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by Alucard648
Sun Feb 23, 2020 5:03 am
Forum: General
Topic: Most annoying enemies in smbx
Replies: 9
Views: 153

Re: Most annoying enemies in smbx

SMB2 bombs and Bob-Ombs due to being volatile and having huge blast radius that is larger than explosion sprite. SMB3 Lakitus and chasing enemies are close second.
by Alucard648
Fri Feb 07, 2020 7:56 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

FireyPaperMario wrote:
Thu Feb 06, 2020 6:13 am
Dude, this is some I WANNA BE THE GUY inspired gimmick! :o
I am guessing: if one of the Mega Moles dies, camera locks scrolling, resulting in softlock and Mario`s demise.
by Alucard648
Mon Jan 20, 2020 8:53 pm
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 26
Views: 3613

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

I wish that Devil rotten mushroom can insta-kill even starman powered Mario. Update AI accordingly.
by Alucard648
Tue Jul 16, 2019 5:01 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

https://cdn.discordapp.com/attachments/450056187166195722/598318574339096577/2019-07-09_22_00_07.gif no further explanation shall be provided. I always hated SMB2 bombs as way to defeat bosses due to hitbox larger than explosion sprite, coupled with explosion on impact giving too much chaos in hand...
by Alucard648
Thu Feb 28, 2019 11:02 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

8lue Storm wrote:
Mon Feb 11, 2019 4:02 pm
Image
Need more tilesets for eldritch locations.
by Alucard648
Tue Feb 12, 2019 2:48 pm
Forum: Graphics
Topic: >Minecraft Textures. V.2
Replies: 12
Views: 1401

Re: >Minecraft Textures. V.2

FireyPaperMario wrote:
Tue Feb 12, 2019 9:12 am
Idiot question: Is the Creeper npc friendly?
I am guessing, it`s a reskin of Bob-Omb.
by Alucard648
Tue Sep 11, 2018 2:59 pm
Forum: General
Topic: Please Don't Use SMBX 38A - Here's Why
Replies: 90
Views: 8999

Re: Please Don't Use SMBX 38A - Here's Why

That's one of the worst excuses to turn against Lua as it basically means you're not even giving it a chance. There is proper documentation throughout the PGE wiki. What makes Teascript so much easier? I've looked into 38A's editor and looks almost the same as the legacy editor. Does it also work b...
by Alucard648
Tue Aug 28, 2018 11:39 am
Forum: General
Topic: SMBX 38A/1.4.5 Patch 28
Replies: 153
Views: 74841

Re: SMBX 38A/1.4.4 Patch 2

IcarusBen wrote:
Tue Aug 28, 2018 11:18 am
Does anybody here have a program that can rapidly convert the GIF pairs in most graphics packs into PNG files 38A can actually use? The included MarioTool is slow.
PGE editor has built-in GIFtoPNG image converter.
by Alucard648
Fri Aug 17, 2018 6:03 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

hacheipe399 wrote:
Sun Aug 05, 2018 6:00 pm
Now guess the name of the level!
PwnHammer III
by Alucard648
Fri Jul 06, 2018 7:12 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

Marble time!
Spoiler: show
ImageImage
by Alucard648
Sat Jun 30, 2018 9:53 pm
Forum: Graphics
Topic: Letters and Numbers as Blocks - "Font Blocks"
Replies: 7
Views: 1200

Re: Letters and Numbers as Blocks - "Font Blocks"

Radiance wrote:
Fri Jun 29, 2018 7:37 am
Although we have already a set of font blocks before, it's nice to see another one. Btw are you planning to add lowercase letters?
I have yet to see one, usable in complex gimmicks and puzzles.
by Alucard648
Sat Jun 23, 2018 9:28 pm
Forum: Graphics
Topic: [RESSOURCE] SMW Bonneton
Replies: 55
Views: 7114

Re: [RESSOURCE] SMW Bonneton Lamppost

Un-bent version looks better for me, assuming I might use it in urban themed levels. I would also like to see broken version of the lamppost.
by Alucard648
Fri Oct 20, 2017 1:40 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

http://i1327.photobucket.com/albums/u664/Alucard12343/Scr_117_9_19_10_16_46_0_zpsc50cr5xu.png Guess the level name! Thomp’s Winter Communism Party Of course, this was a pretty close guess, considering many ways for level to be named, but Nintendo would name it Koopa Kremlin, named after Russian Kre...
by Alucard648
Thu Oct 19, 2017 10:56 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

Uzendayo wrote:Cheeki Breeki
It`s very cold.
by Alucard648
Thu Oct 19, 2017 9:03 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

Spoiler: show
Image
Guess the level name!
by Alucard648
Tue Oct 17, 2017 8:05 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

Pop Yoshi Bros wrote:
litchh wrote:Image
These clouds will be part of my nightmares since today

Looks like Valtteri's face
I wish that those clouds could blow Mario off plane for instant kill, ala Screen-KO from Super Smash Bros.
by Alucard648
Sun Sep 03, 2017 12:08 am
Forum: General
Topic: Gimmicks from other games that that you wanna recreat in SMBX
Replies: 68
Views: 7610

Re: Gimmicks from other games that that you wanna recreat in SMBX

Fast autoscrolling section, ala Canabalt.
by Alucard648
Fri Jul 28, 2017 10:33 am
Forum: Projects
Topic: Super Mario Bros. Seaside Souls (OFFICALLY CANCELLED)
Replies: 56
Views: 6672

Re: Super Mario Bros. Seaside Souls (Almost Finishing World 1)

Electriking wrote:
The101MarioGuy wrote:Okay the project is cancelled! AGAIN!
Why?
Wanna Cry
by Alucard648
Tue Jul 04, 2017 8:45 am
Forum: Archives
Topic: Level Design Tips
Replies: 401
Views: 77586

Re: Level Design Tips

White is safe, red on enemies is harmful, black is background. A simple rule, easy to understand, eradicates all confusion and makes the game more fun. This is called "color-coding". I also use color-coding for pipe colors in my levels: Grey - useless pipe. Green - warp entrance or exit. Orange - N...
by Alucard648
Mon Jun 05, 2017 12:52 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1971
Views: 241627

Re: Perfect SMBX Screenshot Thread 10

Snessy the duck wrote:There's some cutoff on the block at the very top left.
Fixed.
Spoiler: show
Image

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