I downloaded 0.3.1.12 and it doesn't work. There are no errors, just nothing appears. Why? (I'm using Ubuntu 14.04)
by Dato24
Thu Feb 09, 2017 9:08 am
Forum: General
Topic: I think I have the source code for Super Mario Bros X!
Replies: 30
Views: 4363

Re: I think I have the source code for Super Mario Bros X!

thehelmetguy1 wrote:Actually, Joey made 1.3.0.1. But what came in it were bug fixes that didn't require the source code
So new sizables were added by hacking?
by Dato24
Mon Feb 06, 2017 12:36 pm
Forum: General
Topic: I think I have the source code for Super Mario Bros X!
Replies: 30
Views: 4363

Re: I think I have the source code for Super Mario Bros X!

thehelmetguy1 wrote:I think the source code was locked by nintendo when redigit got done.
Does Joey have the source code? Otherwise how he made 1.3.0.1 version?
by Dato24
Sun Jan 29, 2017 9:12 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 638855

Re: SMBX 2.0 Beta 3

Ok Kevsoft, now I understand. So Wohlstand is developing just PGE that will be included in SMBX 2.0.
In conclusion, the real future of SMBX is PGE with smbx configuration pack, while Redigit's engine have no future except with application hacking.
by Dato24
Sun Jan 29, 2017 8:56 am
Forum: General
Topic: I think I have the source code for Super Mario Bros X!
Replies: 30
Views: 4363

Re: I think I have the source code for Super Mario Bros X!

It's a very sad story :/ and why Redigit is no more active on this website/forum?
by Dato24
Sun Jan 29, 2017 7:38 am
Forum: General
Topic: I think I have the source code for Super Mario Bros X!
Replies: 30
Views: 4363

Re: I think I have the source code for Super Mario Bros X!

Why Redigit will not give his source code?
by Dato24
Sun Jan 29, 2017 7:18 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 638855

Re: SMBX 2.0 Beta 3

Enjl wrote:2.0 is by a team of devs. Horikawa is the leader. 38A is only by 5438A38A and no other devs. It is also a completely different engine.
Yes but 1.4.1, 1.4.2 and 1.4.3 are developed by the same team that developes PGE
by Dato24
Sun Jan 29, 2017 6:20 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 638855

Re: SMBX 2.0 Beta 3

I have a question: SMBX 2.0 is the original sequel of SMBX 1.3.0.1 by redigit or is developed by another programmer, as SMBX 1.4.x? 2.0 is a continuation of 1.3. While 38-A is a clone of 1.3 as much as I know what is 38-A and whom the developer is. Sorry for delay answer. 38-A is more advanced in t...
by Dato24
Fri Jan 27, 2017 1:35 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 638855

Re: SMBX 2.0 Beta 3

I have a question: SMBX 2.0 is the original sequel of SMBX 1.3.0.1 by redigit or is developed by another programmer, as SMBX 1.4.x?
by Dato24
Fri Jul 10, 2015 1:01 pm
Forum: Graphics
Topic: SilverDeoxys563's GFX Pack V3.0
Replies: 57
Views: 24073

Re: SilverDeoxys563's GFX Pack V3.0

How can I edit exe's gfx? I was thinking that is impossible until I saw these screenshots
(Sorry for my bad english, I'm italian)

Go to advanced search